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Paradise/code/datums/recipe.dm
Tigercat2000 71e5344a98 Mass replace
2016-07-07 19:34:02 -07:00

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/* * * * * * * * * * * * * * * * * * * * * * * * * *
* /datum/recipe by rastaf0 13 apr 2011 *
* * * * * * * * * * * * * * * * * * * * * * * * * *
* This is powerful and flexible recipe system.
* It exists not only for food.
* supports both reagents and objects as prerequisites.
* In order to use this system you have to define a deriative from /datum/recipe
* * reagents are reagents. Acid, milc, booze, etc.
* * items are objects. Fruits, tools, circuit boards.
* * result is type to create as new object
* * time is optional parameter, you shall use in in your machine,
default /datum/recipe/ procs does not rely on this parameter.
*
* Functions you need:
* /datum/recipe/proc/make(var/obj/container as obj)
* Creates result inside container,
* deletes prerequisite reagents,
* transfers reagents from prerequisite objects,
* deletes all prerequisite objects (even not needed for recipe at the moment).
*
* /proc/select_recipe(list/datum/recipe/avaiable_recipes, obj/obj as obj, exact = 1)
* Wonderful function that select suitable recipe for you.
* obj is a machine (or magik hat) with prerequisites,
* exact = 0 forces algorithm to ignore superfluous stuff.
*
*
* Functions you do not need to call directly but could:
* /datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents)
* //1=precisely, 0=insufficiently, -1=superfluous
*
* /datum/recipe/proc/check_items(var/obj/container as obj)
* //1=precisely, 0=insufficiently, -1=superfluous
*
* */
/datum/recipe
var/list/reagents // example: = list("berryjuice" = 5) // do not list same reagent twice
var/list/items // example: = list(/obj/item/weapon/crowbar, /obj/item/weapon/welder) // place /foo/bar before /foo
var/list/fruit // example: = list("fruit" = 3)
var/result // example: = /obj/item/weapon/reagent_containers/food/snacks/donut/normal
var/time = 100 // 1/10 part of second
var/byproduct // example: = /obj/item/weapon/kitchen/mould // byproduct to return, such as a mould or trash
/datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents) //1=precisely, 0=insufficiently, -1=superfluous
. = 1
for(var/r_r in reagents)
var/aval_r_amnt = avail_reagents.get_reagent_amount(r_r)
if(!(abs(aval_r_amnt - reagents[r_r])<0.5)) //if NOT equals
if(aval_r_amnt>reagents[r_r])
. = -1
else
return 0
if((reagents?(reagents.len):(0)) < avail_reagents.reagent_list.len)
return -1
return .
/datum/recipe/proc/check_fruit(var/obj/container)
. = 1
if(fruit && fruit.len)
var/list/checklist = list()
// You should trust Copy().
checklist = fruit.Copy()
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in container)
if(!G.seed || !G.seed.kitchen_tag || isnull(checklist[G.seed.kitchen_tag]))
continue
checklist[G.seed.kitchen_tag]--
for(var/ktag in checklist)
if(!isnull(checklist[ktag]))
if(checklist[ktag] < 0)
. = 0
else if(checklist[ktag] > 0)
. = -1
break
return .
/datum/recipe/proc/check_items(var/obj/container as obj)
. = 1
if(items && items.len)
var/list/checklist = list()
checklist = items.Copy() // You should really trust Copy
for(var/obj/O in container)
if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/grown))
continue // Fruit is handled in check_fruit().
var/found = 0
for(var/i = 1; i < checklist.len+1; i++)
var/item_type = checklist[i]
if(istype(O,item_type))
checklist.Cut(i, i+1)
found = 1
break
if(!found)
. = 0
if(checklist.len)
. = -1
return .
//general version
/datum/recipe/proc/make(var/obj/container as obj)
var/obj/result_obj = new result(container)
for(var/obj/O in (container.contents-result_obj))
O.reagents.trans_to(result_obj, O.reagents.total_volume)
qdel(O)
container.reagents.clear_reagents()
score_meals++
return result_obj
// food-related
/datum/recipe/proc/make_food(var/obj/container as obj)
var/obj/result_obj = new result(container)
for(var/obj/O in (container.contents-result_obj))
if(O.reagents)
O.reagents.del_reagent("nutriment")
O.reagents.update_total()
O.reagents.trans_to(result_obj, O.reagents.total_volume)
qdel(O)
container.reagents.clear_reagents()
score_meals++
return result_obj
/proc/select_recipe(var/list/datum/recipe/avaiable_recipes, var/obj/obj as obj, var/exact = 1 as num)
if(!exact)
exact = -1
var/list/datum/recipe/possible_recipes = new
for(var/datum/recipe/recipe in avaiable_recipes)
if(recipe.check_reagents(obj.reagents)==exact && recipe.check_items(obj)==exact && recipe.check_fruit(obj)==exact)
possible_recipes+=recipe
if(possible_recipes.len==0)
return null
else if(possible_recipes.len==1)
return possible_recipes[1]
else //okay, let's select the most complicated recipe
var/highest_count = 0
. = possible_recipes[1]
for(var/datum/recipe/recipe in possible_recipes)
var/count = ((recipe.items)?(recipe.items.len):0) + ((recipe.reagents)?(recipe.reagents.len):0) + ((recipe.fruit)?(recipe.fruit.len):0)
if(count >= highest_count)
highest_count = count
. = recipe
return .
/datum/recipe/proc/get_byproduct()
if(byproduct)
return byproduct
else
return null
/datum/recipe/proc/count_n_items()
var/count = 0
if(items && items.len)
count += items.len
if(fruit && fruit.len)
for(var/ktag in fruit)
count += fruit[ktag]
return count