Files
Paradise/code/controllers/Processes/mob.dm
Tigercat2000 206f7079df Clean up mob code a bit
Does the following:
 - Cleans up how gravity works, a little bit
 - Pushes duplicated procs for slimes/xenos/humans up to carbon/Life()
 - carbon/Life() is now a thing, it handles the non-special stuff for all
   carbons
 - Mob controller no longer ticks a seperate entity, mob_master is now
   just a reference to the mob process, which ticks.
2015-10-27 06:19:24 -07:00

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var/global/datum/controller/process/mob/mob_master
/datum/controller/process/mob
var/current_cycle
/datum/controller/process/mob/setup()
name = "mob"
schedule_interval = 20 // every 2 seconds
start_delay = 16
log_startup_progress("Mob ticker starting up.")
if(mob_master)
qdel(mob_master) //only one mob master
mob_master = src
/datum/controller/process/mob/started()
..()
if(!mob_list)
mob_list = list()
/datum/controller/process/mob/statProcess()
..()
stat(null, "[mob_list.len] mobs")
/datum/controller/process/mob/doWork()
for(last_object in mob_list)
var/mob/M = last_object
if(istype(M) && isnull(M.gcDestroyed))
try
M.Life()
catch(var/exception/e)
catchException(e, M)
SCHECK
else
catchBadType(M)
mob_list -= M
current_cycle++