Files
Paradise/code/defines/procs
Menshin bd6b5a6870 Refined the implementation of the AStar algorithm :
*Reorganised and commented used procs for better visibility/maintenance
*Redid the PriorityQueue class
*Changed the euclidian distance to the byond one (so that we don't calculate float and square root when it's not necessary)
*Made the AStar algorithm use the closed list instead of just filling it
*Some optimization in the open list sorting : last entered is first in case of f ties, slightly less tiles are checked now
*Changes the order directions are checked when adding adjacents turfs to make for more 'realistic' path (read less 'drunk pathing' with lots of diagonals)
*Fixed some turfs densities not being check for diagonal movement
*Closed firedoors are now correctly seens as blocked by the algorithm
*Cleanbots now only moves in cardinal directions, like other bots.
*Updated the info text at the beginning of the file a bit
*Absolutely unrelated : simplified the turf.Bless() proc

Conflicts:
	code/__HELPERS/unsorted.dm
	code/defines/procs/AStar.dm
	code/game/machinery/bots/bots.dm
	code/game/machinery/bots/cleanbot.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/turfs/turf.dm
2014-07-13 15:50:15 -04:00
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