mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-21 15:51:31 +00:00
- Refactors action button backend
- Action buttons are no longer checked on Life(), items are responsible
for adding/removing/updating them.
- Item action buttons are no longer a static action_button_name define,
items define actions_types, which is a list of paths.
- Items can now have multiple action buttons.
- This is handled by new arguments to ui_action_click, the first
parameter is the user, the second is the path of the action datum
that was invoked.
- Refactored how internals function
- You may now directly switch internals without breaking anything.
- The internals icon has been updated to be more consistent.
- Added action buttons for jetpacks
- Added action buttons for oxygen tanks
- Uses-based implants now qdel() themselves when they run out of uses.
This is somewhat a buff to traitor implants, but it's such a minor
change. The actual reasoning is so that the action buttons are properly
removed.
- Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
for certain ghosts.
- You can now shift-click on movable HUD elements to reset them to the
proper position (thank fucking christ)
520 lines
21 KiB
Plaintext
520 lines
21 KiB
Plaintext
/datum/game_mode
|
|
var/list/datum/mind/syndicates = list()
|
|
|
|
proc/issyndicate(mob/living/M as mob)
|
|
return istype(M) && M.mind && ticker && ticker.mode && (M.mind in ticker.mode.syndicates)
|
|
|
|
/datum/game_mode/nuclear
|
|
name = "nuclear emergency"
|
|
config_tag = "nuclear"
|
|
required_players = 30 // 30 players - 5 players to be the nuke ops = 25 players remaining
|
|
required_enemies = 5
|
|
recommended_enemies = 5
|
|
|
|
var/const/agents_possible = 5 //If we ever need more syndicate agents.
|
|
|
|
var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
|
|
var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
|
|
var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level
|
|
|
|
|
|
/datum/game_mode/nuclear/announce()
|
|
to_chat(world, "<B>The current game mode is - Nuclear Emergency!</B>")
|
|
to_chat(world, "<B>A [syndicate_name()] Strike Force is approaching [station_name()]!</B>")
|
|
to_chat(world, "A nuclear explosive was being transported by Nanotrasen to a military base. The transport ship mysteriously lost contact with Space Traffic Control (STC). About that time a strange disk was discovered around [station_name()]. It was identified by Nanotrasen as a nuclear authentication disk and now Syndicate Operatives have arrived to retake the disk and detonate SS13! There are most likely Syndicate starships are in the vicinity, so take care not to lose the disk!\n<B>Syndicate</B>: Reclaim the disk and detonate the nuclear bomb anywhere on SS13.\n<B>Personnel</B>: Hold the disk and <B>escape with the disk</B> on the shuttle!")
|
|
|
|
/datum/game_mode/nuclear/can_start()//This could be better, will likely have to recode it later
|
|
if(!..())
|
|
return 0
|
|
|
|
var/list/possible_syndicates = get_players_for_role(ROLE_OPERATIVE)
|
|
var/agent_number = 0
|
|
|
|
if(possible_syndicates.len < 1)
|
|
return 0
|
|
|
|
if(possible_syndicates.len > agents_possible)
|
|
agent_number = agents_possible
|
|
else
|
|
agent_number = possible_syndicates.len
|
|
|
|
var/n_players = num_players()
|
|
if(agent_number > n_players)
|
|
agent_number = n_players/2
|
|
|
|
while(agent_number > 0)
|
|
var/datum/mind/new_syndicate = pick(possible_syndicates)
|
|
syndicates += new_syndicate
|
|
possible_syndicates -= new_syndicate //So it doesn't pick the same guy each time.
|
|
agent_number--
|
|
|
|
for(var/datum/mind/synd_mind in syndicates)
|
|
synd_mind.assigned_role = "MODE" //So they aren't chosen for other jobs.
