Files
Paradise/code/game/objects/items/stacks/sheets/sheets.dm
2016-07-10 09:29:12 -04:00

25 lines
826 B
Plaintext

/obj/item/stack/sheet
name = "sheet"
w_class = 3
force = 5
throwforce = 5
max_amount = 50
throw_speed = 1
throw_range = 3
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
var/perunit = MINERAL_MATERIAL_AMOUNT
var/sheettype = null //this is used for girders in the creation of walls/false walls
// Since the sheetsnatcher was consolidated into weapon/storage/bag we now use
// item/attackby() properly, making this unnecessary
/*/obj/item/stack/sheet/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/storage/bag/sheetsnatcher))
var/obj/item/weapon/storage/bag/sheetsnatcher/S = W
if(!S.mode)
S.add(src,user)
else
for(var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z))
S.add(stack,user)
..()*/