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Paradise/code/game/objects/items/weapons/kitchen.dm

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/* Kitchen tools
* Contains:
* Utensils
* Spoons
* Forks
* Knives
* Kitchen knives
* Butcher's cleaver
* Rolling Pins
* Candy Moulds
*/
/obj/item/weapon/kitchen
icon = 'icons/obj/kitchen.dmi'
origin_tech = "materials=1"
/*
* Utensils
*/
/obj/item/weapon/kitchen/utensil
force = 5.0
w_class = WEIGHT_CLASS_TINY
throwforce = 0.0
throw_speed = 3
throw_range = 5
flags = CONDUCT
attack_verb = list("attacked", "stabbed", "poked")
hitsound = 'sound/weapons/bladeslice.ogg'
sharp = 0
var/max_contents = 1
/obj/item/weapon/kitchen/utensil/New()
if(prob(60))
src.pixel_y = rand(0, 4)
create_reagents(5)
return
/obj/item/weapon/kitchen/utensil/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return ..()
if(user.a_intent != INTENT_HELP)
if(user.zone_sel.selecting == "head" || user.zone_sel.selecting == "eyes")
if((CLUMSY in user.mutations) && prob(50))
M = user
return eyestab(M,user)
else
return ..()
if(contents.len)
var/obj/item/weapon/reagent_containers/food/snacks/toEat = contents[1]
if(istype(toEat))
if(M.eat(toEat, user))
toEat.On_Consume(M, user)
spawn(0)
if(toEat)
qdel(toEat)
overlays.Cut()
return
/obj/item/weapon/kitchen/utensil/fork
name = "fork"
desc = "It's a fork. Sure is pointy."
icon_state = "fork"
/obj/item/weapon/kitchen/utensil/pfork
name = "plastic fork"
desc = "Yay, no washing up to do."
icon_state = "pfork"
/obj/item/weapon/kitchen/utensil/spoon
name = "spoon"
desc = "It's a spoon. You can see your own upside-down face in it."
icon_state = "spoon"
attack_verb = list("attacked", "poked")
/obj/item/weapon/kitchen/utensil/pspoon
name = "plastic spoon"
desc = "It's a plastic spoon. How dull."
icon_state = "pspoon"
attack_verb = list("attacked", "poked")
/*
* Knives
*/
/obj/item/weapon/kitchen/knife
name = "kitchen knife"
icon_state = "knife"
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
flags = CONDUCT
force = 10
w_class = WEIGHT_CLASS_SMALL
throwforce = 10
hitsound = 'sound/weapons/bladeslice.ogg'
throw_speed = 3
throw_range = 6
materials = list(MAT_METAL=12000)
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharp = 1
/obj/item/weapon/kitchen/knife/suicide_act(mob/user)
user.visible_message(pick("<span class='suicide'>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</span>", \
"<span class='suicide'>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</span>", \
"<span class='suicide'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>"))
return (BRUTELOSS)
/obj/item/weapon/kitchen/knife/plastic
name = "plastic knife"
desc = "The bluntest of blades."
icon_state = "pknife"
item_state = "knife"
sharp = 0
/obj/item/weapon/kitchen/knife/ritual
name = "ritual knife"
desc = "The unearthly energies that once powered this blade are now dormant."
icon = 'icons/obj/wizard.dmi'
icon_state = "render"
w_class = WEIGHT_CLASS_NORMAL
/obj/item/weapon/kitchen/knife/butcher
name = "butcher's cleaver"
icon_state = "butch"
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
flags = CONDUCT
force = 15
throwforce = 8
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
w_class = WEIGHT_CLASS_NORMAL
/obj/item/weapon/kitchen/knife/butcher/meatcleaver
name = "Meat Cleaver"
icon_state = "mcleaver"
item_state = "butch"
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
force = 25.0
throwforce = 15.0
/obj/item/weapon/kitchen/knife/combat
name = "combat knife"
icon_state = "combatknife"
item_state = "knife"
desc = "A military combat utility survival knife."
force = 20
throwforce = 20
origin_tech = "materials=3;combat=4"
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
/obj/item/weapon/kitchen/knife/combat/cyborg
name = "cyborg knife"
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "knife"
desc = "A cyborg-mounted plasteel knife. Extremely sharp and durable."
origin_tech = null
/obj/item/weapon/kitchen/knife/carrotshiv
name = "carrot shiv"
icon_state = "carrotshiv"
item_state = "carrotshiv"
desc = "Unlike other carrots, you should probably keep this far away from your eyes."
force = 8
throwforce = 12 //fuck git
materials = list()
origin_tech = "biotech=3;combat=2"
attack_verb = list("shanked", "shivved")
/*
* Rolling Pins
*/
/obj/item/weapon/kitchen/rollingpin
name = "rolling pin"
desc = "Used to knock out the Bartender."
icon_state = "rolling_pin"
force = 8.0
throwforce = 10.0
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
/* Trays moved to /obj/item/weapon/storage/bag */
/*
* Candy Moulds
*/
/obj/item/weapon/kitchen/mould
name = "generic candy mould"
desc = "You aren't sure what it's supposed to be."
icon_state = "mould"
force = 5
throwforce = 5
throw_speed = 3
throw_range = 3
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
/obj/item/weapon/kitchen/mould/bear
name = "bear-shaped candy mould"
desc = "It has the shape of a small bear imprinted into it."
icon_state = "mould_bear"
/obj/item/weapon/kitchen/mould/worm
name = "worm-shaped candy mould"
desc = "It has the shape of a worm imprinted into it."
icon_state = "mould_worm"
/obj/item/weapon/kitchen/mould/bean
name = "bean-shaped candy mould"
desc = "It has the shape of a bean imprinted into it."
icon_state = "mould_bean"
/obj/item/weapon/kitchen/mould/ball
name = "ball-shaped candy mould"
desc = "It has a small sphere imprinted into it."
icon_state = "mould_ball"
/obj/item/weapon/kitchen/mould/cane
name = "cane-shaped candy mould"
desc = "It has the shape of a cane imprinted into it."
icon_state = "mould_cane"
/obj/item/weapon/kitchen/mould/cash
name = "cash-shaped candy mould"
desc = "It has the shape and design of fake money imprinted into it."
icon_state = "mould_cash"
/obj/item/weapon/kitchen/mould/coin
name = "coin-shaped candy mould"
desc = "It has the shape of a coin imprinted into it."
icon_state = "mould_coin"
/obj/item/weapon/kitchen/mould/loli
name = "sucker mould"
desc = "It has the shape of a sucker imprinted into it."
icon_state = "mould_loli"