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397 lines
11 KiB
Plaintext
397 lines
11 KiB
Plaintext
/* Data HUDs have been rewritten in a more generic way.
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* In short, they now use an observer-listener pattern.
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* See code/datum/hud.dm for the generic hud datum.
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* Update the HUD icons when needed with the appropriate hook. (see below)
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*/
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/* DATA HUD DATUMS */
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/atom/proc/add_to_all_human_data_huds()
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for(var/datum/atom_hud/data/human/hud in huds) hud.add_to_hud(src)
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/atom/proc/remove_from_all_data_huds()
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for(var/datum/atom_hud/data/hud in huds) hud.remove_from_hud(src)
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/datum/atom_hud/data
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/datum/atom_hud/data/human/medical
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hud_icons = list(HEALTH_HUD, STATUS_HUD)
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/datum/atom_hud/data/human/medical/basic
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/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H)
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if(!istype(H)) return 0
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var/obj/item/clothing/under/U = H.w_uniform
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if(!istype(U)) return 0
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if(U.sensor_mode <= 2) return 0
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return 1
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/datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H)
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if(check_sensors(H) || istype(M,/mob/dead/observer) )
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..()
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/datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H)
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check_sensors(H) ? add_to_hud(H) : remove_from_hud(H)
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/datum/atom_hud/data/human/medical/advanced
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/datum/atom_hud/data/human/security
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/datum/atom_hud/data/human/security/basic
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hud_icons = list(ID_HUD)
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/datum/atom_hud/data/human/security/advanced
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hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD, WANTED_HUD)
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/datum/atom_hud/data/diagnostic
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hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD)
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/datum/atom_hud/data/hydroponic
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hud_icons = list (PLANT_NUTRIENT_HUD, PLANT_WATER_HUD, PLANT_STATUS_HUD, PLANT_HEALTH_HUD, PLANT_TOXIN_HUD, PLANT_PEST_HUD, PLANT_WEED_HUD)
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/* MED/SEC/DIAG HUD HOOKS */
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/*
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* THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD
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*/
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/***********************************************
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Medical HUD! Basic mode needs suit sensors on.
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************************************************/
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//HELPERS
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//called when a carbon changes virus
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/mob/living/carbon/proc/check_virus()
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for(var/datum/disease/D in viruses)
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if((!(D.visibility_flags & HIDDEN_SCANNER)) && (D.severity != NONTHREAT))
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return 1
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return 0
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//helper for getting the appropriate health status
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/proc/RoundHealth(health)
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switch(health)
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if(100 to INFINITY)
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return "health100"
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if(93 to 100)
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return "health93"
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if(86 to 93)
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return "health86"
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if(78 to 86)
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return "health78"
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if(71 to 78)
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return "health71"
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if(64 to 71)
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return "health64"
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if(56 to 64)
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return "health56"
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if(49 to 56)
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return "health49"
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if(42 to 49)
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return "health42"
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if(35 to 42)
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return "health35"
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if(28 to 35)
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return "health28"
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if(21 to 28)
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return "health21"
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if(14 to 21)
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return "health14"
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if(7 to 14)
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return "health7"
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if(1 to 7)
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return "health1"
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if(-50 to 1)
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return "health0"
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if(-85 to -50)
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return "health-50"
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if(-99 to -85)
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return "health-85"
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else
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return "health-100"
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return "0"
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///HOOKS
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//called when a human changes suit sensors
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/mob/living/carbon/proc/update_suit_sensors()
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var/datum/atom_hud/data/human/medical/basic/B = huds[DATA_HUD_MEDICAL_BASIC]
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B.update_suit_sensors(src)
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//called when a carbon changes health
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/mob/living/carbon/proc/med_hud_set_health()
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var/image/holder = hud_list[HEALTH_HUD]
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if(stat == 2)
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holder.icon_state = "hudhealth-100"
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else
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holder.icon_state = "hud[RoundHealth(health)]"
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//called when a carbon changes stat, virus or XENO_HOST
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/mob/living/carbon/proc/med_hud_set_status()
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var/image/holder = hud_list[STATUS_HUD]
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//var/image/holder2 = hud_list[STATUS_HUD_OOC]
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if(stat == 2)
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holder.icon_state = "huddead"
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//holder2.icon_state = "huddead"
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else if(status_flags & XENO_HOST)
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holder.icon_state = "hudxeno"
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else if(check_virus())
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holder.icon_state = "hudill"
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else if(has_brain_worms())
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var/mob/living/simple_animal/borer/B = has_brain_worms()
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if(B.controlling)
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holder.icon_state = "hudbrainworm"
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else
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holder.icon_state = "hudhealthy"
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//holder2.icon_state = "hudhealthy"
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else
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holder.icon_state = "hudhealthy"
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//holder2.icon_state = "hudhealthy"
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/***********************************************
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Security HUDs! Basic mode shows only the job.
