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* Initial commit - FLOCKMIND - Probably has like a billion things to fix * Do after conversions * Config * Moved the files, icon fixes * Tick everything, language work, event, spawn landmark, role prefs, beginning mob port * Spans and some other fixes. Also the tickening * More tickening * More fixes. Lots of fixes. * More Fixes * A whole lot more. Also flock TGUI. * Fixes fixes fixes fixes fixes * FIXES * More fixes - PR ready, still needs a fuckton of testing * Fixes * fix incomplete upstream merge * fix FlockPanel + sort button name * TGUI review * Fixes tealprint list * Fixes * More fixes * Incapacitator Fix * Filenames * Linters * Interceptor range buff * Reagent counts * Linters * Fabricator vendor fix * Keybinds and HUD - Flockdrones, Fixes Vendor Conversion, Cube Materials * Reworks reagent, adds flock grilles, fixes compute node overlays * Intent-based flockdrone parts * Intent based drone parts * Radial control panel for controlling drones manually, phasing through windows/grilles * Movement fixes * Radio talk power, stare fix * Flock health HUD * Fixes flock lights, linters * Unit tests * Adds countdown to relay * Relay improvements * Small fix * Logic Schmogic * Relay overlay and looping sound effect * Ignore air when converting turfs * Cage fixes and improvements * Improved flock bolt * Turret conversions * Flock bolts taze simple or basic mobs * Sentience type * Fixe * Linter * tgui review stage 2 * Concentrated Repair Burst * Improves radio detection * Removes extra space * Adds healing visual effect * Cube tech levels * Ghooost * Excess * Flock doors, chairs, lattices. Centralizes conversion code. Crafting with Gnesis * Update code/modules/antagonists/flockmind/ai_behaviors/flock_wander.dm Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> * Fixes the fix * Astar movement detection * Fix, extraneous code, language stuff * Language fixes and wander fix * Fixes * Another fix * Lints * Another linter * Language improvement * More language improvements * Time requirement and appearing in orbit menu as an antag * Cube glow * TGUI * Minicache * Linters * Grammar * Material ID fix * Lid fix * Reagent turf reaction * Reagent fix * Butcher results * Conversion rates * Flock stare fix * Fixes stare behavior * Staring * Flock mob blood * Flock mobs gibs and blood. Also some runtime fixes * Flock mobs now resist out of grabs, buckles, lockers, and more * Fixes flock orbit, fixes a runtime I think, * Target mechs, damage mechs, other bug fixes * Cage fix * Cage resist change * Some mind changes, gatecrash buff * Drones now shoot mechs, stare improvement * Cut down on spam a little * Nest fix * No more resist spam * Fixed drone death control * Resist statement * Makes the relay alarm scarier * Fixes dead flock camera mobs having no ghost sprite, something with ghosting * Enhanced flockphasing * Improved flockmob pathing * Added required turf restriction to relay * Increased needed bandwidth for relay construction * Nerfed drone substrate rate * Added new status tab items for relay progress * Another relay cost adjustment * Improves drone AI responsiveness * Computer frames now become flock computers * Improves target finding for conversion, building, and replicating * Reduced flock event pop requirements * Adjusts flock protection on structures. Adjusts overlays. * Relay unlock tweak * Fixwes flock being able to gib mech'd AIs with one button * Map conflict * Flock can no longer be outed by merely existing * Fied bug causing drones to shoot themselves * Prevents mobs from attacking while in a cage * Converter tool can now open closets and crates. * Adds descriptions to flockdrone tools. * More informatic blurbs * Adds xenobiology organs * Organ lint * TGUI merge * bundle and mm --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com> Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
114 lines
3.5 KiB
Plaintext
114 lines
3.5 KiB
Plaintext
/datum/looping_sound/showering
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start_sound = 'sound/machines/shower/shower_start.ogg'
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start_length = 2
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mid_sounds = list('sound/machines/shower/shower_mid1.ogg' = 1,'sound/machines/shower/shower_mid2.ogg' = 1,'sound/machines/shower/shower_mid3.ogg' = 1)
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mid_length = 10
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end_sound = 'sound/machines/shower/shower_end.ogg'
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volume = 20
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/datum/looping_sound/flock_relay
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mid_sounds = list('sound/goonstation/flockmind/Flock_Reactor.ogg' = 1)
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mid_length = 33 SECONDS
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volume = 40
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extra_range = 10
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falloff_exponent = 10
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falloff_distance = 5
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channel = CHANNEL_ENGINE
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/datum/looping_sound/supermatter
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mid_sounds = list('sound/machines/sm/loops/calm.ogg' = 1)
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mid_length = 60
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volume = 40
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extra_range = 25
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falloff_exponent = 10
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falloff_distance = 5
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vary = TRUE
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channel = CHANNEL_ENGINE
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GLOBAL_DATUM_INIT(firealarm_soundloop, /datum/looping_sound/firealarm, new(list(), FALSE))
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/datum/looping_sound/firealarm
