Files
Paradise/code/game/objects/effects/portals.dm
Tigercat2000 71e5344a98 Mass replace
2016-07-07 19:34:02 -07:00

55 lines
1.6 KiB
Plaintext

/obj/effect/portal
name = "portal"
desc = "Looks unstable. Best to test it with the clown."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
density = 1
unacidable = 1//Can't destroy energy portals.
var/failchance = 5
var/obj/item/target = null
var/creator = null
anchored = 1.0
var/precision = 1 // how close to the portal you will teleport. 0 = on the portal, 1 = adjacent
var/can_multitool_to_remove = 0
/obj/effect/portal/Bumped(mob/M as mob|obj)
src.teleport(M)
/obj/effect/portal/New(loc, turf/target, creator)
portals += src
src.loc = loc
src.target = target
src.creator = creator
spawn(300)
qdel(src)
return
/obj/effect/portal/Destroy()
portals -= src
if(istype(creator, /obj/item/weapon/hand_tele))
var/obj/item/weapon/hand_tele/O = creator
O.active_portals--
else if(istype(creator, /obj/item/weapon/gun/energy/wormhole_projector))
var/obj/item/weapon/gun/energy/wormhole_projector/P = creator
P.portal_destroyed(src)
creator = null
return ..()
/obj/effect/portal/proc/teleport(atom/movable/M as mob|obj)
if(istype(M, /obj/effect)) //sparks don't teleport
return
if(M.anchored&&istype(M, /obj/mecha))
return
if(!( target ))
qdel(src)
return
if(istype(M, /atom/movable))
if(prob(failchance)) //oh dear a problem, put em in deep space
src.icon_state = "portal1"
do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0)
else
do_teleport(M, target, precision) ///You will appear adjacent to the beacon
/obj/effect/portal/attackby(obj/item/A, mob/user)
if(istype(A, /obj/item/device/multitool) && can_multitool_to_remove)
qdel(src)