|
|
synd_mind.special_role = "Syndicate"//So they actually have a special role/N
|
|
return 1
|
|
|
|
|
|
/datum/game_mode/nuclear/pre_setup()
|
|
return 1
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/datum/game_mode/proc/update_synd_icons_added(datum/mind/synd_mind)
|
|
var/datum/atom_hud/antag/opshud = huds[ANTAG_HUD_OPS]
|
|
opshud.join_hud(synd_mind.current)
|
|
set_antag_hud(synd_mind.current, "hudoperative")
|
|
|
|
/datum/game_mode/proc/update_synd_icons_removed(datum/mind/synd_mind)
|
|
var/datum/atom_hud/antag/opshud = huds[ANTAG_HUD_OPS]
|
|
opshud.leave_hud(synd_mind.current)
|
|
set_antag_hud(synd_mind.current, null)
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/datum/game_mode/nuclear/post_setup()
|
|
|
|
var/list/turf/synd_spawn = list()
|
|
|
|
for(var/obj/effect/landmark/A in landmarks_list)
|
|
if(A.name == "Syndicate-Spawn")
|
|
synd_spawn += get_turf(A)
|
|
qdel(A)
|
|
continue
|
|
|
|
var/obj/effect/landmark/uplinklocker = locate("landmark*Syndicate-Uplink") //i will be rewriting this shortly
|
|
var/obj/effect/landmark/nuke_spawn = locate("landmark*Nuclear-Bomb")
|
|
|
|
var/nuke_code = "[rand(10000, 99999)]"
|
|
var/leader_selected = 0
|
|
var/agent_number = 1
|
|
var/spawnpos = 1
|
|
|
|
for(var/datum/mind/synd_mind in syndicates)
|
|
if(spawnpos > synd_spawn.len)
|
|
spawnpos = 2
|
|
synd_mind.current.loc = synd_spawn[spawnpos]
|
|
|
|
forge_syndicate_objectives(synd_mind)
|
|
create_syndicate(synd_mind)
|
|
greet_syndicate(synd_mind)
|
|
equip_syndicate(synd_mind.current)
|
|
|
|
if(!leader_selected)
|
|
prepare_syndicate_leader(synd_mind, nuke_code)
|
|
leader_selected = 1
|
|
else
|
|
synd_mind.current.real_name = "[syndicate_name()] Operative #[agent_number]"
|
|
|
|
var/list/foundIDs = synd_mind.current.search_contents_for(/obj/item/weapon/card/id)
|
|
if(foundIDs.len)
|
|
for(var/obj/item/weapon/card/id/ID in foundIDs)
|
|
ID.name = "[syndicate_name()] Operative ID card"
|
|
ID.registered_name = synd_mind.current.real_name
|
|
|
|
agent_number++
|
|
spawnpos++
|
|
update_synd_icons_added(synd_mind)
|
|
|
|
//update_all_synd_icons()
|
|
|
|
if(uplinklocker)
|
|
new /obj/structure/closet/syndicate/nuclear(uplinklocker.loc)
|
|
if(nuke_spawn && synd_spawn.len > 0)
|
|
var/obj/machinery/nuclearbomb/syndicate/the_bomb = new /obj/machinery/nuclearbomb/syndicate(nuke_spawn.loc)
|
|
the_bomb.r_code = nuke_code
|
|
|
|
return ..()
|
|
|
|
/datum/game_mode/proc/create_syndicate(var/datum/mind/synd_mind) // So we don't have inferior species as ops - randomize a human
|
|
var/mob/living/carbon/human/M = synd_mind.current
|
|
var/obj/item/organ/external/head/head_organ = M.get_organ("head")
|
|
|
|
M.set_species("Human",1)
|
|
M.dna.ready_dna(M) // Quadriplegic Nuke Ops won't be participating in the paralympics
|
|
|
|
var/hair_c = pick("#8B4513","#000000","#FF4500","#FFD700") // Brown, black, red, blonde
|
|
var/eye_c = pick("#000000","#8B4513","1E90FF") // Black, brown, blue
|
|
var/skin_tone = pick(-50, -30, -10, 0, 0, 0, 10) // Caucasian/black
|
|
var/hair_style = "Bald"
|
|
var/facial_hair_style = "Shaved"
|
|
if(M.gender == MALE)
|
|
hair_style = pick(hair_styles_male_list)
|
|
facial_hair_style = pick(facial_hair_styles_list)
|
|
else
|
|
hair_style = pick(hair_styles_female_list)
|
|
if(prob(5))
|
|
facial_hair_style = pick(facial_hair_styles_list)
|
|
|
|
head_organ.r_facial = hex2num(copytext(hair_c, 2, 4))
|
|
head_organ.g_facial = hex2num(copytext(hair_c, 4, 6))
|
|
head_organ.b_facial = hex2num(copytext(hair_c, 6, 8))
|
|
head_organ.r_hair = hex2num(copytext(hair_c, 2, 4))
|
|
head_organ.g_hair = hex2num(copytext(hair_c, 4, 6))
|
|
head_organ.b_hair = hex2num(copytext(hair_c, 6, 8))
|
|
M.r_eyes = hex2num(copytext(eye_c, 2, 4))
|
|
M.g_eyes = hex2num(copytext(eye_c, 4, 6))
|
|
M.b_eyes = hex2num(copytext(eye_c, 6, 8))
|
|
M.s_tone = skin_tone
|
|
head_organ.h_style = hair_style
|
|
head_organ.f_style = facial_hair_style
|
|
M.body_accessory = null
|
|
|
|
/datum/game_mode/proc/prepare_syndicate_leader(var/datum/mind/synd_mind, var/nuke_code)
|
|
var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
|
|
/*
|
|
spawn(1)
