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I added the holidaypriest suit and the nurse suit and hat to their respective lockers in chapel and Medbay. I also placed the chicken suit in the theatre. Barman has a new drink named Singulo and Carrot Fries and Meatball spagetti was fixed. Thanks goes to Farart for all these great sprites. So thanks Farart. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1806 316c924e-a436-60f5-8080-3fe189b3f50e
61 lines
2.5 KiB
Plaintext
61 lines
2.5 KiB
Plaintext
/obj/secure_closet/medical1/New()
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..()
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sleep(2)
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//new /obj/item/weapon/storage/gl_kit( src )
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//new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin( src )
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new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin( src )
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new /obj/item/weapon/reagent_containers/glass/bottle/antitoxin( src )
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//new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline( src )
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new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline( src )
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new /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline( src )
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//new /obj/item/weapon/reagent_containers/glass/bottle/stoxin( src )
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//new /obj/item/weapon/reagent_containers/glass/bottle/stoxin( src )
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//new /obj/item/weapon/reagent_containers/glass/bottle/toxin( src )
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new /obj/item/weapon/storage/syringes( src )
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new /obj/item/weapon/reagent_containers/dropper( src )
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new /obj/item/weapon/reagent_containers/dropper( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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return
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/obj/secure_closet/medical2/New()
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..()
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sleep(2)
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new /obj/item/weapon/tank/anesthetic( src )
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new /obj/item/weapon/tank/anesthetic( src )
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new /obj/item/weapon/tank/anesthetic( src )
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new /obj/item/clothing/mask/medical( src )
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new /obj/item/clothing/mask/medical( src )
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new /obj/item/clothing/mask/medical( src )
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return
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/obj/secure_closet/medical3/New()
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..()
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sleep(2)
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new /obj/item/clothing/under/rank/medical( src )
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new /obj/item/clothing/suit/labcoat( src )
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new /obj/item/clothing/shoes/white( src )
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new /obj/item/weapon/storage/backpack/medic( src )
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new /obj/item/clothing/mask/breath( src )
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new /obj/item/weapon/cartridge/medical( src )
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new /obj/item/device/radio/headset/headset_med( src )
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new /obj/item/weapon/storage/utilitybelt/medical( src )
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new /obj/item/clothing/under/rank/nursesuit ( src )
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new /obj/item/clothing/head/nursehat ( src )
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return
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/obj/secure_closet/CMO/New()
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..()
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sleep(2)
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new /obj/item/clothing/suit/labcoat/cmo( src )
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new /obj/item/clothing/under/rank/chief_medical_officer( src )
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new /obj/item/clothing/suit/bio_suit/general( src )
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new /obj/item/clothing/shoes/brown ( src )
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new /obj/item/clothing/gloves/latex( src )
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new /obj/item/clothing/head/bio_hood/general( src )
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new /obj/item/clothing/suit/labcoat(src)
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new /obj/item/clothing/mask/gas( src )
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new /obj/item/device/radio/headset/heads/cmo( src )
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new /obj/item/clothing/under/rank/nursesuit ( src )
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new /obj/item/clothing/head/nursehat ( src )
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return |