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Paradise/code/game/objects/effects/gibs.dm

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/proc/gibs(atom/location, var/list/viruses, var/datum/dna/MobDNA) //CARN MARKER
new /obj/effect/gibspawner/generic(get_turf(location),viruses,MobDNA)
/proc/hgibs(atom/location, var/list/viruses, var/datum/dna/MobDNA)
new /obj/effect/gibspawner/human(get_turf(location),viruses,MobDNA)
/proc/xgibs(atom/location, var/list/viruses)
new /obj/effect/gibspawner/xeno(get_turf(location),viruses)
/proc/robogibs(atom/location, var/list/viruses)
new /obj/effect/gibspawner/robot(get_turf(location),viruses)
/obj/effect/gibspawner
var/sparks = 0 //whether sparks spread on Gib()
var/virusProb = 20 //the chance for viruses to spread on the gibs
var/list/gibtypes = list()
var/list/gibamounts = list()
var/list/gibdirections = list() //of lists
New(location, var/list/viruses, var/datum/dna/MobDNA)
..()
if(istype(loc,/turf)) //basically if a badmin spawns it
Gib(loc,viruses,MobDNA)
proc/Gib(atom/location, var/list/viruses = list(), var/datum/dna/MobDNA = null)
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
to_chat(world, "\red Gib list length mismatch!")
return
var/obj/effect/decal/cleanable/blood/gibs/gib = null
if(sparks)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(2, 1, location)
s.start()
for(var/i = 1, i<= gibtypes.len, i++)
if(gibamounts[i])
for(var/j = 1, j<= gibamounts[i], j++)
var/gibType = gibtypes[i]
gib = new gibType(location)
gib.blood_DNA = list()
if(MobDNA)
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type
else if(istype(src, /obj/effect/gibspawner/xeno))
gib.blood_DNA["UNKNOWN DNA"] = "X*"
else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey
gib.blood_DNA["Non-human DNA"] = "A+"
var/list/directions = gibdirections[i]
if(directions.len)
gib.streak(directions)
qdel(src)