Files
Paradise/code/modules/client/preference/loadout/loadout_neck.dm
Bm0n 6a63097109 Converts a bunch of items into using neck slot (#27474)
* woe upon me

* update

* few changes

* critters

* critters

* THIS IS A CERTIFIED VOX CLASSIC

* removes comment from sql script

* i think i have a skill issue

* fuck

* TGUI Bundle Rebuild

* furcape

* attackby update

* cerefix

* buildstgui

* ajust size of loadout menu again

* tie layering toggle

* renames layer

* fucking map conflicts

* woe

* deconflict

* tgui

* conflicts again

* conflicts

* manual deconflict again

* oops

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* give this one more try

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* review

* scarffixforemerald

* tgui rebuild

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-02 22:47:50 +00:00

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/*
######################################################################################
## ##
## IMPORTANT README ##
## ##
## Changing any /datum/gear typepaths --WILL-- break people's loadouts. ##
## The typepaths are stored directly in the `characters.gear` column of the DB. ##
## Please inform the server host if you wish to modify any of these. ##
## ##
######################################################################################
*/
/datum/gear/neck
main_typepath = /datum/gear/neck
slot = ITEM_SLOT_NECK
sort_category = "Neck"
/datum/gear/neck/tie
display_name = "Tie, blue"
path = /obj/item/clothing/neck/tie/blue
/datum/gear/neck/tie/red
display_name = "Tie, red"
path = /obj/item/clothing/neck/tie/red
/datum/gear/neck/tie/black
display_name = "Tie, black"
path = /obj/item/clothing/neck/tie/black
/datum/gear/neck/tie/horrible
display_name = "Tie, vomit green"
path = /obj/item/clothing/neck/tie/horrible
/datum/gear/neck/scarf
display_name = "Scarf, red"
path = /obj/item/clothing/neck/scarf/red
/datum/gear/neck/scarf/green
display_name = "Scarf, green"
path = /obj/item/clothing/neck/scarf/green
/datum/gear/neck/scarf/darkblue
display_name = "Scarf, dark blue"
path = /obj/item/clothing/neck/scarf/darkblue
/datum/gear/neck/scarf/purple
display_name = "Scarf, purple"
path = /obj/item/clothing/neck/scarf/purple
/datum/gear/neck/scarf/yellow
display_name = "Scarf, yellow"
path = /obj/item/clothing/neck/scarf/yellow
/datum/gear/neck/scarf/orange
display_name = "Scarf, orange"
path = /obj/item/clothing/neck/scarf/orange
/datum/gear/neck/scarf/lightblue
display_name = "Scarf, light blue"
path = /obj/item/clothing/neck/scarf/lightblue
/datum/gear/neck/scarf/white
display_name = "Scarf, white"
path = /obj/item/clothing/neck/scarf/white
/datum/gear/neck/scarf/black
display_name = "Scarf, black"
path = /obj/item/clothing/neck/scarf/black
/datum/gear/neck/scarf/zebra
display_name = "Scarf, zebra"
path = /obj/item/clothing/neck/scarf/zebra
/datum/gear/neck/scarf/christmas
display_name = "Scarf, christmas"
path = /obj/item/clothing/neck/scarf/christmas
/datum/gear/neck/scarf/stripedred
display_name = "Scarf, striped red"
path = /obj/item/clothing/neck/scarf/stripedred
/datum/gear/neck/scarf/stripedgreen
display_name = "Scarf, striped green"
path = /obj/item/clothing/neck/scarf/stripedgreen
/datum/gear/neck/scarf/stripedblue
display_name = "Scarf, striped blue"
path = /obj/item/clothing/neck/scarf/stripedblue
/datum/gear/neck/stethoscope
display_name = "Stethoscope"
