Files
Paradise/code/game/machinery/computer/power.dm
2016-02-12 20:19:45 -05:00

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/obj/machinery/computer/monitor
name = "power monitoring console"
desc = "Used to monitor power levels across the station."
icon_screen = "power"
icon_keyboard = "power_key"
use_power = 2
idle_power_usage = 20
active_power_usage = 80
light_color = LIGHT_COLOR_ORANGE
circuit = /obj/item/weapon/circuitboard/powermonitor
var/datum/powernet/powernet = null
var/datum/nano_module/power_monitor/power_monitor
/obj/machinery/computer/monitor/New()
..()
power_monitors += src
power_monitors = sortAtom(power_monitors)
power_monitor = new(src)
/obj/machinery/computer/monitor/initialize()
..()
powermonitor_repository.update_cache()
powernet = find_powernet()
/obj/machinery/computer/monitor/Destroy()
power_monitors -= src
powermonitor_repository.update_cache()
qdel(power_monitor)
power_monitor = null
return ..()
/obj/machinery/computer/monitor/power_change()
..()
powermonitor_repository.update_cache()
/obj/machinery/computer/monitor/proc/find_powernet()
var/obj/structure/cable/attached = null
var/turf/T = loc
if(isturf(T))
attached = locate() in T
if(attached)
return attached.get_powernet()
/obj/machinery/computer/monitor/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/computer/monitor/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
// Update the powernet
powernet = find_powernet()
ui_interact(user)
/obj/machinery/computer/monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
power_monitor.ui_interact(user, ui_key, ui, force_open)
/obj/machinery/computer/monitor/interact(mob/user)
power_monitor.ui_interact(user)