|
|
NukeNameAssign(nukelastname(synd_mind.current),syndicates) //allows time for the rest of the syndies to be chosen
|
|
*/
|
|
synd_mind.current.real_name = "[syndicate_name()] Team [leader_title]"
|
|
to_chat(synd_mind.current, "<B>You are the Syndicate leader for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
|
|
to_chat(synd_mind.current, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
|
|
to_chat(synd_mind.current, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
|
|
|
|
var/obj/item/device/nuclear_challenge/challenge = new /obj/item/device/nuclear_challenge
|
|
synd_mind.current.equip_to_slot_or_del(challenge, slot_r_hand)
|
|
|
|
var/list/foundIDs = synd_mind.current.search_contents_for(/obj/item/weapon/card/id)
|
|
|
|
if(foundIDs.len)
|
|
for(var/obj/item/weapon/card/id/ID in foundIDs)
|
|
ID.name = "[syndicate_name()] [leader_title] ID card"
|
|
ID.registered_name = synd_mind.current.real_name
|
|
ID.access += access_syndicate_leader
|
|
else
|
|
message_admins("Warning: Nuke Ops spawned without access to leave their spawn area!")
|
|
|
|
if(nuke_code)
|
|
synd_mind.store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
|
|
to_chat(synd_mind.current, "The nuclear authorization code is: <B>[nuke_code]</B>")
|
|
var/obj/item/weapon/paper/P = new
|
|
P.info = "The nuclear authorization code is: <b>[nuke_code]</b>"
|
|
P.name = "nuclear bomb code"
|
|
var/obj/item/weapon/stamp/syndicate/stamp = new
|
|
P.stamp(stamp)
|
|
qdel(stamp)
|
|
|
|
if(ticker.mode.config_tag=="nuclear")
|
|
P.loc = synd_mind.current.loc
|
|
else
|
|
var/mob/living/carbon/human/H = synd_mind.current
|
|
P.loc = H.loc
|
|
H.equip_to_slot_or_del(P, slot_r_store, 0)
|
|
H.update_icons()
|
|
|
|
else
|
|
nuke_code = "code will be provided later"
|
|
return
|
|
|
|
|
|
/datum/game_mode/proc/forge_syndicate_objectives(var/datum/mind/syndicate)
|
|
var/datum/objective/nuclear/syndobj = new
|
|
syndobj.owner = syndicate
|
|
syndicate.objectives += syndobj
|
|
|
|
|
|
/datum/game_mode/proc/greet_syndicate(var/datum/mind/syndicate, var/you_are=1)
|
|
if(you_are)
|
|
to_chat(syndicate.current, "\blue You are a [syndicate_name()] agent!")
|
|
var/obj_count = 1
|
|
for(var/datum/objective/objective in syndicate.objectives)
|
|
to_chat(syndicate.current, "<B>Objective #[obj_count]</B>: [objective.explanation_text]")
|
|
obj_count++
|
|
return
|
|
|
|
|
|
/datum/game_mode/proc/random_radio_frequency()
|
|
return 1337 // WHY??? -- Doohl
|
|
|
|
|
|
/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob)
|
|
var/radio_freq = SYND_FREQ
|
|
|
|
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate/alt(synd_mob)
|
|
R.set_frequency(radio_freq)
|
|
synd_mob.equip_to_slot_or_del(R, slot_l_ear)
|
|
|
|
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(synd_mob), slot_w_uniform)
|
|
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(synd_mob), slot_shoes)
|
|
synd_mob.equip_or_collect(new /obj/item/clothing/gloves/combat(synd_mob), slot_gloves)
|
|
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/card/id/syndicate(synd_mob), slot_wear_id)
|
|
if(synd_mob.backbag == 2) synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(synd_mob), slot_back)
|
|
if(synd_mob.backbag == 3) synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(synd_mob), slot_back)
|
|
if(synd_mob.backbag == 4) synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(synd_mob), slot_back)
|
|
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/pill/initropidril(synd_mob), slot_in_backpack)
|
|
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/pistol(synd_mob), slot_belt)
|
|
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(synd_mob.back), slot_in_backpack)
|
|
|
|
var/obj/item/device/radio/uplink/U = new /obj/item/device/radio/uplink(synd_mob)
|
|
U.hidden_uplink.uplink_owner="[synd_mob.key]"
|
|
U.hidden_uplink.uses = 20
|
|
synd_mob.equip_to_slot_or_del(U, slot_in_backpack)
|
|
|
|
if(synd_mob.species)
|
|
|
|
/*
|
|
Incase anyone ever gets the burning desire to have nukeops with randomized apperances. -- Dave
|
|
synd_mob.gender = pick(MALE, FEMALE) // Randomized appearances for the nukeops.
