mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-21 07:42:21 +00:00
Wee! Readds Disease1, kills off disease2, and finally removes poop.dmi
(fucking piece of shit)
Needs WAY more testing, most of which I don't know how to do yet, because
I've never used this system. Fun!
Changes:
- Virus2 has been removed completely.
- Some symptoms have not been readded. Aka, none of them have been
readded, I just wanted to get this shit ported.
- Virology has been updated slightly to mirror -tg-'s boxstation, as the
virus2 machines are gone.
- Welcome back, disease1
- The centrifuge, vials, splicer, analyzer, growerthing, have all been
replaced by the PanD.E.M.I.C. 2220
- No symptoms have been completely removed; However, vision symptoms
have been disabled pending byond 510, and genetics symptoms have been
disabled until "when I figure out how to fix them".
- Advanced Mutation Toxin now uses a disease, which turns people from
species, to slime person, to slime. Slime people are instantly turned
to a slime.
- Diseased touch now give people appendicitis. Yes, they VANT YOUR...
appendix.
- Virology now has a fridge with the following in it:
- Antiviral Syringes
- 1 Rhinovirus culture
- 1 Flu culture
- 1 Bottle of Mutagen
- 1 Bottle of Plasma
- 1 Bottle of Synaptizine
- A few more things, which I can't remember and can't look at while writing
this commit. Sometimes, git hurts.
TODO:
- Test more shit and figure out how the PanD.E.M.I.C. works/is supposed to
work.
- Fix genetics symptoms.
- Give vampires a less shitty diseased touch.
- Add appendicitis event.
-
145 lines
3.4 KiB
Plaintext
145 lines
3.4 KiB
Plaintext
|
|
/mob/proc/HasDisease(datum/disease/D)
|
|
for(var/datum/disease/DD in viruses)
|
|
if(D.IsSame(DD))
|
|
return 1
|
|
return 0
|
|
|
|
|
|
/mob/proc/CanContractDisease(datum/disease/D)
|
|
if(stat == DEAD)
|
|
return 0
|
|
|
|
if(D.GetDiseaseID() in resistances)
|
|
return 0
|
|
|
|
if(HasDisease(D))
|
|
return 0
|
|
|
|
if(count_by_type(viruses, /datum/disease/advance) >= 3)
|
|
return 0
|
|
|
|
if(!(type in D.viable_mobtypes))
|
|
return -1 //for stupid fucking monkies
|
|
|
|
return 1
|
|
|
|
|
|
/mob/proc/ContractDisease(datum/disease/D)
|
|
if(!CanContractDisease(D))
|
|
return 0
|
|
AddDisease(D)
|
|
|
|
|
|
/mob/proc/AddDisease(datum/disease/D)
|
|
var/datum/disease/DD = new D.type(1, D, 0)
|
|
viruses += DD
|
|
DD.affected_mob = src
|
|
DD.holder = src
|
|
|
|
//Copy properties over. This is so edited diseases persist.
|
|
var/list/skipped = list("affected_mob","holder","carrier","stage","type","parent_type","vars","transformed")
|
|
for(var/V in DD.vars)
|
|
if(V in skipped)
|
|
continue
|
|
if(istype(DD.vars[V],/list))
|
|
var/list/L = D.vars[V]
|
|
DD.vars[V] = L.Copy()
|
|
else
|
|
DD.vars[V] = D.vars[V]
|
|
|
|
DD.affected_mob.med_hud_set_status()
|
|
|
|
|
|
/mob/living/carbon/ContractDisease(datum/disease/D)
|
|
if(!CanContractDisease(D))
|
|
return 0
|
|
|
|
var/obj/item/clothing/Cl = null
|
|
var/passed = 1
|
|
|
|
var/head_ch = 100
|
|
var/body_ch = 100
|
|
var/hands_ch = 25
|
|
var/feet_ch = 25
|
|
|
|
if(D.spread_flags & CONTACT_HANDS)
|
|
head_ch = 0
|
|
body_ch = 0
|
|
hands_ch = 100
|
|
feet_ch = 0
|
|
if(D.spread_flags & CONTACT_FEET)
|
|
head_ch = 0
|
|
body_ch = 0
|
|
hands_ch = 0
|
|
feet_ch = 100
|
|
|
|
if(prob(15/D.permeability_mod))
|
|
return
|
|
|
|
/* if(satiety>0 && prob(satiety/10)) // positive satiety makes it harder to contract the disease.
|
|
return*/
|
|
|
|
var/target_zone = pick(head_ch;1,body_ch;2,hands_ch;3,feet_ch;4)
|
|
|
|
if(istype(src, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = src
|
|
|
|
switch(target_zone)
|
|
if(1)
|
|
if(isobj(H.head) && !istype(H.head, /obj/item/weapon/paper))
|
|
Cl = H.head
|
|
passed = prob((Cl.permeability_coefficient*100) - 1)
|
|
if(passed && isobj(H.wear_mask))
|
|
Cl = H.wear_mask
|
|
passed = prob((Cl.permeability_coefficient*100) - 1)
|
|
if(2)
|
|
if(isobj(H.wear_suit))
|
|
Cl = H.wear_suit
|
|
passed = prob((Cl.permeability_coefficient*100) - 1)
|
|
if(passed && isobj(slot_w_uniform))
|
|
Cl = slot_w_uniform
|
|
passed = prob((Cl.permeability_coefficient*100) - 1)
|
|
if(3)
|
|
if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered&HANDS)
|
|
Cl = H.wear_suit
|
|
passed = prob((Cl.permeability_coefficient*100) - 1)
|
|
|
|
if(passed && isobj(H.gloves))
|
|
Cl = H.gloves
|
|
passed = prob((Cl.permeability_coefficient*100) - 1)
|
|
if(4)
|
|
if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered&FEET)
|
|
Cl = H.wear_suit
|
|
passed = prob((Cl.permeability_coefficient*100) - 1)
|
|
|
|
if(passed && isobj(H.shoes))
|
|
Cl = H.shoes
|
|
passed = prob((Cl.permeability_coefficient*100) - 1)
|
|
|
|
|
|
if(!passed && (D.spread_flags & AIRBORNE) && !internal)
|
|
passed = (prob((50*D.permeability_mod) - 1))
|
|
|
|
if(passed)
|
|
AddDisease(D)
|
|
|
|
|
|
//Same as ContractDisease, except never overidden clothes checks
|
|
/mob/proc/ForceContractDisease(datum/disease/D)
|
|
if(!CanContractDisease(D))
|
|
return 0
|
|
AddDisease(D)
|
|
|
|
|
|
/mob/living/carbon/human/CanContractDisease(datum/disease/D)
|
|
if(species.virus_immune)
|
|
return 0
|
|
return ..()
|
|
|
|
/mob/living/carbon/human/monkey/CanContractDisease(datum/disease/D)
|
|
. = ..()
|
|
if(. == -1)
|
|
if(D.viable_mobtypes.Find(/mob/living/carbon/human))
|
|
return 1 //this is stupid as fuck but because monkeys are only half the time actually subtypes of humans they need this
|