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26b0cb9dca8ae6185ace1f6052a64db399180be1
Paradise/code/game/objects
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GDN 26b0cb9dca makes fluff structures able to be deconstructed (#24310)
* makes fluff structures able to be deconstructed

* Update code/game/objects/structures/fluff.dm

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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-02-27 18:25:03 -05:00
..
effects
Reworks xenomorphs (#23054)
2024-02-24 18:13:31 +00:00
items
dropping dusters works right (#24330)
2024-02-27 17:26:02 -05:00
random
…
structures
makes fluff structures able to be deconstructed (#24310)
2024-02-27 18:25:03 -05:00
buckling.dm
Converts over the missing TGUI input lists (#23859)
2024-02-14 21:17:29 +00:00
cleaning.dm
Reworks xenomorphs (#23054)
2024-02-24 18:13:31 +00:00
empulse.dm
weak ions no longer coin flip into heavy emps (#23864)
2024-01-30 14:47:05 +00:00
explosion.dm
Removes most hardsuits from the code, replaces with MODsuits where appropriate, alongside a small sprite cleanup (#23652)
2024-01-06 23:04:33 +00:00
items.dm
Adds the razorwire implant. Ready for review into merge (#23911)
2024-02-21 22:51:33 +00:00
mail.dm
Makes food not a subtype of reagent holders (#23379)
2024-01-21 19:00:02 +00:00
obj_defense.dm
Reworks xenomorphs (#23054)
2024-02-24 18:13:31 +00:00
objs.dm
More CI for conditionals (#24050)
2024-02-06 18:29:33 +00:00
structures.dm
Fixes railings mentioning tables on inspect. (#23554)
2024-02-04 21:37:16 +00:00
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