|
|
var/datum/preferences/pref = new()
|
|
A.randomize_appearance_for(synd_mob)
|
|
*/
|
|
|
|
var/race = synd_mob.species.name
|
|
|
|
switch(race)
|
|
if("Vox" || "Vox Armalis")
|
|
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(synd_mob), slot_wear_mask)
|
|
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(synd_mob), slot_l_hand)
|
|
synd_mob.internal = synd_mob.l_hand
|
|
synd_mob.update_internals_hud_icon(1)
|
|
|
|
var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(synd_mob)
|
|
E.implant(synd_mob)
|
|
synd_mob.faction |= "syndicate"
|
|
synd_mob.update_icons()
|
|
return 1
|
|
|
|
|
|
/datum/game_mode/nuclear/check_win()
|
|
if(nukes_left == 0)
|
|
return 1
|
|
return ..()
|
|
|
|
|
|
/datum/game_mode/proc/is_operatives_are_dead()
|
|
for(var/datum/mind/operative_mind in syndicates)
|
|
if(!istype(operative_mind.current,/mob/living/carbon/human))
|
|
if(operative_mind.current)
|
|
if(operative_mind.current.stat!=2)
|
|
return 0
|
|
return 1
|
|
|
|
|
|
/datum/game_mode/nuclear/declare_completion()
|
|
var/disk_rescued = 1
|
|
for(var/obj/item/weapon/disk/nuclear/D in world)
|
|
var/disk_area = get_area(D)
|
|
if(!is_type_in_list(disk_area, centcom_areas))
|
|
if(disk_area == shuttle_master.emergency.areaInstance && shuttle_master.emergency.mode >= SHUTTLE_ESCAPE) //snowflaked into objectives because shitty bay shuttles had areas to auto-determine this
|
|
break
|
|
disk_rescued = 0
|
|
break
|
|
var/crew_evacuated = (shuttle_master.emergency.mode >= SHUTTLE_ESCAPE)
|
|
//var/operatives_are_dead = is_operatives_are_dead()
|
|
|
|
|
|
//nukes_left
|
|
//station_was_nuked
|
|
//derp //Used for tracking if the syndies actually haul the nuke to the station //no
|
|
//herp //Used for tracking if the syndies got the shuttle off of the z-level //NO, DON'T FUCKING NAME VARS LIKE THIS
|
|
|
|
if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
|
|
feedback_set_details("round_end_result","win - syndicate nuke")
|
|
to_chat(world, "<FONT size = 3><B>Syndicate Major Victory!</B></FONT>")
|
|
to_chat(world, "<B>[syndicate_name()] operatives have destroyed [station_name()]!</B>")
|
|
|
|
else if(!disk_rescued && station_was_nuked && syndies_didnt_escape)
|
|
feedback_set_details("round_end_result","halfwin - syndicate nuke - did not evacuate in time")
|
|
to_chat(world, "<FONT size = 3><B>Total Annihilation</B></FONT>")
|
|
to_chat(world, "<B>[syndicate_name()] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!")
|
|
|
|
else if(!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
|
|
feedback_set_details("round_end_result","halfwin - blew wrong station")
|
|
to_chat(world, "<FONT size = 3><B>Crew Minor Victory</B></FONT>")
|
|
to_chat(world, "<B>[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't lose the disk!")
|
|
|
|
else if(!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
|
|
feedback_set_details("round_end_result","halfwin - blew wrong station - did not evacuate in time")
|
|
to_chat(world, "<FONT size = 3><B>[syndicate_name()] operatives have earned Darwin Award!</B></FONT>")
|
|
to_chat(world, "<B>[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't lose the disk!")
