mirror of
https://github.com/ParadiseSS13/Paradise.git
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705 lines
21 KiB
Plaintext
705 lines
21 KiB
Plaintext
/*
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* Cryogenic refrigeration unit. Basically a despawner.
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* Stealing a lot of concepts/code from sleepers due to massive laziness.
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* The despawn tick will only fire if it's been more than time_till_despawned ticks
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* since time_entered, which is world.time when the occupant moves in.
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* ~ Zuhayr
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*/
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//Main cryopod console.
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/obj/machinery/computer/cryopod
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name = "cryogenic oversight console"
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desc = "An interface between crew and the cryogenic storage oversight systems."
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "cellconsole"
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circuit = /obj/item/weapon/circuitboard/cryopodcontrol
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density = 0
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interact_offline = 1
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req_one_access = list(access_heads, access_armory) //Heads of staff or the warden can go here to claim recover items from their department that people went were cryodormed with.
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var/mode = null
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//Used for logging people entering cryosleep and important items they are carrying.
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var/list/frozen_crew = list()
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var/list/frozen_items = list()
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var/storage_type = "crewmembers"
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var/storage_name = "Cryogenic Oversight Control"
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var/allow_items = 1
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/obj/machinery/computer/cryopod/attack_ai()
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src.attack_hand()
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/obj/machinery/computer/cryopod/attack_hand(mob/user = usr)
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if(stat & (NOPOWER|BROKEN))
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return
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user.set_machine(src)
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src.add_fingerprint(usr)
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var/dat
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if(!( ticker ))
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return
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dat += "<hr/><br/><b>[storage_name]</b><br/>"
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dat += "<i>Welcome, [user.real_name].</i><br/><br/><hr/>"
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dat += "<a href='?src=\ref[src];log=1'>View storage log</a>.<br>"
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if(allow_items)
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dat += "<a href='?src=\ref[src];view=1'>View objects</a>.<br>"
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dat += "<a href='?src=\ref[src];item=1'>Recover object</a>.<br>"
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dat += "<a href='?src=\ref[src];allitems=1'>Recover all objects</a>.<br>"
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user << browse(dat, "window=cryopod_console")
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onclose(user, "cryopod_console")
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/obj/machinery/computer/cryopod/Topic(href, href_list)
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if(..())
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return 1
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var/mob/user = usr
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src.add_fingerprint(user)
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if(href_list["log"])
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var/dat = "<b>Recently stored [storage_type]</b><br/><hr/><br/>"
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for(var/person in frozen_crew)
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dat += "[person]<br/>"
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dat += "<hr/>"
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user << browse(dat, "window=cryolog")
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if(href_list["view"])
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if(!allow_items) return
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var/dat = "<b>Recently stored objects</b><br/><hr/><br/>"
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for(var/obj/item/I in frozen_items)
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dat += "[I.name]<br/>"
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dat += "<hr/>"
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user << browse(dat, "window=cryoitems")
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else if(href_list["item"])
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if(!allowed(user))
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to_chat(user, "<span class='warning'>Access Denied.</span>")
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return
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if(!allow_items) return
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if(frozen_items.len == 0)
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to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
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return
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var/obj/item/I = input(usr, "Please choose which object to retrieve.","Object recovery",null) as null|anything in frozen_items
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if(!I)
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return
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if(!(I in frozen_items))
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to_chat(user, "<span class='notice'>\The [I] is no longer in storage.</span>")
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return
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visible_message("<span class='notice'>The console beeps happily as it disgorges \the [I].</span>")
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I.loc = get_turf(src)
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frozen_items -= I
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else if(href_list["allitems"])
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if(!allowed(user))
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to_chat(user, "<span class='warning'>Access Denied.</span>")
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return
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if(!allow_items) return
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if(frozen_items.len == 0)
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to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
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return
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visible_message("<span class='notice'>The console beeps happily as it disgorges the desired objects.</span>")
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for(var/obj/item/I in frozen_items)
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I.loc = get_turf(src)
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frozen_items -= I
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src.updateUsrDialog()
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return
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/obj/item/weapon/circuitboard/cryopodcontrol
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name = "Circuit board (Cryogenic Oversight Console)"
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build_path = "/obj/machinery/computer/cryopod"
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origin_tech = "programming=3"
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/obj/item/weapon/circuitboard/robotstoragecontrol
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name = "Circuit board (Robotic Storage Console)"
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build_path = "/obj/machinery/computer/cryopod/robot"
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origin_tech = "programming=3"
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//Decorative structures to go alongside cryopods.