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mid_sounds = 'sound/machines/fire_alarm.ogg'
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mid_length = 20
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volume = 80
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extra_range = 15
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falloff_exponent = 5
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channel = CHANNEL_FIREALARM
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/datum/looping_sound/firealarm/sound_loop(looped)
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. = ..()
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if(!length(output_atoms))
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stop()
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///// KITCHEN MACHINERY /////
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/datum/looping_sound/kitchen/microwave
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start_sound = 'sound/machines/kitchen/microwave_start.ogg'
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start_length = 10
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mid_sounds = list('sound/machines/kitchen/microwave_mid1.ogg' = 10, 'sound/machines/kitchen/microwave_mid2.ogg' = 1)
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mid_length = 15
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end_sound = 'sound/machines/kitchen/microwave_end.ogg'
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/datum/looping_sound/kitchen/deep_fryer
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start_sound = 'sound/machines/kitchen/deep_fryer_immerse.ogg'
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start_length = 10
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mid_sounds = list('sound/machines/kitchen/deep_fryer_1.ogg' = 1, 'sound/machines/kitchen/deep_fryer_2.ogg' = 1)
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mid_length = 9
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end_sound = 'sound/machines/kitchen/deep_fryer_emerge.ogg'
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volume = 5
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/datum/looping_sound/kitchen/oven
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start_sound = 'sound/machines/kitchen/oven_loop_start.ogg'
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start_length = 11
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mid_sounds = list('sound/machines/kitchen/oven_loop_mid.ogg' = 1)
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mid_length = 12
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end_sound = 'sound/machines/kitchen/oven_loop_end.ogg'
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volume = 70
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/datum/looping_sound/kitchen/grill
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start_sound = 'sound/machines/kitchen/grill_start.ogg'
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start_length = 13
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mid_sounds = list('sound/machines/kitchen/grill_mid.ogg' = 1)
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mid_length = 20
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end_sound = 'sound/machines/kitchen/grill_end.ogg'
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volume = 50
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/datum/looping_sound/kinesis
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mid_sounds = list('sound/machines/gravgen/gravgen_mid1.ogg' = 1, 'sound/machines/gravgen/gravgen_mid2.ogg' = 1, 'sound/machines/gravgen/gravgen_mid3.ogg' = 1, 'sound/machines/gravgen/gravgen_mid4.ogg' = 1)
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mid_length = 1.8 SECONDS
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extra_range = 10
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volume = 20
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falloff_distance = 2
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falloff_exponent = 5
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/////////// NGCR ////////////
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/datum/looping_sound/reactor
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mid_sounds = list('sound/machines/fission/reactor_loop.ogg' = 1)
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mid_length = 30
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volume = 30
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extra_range = 5
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falloff_exponent = 1
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falloff_distance = 1
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channel = CHANNEL_ENGINE
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/datum/looping_sound/reactor_startup
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start_sound = 'sound/machines/fission/reactor_startup_beginning.ogg'
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start_length = 15 SECONDS
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mid_sounds = list('sound/machines/fission/reactor_startup_mid.ogg' = 1)
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mid_length = 11.8 SECONDS
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falloff_exponent = 3
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falloff_distance = 3
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volume = 35
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channel = CHANNEL_ENGINE
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/datum/looping_sound/centrifuge
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start_sound = 'sound/machines/fission/centrifuge_start.ogg'
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start_length = 0.95 SECONDS
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mid_sounds = list('sound/machines/fission/centrifuge_mid.ogg' = 1)
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mid_length = 0.95 SECONDS
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volume = 35
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channel = CHANNEL_ENGINE
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