|
|
|
|
else if( disk_rescued && is_operatives_are_dead())
|
|
feedback_set_details("round_end_result","loss - evacuation - disk secured - syndi team dead")
|
|
to_chat(world, "<FONT size = 3><B>Crew Major Victory!</B></FONT>")
|
|
to_chat(world, "<B>The Research Staff has saved the disc and killed the [syndicate_name()] Operatives</B>")
|
|
|
|
else if( disk_rescued )
|
|
feedback_set_details("round_end_result","loss - evacuation - disk secured")
|
|
to_chat(world, "<FONT size = 3><B>Crew Major Victory</B></FONT>")
|
|
to_chat(world, "<B>The Research Staff has saved the disc and stopped the [syndicate_name()] Operatives!</B>")
|
|
|
|
else if(!disk_rescued && is_operatives_are_dead())
|
|
feedback_set_details("round_end_result","loss - evacuation - disk not secured")
|
|
to_chat(world, "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>")
|
|
to_chat(world, "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name()] Operatives!</B>")
|
|
|
|
else if(!disk_rescued && crew_evacuated)
|
|
feedback_set_details("round_end_result","halfwin - detonation averted")
|
|
to_chat(world, "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>")
|
|
to_chat(world, "<B>[syndicate_name()] operatives recovered the abandoned authentication disk but detonation of [station_name()] was averted.</B> Next time, don't lose the disk!")
|
|
|
|
else if(!disk_rescued && !crew_evacuated)
|
|
feedback_set_details("round_end_result","halfwin - interrupted")
|
|
to_chat(world, "<FONT size = 3><B>Neutral Victory</B></FONT>")
|
|
to_chat(world, "<B>Round was mysteriously interrupted!</B>")
|
|
|
|
..()
|
|
return
|
|
|
|
|
|
/datum/game_mode/proc/auto_declare_completion_nuclear()
|
|
if( syndicates.len || (ticker && istype(ticker.mode,/datum/game_mode/nuclear)) )
|
|
var/text = "<br><FONT size=3><B>The syndicate operatives were:</B></FONT>"
|
|
|
|
var/purchases = ""
|
|
var/TC_uses = 0
|
|
|
|
for(var/datum/mind/syndicate in syndicates)
|
|
|
|
text += "<br><b>[syndicate.key]</b> was <b>[syndicate.name]</b> ("
|
|
if(syndicate.current)
|
|
if(syndicate.current.stat == DEAD)
|
|
text += "died"
|
|
else
|
|
text += "survived"
|
|
if(syndicate.current.real_name != syndicate.name)
|
|
text += " as <b>[syndicate.current.real_name]</b>"
|
|
else
|
|
text += "body destroyed"
|
|
text += ")"
|
|
for(var/obj/item/device/uplink/H in world_uplinks)
|
|
if(H && H.uplink_owner && H.uplink_owner==syndicate.key)
|
|
TC_uses += H.used_TC
|
|
purchases += H.purchase_log
|
|
|
|
text += "<br>"
|
|
|
|
text += "(Syndicates used [TC_uses] TC) [purchases]"
|
|
|
|
if(TC_uses==0 && station_was_nuked && !is_operatives_are_dead())
|
|
text += "<BIG><IMG CLASS=icon SRC=\ref['icons/BadAss.dmi'] ICONSTATE='badass'></BIG>"
|
|
|
|
to_chat(world, text)
|
|
return 1
|
|
|
|
/proc/nukelastname(var/mob/M as mob) //--All praise goes to NEO|Phyte, all blame goes to DH, and it was Cindi-Kate's idea. Also praise Urist for copypasta ho.
|
|
var/randomname = pick(last_names)
|
|
var/newname = sanitize(copytext(input(M,"You are the nuke operative [pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")]. Please choose a last name for your family.", "Name change",randomname),1,MAX_NAME_LEN))
|
|
|
|
if(!newname)
|
|
newname = randomname
|
|
|
|
else
|
|
if(newname == "Unknown" || newname == "floor" || newname == "wall" || newname == "rwall" || newname == "_")
|
|
to_chat(M, "That name is reserved.")
