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24eddd6eaaa61ec246efcdfbe99055134d550f56
Paradise/code/game/objects
History
Spamcat 24eddd6eaa Now 100% more machinery!
2013-07-05 04:12:41 +04:00
..
closets
…
effects
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-24 21:48:33 -07:00
items
Now 100% more machinery!
2013-07-05 04:12:41 +04:00
random
- removing yellow and black gloves from the randomized tech storage object
2013-06-11 00:52:32 -04:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
Fixes #3200
2013-06-29 16:57:08 -07:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
- Recursive explosions are not available in a config option. I want to do some live testing. Once live testing is done, if they prove to be better, they can go live. Once that happens, the config option can be removed.
2013-01-15 08:19:35 +00:00
explosion.dm
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
2013-01-23 00:23:37 +10:00
items.dm
Showed that huge proc in /atom what polymorphism' is.
2013-06-01 12:24:43 +04:00
objs.dm
Airlock and APC changes.
2013-05-23 16:43:29 +02:00
structures.dm
…
weapons.dm
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