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/obj/structure/cryofeed
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name = "cryogenic feed"
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desc = "A bewildering tangle of machinery and pipes."
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "cryo_rear"
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anchored = 1
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var/orient_right = null //Flips the sprite.
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/obj/structure/cryofeed/right
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orient_right = 1
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icon_state = "cryo_rear-r"
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/obj/structure/cryofeed/New()
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if(orient_right)
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icon_state = "cryo_rear-r"
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else
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icon_state = "cryo_rear"
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..()
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//Cryopods themselves.
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/obj/machinery/cryopod
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name = "cryogenic freezer"
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desc = "A man-sized pod for entering suspended animation."
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "body_scanner_0"
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density = 1
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anchored = 1
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var/base_icon_state = "body_scanner_0"
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var/occupied_icon_state = "body_scanner_1"
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var/on_store_message = "has entered long-term storage."
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var/on_store_name = "Cryogenic Oversight"
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var/on_enter_occupant_message = "You feel cool air surround you. You go numb as your senses turn inward."
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var/allow_occupant_types = list(/mob/living/carbon/human)
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var/disallow_occupant_types = list()
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var/mob/living/occupant = null // Person waiting to be despawned.
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var/orient_right = null // Flips the sprite.
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var/time_till_despawn = 9000 // 15 minutes-ish safe period before being despawned.
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var/time_entered = 0 // Used to keep track of the safe period.
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var/obj/item/device/radio/intercom/announce //
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var/obj/machinery/computer/cryopod/control_computer
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var/last_no_computer_message = 0
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// These items are preserved when the process() despawn proc occurs.
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var/list/preserve_items = list(
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/obj/item/weapon/hand_tele,
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/obj/item/weapon/card/id/captains_spare,
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/obj/item/device/aicard,
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/obj/item/device/mmi,
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/obj/item/device/paicard,
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/obj/item/weapon/gun,
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/obj/item/weapon/pinpointer,
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/obj/item/clothing/suit,
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/obj/item/clothing/shoes/magboots,
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/obj/item/areaeditor/blueprints,
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/obj/item/clothing/head/helmet/space,
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/obj/item/weapon/storage/internal,
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/obj/item/device/spacepod_key
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)
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// These items will NOT be preserved
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var/list/do_not_preserve_items = list (
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/obj/item/device/mmi/posibrain
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)
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/obj/machinery/cryopod/right
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orient_right = 1
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icon_state = "body_scanner_0-r"
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/obj/machinery/cryopod/New()
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announce = new /obj/item/device/radio/intercom(src)
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if(orient_right)
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icon_state = "[base_icon_state]-r"
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else
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icon_state = base_icon_state
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..()
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/obj/machinery/cryopod/initialize()
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..()
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find_control_computer()
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/obj/machinery/cryopod/proc/find_control_computer(urgent=0)
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for(var/obj/machinery/computer/cryopod/C in areaMaster.contents) //locate() is shit, this actually works, and there's a decent chance it's faster than locate()
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control_computer = C
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break
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// Don't send messages unless we *need* the computer, and less than five minutes have passed since last time we messaged
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if(!control_computer && urgent && last_no_computer_message + 5*60*10 < world.time)
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log_admin("Cryopod in [src.loc.loc] could not find control computer!")
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message_admins("Cryopod in [src.loc.loc] could not find control computer!")
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last_no_computer_message = world.time
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return control_computer != null
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/obj/machinery/cryopod/proc/check_occupant_allowed(mob/M)
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var/correct_type = 0
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for(var/type in allow_occupant_types)
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if(istype(M, type))
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correct_type = 1
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break
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if(!correct_type) return 0
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for(var/type in disallow_occupant_types)
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if(istype(M, type))
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return 0
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return 1
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//Lifted from Unity stasis.dm and refactored. ~Zuhayr
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/obj/machinery/cryopod/process()
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if(occupant)
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// Eject dead people
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if(occupant.stat == DEAD)
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go_out()
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// Allow a gap between entering the pod and actually despawning.
