mirror of
https://github.com/ParadiseSS13/Paradise.git
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161 lines
6.6 KiB
Plaintext
161 lines
6.6 KiB
Plaintext
/obj/item/weapon/lipstick
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name = "red lipstick"
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desc = "A generic brand of lipstick."
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icon = 'icons/obj/items.dmi'
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icon_state = "lipstick"
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w_class = 1
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var/colour = "red"
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var/open = 0
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/obj/item/weapon/lipstick/purple
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name = "purple lipstick"
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colour = "purple"
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/obj/item/weapon/lipstick/jade
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//It's still called Jade, but theres no HTML color for jade, so we use lime.
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name = "jade lipstick"
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colour = "lime"
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/obj/item/weapon/lipstick/black
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name = "black lipstick"
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colour = "black"
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/obj/item/weapon/lipstick/green
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name = "green lipstick"
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colour = "green"
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/obj/item/weapon/lipstick/blue
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name = "blue lipstick"
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colour = "blue"
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/obj/item/weapon/lipstick/white
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name = "white lipstick"
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colour = "white"
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/obj/item/weapon/lipstick/random
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name = "lipstick"
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/obj/item/weapon/lipstick/random/New()
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colour = pick("red","purple","lime","black","green","blue","white")
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name = "[colour] lipstick"
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/obj/item/weapon/lipstick/attack_self(mob/user as mob)
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overlays.Cut()
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to_chat(user, "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>")
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open = !open
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if(open)
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var/image/colored = image("icon"='icons/obj/items.dmi', "icon_state"="lipstick_uncap_color")
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colored.color = colour
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icon_state = "lipstick_uncap"
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overlays += colored
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else
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icon_state = "lipstick"
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/obj/item/weapon/lipstick/attack(mob/M as mob, mob/user as mob)
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if(!open) return
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if(!istype(M, /mob)) return
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.lip_style) //if they already have lipstick on
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to_chat(user, "<span class='notice'>You need to wipe off the old lipstick first!</span>")
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return
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if(H == user)
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user.visible_message("<span class='notice'>[user] does their lips with \the [src].</span>", \
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"<span class='notice'>You take a moment to apply \the [src]. Perfect!</span>")
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H.lip_style = "lipstick"
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H.lip_color = colour
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H.update_body()
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else
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user.visible_message("<span class='warning'>[user] begins to do [H]'s lips with \the [src].</span>", \
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"<span class='notice'>You begin to apply \the [src].</span>")
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if(do_after(user, 20, target = H))
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user.visible_message("<span class='notice'>[user] does [H]'s lips with \the [src].</span>", \
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"<span class='notice'>You apply \the [src].</span>")
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H.lip_style = "lipstick"
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H.lip_color = colour
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H.update_body()
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else
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to_chat(user, "<span class='notice'>Where are the lips on that?</span>")
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/obj/item/weapon/razor
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name = "electric razor"
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desc = "The latest and greatest power razor born from the science of shaving."
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icon = 'icons/obj/items.dmi'
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icon_state = "razor"
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flags = CONDUCT
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w_class = 1
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/obj/item/weapon/razor/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/head/C = H.get_organ("head")
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var/datum/robolimb/robohead = all_robolimbs[C.model]
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if(user.zone_sel.selecting == "mouth")
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if(!get_location_accessible(H, "mouth"))
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to_chat(user, "<span class='warning'>The mask is in the way.</span>")
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return
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if((C.species && C.species.flags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
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to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of facial hair.</span>")
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return
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if(C.f_style == "Shaved")
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to_chat(user, "<span class='notice'>Already clean-shaven.</span>")
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return
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if(H == user) //shaving yourself
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user.visible_message("<span class='notice'>[user] starts to shave their facial hair with \the [src].</span>", \
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"<span class='notice'>You take a moment shave your facial hair with \the [src].</span>")
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if(do_after(user, 50, target = H))
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user.visible_message("<span class='notice'>[user] shaves his facial hair clean with the [src].</span>", \
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"<span class='notice'>You finish shaving with the [src]. Fast and clean!</span>")
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C.f_style = "Shaved"
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H.update_fhair()
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playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1)
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else
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var/turf/user_loc = user.loc
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var/turf/H_loc = H.loc
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user.visible_message("<span class='danger'>[user] tries to shave [H]'s facial hair with \the [src].</span>", \
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"<span class='warning'>You start shaving [H]'s facial hair.</span>")
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if(do_after(user, 50, target = H))
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if(user_loc == user.loc && H_loc == H.loc)
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user.visible_message("<span class='danger'>[user] shaves off [H]'s facial hair with \the [src].</span>", \
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"<span class='notice'>You shave [H]'s facial hair clean off.</span>")
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C.f_style = "Shaved"
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H.update_fhair()
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playsound(src.loc, 'sound/items/Welder2.ogg', 20, 1)
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if(user.zone_sel.selecting == "head")
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if(!get_location_accessible(H, "head"))
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to_chat(user, "<span class='warning'>The headgear is in the way.</span>")
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return
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if((C.species && C.species.flags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
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to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of hair.</span>")
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return
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if(C.h_style == "Bald" || C.h_style == "Balding Hair" || C.h_style == "Skinhead")
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to_chat(user, "<span class='notice'>There is not enough hair left to shave...</span>")
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return
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if(H == user) //shaving yourself
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user.visible_message("<span class='warning'>[user] starts to shave their head with \the [src].</span>", \
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"<span class='warning'>You start to shave your head with \the [src].</span>")
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if(do_after(user, 50, target = H))
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user.visible_message("<span class='notice'>[user] shaves his head with the [src].</span>", \
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"<span class='notice'>You finish shaving with the [src].</span>")
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C.h_style = "Skinhead"
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H.update_hair()
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playsound(src.loc, 'sound/items/Welder2.ogg', 40, 1)
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else
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var/turf/user_loc = user.loc
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var/turf/H_loc = H.loc
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user.visible_message("<span class='danger'>[user] tries to shave [H]'s head with \the [src]!</span>", \
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"<span class='warning'>You start shaving [H]'s head.</span>")
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if(do_after(user, 50, target = H))
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if(user_loc == user.loc && H_loc == H.loc)
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user.visible_message("<span class='danger'>[user] shaves [H]'s head bald with \the [src]!</span>", \
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"<span class='warning'>You shave [H]'s head bald.</span>")
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C.h_style = "Skinhead"
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H.update_hair()
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playsound(src.loc, 'sound/items/Welder2.ogg', 40, 1)
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else
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..()
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else
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..() |