path = /obj/item/clothing/neck/stethoscope
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Paramedic")
/datum/gear/neck/locket
display_name = "Gold locket"
path = /obj/item/clothing/neck/necklace/locket
/datum/gear/neck/locket/silver
display_name = "Silver locket"
path = /obj/item/clothing/neck/necklace/locket/silver
/datum/gear/neck/necklace
display_name = "Simple necklace"
path = /obj/item/clothing/neck/necklace
/datum/gear/neck/necklace/long
display_name = "Large necklace"
path = /obj/item/clothing/neck/necklace/long
//Cloaks and mantles
/datum/gear/neck/cloak
display_name = "Cloak"
path = /obj/item/clothing/neck/cloak
/datum/gear/neck/cloak/job
main_typepath = /datum/gear/neck/cloak/job
subtype_selection_cost = FALSE
/datum/gear/neck/cloak/job/captain
display_name = "Cloak, captain"
path = /obj/item/clothing/neck/cloak/captain
allowed_roles = list("Captain")
/datum/gear/neck/cloak/job/hos
display_name = "Cloak, head of security"
path = /obj/item/clothing/neck/cloak/head_of_security
allowed_roles = list("Head of Security")
/datum/gear/neck/cloak/job/hop
display_name = "Cloak, head of personnel"
path = /obj/item/clothing/neck/cloak/head_of_personnel
allowed_roles = list("Head of Personnel")
/datum/gear/neck/cloak/job/rd
display_name = "Cloak, research director"
path = /obj/item/clothing/neck/cloak/research_director
allowed_roles = list("Research Director")
/datum/gear/neck/cloak/job/ce
display_name = "Cloak, chief engineer"
path = /obj/item/clothing/neck/cloak/chief_engineer
allowed_roles = list("Chief Engineer")
/datum/gear/neck/cloak/job/cmo
display_name = "Cloak, chief medical officer"
path = /obj/item/clothing/neck/cloak/chief_medical_officer
allowed_roles = list("Chief Medical Officer")
/datum/gear/neck/cloak/job/qm
display_name = "Cloak, quartermaster"
path = /obj/item/clothing/neck/cloak/quartermaster
allowed_roles = list("Quartermaster")
/datum/gear/neck/old_scarf
display_name = "Old scarf"
path = /obj/item/clothing/neck/cloak/old
/datum/gear/neck/regal_shawl
display_name = "Regal shawl"
path = /obj/item/clothing/neck/cloak/regal
/datum/gear/neck/mantle
display_name = "Mantle"
path = /obj/item/clothing/neck/cloak/mantle
/datum/gear/neck/mantle/job
main_typepath = /datum/gear/neck/mantle/job
subtype_selection_cost = FALSE
/datum/gear/neck/mantle/job/captain
display_name = "Mantle, captain"
path = /obj/item/clothing/neck/cloak/captain_mantle
allowed_roles = list("Captain")
/datum/gear/neck/mantle/job/hos
display_name = "Mantle, head of security"
path = /obj/item/clothing/neck/cloak/hos_mantle
allowed_roles = list("Head of Security")
/datum/gear/neck/mantle/job/hop
display_name = "Mantle, head of personnel"
path = /obj/item/clothing/neck/cloak/hop_mantle
allowed_roles = list("Head of Personnel")
/datum/gear/neck/mantle/job/rd
display_name = "Mantle, research director"
path = /obj/item/clothing/neck/cloak/rd_mantle
allowed_roles = list("Research Director")
/datum/gear/neck/mantle/job/ce
display_name = "Mantle, chief engineer"
path = /obj/item/clothing/neck/cloak/ce_mantle
allowed_roles = list("Chief Engineer")
/datum/gear/neck/mantle/job/cmo
display_name = "Mantle, chief medical officer"
path = /obj/item/clothing/neck/cloak/cmo_mantle
allowed_roles = list("Chief Medical Officer")
/datum/gear/neck/mantle/job/qm
display_name = "Mantle, quartermaster"
path = /obj/item/clothing/neck/cloak/qm_mantle
allowed_roles = list("Quartermaster")