mirror of
https://github.com/ParadiseSS13/Paradise.git
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These weren't actually causing double damage, but were doubling sounds and attack logs Butchering was refactored into a separate proc for convenience
185 lines
4.8 KiB
Plaintext
185 lines
4.8 KiB
Plaintext
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// Called when the item is in the active hand, and clicked; alternately, there is an 'activate held object' verb or you can hit pagedown.
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/obj/item/proc/attack_self(mob/user)
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return
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// No comment
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/atom/proc/attackby(obj/item/W, mob/living/user, params)
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return
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/atom/movable/attackby(obj/item/W, mob/living/user, params)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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if(!(W.flags&NOBLUDGEON))
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visible_message("<span class='danger'>[src] has been hit by [user] with [W].</span>")
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/mob/living/attackby(obj/item/I, mob/user, params)
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user.changeNext_move(CLICK_CD_MELEE)
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if(attempt_harvest(I, user))
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return
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I.attack(src, user)
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// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person.
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// Click parameters is the params string from byond Click() code, see that documentation.
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/obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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return
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/obj/item/proc/attack(mob/living/M as mob, mob/living/user as mob, def_zone)
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if(!istype(M)) // not sure if this is the right thing...
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return 0
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var/messagesource = M
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if(can_operate(M)) //Checks if mob is lying down on table for surgery
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if(istype(src,/obj/item/robot_parts))//popup ovveride for direct attach
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if(!attempt_initiate_surgery(src, M, user,1))
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return 0
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else
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return 1
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if(istype(src,/obj/item/weapon/screwdriver) && M.get_species() == "Machine")
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if(!attempt_initiate_surgery(src, M, user))
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return 0
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else
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return 1
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if(is_sharp(src))
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if(!attempt_initiate_surgery(src, M, user))
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return 0
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else
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return 1
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if(istype(M,/mob/living/carbon/brain))
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messagesource = M:container
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if(hitsound && force > 0)
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playsound(loc, hitsound, 50, 1, -1)
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/////////////////////////
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user.lastattacked = M
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M.lastattacker = user
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add_logs(M, user, "attacked", src.name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])")
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if(!iscarbon(user))
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M.LAssailant = null
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else
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M.LAssailant = user
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/////////////////////////
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if(istype(M, /mob/living/simple_animal))
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return 0 // No sanic-speed double-attacks for you - simple mobs will handle being attacked on their own
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var/power = force
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if(!istype(M, /mob/living/carbon/human))
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if(istype(M, /mob/living/carbon/slime))
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var/mob/living/carbon/slime/slime = M
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if(prob(25))
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to_chat(user, "\red [src] passes right through [M]!")
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return
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if(power > 0)
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slime.attacked += 10
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if(slime.Discipline && prob(50)) // wow, buddy, why am I getting attacked??
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slime.Discipline = 0
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if(power >= 3)
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if(slime.is_adult)
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if(prob(5 + round(power/2)))
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if(slime.Victim)
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if(prob(80) && !slime.client)
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slime.Discipline++
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slime.Victim = null
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slime.anchored = 0
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spawn()
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if(slime)
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slime.SStun = 1
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sleep(rand(5,20))
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if(slime)
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slime.SStun = 0
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spawn(0)
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if(slime)
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slime.canmove = 0
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step_away(slime, user)
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if(prob(25 + power))
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sleep(2)
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if(slime && user)
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step_away(slime, user)
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slime.canmove = 1
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else
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if(prob(10 + power*2))
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if(slime)
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if(slime.Victim)
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if(prob(80) && !slime.client)
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slime.Discipline++
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if(slime.Discipline == 1)
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slime.attacked = 0
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spawn()
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if(slime)
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slime.SStun = 1
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sleep(rand(5,20))
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if(slime)
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slime.SStun = 0
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slime.Victim = null
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slime.anchored = 0
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spawn(0)
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if(slime && user)
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step_away(slime, user)
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slime.canmove = 0
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if(prob(25 + power*4))
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sleep(2)
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if(slime && user)
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step_away(slime, user)
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slime.canmove = 1
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var/showname = "."
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if(user)
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showname = " by [user]."
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user.do_attack_animation(src)
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if(!(user in viewers(M, null)))
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showname = "."
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for(var/mob/O in viewers(messagesource, null))
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if(attack_verb.len)
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O.show_message("\red <B>[M] has been [pick(attack_verb)] with [src][showname] </B>", 1)
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else
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O.show_message("\red <B>[M] has been attacked with [src][showname] </B>", 1)
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if(!showname && user)
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if(user.client)
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to_chat(user, "\red <B>You attack [M] with [src]. </B>")
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if(istype(M, /mob/living/carbon/human))
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return M:attacked_by(src, user, def_zone) //make sure to return whether we have hit or miss
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else
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switch(damtype)
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if("brute")
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if(istype(src, /mob/living/carbon/slime))
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M.adjustBrainLoss(power)
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else
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M.take_organ_damage(power)
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if(prob(33)) // Added blood for whacking non-humans too
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var/turf/simulated/location = M.loc
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if(istype(location, /turf/simulated))
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location.add_blood_floor(M)
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if("fire")
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M.take_organ_damage(0, power)
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to_chat(M, "Aargh it burns!")
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M.updatehealth()
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add_fingerprint(user)
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return 1
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