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if(world.time - time_entered < time_till_despawn)
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return
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if(!occupant.client && occupant.stat<2) //Occupant is living and has no client.
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if(!control_computer)
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if(!find_control_computer(urgent=1))
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return
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despawn_occupant()
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// This function can not be undone; do not call this unless you are sure
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// Also make sure there is a valid control computer
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/obj/machinery/cryopod/proc/despawn_occupant()
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//Drop all items into the pod.
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for(var/obj/item/W in occupant)
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occupant.unEquip(W)
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W.loc = src
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if(W.contents.len) //Make sure we catch anything not handled by qdel() on the items.
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var/preserve = null
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for(var/T in preserve_items)
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if(istype(W,T))
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preserve = 1
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break
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if(preserve) // Don't remove the contents of things that need preservation
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continue
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for(var/obj/item/O in W.contents)
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if(istype(O,/obj/item/weapon/tank)) //Stop eating pockets, you fuck!
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continue
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O.loc = src
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//Delete all items not on the preservation list.
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var/list/items = src.contents
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items -= occupant // Don't delete the occupant
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items -= announce // or the autosay radio.
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for(var/obj/item/W in items)
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var/preserve = null
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for(var/T in preserve_items)
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if(istype(W,T) && !(W in do_not_preserve_items))
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preserve = 1
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break
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if(!preserve)
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qdel(W)
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else
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if(control_computer && control_computer.allow_items)
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control_computer.frozen_items += W
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W.loc = null
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else
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W.loc = src.loc
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//Update any existing objectives involving this mob.
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for(var/datum/objective/O in all_objectives)
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// We don't want revs to get objectives that aren't for heads of staff. Letting
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// them win or lose based on cryo is silly so we remove the objective.
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if(istype(O,/datum/objective/mutiny) && O.target == occupant.mind)
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qdel(O)
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else if(O.target && istype(O.target,/datum/mind))
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if(O.target == occupant.mind)
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if(O.owner && O.owner.current)
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to_chat(O.owner.current, "<span class='userdanger'>You get the feeling your target is no longer within reach. Time for Plan [pick("A","B","C","D","X","Y","Z")]. Objectives updated!</span>")
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O.target = null
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spawn(1) //This should ideally fire after the occupant is deleted.
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if(!O) return
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O.find_target()
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if(!(O.target))
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all_objectives -= O
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O.owner.objectives -= O
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qdel(O)
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if(occupant.mind && occupant.mind.assigned_role)
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//Handle job slot/tater cleanup.
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var/job = occupant.mind.assigned_role
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job_master.FreeRole(job)
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if(occupant.mind.objectives.len)
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qdel(occupant.mind.objectives)
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occupant.mind.special_role = null
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else
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if(ticker.mode.name == "AutoTraitor")
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var/datum/game_mode/traitor/autotraitor/current_mode = ticker.mode
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current_mode.possible_traitors.Remove(occupant)
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// Delete them from datacore.
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var/announce_rank = null
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if(PDA_Manifest.len)
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PDA_Manifest.Cut()
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for(var/datum/data/record/R in data_core.medical)
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if((R.fields["name"] == occupant.real_name))
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qdel(R)
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for(var/datum/data/record/T in data_core.security)
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if((T.fields["name"] == occupant.real_name))
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qdel(T)
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for(var/datum/data/record/G in data_core.general)
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if((G.fields["name"] == occupant.real_name))
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announce_rank = G.fields["rank"]
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qdel(G)
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if(orient_right)
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icon_state = "[base_icon_state]-r"
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else
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icon_state = base_icon_state
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//Make an announcement and log the person entering storage.
