mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-24 17:22:23 +00:00
137 lines
4.5 KiB
Plaintext
137 lines
4.5 KiB
Plaintext
// Powersink - used to drain station power
|
|
|
|
/obj/item/device/powersink
|
|
name = "power sink"
|
|
desc = "A nulling power sink which drains energy from electrical systems."
|
|
icon_state = "powersink0"
|
|
item_state = "electronic"
|
|
w_class = 4
|
|
flags = CONDUCT
|
|
throwforce = 5
|
|
throw_speed = 1
|
|
throw_range = 2
|
|
materials = list(MAT_METAL=750)
|
|
origin_tech = "powerstorage=3;syndicate=5"
|
|
var/drain_rate = 1600000 // amount of power to drain per tick
|
|
var/apc_drain_rate = 5000 // Max. amount drained from single APC. In Watts.
|
|
var/dissipation_rate = 20000 // Passive dissipation of drained power. In Watts.
|
|
var/power_drained = 0 // Amount of power drained.
|
|
var/max_power = 1e10 // Detonation point.
|
|
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
|
|
var/drained_this_tick = 0 // This is unfortunately necessary to ensure we process powersinks BEFORE other machinery such as APCs.
|
|
var/admins_warned = 0 // stop spam, only warn the admins once that we are about to go boom
|
|
|
|
var/datum/powernet/PN // Our powernet
|
|
var/obj/structure/cable/attached // the attached cable
|
|
|
|
/obj/item/device/powersink/Destroy()
|
|
processing_objects.Remove(src)
|
|
processing_power_items.Remove(src)
|
|
return ..()
|
|
|
|
/obj/item/device/powersink/attackby(var/obj/item/I, var/mob/user)
|
|
if(istype(I, /obj/item/weapon/screwdriver))
|
|
if(mode == 0)
|
|
var/turf/T = loc
|
|
if(isturf(T) && !T.intact)
|
|
attached = locate() in T
|
|
if(!attached)
|
|
to_chat(user, "No exposed cable here to attach to.")
|
|
return
|
|
else
|
|
anchored = 1
|
|
mode = 1
|
|
src.visible_message("<span class='notice'>[user] attaches [src] to the cable!</span>")
|
|
message_admins("Power sink activated by [key_name_admin(user)] at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
|
|
log_game("Power sink activated by [key_name(user)] at ([x],[y],[z])")
|
|
return
|
|
else
|
|
to_chat(user, "Device must be placed over an exposed cable to attach to it.")
|
|
return
|
|
else
|
|
if(mode == 2)
|
|
processing_objects.Remove(src) // Now the power sink actually stops draining the station's power if you unhook it. --NeoFite
|
|
processing_power_items.Remove(src)
|
|
anchored = 0
|
|
mode = 0
|
|
src.visible_message("<span class='notice'>[user] detaches [src] from the cable!</span>")
|
|
set_light(0)
|
|
icon_state = "powersink0"
|
|
|
|
return
|
|
else
|
|
..()
|
|
|
|
/obj/item/device/powersink/attack_ai()
|
|
return
|
|
|
|
/obj/item/device/powersink/attack_hand(var/mob/user)
|
|
switch(mode)
|
|
if(0)
|
|
..()
|
|
if(1)
|
|
src.visible_message("<span class='notice'>[user] activates [src]!</span>")
|
|
mode = 2
|
|
icon_state = "powersink1"
|
|
processing_objects.Add(src)
|
|
processing_power_items.Add(src)
|
|
if(2) //This switch option wasn't originally included. It exists now. --NeoFite
|
|
src.visible_message("<span class='notice'>[user] deactivates [src]!</span>")
|
|
mode = 1
|
|
set_light(0)
|
|
icon_state = "powersink0"
|
|
processing_objects.Remove(src)
|
|
processing_power_items.Remove(src)
|
|
|
|
/obj/item/device/powersink/pwr_drain()
|
|
if(!attached)
|
|
return 0
|
|
|
|
if(drained_this_tick)
|
|
return 1
|
|
drained_this_tick = 1
|
|
|
|
var/drained = 0
|
|
|
|
if(!PN)
|
|
return 1
|
|
|
|
set_light(12)
|
|
PN.trigger_warning()
|
|
// found a powernet, so drain up to max power from it
|
|
drained = PN.draw_power(drain_rate)
|
|
// if tried to drain more than available on powernet
|
|
// now look for APCs and drain their cells
|
|
if(drained < drain_rate)
|
|
for(var/obj/machinery/power/terminal/T in PN.nodes)
|
|
// Enough power drained this tick, no need to torture more APCs
|
|
if(drained >= drain_rate)
|
|
break
|
|
if(istype(T.master, /obj/machinery/power/apc))
|
|
var/obj/machinery/power/apc/A = T.master
|
|
if(A.operating && A.cell)
|
|
var/cur_charge = A.cell.charge / CELLRATE
|
|
var/drain_val = min(apc_drain_rate, cur_charge)
|
|
A.cell.use(drain_val * CELLRATE)
|
|
drained += drain_val
|
|
power_drained += drained
|
|
return 1
|
|
|
|
|
|
/obj/item/device/powersink/process()
|
|
drained_this_tick = 0
|
|
power_drained -= min(dissipation_rate, power_drained)
|
|
if(power_drained > max_power * 0.98)
|
|
if(!admins_warned)
|
|
admins_warned = 1
|
|
message_admins("Power sink at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>) is 95% full. Explosion imminent.")
|
|
playsound(src, 'sound/effects/screech.ogg', 100, 1, 1)
|
|
if(power_drained >= max_power)
|
|
explosion(src.loc, 4,8,16,32)
|
|
qdel(src)
|
|
return
|
|
if(attached && attached.powernet)
|
|
PN = attached.powernet
|
|
else
|
|
PN = null
|