mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 07:12:55 +00:00
64 lines
2.2 KiB
Plaintext
64 lines
2.2 KiB
Plaintext
#define Z_NORTH 1
|
|
#define Z_EAST 2
|
|
#define Z_SOUTH 3
|
|
#define Z_WEST 4
|
|
|
|
var/list/cardinal = list( NORTH, SOUTH, EAST, WEST )
|
|
var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
|
|
var/list/diagonals = list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
|
|
|
|
//This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there.
|
|
//(Exceptions: extended, sandbox and nuke) -Errorage
|
|
//Was list("3" = 30, "4" = 70).
|
|
//Spacing should be a reliable method of getting rid of a body -- Urist.
|
|
//Go away Urist, I'm restoring this to the longer list. ~Errorage
|
|
var/list/accessable_z_levels = list(1,3,4,5,6,7) //Keep this to six maps, repeating z-levels is okay if needed
|
|
|
|
var/global/list/global_map = null
|
|
//list/global_map = list(list(1,5),list(4,3))//an array of map Z levels.
|
|
//Resulting sector map looks like
|
|
//|_1_|_4_|
|
|
//|_5_|_3_|
|
|
//
|
|
//1 - SS13
|
|
//4 - Derelict
|
|
//3 - AI satellite
|
|
//5 - empty space
|
|
|
|
var/shuttle_z = 2 //default
|
|
|
|
var/list/monkeystart = list()
|
|
var/list/wizardstart = list()
|
|
var/list/newplayer_start = list()
|
|
var/list/latejoin = list()
|
|
var/list/latejoin_gateway = list()
|
|
var/list/latejoin_cryo = list()
|
|
var/list/latejoin_cyborg = list()
|
|
var/list/prisonwarp = list() //prisoners go to these
|
|
var/list/holdingfacility = list() //captured people go here
|
|
var/list/xeno_spawn = list()//Aliens spawn at these.
|
|
var/list/ertdirector = list()
|
|
// list/mazewarp = list()
|
|
var/list/tdome1 = list()
|
|
var/list/tdome2 = list()
|
|
var/list/team_alpha = list()
|
|
var/list/team_bravo = list()
|
|
var/list/tdomeobserve = list()
|
|
var/list/tdomeadmin = list()
|
|
var/list/aroomwarp = list()
|
|
var/list/prisonsecuritywarp = list() //prison security goes to these
|
|
var/list/prisonwarped = list() //list of players already warped
|
|
var/list/blobstart = list()
|
|
var/list/ninjastart = list()
|
|
var/list/carplist = list() //list of all carp-spawn landmarks
|
|
|
|
//away missions
|
|
var/list/awaydestinations = list() //a list of landmarks that the warpgate can take you to
|
|
|
|
//List of preloaded templates
|
|
var/list/datum/map_template/map_templates = list()
|
|
|
|
var/list/datum/map_template/ruins_templates = list()
|
|
var/list/datum/map_template/space_ruins_templates = list()
|
|
//var/list/datum/map_template/lava_ruins_templates = list()
|