Files
Paradise/code/game/machinery/igniter.dm
Tigercat2000 71e5344a98 Mass replace
2016-07-07 19:34:02 -07:00

117 lines
2.8 KiB
Plaintext
Executable File

/obj/machinery/igniter
name = "igniter"
desc = "It's useful for igniting plasma."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "igniter1"
var/id = null
var/on = 1.0
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 4
/obj/machinery/igniter/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/igniter/attack_hand(mob/user as mob)
if(..())
return
add_fingerprint(user)
use_power(50)
src.on = !( src.on )
src.icon_state = text("igniter[]", src.on)
return
/obj/machinery/igniter/process() //ugh why is this even in process()?
if(src.on && !(stat & NOPOWER) )
var/turf/location = src.loc
if(isturf(location))
location.hotspot_expose(1000,500,1)
return 1
/obj/machinery/igniter/New()
..()
icon_state = "igniter[on]"
/obj/machinery/igniter/power_change()
if(!( stat & NOPOWER) )
icon_state = "igniter[src.on]"
else
icon_state = "igniter0"
// Wall mounted remote-control igniter.
/obj/machinery/sparker
name = "Mounted igniter"
desc = "A wall-mounted ignition device."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "migniter"
var/id = null
var/disable = 0
var/last_spark = 0
var/base_state = "migniter"
anchored = 1
/obj/machinery/sparker/New()
..()
/obj/machinery/sparker/power_change()
if( powered() && disable == 0 )
stat &= ~NOPOWER
icon_state = "[base_state]"
// src.sd_set_light(2)
else
stat |= ~NOPOWER
icon_state = "[base_state]-p"
// src.sd_set_light(0)
/obj/machinery/sparker/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/device/detective_scanner))
return
if(istype(W, /obj/item/weapon/screwdriver))
add_fingerprint(user)
src.disable = !src.disable
if(src.disable)
user.visible_message("\red [user] has disabled the [src]!", "\red You disable the connection to the [src].")
icon_state = "[base_state]-d"
if(!src.disable)
user.visible_message("\red [user] has reconnected the [src]!", "\red You fix the connection to the [src].")
if(src.powered())
icon_state = "[base_state]"
else
icon_state = "[base_state]-p"
/obj/machinery/sparker/attack_ai()
if(src.anchored)
return src.spark()
else
return
/obj/machinery/sparker/proc/spark()
if(!(powered()))
return
if((src.disable) || (src.last_spark && world.time < src.last_spark + 50))
return
flick("[base_state]-spark", src)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(2, 1, src)
s.start()
src.last_spark = world.time
use_power(1000)
var/turf/location = src.loc
if(isturf(location))
location.hotspot_expose(1000,500,1)
return 1
/obj/machinery/sparker/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
..(severity)
return
spark()
..(severity)