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This reverts commit451c934379, reversing changes made to64f26d999f. Conflicts: SQL/paradise_schema.sql SQL/paradise_schema_prefixed.sql
195 lines
5.7 KiB
Plaintext
195 lines
5.7 KiB
Plaintext
/*
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The hud datum
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Used to show and hide huds for all the different mob types,
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including inventories and item quick actions.
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*/
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/datum/hud
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var/mob/mymob
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var/hud_shown = 1 //Used for the HUD toggle (F12)
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var/hud_version = 1 //Current displayed version of the HUD
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var/inventory_shown = 1 //the inventory
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var/show_intent_icons = 0
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var/hotkey_ui_hidden = 0 //This is to hide the buttons that can be used via hotkeys. (hotkeybuttons list of buttons)
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var/obj/screen/lingchemdisplay
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var/obj/screen/lingstingdisplay
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var/obj/screen/guardianhealthdisplay
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var/obj/screen/blobpwrdisplay
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var/obj/screen/blobhealthdisplay
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var/obj/screen/vampire_blood_display
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var/obj/screen/alien_plasma_display
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var/obj/screen/nightvisionicon
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var/obj/screen/action_intent
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var/obj/screen/move_intent
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var/obj/screen/module_store_icon
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var/list/static_inventory = list() //the screen objects which are static
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var/list/toggleable_inventory = list() //the screen objects which can be hidden
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var/list/hotkeybuttons = list() //the buttons that can be used via hotkeys
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var/list/infodisplay = list() //the screen objects that display mob info (health, alien plasma, etc...)
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var/list/inv_slots[slots_amt] // /obj/screen/inventory objects, ordered by their slot ID.
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var/obj/screen/movable/action_button/hide_toggle/hide_actions_toggle
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var/action_buttons_hidden = 0
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var/obj/screen/internals
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/mob/proc/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud(src)
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/datum/hud/New(mob/owner)
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mymob = owner
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hide_actions_toggle = new
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hide_actions_toggle.InitialiseIcon(mymob)
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/datum/hud/Destroy()
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if(mymob.hud_used == src)
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mymob.hud_used = null
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qdel(hide_actions_toggle)
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hide_actions_toggle = null
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qdel(module_store_icon)
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module_store_icon = null
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if(static_inventory.len)
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for(var/thing in static_inventory)
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qdel(thing)
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static_inventory.Cut()
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inv_slots.Cut()
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action_intent = null
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move_intent = null
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if(toggleable_inventory.len)
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for(var/thing in toggleable_inventory)
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qdel(thing)
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toggleable_inventory.Cut()
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if(hotkeybuttons.len)
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for(var/thing in hotkeybuttons)
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qdel(thing)
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hotkeybuttons.Cut()
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if(infodisplay.len)
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for(var/thing in infodisplay)
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qdel(thing)
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infodisplay.Cut()
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//clear mob refs to screen objects
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mymob.throw_icon = null
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mymob.healths = null
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mymob.healthdoll = null
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mymob.pullin = null
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mymob.zone_sel = null
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//clear the rest of our reload_fullscreen
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lingchemdisplay = null
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lingstingdisplay = null
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blobpwrdisplay = null
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alien_plasma_display = null
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vampire_blood_display = null
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nightvisionicon = null
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internals = null
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mymob = null
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return ..()
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/datum/hud/proc/show_hud(version = 0)
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if(!ismob(mymob))
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return 0
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if(!mymob.client)
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return 0
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mymob.client.screen = list()
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var/display_hud_version = version
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if(!display_hud_version) //If 0 or blank, display the next hud version
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display_hud_version = hud_version + 1
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if(display_hud_version > HUD_VERSIONS) //If the requested version number is greater than the available versions, reset back to the first version
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display_hud_version = 1
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switch(display_hud_version)
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if(HUD_STYLE_STANDARD) //Default HUD
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hud_shown = 1 //Governs behavior of other procs
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if(static_inventory.len)
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mymob.client.screen += static_inventory
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if(toggleable_inventory.len && inventory_shown)
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mymob.client.screen += toggleable_inventory
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if(hotkeybuttons.len && !hotkey_ui_hidden)
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mymob.client.screen += hotkeybuttons
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if(infodisplay.len)
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mymob.client.screen += infodisplay
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mymob.client.screen += hide_actions_toggle
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if(action_intent)
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action_intent.screen_loc = initial(action_intent.screen_loc) //Restore intent selection to the original position
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if(HUD_STYLE_REDUCED) //Reduced HUD
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hud_shown = 0 //Governs behavior of other procs
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if(static_inventory.len)
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mymob.client.screen -= static_inventory
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if(toggleable_inventory.len)
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mymob.client.screen -= toggleable_inventory
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if(hotkeybuttons.len)
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mymob.client.screen -= hotkeybuttons
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if(infodisplay.len)
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mymob.client.screen += infodisplay
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//These ones are a part of 'static_inventory', 'toggleable_inventory' or 'hotkeybuttons' but we want them to stay
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if(inv_slots[slot_l_hand])
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mymob.client.screen += inv_slots[slot_l_hand] //we want the hands to be visible
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if(inv_slots[slot_r_hand])
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mymob.client.screen += inv_slots[slot_r_hand] //we want the hands to be visible
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if(action_intent)
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mymob.client.screen += action_intent //we want the intent switcher visible
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action_intent.screen_loc = ui_acti_alt //move this to the alternative position, where zone_select usually is.
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if(HUD_STYLE_NOHUD) //No HUD
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hud_shown = 0 //Governs behavior of other procs
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if(static_inventory.len)
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mymob.client.screen -= static_inventory
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if(toggleable_inventory.len)
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mymob.client.screen -= toggleable_inventory
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if(hotkeybuttons.len)
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mymob.client.screen -= hotkeybuttons
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if(infodisplay.len)
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mymob.client.screen -= infodisplay
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hud_version = display_hud_version
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persistant_inventory_update()
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mymob.update_action_buttons(1)
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reorganize_alerts()
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reload_fullscreen()
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/datum/hud/human/show_hud(version = 0)
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..()
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hidden_inventory_update()
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/datum/hud/robot/show_hud(version = 0)
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..()
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update_robot_modules_display()
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/datum/hud/proc/hidden_inventory_update()
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return
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/datum/hud/proc/persistant_inventory_update()
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return
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//Triggered when F12 is pressed (Unless someone changed something in the DMF)
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/mob/verb/button_pressed_F12()
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set name = "F12"
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set hidden = 1
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if(hud_used && client)
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hud_used.show_hud() //Shows the next hud preset
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to_chat(usr, "<span class ='info'>Switched HUD mode. Press F12 to toggle.</span>")
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else
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to_chat(usr, "<span class ='warning'>This mob type does not use a HUD.</span>")
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