Files
Paradise/code/game/gamemodes/blob/blobs/factory.dm
2017-03-27 18:41:19 -03:00

35 lines
910 B
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/obj/structure/blob/factory
name = "factory blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_factory"
health = 100
fire_resist = 2
var/list/spores = list()
var/max_spores = 3
var/spore_delay = 0
var/mob/camera/blob/overmind
/obj/structure/blob/factory/update_icon()
if(health <= 0)
qdel(src)
/obj/structure/blob/factory/Destroy()
for(var/mob/living/simple_animal/hostile/blob/blobspore/spore in spores)
if(spore.factory == src)
spore.factory = null
spores = null
return ..()
/obj/structure/blob/factory/run_action()
if(spores.len >= max_spores)
return 0
if(spore_delay > world.time)
return 0
spore_delay = world.time + 100 // 10 seconds
var/mob/living/simple_animal/hostile/blob/blobspore/BS = new/mob/living/simple_animal/hostile/blob/blobspore(src.loc, src)
BS.color = color
BS.overmind = overmind
overmind.blob_mobs.Add(BS)
return 0