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************************************************/
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//HOOKS
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/mob/living/carbon/human/proc/sec_hud_set_ID()
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var/image/holder = hud_list[ID_HUD]
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holder.icon_state = "hudunknown"
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if(wear_id)
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holder.icon_state = "hud[ckey(wear_id.GetJobName())]"
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sec_hud_set_security_status()
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/mob/living/carbon/human/proc/sec_hud_set_implants()
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var/image/holder
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for(var/i in list(IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD))
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holder = hud_list[i]
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holder.icon_state = null
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for(var/obj/item/weapon/implant/I in src)
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if(I.implanted)
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if(istype(I,/obj/item/weapon/implant/tracking))
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holder = hud_list[IMPTRACK_HUD]
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holder.icon_state = "hud_imp_tracking"
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else if(istype(I,/obj/item/weapon/implant/loyalty))
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holder = hud_list[IMPLOYAL_HUD]
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holder.icon_state = "hud_imp_loyal"
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else if(istype(I,/obj/item/weapon/implant/chem))
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holder = hud_list[IMPCHEM_HUD]
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holder.icon_state = "hud_imp_chem"
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/mob/living/carbon/human/proc/sec_hud_set_security_status()
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var/image/holder = hud_list[WANTED_HUD]
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var/perpname = get_face_name(get_id_name(""))
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if(!ticker) return //wait till the game starts or the monkeys runtime....
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if(perpname)
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var/datum/data/record/R = find_record("name", perpname, data_core.security)
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if(R)
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switch(R.fields["criminal"])
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if("*Arrest*")
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holder.icon_state = "hudwanted"
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return
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if("Incarcerated")
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holder.icon_state = "hudprisoner"
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return
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if("Parolled")
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holder.icon_state = "hudparolled"
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return
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if("Released")
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holder.icon_state = "hudreleased"
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return
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holder.icon_state = null
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/***********************************************
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Diagnostic HUDs!
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************************************************/
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//For Diag health and cell bars!
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/proc/RoundDiagBar(value)
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switch(value * 100)
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if(95 to INFINITY)
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return "max"
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if(80 to 100)
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return "good"
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if(60 to 80)
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return "high"
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if(40 to 60)
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return "med"
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if(20 to 40)
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return "low"
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if(1 to 20)
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return "crit"
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else
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return "dead"
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return "dead"
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//Sillycone hooks
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/mob/living/silicon/proc/diag_hud_set_health()
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var/image/holder = hud_list[DIAG_HUD]
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if(stat == DEAD)
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holder.icon_state = "huddiagdead"
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else
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holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
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/mob/living/silicon/proc/diag_hud_set_status()
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var/image/holder = hud_list[DIAG_STAT_HUD]
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switch(stat)
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if(CONSCIOUS)
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holder.icon_state = "hudstat"
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if(UNCONSCIOUS)
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holder.icon_state = "hudoffline"
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else
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holder.icon_state = "huddead2"
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//Borgie battery tracking!
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/mob/living/silicon/robot/proc/diag_hud_set_borgcell()
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var/image/holder = hud_list[DIAG_BATT_HUD]
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if(cell)
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var/chargelvl = (cell.charge/cell.maxcharge)
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holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
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else
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holder.icon_state = "hudnobatt"
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/*~~~~~~~~~~~~~~~~~~~~
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BIG STOMPY MECHS
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~~~~~~~~~~~~~~~~~~~~~*/
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/obj/mecha/proc/diag_hud_set_mechhealth()
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var/image/holder = hud_list[DIAG_MECH_HUD]
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holder.icon_state = "huddiag[RoundDiagBar(health/initial(health))]"
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/obj/mecha/proc/diag_hud_set_mechcell()
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var/image/holder = hud_list[DIAG_BATT_HUD]
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if(cell)
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var/chargelvl = cell.charge/cell.maxcharge
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holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
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else
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holder.icon_state = "hudnobatt"
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/obj/mecha/proc/diag_hud_set_mechstat()
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var/image/holder = hud_list[DIAG_STAT_HUD]
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holder.icon_state = null
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if(internal_damage)
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holder.icon_state = "hudwarn"
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/*~~~~~~~~~
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Bots!
