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Paradise/code/game/objects/items/stacks/telecrystal.dm

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/obj/item/stack/telecrystal
name = "telecrystal"
desc = "It seems to be pulsing with suspiciously enticing energies."
description_antag = "Telecrystals can be activated by utilizing them on devices with an actively running uplink. They will not activate on unactivated uplinks."
singular_name = "telecrystal"
icon = 'icons/obj/telescience.dmi'
icon_state = "telecrystal"
w_class = 1
max_amount = 50
flags = NOBLUDGEON
origin_tech = "materials=6;syndicate=1"
/obj/item/stack/telecrystal/attack(mob/target as mob, mob/user as mob)
if(target == user) //You can't go around smacking people with crystals to find out if they have an uplink or not.
for(var/obj/item/weapon/implant/uplink/I in target)
if(I && I.implanted)
I.hidden_uplink.uses +=1
use(1)
to_chat(user, "<span class='notice'>You press the [src] onto yourself and charge your hidden uplink.</span>")
/obj/item/stack/telecrystal/afterattack(var/obj/item/I as obj, mob/user as mob, proximity)
if(!proximity)
return
if(istype(I, /obj/item))
if(I.hidden_uplink && I.hidden_uplink.active) //No metagaming by using this on every PDA around just to see if it gets used up.
I.hidden_uplink.uses +=1
use(1)
to_chat(user, "<span class='notice'>You slot the [src] into the [I] and charge its internal uplink.</span>")