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control_computer.frozen_crew += "[occupant.real_name]"
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var/ailist[] = list()
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for(var/mob/living/silicon/ai/A in living_mob_list)
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ailist += A
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if(ailist.len)
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var/mob/living/silicon/ai/announcer = pick(ailist)
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if (announce_rank)
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announcer.say(";[occupant.real_name] ([announce_rank]) [on_store_message]")
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else
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announcer.say(";[occupant.real_name] [on_store_message]")
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else
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if (announce_rank)
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announce.autosay("[occupant.real_name] ([announce_rank]) [on_store_message]", "[on_store_name]")
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else
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announce.autosay("[occupant.real_name] [on_store_message]", "[on_store_name]")
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visible_message("<span class='notice'>\The [src] hums and hisses as it moves [occupant.real_name] into storage.</span>")
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// Delete the mob.
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qdel(occupant)
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occupant = null
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name = initial(name)
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/obj/machinery/cryopod/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob, params)
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if(istype(G, /obj/item/weapon/grab))
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if(occupant)
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to_chat(user, "<span class='notice'>\The [src] is in use.</span>")
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return
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if(!ismob(G:affecting))
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return
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if(!check_occupant_allowed(G:affecting))
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return
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var/willing = null //We don't want to allow people to be forced into despawning.
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var/mob/living/M = G:affecting
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if(!istype(M) || M.stat == DEAD)
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to_chat(user, "<span class='notice'>Dead people can not be put into cryo.</span>")
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return
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if(M.client)
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if(alert(M,"Would you like to enter long-term storage?",,"Yes","No") == "Yes")
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if(!M || !G || !G:affecting) return
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willing = 1
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else
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willing = 1
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if(willing)
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visible_message("[user] starts putting [G:affecting:name] into \the [src].")
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if(do_after(user, 20, target = G:affecting))
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if(!M || !G || !G:affecting) return
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if(src.occupant)
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to_chat(user, "<span class='boldnotice'>\The [src] is in use.</span>")
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return
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M.loc = src
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if(M.client)
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M.client.perspective = EYE_PERSPECTIVE
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M.client.eye = src
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else //because why the fuck would you keep going if the mob isn't in the pod
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to_chat(user, "<span class='notice'>You stop putting [M] into the cryopod.</span>")
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return
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if(orient_right)
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icon_state = "[occupied_icon_state]-r"
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else
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icon_state = occupied_icon_state
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to_chat(M, "<span class='notice'>[on_enter_occupant_message]</span>")
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to_chat(M, "<span class='boldnotice'>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</span>")
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occupant = M
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name = "[name] ([occupant.name])"
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time_entered = world.time
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if(findtext("[M.key]","@",1,2))
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var/FT = replacetext(M.key, "@", "")
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for(var/mob/dead/observer/Gh in respawnable_list) //this may not be foolproof but it seemed like a better option than 'in world'
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if(Gh.key == FT)
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if(Gh.client && Gh.client.holder) //just in case someone has a byond name with @ at the start, which I don't think is even possible but whatever
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to_chat(Gh, "<span style='color: #800080;font-weight: bold;font-size:4;'>Warning: Your body has entered cryostorage.</span>")
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// Book keeping!
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log_admin("<span class='notice'>[key_name(M)] has entered a stasis pod.</span>")
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message_admins("[key_name_admin(M)] has entered a stasis pod. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
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//Despawning occurs when process() is called with an occupant without a client.
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src.add_fingerprint(M)
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/obj/machinery/cryopod/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
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if(O.loc == user) //no you can't pull things out of your ass
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return
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if(user.restrained() || user.stat || user.weakened || user.stunned || user.paralysis || user.resting) //are you cuffed, dying, lying, stunned or other
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return
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|
if(get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)) // is the mob anchored, too far away from you, or are you too far away from the source
|
|
return
|
|
if(!ismob(O)) //humans only
|
|
return
|
|
if(!check_occupant_allowed(O))
|
|
return
|
|
if(!ishuman(user) && !isrobot(user)) //No ghosts or mice putting people into the sleeper
|
|
return
|
|
if(user.loc==null) // just in case someone manages to get a closet into the blue light dimension, as unlikely as that seems
|
|
return
|
|
if(!istype(user.loc, /turf) || !istype(O.loc, /turf)) // are you in a container/closet/pod/etc?
