mirror of
https://github.com/ParadiseSS13/Paradise.git
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- Added 4 new HUD styles - Humans recreate their hud if they change their UI pref mid-game - Refactored how objects are added to the client screen - HUD's are now handled by subtype and mob/proc/create_mob_hud() - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now - Mobs only create/destroy their HUD when necessary, not every Login() - Destroyed aim-mode, it didn't work and I couldn't make it work. - Renamed all of the screen1_x.dmi files to screen_x.dmi - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
151 lines
4.1 KiB
Plaintext
151 lines
4.1 KiB
Plaintext
/obj/screen/alien
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icon = 'icons/mob/screen_alien.dmi'
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/obj/screen/alien/leap
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name = "toggle leap"
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icon_state = "leap_off"
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/obj/screen/alien/leap/Click()
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if(istype(usr, /mob/living/carbon/alien/humanoid))
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var/mob/living/carbon/alien/humanoid/hunter/AH = usr
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AH.toggle_leap()
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/obj/screen/alien/nightvision
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name = "toggle night-vision"
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icon_state = "nightvision1"
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/obj/screen/alien/nightvision/Click()
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var/mob/living/carbon/alien/humanoid/A = usr
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A.nightvisiontoggle()
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/obj/screen/alien/plasma_display
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "power_display2"
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name = "plasma stored"
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screen_loc = ui_alienplasmadisplay
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/mob/living/carbon/alien/humanoid/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud/alien(src)
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/datum/hud/alien/New(mob/living/carbon/alien/humanoid/owner)
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..()
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var/obj/screen/using
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var/obj/screen/inventory/inv_box
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using = new /obj/screen/act_intent/alien()
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using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
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using.screen_loc = ui_acti
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static_inventory += using
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action_intent = using
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using = new /obj/screen/mov_intent()
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using.icon = 'icons/mob/screen_alien.dmi'
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using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
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using.screen_loc = ui_movi
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static_inventory += using
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move_intent = using
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if(istype(mymob, /mob/living/carbon/alien/humanoid/hunter))
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mymob.leap_icon = new /obj/screen/alien/leap()
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mymob.leap_icon.icon = 'icons/mob/screen_alien.dmi'
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mymob.leap_icon.screen_loc = ui_alien_storage_r
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static_inventory += mymob.leap_icon
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//equippable shit
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inv_box = new /obj/screen/inventory/hand()
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inv_box.name = "r_hand"
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inv_box.icon = 'icons/mob/screen_alien.dmi'
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inv_box.icon_state = "hand_r"
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inv_box.screen_loc = ui_rhand
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inv_box.slot_id = slot_r_hand
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory/hand()
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inv_box.name = "l_hand"
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inv_box.icon = 'icons/mob/screen_alien.dmi'
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inv_box.icon_state = "hand_l"
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inv_box.screen_loc = ui_lhand
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inv_box.slot_id = slot_l_hand
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static_inventory += inv_box
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using = new /obj/screen/swap_hand()
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using.name = "hand"
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using.icon = 'icons/mob/screen_alien.dmi'
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using.icon_state = "hand1"
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using.screen_loc = ui_swaphand1
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static_inventory += using
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using = new /obj/screen/swap_hand()
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using.name = "hand"
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using.icon = 'icons/mob/screen_alien.dmi'
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using.icon_state = "hand2"
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using.screen_loc = ui_swaphand2
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static_inventory += using
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//end of equippable shit
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using = new /obj/screen/resist()
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using.name = "resist"
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using.icon = 'icons/mob/screen_alien.dmi'
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using.icon_state = "act_resist"
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using.screen_loc = ui_pull_resist
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static_inventory += using
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using = new /obj/screen/drop()
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using.name = "drop"
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using.icon = 'icons/mob/screen_alien.dmi'
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using.icon_state = "act_drop"
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using.screen_loc = ui_drop_throw
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static_inventory += using
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mymob.throw_icon = new /obj/screen/throw_catch()
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mymob.throw_icon.icon = 'icons/mob/screen_alien.dmi'
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mymob.throw_icon.screen_loc = ui_drop_throw
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static_inventory += mymob.throw_icon
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mymob.healths = new /obj/screen/healths/alien()
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infodisplay += mymob.healths
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nightvisionicon = new /obj/screen/alien/nightvision()
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infodisplay += nightvisionicon
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mymob.pullin = new /obj/screen/pull()
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mymob.pullin.icon = 'icons/mob/screen_alien.dmi'
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mymob.pullin.update_icon(mymob)
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mymob.pullin.screen_loc = ui_pull_resist
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hotkeybuttons += mymob.pullin
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alien_plasma_display = new /obj/screen/alien/plasma_display()
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infodisplay += alien_plasma_display
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mymob.zone_sel = new /obj/screen/zone_sel/alien()
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mymob.zone_sel.update_icon(mymob)
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static_inventory += mymob.zone_sel
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for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
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if(inv.slot_id)
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inv.hud = src
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inv_slots[inv.slot_id] = inv
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inv.update_icon()
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/datum/hud/alien/persistant_inventory_update()
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if(!mymob)
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return
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var/mob/living/carbon/alien/humanoid/H = mymob
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if(hud_version != HUD_STYLE_NOHUD)
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if(H.r_hand)
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H.r_hand.screen_loc = ui_rhand
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H.client.screen += H.r_hand
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if(H.l_hand)
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H.l_hand.screen_loc = ui_lhand
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H.client.screen += H.l_hand
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else
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if(H.r_hand)
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H.r_hand.screen_loc = null
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if(H.l_hand)
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H.l_hand.screen_loc = null
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