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~~~~~~~~~~*/
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/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth()
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var/image/holder = hud_list[DIAG_HUD]
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if(stat == DEAD)
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holder.icon_state = "huddiagdead"
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else
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holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
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/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
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var/image/holder = hud_list[DIAG_STAT_HUD]
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if(on)
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holder.icon_state = "hudstat"
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else if(stat) //Generally EMP causes this
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holder.icon_state = "hudoffline"
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else //Bot is off
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holder.icon_state = "huddead2"
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/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
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var/image/holder = hud_list[DIAG_BOT_HUD]
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if(client) //If the bot is player controlled, it will not be following mode logic!
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holder.icon_state = "hudsentient"
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return
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switch(mode)
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if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
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holder.icon_state = "hudcalled"
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if(BOT_CLEANING, BOT_REPAIRING, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing
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holder.icon_state = "hudworking"
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if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
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holder.icon_state = "hudpatrol"
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if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT, BOT_BLOCKED, BOT_NO_ROUTE) //STOP RIGHT THERE, CRIMINAL SCUM!
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holder.icon_state = "hudalert"
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if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV, BOT_WAIT_FOR_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
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holder.icon_state = "hudmove"
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else
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holder.icon_state = ""
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/*~~~~~~~~~~~~~~
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PLANT HUD
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~~~~~~~~~~~~~~~*/
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/proc/RoundPlantBar(value)
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switch(value * 100)
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if(1 to 10)
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return "10"
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if(10 to 20)
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return "20"
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if(20 to 30)
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return "30"
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if(30 to 40)
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return "40"
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if(40 to 50)
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return "50"
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if(50 to 60)
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return "60"
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if(60 to 70)
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return "70"
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if(70 to 80)
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return "80"
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if(80 to 90)
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return "90"
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if(90 to INFINITY)
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return "max"
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else
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return "zero"
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return "zero"
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/obj/machinery/portable_atmospherics/hydroponics/proc/plant_hud_set_nutrient()
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var/image/holder = hud_list[PLANT_NUTRIENT_HUD]
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holder.icon_state = "hudnutrient[RoundPlantBar(nutrilevel/maxnutri)]"
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/obj/machinery/portable_atmospherics/hydroponics/proc/plant_hud_set_water()
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var/image/holder = hud_list[PLANT_WATER_HUD]
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holder.icon_state = "hudwater[RoundPlantBar(waterlevel/maxwater)]"
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/obj/machinery/portable_atmospherics/hydroponics/proc/plant_hud_set_status()
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var/image/holder = hud_list[PLANT_STATUS_HUD]
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if(!seed)
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holder.icon_state = ""
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return
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if(harvest)
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holder.icon_state = "hudharvest"
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return
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if(dead)
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holder.icon_state = "huddead"
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return
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holder.icon_state = ""
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/obj/machinery/portable_atmospherics/hydroponics/proc/plant_hud_set_health()
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var/image/holder = hud_list[PLANT_HEALTH_HUD]
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if(!seed)
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holder.icon_state = ""
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return
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holder.icon_state = "hudplanthealth[RoundPlantBar(health/seed.get_trait(TRAIT_ENDURANCE))]"
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/obj/machinery/portable_atmospherics/hydroponics/proc/plant_hud_set_toxin()
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var/image/holder = hud_list[PLANT_TOXIN_HUD]
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if(toxins < 1) // You don't want to see these icons if the value is small
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holder.icon_state = ""
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return
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holder.icon_state = "hudtoxin[RoundPlantBar(toxins/10)]"
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/obj/machinery/portable_atmospherics/hydroponics/proc/plant_hud_set_pest()
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var/image/holder = hud_list[PLANT_PEST_HUD]
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if(pestlevel < 1) // You don't want to see these icons if the value is small
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holder.icon_state = ""
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return
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holder.icon_state = "hudpest[RoundPlantBar(pestlevel/10)]"
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/obj/machinery/portable_atmospherics/hydroponics/proc/plant_hud_set_weed()
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var/image/holder = hud_list[PLANT_WEED_HUD]
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if(weedlevel < 1) // You don't want to see these icons if the value is small
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holder.icon_state = ""
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return
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holder.icon_state = "hudweed[RoundPlantBar(weedlevel/10)]" |