Files
Paradise/code/_onclick/hud/action_button.dm
Tigercat2000 56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00

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/obj/screen/movable/action_button
var/datum/action/linked_action
screen_loc = null
/obj/screen/movable/action_button/Click(location,control,params)
var/list/modifiers = params2list(params)
if(modifiers["shift"])
moved = 0
usr.update_action_buttons() //redraw buttons that are no longer considered "moved"
return 1
if(usr.next_move >= world.time) // Is this needed ?
return
linked_action.Trigger()
return 1
//Hide/Show Action Buttons ... Button
/obj/screen/movable/action_button/hide_toggle
name = "Hide Buttons"
icon = 'icons/mob/actions.dmi'
icon_state = "bg_default"
var/hidden = 0
/obj/screen/movable/action_button/hide_toggle/Click(location,control,params)
var/list/modifiers = params2list(params)
if(modifiers["shift"])
moved = 0
return 1
usr.hud_used.action_buttons_hidden = !usr.hud_used.action_buttons_hidden
hidden = usr.hud_used.action_buttons_hidden
if(hidden)
name = "Show Buttons"
else
name = "Hide Buttons"
UpdateIcon()
usr.update_action_buttons()
/obj/screen/movable/action_button/hide_toggle/proc/InitialiseIcon(mob/living/user)
if(isalien(user))
icon_state = "bg_alien"
else
icon_state = "bg_default"
UpdateIcon()
/obj/screen/movable/action_button/hide_toggle/proc/UpdateIcon()
overlays.Cut()
var/image/img = image(icon, src, hidden ? "show" : "hide")
overlays += img
/obj/screen/movable/action_button/MouseEntered(location,control,params)
openToolTip(usr,src,params,title = name,content = desc)
/obj/screen/movable/action_button/MouseExited()
closeToolTip(usr)
/mob/proc/update_action_buttons_icon()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
//This is the proc used to update all the action buttons.
/mob/proc/update_action_buttons(reload_screen)
if(!hud_used || !client)
return
if(hud_used.hud_shown != HUD_STYLE_STANDARD)
return
var/button_number = 0
if(hud_used.action_buttons_hidden)
for(var/datum/action/A in actions)
A.button.screen_loc = null
if(reload_screen)
client.screen += A.button
else
for(var/datum/action/A in actions)
button_number++
A.UpdateButtonIcon()
var/obj/screen/movable/action_button/B = A.button
if(!B.moved)
B.screen_loc = hud_used.ButtonNumberToScreenCoords(button_number)
else
B.screen_loc = B.moved
if(reload_screen)
client.screen += B
if(!button_number)
hud_used.hide_actions_toggle.screen_loc = null
return
if(!hud_used.hide_actions_toggle.moved)
hud_used.hide_actions_toggle.screen_loc = hud_used.ButtonNumberToScreenCoords(button_number+1)
else
hud_used.hide_actions_toggle.screen_loc = hud_used.hide_actions_toggle.moved
if(reload_screen)
client.screen += hud_used.hide_actions_toggle
#define AB_MAX_COLUMNS 10
/datum/hud/proc/ButtonNumberToScreenCoords(number) // TODO : Make this zero-indexed for readabilty
var/row = round((number - 1)/AB_MAX_COLUMNS)
var/col = ((number - 1)%(AB_MAX_COLUMNS)) + 1
var/coord_col = "+[col-1]"
var/coord_col_offset = 4 + 2 * col
var/coord_row = "[row ? -row : "+0"]"
return "WEST[coord_col]:[coord_col_offset],NORTH[coord_row]:-6"
/datum/hud/proc/SetButtonCoords(obj/screen/button,number)
var/row = round((number-1)/AB_MAX_COLUMNS)
var/col = ((number - 1)%(AB_MAX_COLUMNS)) + 1
var/x_offset = 32*(col-1) + 4 + 2*col
var/y_offset = -32*(row+1) + 26
var/matrix/M = matrix()
M.Translate(x_offset,y_offset)
button.transform = M