Files
Paradise/code/game/gamemodes/shadowling/ascendant_shadowling.dm
DZD 7637fe9582 Finalizes Changes
- Adds action buttons for Shadowling spells
- Fixes bugs and runtimes found while testing.
- Remove stupid snowflake check that allowed mobs with environment_smash
>= 2 to smash reinforced walls, but not regular walls (what the actual
fuck?).
2015-08-05 18:22:01 -04:00

42 lines
1.4 KiB
Plaintext

/mob/living/simple_animal/ascendant_shadowling
name = "ascendant shadowling"
desc = "A large, floating eldritch horror. It has pulsing markings all about its body and large horns. It seems to be floating without any form of support."
icon = 'icons/mob/mob.dmi'
icon_state = "shadowling_ascended"
icon_living = "shadowling_ascended"
speak = list("Azima'dox", "Mahz'kavek", "N'ildzak", "Kaz'vadosh")
speak_emote = list("telepathically thunders", "telepathically booms")
force_threshold = INFINITY //Can't die by normal means
health = 100000
maxHealth = 100000
speed = 0
var/phasing = 0
see_in_dark = 8
see_invisible = SEE_INVISIBLE_MINIMUM
universal_speak = 1
response_help = "stares at"
response_disarm = "flails at"
response_harm = "flails at"
harm_intent_damage = 0
melee_damage_lower = 60 //Was 35, buffed
melee_damage_upper = 60
attacktext = "rends"
attack_sound = 'sound/weapons/slash.ogg'
minbodytemp = 0
maxbodytemp = INFINITY
environment_smash = 3
faction = list("faithless")
/mob/living/simple_animal/ascendant_shadowling/Process_Spacemove(var/movement_dir = 0)
return 1 //copypasta from carp code
/mob/living/simple_animal/ascendant_shadowling/ex_act(severity)
return //You think an ascendant can be hurt by bombs? HA
/mob/living/simple_animal/ascendant_shadowling/singularity_act()
return 0 //Well hi, fellow god! How are you today?