mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 15:21:29 +00:00
- Added 4 new HUD styles - Humans recreate their hud if they change their UI pref mid-game - Refactored how objects are added to the client screen - HUD's are now handled by subtype and mob/proc/create_mob_hud() - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now - Mobs only create/destroy their HUD when necessary, not every Login() - Destroyed aim-mode, it didn't work and I couldn't make it work. - Renamed all of the screen1_x.dmi files to screen_x.dmi - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
227 lines
5.1 KiB
Plaintext
227 lines
5.1 KiB
Plaintext
/obj/screen/ai
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icon = 'icons/mob/screen_ai.dmi'
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/obj/screen/ai/aicore
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name = "AI core"
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icon_state = "ai_core"
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/obj/screen/ai/aicore/Click()
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if(isAI(usr))
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var/mob/living/silicon/ai/AI = usr
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AI.view_core()
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/obj/screen/ai/camera_list
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name = "Show Camera List"
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icon_state = "camera"
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/obj/screen/ai/camera_list/Click()
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var/mob/living/silicon/ai/AI = usr
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var/camera = input(AI, "Choose which camera you want to view", "Cameras") as null|anything in AI.get_camera_list()
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AI.ai_camera_list(camera)
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/obj/screen/ai/camera_track
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name = "Track With Camera"
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icon_state = "track"
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/obj/screen/ai/camera_track/Click()
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if(isAI(usr))
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var/mob/living/silicon/ai/AI = usr
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var/target_name = input(AI) as null|anything in AI.trackable_mobs()
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if(target_name)
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AI.ai_camera_track(target_name)
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/obj/screen/ai/camera_light
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name = "Toggle Camera Light"
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icon_state = "camera_light"
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/obj/screen/ai/camera_light/Click()
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if(isAI(usr))
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var/mob/living/silicon/ai/AI = usr
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AI.toggle_camera_light()
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/obj/screen/ai/crew_monitor
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name = "Crew Monitoring Console"
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icon_state = "crew_monitor"
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/obj/screen/ai/crew_monitor/Click()
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if(isAI(usr))
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var/mob/living/silicon/ai/AI = usr
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AI.subsystem_crew_monitor()
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/obj/screen/ai/crew_manifest
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name = "Crew Manifest"
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icon_state = "manifest"
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/obj/screen/ai/crew_manifest/Click()
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if(isAI(usr))
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var/mob/living/silicon/ai/AI = usr
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AI.ai_roster()
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/obj/screen/ai/alerts
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name = "Show Alerts"
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icon_state = "alerts"
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/obj/screen/ai/alerts/Click()
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if(isAI(usr))
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var/mob/living/silicon/ai/AI = usr
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AI.subsystem_alarm_monitor()
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/obj/screen/ai/announcement
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name = "Make Announcement"
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icon_state = "announcement"
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/obj/screen/ai/announcement/Click()
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var/mob/living/silicon/ai/AI = usr
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AI.announcement()
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/obj/screen/ai/call_shuttle
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name = "Call Emergency Shuttle"
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icon_state = "call_shuttle"
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/obj/screen/ai/call_shuttle/Click()
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if(isAI(usr))
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var/mob/living/silicon/ai/AI = usr
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AI.ai_call_shuttle()
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/obj/screen/ai/state_laws
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name = "Law Manager"
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icon_state = "state_laws"
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/obj/screen/ai/state_laws/Click()
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if(isAI(usr))
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var/mob/living/silicon/ai/AI = usr
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AI.subsystem_law_manager()
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/obj/screen/ai/pda_msg_send
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name = "PDA - Send Message"
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icon_state = "pda_send"
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/obj/screen/ai/pda_msg_send/Click()
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if(isAI(usr))
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var/mob/living/silicon/ai/AI = usr
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AI.aiPDA.cmd_send_pdamesg()
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/obj/screen/ai/pda_msg_show
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name = "PDA - Show Message Log"
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icon_state = "pda_receive"
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/obj/screen/ai/pda_msg_show/Click()
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if(isAI(usr))
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var/mob/living/silicon/ai/AI = usr
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AI.aiPDA.cmd_show_message_log()
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/obj/screen/ai/image_take
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name = "Take Image"
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icon_state = "take_picture"
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/obj/screen/ai/image_take/Click()
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if(isAI(usr))
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var/mob/living/silicon/ai/AI = usr
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AI.aiCamera.toggle_camera_mode()
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/obj/screen/ai/image_view
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name = "View Images"
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icon_state = "view_images"
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/obj/screen/ai/image_view/Click()
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if(isAI(usr))
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var/mob/living/silicon/ai/AI = usr
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AI.aiCamera.viewpictures()
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/obj/screen/ai/sensors
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name = "Toggle Sensor Augmentation"
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icon_state = "ai_sensor"
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/obj/screen/ai/sensors/Click()
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if(isAI(usr))
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var/mob/living/silicon/ai/AI = usr
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AI.sensor_mode()
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else if(isrobot(usr))
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var/mob/living/silicon/robot/borg = usr
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borg.sensor_mode()
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/mob/living/silicon/ai/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud/ai(src)
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/datum/hud/ai/New(mob/owner)
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..()
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var/obj/screen/using
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//AI core
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using = new /obj/screen/ai/aicore()
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using.screen_loc = ui_ai_core
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static_inventory += using
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//Camera list
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using = new /obj/screen/ai/camera_list()
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using.screen_loc = ui_ai_camera_list
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static_inventory += using
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//Track
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using = new /obj/screen/ai/camera_track()
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using.screen_loc = ui_ai_track_with_camera
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static_inventory += using
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//Camera light
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using = new /obj/screen/ai/camera_light()
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using.screen_loc = ui_ai_camera_light
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static_inventory += using
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//Crew Monitorting
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using = new /obj/screen/ai/crew_monitor()
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using.screen_loc = ui_ai_crew_monitor
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static_inventory += using
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//Crew Manifest
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using = new /obj/screen/ai/crew_manifest()
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using.screen_loc = ui_ai_crew_manifest
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static_inventory += using
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//Alerts
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using = new /obj/screen/ai/alerts()
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using.screen_loc = ui_ai_alerts
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static_inventory += using
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//Announcement
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using = new /obj/screen/ai/announcement()
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using.screen_loc = ui_ai_announcement
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static_inventory += using
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//Shuttle
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using = new /obj/screen/ai/call_shuttle()
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using.screen_loc = ui_ai_shuttle
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static_inventory += using
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//Laws
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using = new /obj/screen/ai/state_laws()
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using.screen_loc = ui_ai_state_laws
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static_inventory += using
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//PDA message
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using = new /obj/screen/ai/pda_msg_send()
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using.screen_loc = ui_ai_pda_send
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static_inventory += using
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//PDA log
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using = new /obj/screen/ai/pda_msg_show()
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using.screen_loc = ui_ai_pda_log
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static_inventory += using
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//Take image
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using = new /obj/screen/ai/image_take()
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using.screen_loc = ui_ai_take_picture
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static_inventory += using
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//View images
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using = new /obj/screen/ai/image_view()
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using.screen_loc = ui_ai_view_images
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static_inventory += using
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//Medical/Security sensors
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using = new /obj/screen/ai/sensors()
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using.screen_loc = ui_ai_sensor
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static_inventory += using
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