Files
Paradise/code/datums/spells/devil.dm
Fox McCloud 70b46d8aea Life refactor (#13471)
* Life Refactor WIP

* part 2

* part 3

* runtime fix

* newlines

* tweaks

* perspective checks

* fixes

* remote view tweaks

* more fixes

* robot fixes

* better updating

* cleaned up icon procs

* less proc call overhead

* performance gains

* more optimization

* shorter lists, removal of unecesary code

* gene OOP and dna styling cleanup

* oops

* axe disabilities

* typeless loop

* various tweaks and fixes

* brain checks

* runtime fixes

* cryo vision fixes
2020-06-03 19:43:30 -06:00

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/obj/effect/proc_holder/spell/targeted/conjure_item/pitchfork
name = "Summon Pitchfork"
desc = "A devil's weapon of choice. Use this to summon/unsummon your pitchfork."
item_type = /obj/item/twohanded/pitchfork/demonic
action_icon_state = "pitchfork"
action_background_icon_state = "bg_demon"
/obj/effect/proc_holder/spell/targeted/conjure_item/pitchfork/greater
item_type = /obj/item/twohanded/pitchfork/demonic/greater
/obj/effect/proc_holder/spell/targeted/conjure_item/pitchfork/ascended
item_type = /obj/item/twohanded/pitchfork/demonic/ascended
/obj/effect/proc_holder/spell/targeted/conjure_item/violin
item_type = /obj/item/instrument/violin/golden
desc = "A devil's instrument of choice. Use this to summon/unsummon your golden violin."
invocation_type = "whisper"
invocation = "I ain't have this much fun since Georgia."
action_icon_state = "golden_violin"
name = "Summon golden violin"
action_background_icon_state = "bg_demon"
/obj/effect/proc_holder/spell/targeted/summon_contract
name = "Summon infernal contract"
desc = "Skip making a contract by hand, just do it by magic."
invocation_type = "whisper"
invocation = "Just sign on the dotted line."
include_user = 0
range = 5
clothes_req = FALSE
school = "conjuration"
charge_max = 150
cooldown_min = 10
action_icon_state = "spell_default"
action_background_icon_state = "bg_demon"
/obj/effect/proc_holder/spell/targeted/summon_contract/cast(list/targets, mob/user = usr)
for(var/mob/living/carbon/C in targets)
if(C.mind && user.mind)
if(C.stat == DEAD)
if(user.drop_item())
var/obj/item/paper/contract/infernal/revive/contract = new(user.loc, C.mind, user.mind)
user.put_in_hands(contract)
else
var/obj/item/paper/contract/infernal/contract
var/contractTypeName = input(user, "What type of contract?") in list (CONTRACT_POWER, CONTRACT_WEALTH, CONTRACT_PRESTIGE, CONTRACT_MAGIC, CONTRACT_KNOWLEDGE, CONTRACT_FRIENDSHIP) //TODO: Refactor this to be less boilerplate-y
switch(contractTypeName)
if(CONTRACT_POWER)
contract = new /obj/item/paper/contract/infernal/power(C.loc, C.mind, user.mind)
if(CONTRACT_WEALTH)
contract = new /obj/item/paper/contract/infernal/wealth(C.loc, C.mind, user.mind)
if(CONTRACT_PRESTIGE)
contract = new /obj/item/paper/contract/infernal/prestige(C.loc, C.mind, user.mind)
if(CONTRACT_MAGIC)
contract = new /obj/item/paper/contract/infernal/magic(C.loc, C.mind, user.mind)
if(CONTRACT_KNOWLEDGE)
contract = new /obj/item/paper/contract/infernal/knowledge(C.loc, C.mind, user.mind)
if(CONTRACT_FRIENDSHIP)
contract = new /obj/item/paper/contract/infernal/friendship(C.loc, C.mind, user.mind)
C.put_in_hands(contract)
else
to_chat(user,"<span class='notice'>[C] seems to not be sentient. You are unable to summon a contract for them.</span>")
/obj/effect/proc_holder/spell/fireball/hellish
name = "Hellfire"
desc = "This spell launches hellfire at the target."
school = "evocation"
charge_max = 80
clothes_req = FALSE
invocation = "Your very soul will catch fire!"
invocation_type = "shout"
fireball_type = /obj/item/projectile/magic/fireball/infernal
action_background_icon_state = "bg_demon"
/obj/effect/proc_holder/spell/fireball/hellish/cast(list/targets, mob/living/user = usr)
msg_admin_attack("[key_name_admin(usr)] has fired a fireball.", ATKLOG_FEW)
.=..()
/obj/effect/proc_holder/spell/targeted/infernal_jaunt
name = "Infernal Jaunt"
desc = "Use hellfire to phase out of existence."
charge_max = 200
clothes_req = FALSE
selection_type = "range"
range = -1
cooldown_min = 0
overlay = null
include_user = TRUE
action_icon_state = "jaunt"
action_background_icon_state = "bg_demon"