|
|
return
|
|
if(occupant)
|
|
to_chat(user, "\blue <B>The cryo pod is already occupied!</B>")
|
|
return
|
|
|
|
|
|
var/mob/living/L = O
|
|
if(!istype(L) || L.buckled)
|
|
return
|
|
|
|
if(L.stat == DEAD)
|
|
to_chat(user, "<span class='notice'>Dead people can not be put into cryo.</span>")
|
|
return
|
|
|
|
for(var/mob/living/carbon/slime/M in range(1,L))
|
|
if(M.Victim == L)
|
|
to_chat(usr, "[L.name] will not fit into the cryo pod because they have a slime latched onto their head.")
|
|
return
|
|
|
|
|
|
var/willing = null //We don't want to allow people to be forced into despawning.
|
|
|
|
if(L.client)
|
|
if(alert(L,"Would you like to enter cryosleep?",,"Yes","No") == "Yes")
|
|
if(!L) return
|
|
willing = 1
|
|
else
|
|
willing = 1
|
|
|
|
if(willing)
|
|
if(L == user)
|
|
visible_message("[user] starts climbing into the cryo pod.")
|
|
else
|
|
visible_message("[user] starts putting [L] into the cryo pod.")
|
|
|
|
if(do_after(user, 20, target = L))
|
|
if(!L) return
|
|
|
|
if(src.occupant)
|
|
to_chat(user, "<span class='boldnotice'>\The [src] is in use.</span>")
|
|
return
|
|
L.loc = src
|
|
|
|
if(L.client)
|
|
L.client.perspective = EYE_PERSPECTIVE
|
|
L.client.eye = src
|
|
else
|
|
to_chat(user, "<span class='notice'>You stop [L == user ? "climbing into the cryo pod." : "putting [L] into the cryo pod."]</span>")
|
|
return
|
|
|
|
if(orient_right)
|
|
icon_state = "[occupied_icon_state]-r"
|
|
else
|
|
icon_state = occupied_icon_state
|
|
|
|
to_chat(L, "<span class='notice'>[on_enter_occupant_message]</span>")
|
|
to_chat(L, "<span class='boldnotice'>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</span>")
|
|
occupant = L
|
|
name = "[name] ([occupant.name])"
|
|
time_entered = world.time
|
|
|
|
if(findtext("[L.key]","@",1,2))
|
|
var/FT = replacetext(L.key, "@", "")
|
|
for(var/mob/dead/observer/Gh in respawnable_list) //this may not be foolproof but it seemed like a better option than 'in world'
|
|
if(Gh.key == FT)
|
|
if(Gh.client && Gh.client.holder) //just in case someone has a byond name with @ at the start, which I don't think is even possible but whatever
|
|
to_chat(Gh, "<span style='color: #800080;font-weight: bold;font-size:4;'>Warning: Your body has entered cryostorage.</span>")
|
|
|
|
// Book keeping!
|
|
log_admin("[key_name_admin(L)] has entered a stasis pod. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
|
|
message_admins("<span class='notice'>[key_name_admin(L)] has entered a stasis pod.</span>")
|
|
|
|
//Despawning occurs when process() is called with an occupant without a client.
|
|
src.add_fingerprint(L)
|
|
|
|
return
|
|
|
|
/obj/machinery/cryopod/verb/eject()
|
|
set name = "Eject Pod"
|
|
set category = "Object"
|
|
set src in oview(1)
|
|
|
|
if(usr.stat != 0)
|
|
return
|
|
|
|
if(usr != occupant)
|
|
to_chat(usr, "The cryopod is in use and locked!")
|
|
return
|
|
|
|
if(orient_right)
|
|
icon_state = "[base_icon_state]-r"
|
|
else
|
|
icon_state = base_icon_state
|
|
|
|
//Eject any items that aren't meant to be in the pod.
|
|
var/list/items = src.contents
|
|
if(occupant) items -= occupant
|
|
if(announce) items -= announce
|
|
|
|
for(var/obj/item/W in items)
|
|
W.loc = get_turf(src)
|
|
|
|
src.go_out()
|
|
add_fingerprint(usr)
|
|
|
|
name = initial(name)
|
|
return
|
|
|
|
/obj/machinery/cryopod/verb/move_inside()
|
|
set name = "Enter Pod"
|
|
set category = "Object"
|
|
set src in oview(1)
|
|
|
|
if(usr.stat != 0 || !check_occupant_allowed(usr))
|
|
return
|
|
|
|
if(src.occupant)
|
|
to_chat(usr, "<span class='boldnotice'>\The [src] is in use.</span>")
|
|
return
|
|
|
|
for(var/mob/living/carbon/slime/M in range(1,usr))
|
|
if(M.Victim == usr)
|
|
to_chat(usr, "You're too busy getting your life sucked out of you.")
