mirror of
https://github.com/ParadiseSS13/Paradise.git
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119 lines
3.8 KiB
Plaintext
119 lines
3.8 KiB
Plaintext
/obj/machinery/computer/HONKputer
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name = "\improper HONKputer Mark I"
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desc = "A yellow computer used in case of critically low levels of HONK."
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icon = 'icons/obj/machines/HONKputer.dmi'
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icon_state = "honkputer"
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icon_keyboard = "key_honk"
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icon_screen = "honkcomms"
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light_color = LIGHT_COLOR_PINK
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req_access = list(access_clown)
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circuit = /obj/item/weapon/circuitboard/HONKputer
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var/authenticated = 0
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var/message_cooldown = 0
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var/state = STATE_DEFAULT
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var/const/STATE_DEFAULT = 1
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/obj/machinery/computer/HONKputer/process()
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if(..())
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src.updateDialog()
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/obj/machinery/computer/HONKputer/Topic(href, href_list)
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if(..())
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return 1
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if(!(src.z in config.station_levels))
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to_chat(usr, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the station!")
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return
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usr.set_machine(src)
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if(!href_list["operation"])
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return
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switch(href_list["operation"])
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// main interface
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if("main")
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src.state = STATE_DEFAULT
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if("login")
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var/mob/M = usr
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var/obj/item/weapon/card/id/I = M.get_active_hand()
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if(istype(I, /obj/item/device/pda))
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var/obj/item/device/pda/pda = I
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I = pda.id
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if(I && istype(I))
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if(src.check_access(I) || src.emagged==1)
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authenticated = 1
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if("logout")
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authenticated = 0
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if("MessageHonkplanet")
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if(src.authenticated==1)
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if(message_cooldown)
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to_chat(usr, "Arrays recycling. Please stand by.")
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return
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var/input = stripped_input(usr, "Please choose a message to transmit to your HONKbrothers on the homeworld. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
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if(!input || !(usr in view(1,src)))
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return
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HONK_announce(input, usr)
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to_chat(usr, "Message transmitted.")
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log_say("[key_name(usr)] has made a HONKplanet announcement: [input]")
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message_cooldown = 1
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spawn(6000)//10 minute cooldown
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message_cooldown = 0
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src.updateUsrDialog()
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/obj/machinery/computer/HONKputer/emag_act(user as mob)
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if(!emagged)
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src.emagged = 1
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to_chat(user, "You scramble the login circuits, allowing anyone to use the console!")
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/obj/machinery/computer/HONKputer/attack_hand(var/mob/user as mob)
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if(..())
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return
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if(src.z > 6)
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to_chat(user, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the station!")
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return
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user.set_machine(src)
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var/dat = "<head><title>HONKputer Interface</title></head><body>"
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if(istype(user, /mob/living/silicon))
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to_chat(user, "This console is not networked to the rest of the grid.")
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return
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switch(src.state)
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if(STATE_DEFAULT)
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if(src.authenticated)
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=logout'>Log Out</A> \]"
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=MessageHonkplanet'>Send an emergency message to Honkplanet</A> \]"
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else
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dat += "<BR>\[ <A HREF='?src=\ref[src];operation=login'>Log In</A> \]"
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dat += "<BR>\[ [(src.state != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=honkputer'>Close</A> \]"
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user << browse(dat, "window=honkputer;size=400x500")
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onclose(user, "honkputer")
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/obj/machinery/computer/HONKputer/attackby(I as obj, user as mob, params)
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if(istype(I, /obj/item/weapon/screwdriver) && circuit)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20, target = src))
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var/obj/structure/computerframe/HONKputer/A = new /obj/structure/computerframe/HONKputer( src.loc )
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var/obj/item/weapon/circuitboard/M = new circuit( A )
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A.circuit = M
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A.anchored = 1
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for(var/obj/C in src)
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C.loc = src.loc
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if(src.stat & BROKEN)
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to_chat(user, "\blue The broken glass falls out.")
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new /obj/item/weapon/shard( src.loc )
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A.state = 3
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A.icon_state = "3"
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else
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to_chat(user, "\blue You disconnect the monitor.")
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A.state = 4
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A.icon_state = "4"
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qdel(src)
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else
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src.attack_hand(user)
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return
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