|
|
return nukelastname(M)
|
|
|
|
return newname
|
|
|
|
/proc/NukeNameAssign(var/lastname,var/list/syndicates)
|
|
for(var/datum/mind/synd_mind in syndicates)
|
|
switch(synd_mind.current.gender)
|
|
if(MALE)
|
|
synd_mind.name = "[pick(first_names_male)] [pick(last_names)]"
|
|
if(FEMALE)
|
|
synd_mind.name = "[pick(first_names_female)] [pick(last_names)]"
|
|
synd_mind.current.real_name = synd_mind.name
|
|
return
|
|
|
|
/datum/game_mode/nuclear/set_scoreboard_gvars()
|
|
var/foecount = 0
|
|
for(var/datum/mind/M in ticker.mode.syndicates)
|
|
foecount++
|
|
if(!M || !M.current)
|
|
score_opkilled++
|
|
continue
|
|
|
|
if(M.current.stat == DEAD)
|
|
score_opkilled++
|
|
|
|
else if(M.current.restrained())
|
|
score_arrested++
|
|
|
|
if(foecount == score_arrested)
|
|
score_allarrested = 1
|
|
|
|
for(var/obj/machinery/nuclearbomb/nuke in world)
|
|
if(nuke.r_code == "Nope") continue
|
|
var/turf/T = get_turf(nuke)
|
|
var/area/A = T.loc
|
|
|
|
var/list/thousand_penalty = list(/area/syndicate_station, /area/wizard_station, /area/solar, /area)
|
|
var/list/fiftythousand_penalty = list(/area/security/main, /area/security/brig, /area/security/armoury, /area/security/checkpoint2)
|
|
|
|
if(is_type_in_list(A, thousand_penalty))
|
|
score_nuked_penalty = 1000
|
|
|
|
else if(is_type_in_list(A, fiftythousand_penalty))
|
|
score_nuked_penalty = 50000
|
|
|
|
else if(istype(A, /area/engine))
|
|
score_nuked_penalty = 100000
|
|
|
|
else
|
|
score_nuked_penalty = 10000
|
|
|
|
break
|
|
|
|
var/killpoints = score_opkilled * 250
|
|
var/arrestpoints = score_arrested * 1000
|
|
score_crewscore += killpoints
|
|
score_crewscore += arrestpoints
|
|
if(score_nuked)
|
|
score_crewscore -= score_nuked_penalty
|
|
|
|
|
|
|
|
/datum/game_mode/nuclear/get_scoreboard_stats()
|
|
var/foecount = 0
|
|
var/crewcount = 0
|
|
|
|
var/diskdat = ""
|
|
var/bombdat = null
|
|
|
|
for(var/datum/mind/M in ticker.mode.syndicates)
|
|
foecount++
|
|
|
|
for(var/mob/living/C in world)
|
|
if(ishuman(C) || isAI(C) || isrobot(C))
|
|
if(C.stat == 2) continue
|
|
if(!C.client) continue
|
|
crewcount++
|
|
|
|
var/obj/item/weapon/disk/nuclear/N = locate() in world
|
|
if(istype(N))
|
|
var/atom/disk_loc = N.loc
|
|
while(!isturf(disk_loc))
|
|
if(ismob(disk_loc))
|
|
var/mob/M = disk_loc
|
|
diskdat += "Carried by [M.real_name] "
|
|
if(isobj(disk_loc))
|
|
var/obj/O = disk_loc
|
|
diskdat += "in \a [O]"
|
|
disk_loc = disk_loc.loc
|
|
diskdat += "in [disk_loc.loc]"
|
|
|
|
|
|
if(!diskdat)
|
|
diskdat = "WARNING: Nuked_penalty could not be found, look at [__FILE__], [__LINE__]."
|
|
|
|
var/dat = ""
|
|
dat += "<b><u>Mode Statistics</b></u><br>"
|
|
|
|
dat += "<b>Number of Operatives:</b> [foecount]<br>"
|
|
dat += "<b>Number of Surviving Crew:</b> [crewcount]<br>"
|
|
|
|
dat += "<b>Final Location of Nuke:</b> [bombdat]<br>"
|
|
dat += "<b>Final Location of Disk:</b> [diskdat]<br>"
|
|
|
|
dat += "<br>"
|
|
|
|
dat += "<b>Operatives Arrested:</b> [score_arrested] ([score_arrested * 1000] Points)<br>"
|
|
dat += "<b>All Operatives Arrested:</b> [score_allarrested ? "Yes" : "No"] (Score tripled)<br>"
|
|
|
|
dat += "<b>Operatives Killed:</b> [score_opkilled] ([score_opkilled * 1000] Points)<br>"
|
|
dat += "<b>Station Destroyed:</b> [score_nuked ? "Yes" : "No"] (-[score_nuked_penalty] Points)<br>"
|
|
dat += "<hr>"
|
|
|
|
return dat |