|
|
return
|
|
|
|
visible_message("[usr] starts climbing into \the [src].")
|
|
|
|
if(do_after(usr, 20, target = usr))
|
|
|
|
if(!usr || !usr.client)
|
|
return
|
|
|
|
if(src.occupant)
|
|
to_chat(usr, "<span class='boldnotice'>\The [src] is in use.</span>")
|
|
return
|
|
|
|
usr.stop_pulling()
|
|
usr.client.perspective = EYE_PERSPECTIVE
|
|
usr.client.eye = src
|
|
usr.loc = src
|
|
src.occupant = usr
|
|
|
|
if(orient_right)
|
|
icon_state = "[occupied_icon_state]-r"
|
|
else
|
|
icon_state = occupied_icon_state
|
|
|
|
to_chat(usr, "<span class='notice'>[on_enter_occupant_message]</span>")
|
|
to_chat(usr, "<span class='boldnotice'>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</span>")
|
|
occupant = usr
|
|
time_entered = world.time
|
|
|
|
src.add_fingerprint(usr)
|
|
name = "[name] ([usr.name])"
|
|
|
|
return
|
|
|
|
/obj/machinery/cryopod/proc/go_out()
|
|
if(!occupant)
|
|
return
|
|
|
|
if(occupant.client)
|
|
occupant.client.eye = src.occupant.client.mob
|
|
occupant.client.perspective = MOB_PERSPECTIVE
|
|
|
|
occupant.loc = get_turf(src)
|
|
occupant = null
|
|
|
|
if(orient_right)
|
|
icon_state = "[base_icon_state]-r"
|
|
else
|
|
icon_state = base_icon_state
|
|
|
|
return
|
|
|
|
|
|
//Attacks/effects.
|
|
/obj/machinery/cryopod/blob_act()
|
|
return //Sorta gamey, but we don't really want these to be destroyed.
|
|
|
|
/obj/machinery/computer/cryopod/robot
|
|
name = "robotic storage console"
|
|
desc = "An interface between crew and the robotic storage systems"
|
|
icon = 'icons/obj/robot_storage.dmi'
|
|
icon_state = "console"
|
|
circuit = /obj/item/weapon/circuitboard/robotstoragecontrol
|
|
|
|
storage_type = "cyborgs"
|
|
storage_name = "Robotic Storage Control"
|
|
allow_items = 0
|
|
|
|
/obj/machinery/cryopod/robot
|
|
name = "robotic storage unit"
|
|
desc = "A storage unit for robots."
|
|
icon = 'icons/obj/robot_storage.dmi'
|
|
icon_state = "pod_0"
|
|
base_icon_state = "pod_0"
|
|
occupied_icon_state = "pod_1"
|
|
on_store_message = "has entered robotic storage."
|
|
on_store_name = "Robotic Storage Oversight"
|
|
on_enter_occupant_message = "The storage unit broadcasts a sleep signal to you. Your systems start to shut down, and you enter low-power mode."
|
|
allow_occupant_types = list(/mob/living/silicon/robot)
|
|
disallow_occupant_types = list(/mob/living/silicon/robot/drone)
|
|
|
|
/obj/machinery/cryopod/robot/right
|
|
orient_right = 1
|
|
icon_state = "pod_0-r"
|
|
|
|
/obj/machinery/cryopod/robot/despawn_occupant()
|
|
var/mob/living/silicon/robot/R = occupant
|
|
if(!istype(R)) return ..()
|
|
|
|
R.contents -= R.mmi
|
|
qdel(R.mmi)
|
|
for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
|
|
for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
|
|
O.loc = R
|
|
qdel(I)
|
|
qdel(R.module)
|
|
|
|
return ..()
|