/obj/effect/proc_holder/spell/targeted/infernal_jaunt/cast(list/targets, mob/living/user = usr)
if(istype(user))
if(istype(user.loc, /obj/effect/dummy/slaughter))
var/continuing = 0
if(istype(get_area(user), /area/shuttle)) // Can always phase in in a shuttle.
continuing = TRUE
else
for(var/mob/living/C in orange(2, get_turf(user.loc))) //Can also phase in when nearby a potential buyer.
if (C.mind && C.mind.soulOwner == C.mind)
continuing = TRUE
break
if(continuing)
to_chat(user,"<span class='warning'>You are now phasing in.</span>")
if(do_mob(user,user,150))
user.infernalphasein()
else
to_chat(user,"<span class='warning'>You can only re-appear near a potential signer or on a shuttle.</span>")
revert_cast()
return ..()
else
user.notransform = TRUE
user.fakefire()
to_chat(user,"<span class='warning'>You begin to phase back into sinful flames.</span>")
if(do_mob(user,user,150))
user.infernalphaseout()
else
to_chat(user,"<span class='warning'>You must remain still while exiting.</span>")
user.ExtinguishMob()
start_recharge()
return
revert_cast()
/mob/living/proc/infernalphaseout()
dust_animation()
visible_message("<span class='warning'>[src] disappears in a flashfire!</span>")
playsound(get_turf(src), 'sound/misc/enter_blood.ogg', 100, 1, -1)
var/obj/effect/dummy/slaughter/s_holder = new(loc)
ExtinguishMob()
forceMove(s_holder)
holder = s_holder
notransform = FALSE
fakefireextinguish()
/mob/living/proc/infernalphasein()
if(notransform)
to_chat(src,"<span class='warning'>You're too busy to jaunt in.</span>")
return 0
fakefire()
forceMove(get_turf(src))
visible_message("<span class='warning'><B>[src] appears in a firey blaze!</B></span>")
playsound(get_turf(src), 'sound/misc/exit_blood.ogg', 100, 1, -1)
spawn(15)
fakefireextinguish(TRUE)
/obj/effect/proc_holder/spell/targeted/sintouch
name = "Sin Touch"
desc = "Subtly encourage someone to sin."
charge_max = 1800
clothes_req = FALSE
selection_type = "range"
range = 2
cooldown_min = 0
overlay = null
include_user = FALSE
action_icon_state = "sintouch"
action_background_icon_state = "bg_demon"
random_target = TRUE
random_target_priority = TARGET_RANDOM
max_targets = 3
invocation = "TASTE SIN AND INDULGE!!"
invocation_type = "shout"
/obj/effect/proc_holder/spell/targeted/sintouch/ascended
name = "Greater sin touch"
charge_max = 100
range = 7
max_targets = 10
/obj/effect/proc_holder/spell/targeted/sintouch/cast(list/targets, mob/living/user = usr)
for(var/mob/living/carbon/human/H in targets)
if(!H.mind)
continue
for(var/datum/objective/sintouched/A in H.mind.objectives)
continue
H.influenceSin()
H.Weaken(2)
H.Stun(2)
/obj/effect/proc_holder/spell/targeted/summon_dancefloor
name = "Summon Dancefloor"
desc = "When what a Devil really needs is funk."
include_user = TRUE
range = -1
clothes_req = FALSE
school = "conjuration"
charge_max = 10
cooldown_min = 50 //5 seconds, so the smoke can't be spammed
action_icon_state = "funk"
action_background_icon_state = "bg_demon"
var/list/dancefloor_turfs
var/list/dancefloor_turfs_types
var/dancefloor_exists = FALSE
// var/datum/effect_system/smoke_spread/transparent/dancefloor_devil/smoke
/obj/effect/proc_holder/spell/targeted/summon_dancefloor/cast(list/targets, mob/user = usr)
LAZYINITLIST(dancefloor_turfs)
LAZYINITLIST(dancefloor_turfs_types)
/*
if(!smoke)
smoke = new()
smoke.set_up(0, get_turf(user))
smoke.start()
*/
if(dancefloor_exists)
dancefloor_exists = FALSE
for(var/i in 1 to dancefloor_turfs.len)
var/turf/T = dancefloor_turfs[i]
T.ChangeTurf(dancefloor_turfs_types[i])
else
var/list/funky_turfs = RANGE_TURFS(1, user)
for(var/turf/T in funky_turfs)
if(T.density)
to_chat(user, "<span class='warning'>You're too close to a wall.</span>")
return
dancefloor_exists = TRUE
var/i = 1
dancefloor_turfs.len = funky_turfs.len
dancefloor_turfs_types.len = funky_turfs.len
for(var/t in funky_turfs)
var/turf/T = t
dancefloor_turfs[i] = T
dancefloor_turfs_types[i] = T.type
T.ChangeTurf((i % 2 == 0) ? /turf/simulated/floor/light/colour_cycle/dancefloor_a : /turf/simulated/floor/light/colour_cycle/dancefloor_b)
i++
/*
/datum/effect_system/smoke_spread/transparent/dancefloor_devil
effect_type = /obj/effect/particle_effect/smoke/transparent/dancefloor_devil
/obj/effect/particle_effect/smoke/transparent/dancefloor_devil
lifetime = 2
*/