mirror of
https://github.com/ParadiseSS13/Paradise.git
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777 lines
26 KiB
Plaintext
777 lines
26 KiB
Plaintext
/*
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* Everything derived from the common cardboard box.
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* Basically everything except the original is a kit (starts full).
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*
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* Contains:
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* Empty box, starter boxes (survival/engineer),
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* Latex glove and sterile mask boxes,
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* Syringe, beaker, dna injector boxes,
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* Blanks, flashbangs, and EMP grenade boxes,
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* Tracking and chemical implant boxes,
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* Prescription glasses and drinking glass boxes,
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* Condiment bottle and silly cup boxes,
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* Donkpocket and monkeycube boxes,
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* ID and security PDA cart boxes,
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* Handcuff, mousetrap, and pillbottle boxes,
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* Snap-pops and matchboxes,
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* Replacement light boxes.
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*
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* For syndicate call-ins see uplink_kits.dm
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*/
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/obj/item/weapon/storage/box
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name = "box"
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desc = "It's just an ordinary box."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/box/large
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name = "large box"
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desc = "You could build a fort with this."
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icon_state = "largebox"
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w_class = 42 // Big, bulky.
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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storage_slots = 21
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max_combined_w_class = 42 // 21*2
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/obj/item/weapon/storage/box/survival
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New()
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..()
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contents = list()
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new /obj/item/clothing/mask/breath( src )
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new /obj/item/weapon/tank/emergency_oxygen( src )
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new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
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return
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/obj/item/weapon/storage/box/engineer
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New()
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..()
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contents = list()
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new /obj/item/clothing/mask/breath( src )
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new /obj/item/weapon/tank/emergency_oxygen/engi( src )
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new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
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return
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/obj/item/weapon/storage/box/survival_mining
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New()
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..()
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contents = list()
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/weapon/tank/emergency_oxygen/engi(src)
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new /obj/item/weapon/crowbar/red(src)
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new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
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/obj/item/weapon/storage/box/gloves
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name = "box of latex gloves"
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desc = "Contains white gloves."
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icon_state = "latex"
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New()
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..()
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new /obj/item/clothing/gloves/color/latex(src)
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new /obj/item/clothing/gloves/color/latex(src)
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new /obj/item/clothing/gloves/color/latex(src)
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new /obj/item/clothing/gloves/color/latex(src)
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new /obj/item/clothing/gloves/color/latex(src)
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new /obj/item/clothing/gloves/color/latex(src)
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new /obj/item/clothing/gloves/color/latex(src)
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/obj/item/weapon/storage/box/masks
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name = "sterile masks"
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desc = "This box contains masks of sterility."
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icon_state = "sterile"
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New()
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..()
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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/obj/item/weapon/storage/box/syringes
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name = "syringes"
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desc = "A box full of syringes."
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desc = "A biohazard alert warning is printed on the box"
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icon_state = "syringe"
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New()
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..()
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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/obj/item/weapon/storage/box/beakers
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name = "beaker box"
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icon_state = "beaker"
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New()
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..()
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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/obj/item/weapon/storage/box/injectors
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name = "\improper DNA injectors"
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desc = "This box contains injectors it seems."
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New()
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..()
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new /obj/item/weapon/dnainjector/h2m(src)
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new /obj/item/weapon/dnainjector/h2m(src)
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new /obj/item/weapon/dnainjector/h2m(src)
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new /obj/item/weapon/dnainjector/m2h(src)
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new /obj/item/weapon/dnainjector/m2h(src)
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new /obj/item/weapon/dnainjector/m2h(src)
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/obj/item/weapon/storage/box/gauge
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name = "box of 12 gauge slugs"
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desc = "It has a picture of a gun and several warning symbols on the front."
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materials = list(MAT_METAL=28000)
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New()
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..()
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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/obj/item/weapon/storage/box/flashbangs
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name = "box of flashbangs (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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/obj/item/weapon/storage/box/flashes
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name = "box of flashbulbs"
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desc = "<B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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/obj/item/weapon/storage/box/teargas
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name = "box of tear gas grenades (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness and skin irritation.</B>"
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/teargas/New()
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..()
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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/obj/item/weapon/storage/box/emps
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name = "emp grenades"
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desc = "A box with 5 emp grenades."
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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/obj/item/weapon/storage/box/trackimp
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name = "tracking implant kit"
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desc = "Box full of scum-bag tracking utensils."
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icon_state = "implant"
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New()
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..()
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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new /obj/item/weapon/locator(src)
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/obj/item/weapon/storage/box/chemimp
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name = "chemical implant kit"
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desc = "Box of stuff used to implant chemicals."
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icon_state = "implant"
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New()
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..()
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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/obj/item/weapon/storage/box/exileimp
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name = "boxed exile implant kit"
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desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway."
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icon_state = "implant"
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New()
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..()
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implanter(src)
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/obj/item/weapon/storage/box/deathimp
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name = "death alarm implant kit"
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desc = "Box of life sign monitoring implants."
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icon_state = "implant"
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New()
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..()
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implanter(src)
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/obj/item/weapon/storage/box/tapes
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name = "Tape Box"
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desc = "A box of spare recording tapes"
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icon_state = "box"
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New()
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..()
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new /obj/item/device/tape(src)
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new /obj/item/device/tape(src)
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new /obj/item/device/tape(src)
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new /obj/item/device/tape(src)
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new /obj/item/device/tape(src)
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new /obj/item/device/tape(src)
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/obj/item/weapon/storage/box/rxglasses
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name = "prescription glasses"
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desc = "This box contains nerd glasses."
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icon_state = "glasses"
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New()
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..()
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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/obj/item/weapon/storage/box/drinkingglasses
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name = "box of drinking glasses"
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desc = "It has a picture of drinking glasses on it."
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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/obj/item/weapon/storage/box/cdeathalarm_kit
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name = "Death Alarm Kit"
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desc = "Box of stuff used to implant death alarms."
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icon_state = "implant"
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item_state = "syringe_kit"
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New()
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..()
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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/obj/item/weapon/storage/box/condimentbottles
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name = "box of condiment bottles"
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desc = "It has a large ketchup smear on it."
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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/obj/item/weapon/storage/box/cups
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name = "box of paper cups"
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desc = "It has pictures of paper cups on the front."
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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/obj/item/weapon/storage/box/donkpockets
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name = "box of donk-pockets"
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desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
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icon_state = "donk_kit"
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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/obj/item/weapon/storage/box/syndidonkpockets
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name = "box of donk-pockets"
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desc = "This box feels slightly warm"
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icon_state = "donk_kit"
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(src)
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/obj/item/weapon/storage/box/monkeycubes
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name = "monkey cube box"
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desc = "Drymate brand monkey cubes. Just add water!"
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icon = 'icons/obj/food/food.dmi'
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icon_state = "monkeycubebox"
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storage_slots = 7
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can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/monkeycube")
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New()
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..()
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for(var/i = 1; i <= 5; i++)
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src)
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/obj/item/weapon/storage/box/farwacubes
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name = "farwa cube box"
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desc = "Drymate brand farwa cubes. Just add water!"
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icon = 'icons/obj/food/food.dmi'
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icon_state = "monkeycubebox"
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storage_slots = 7
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can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/farwacube")
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New()
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..()
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for(var/i = 1; i <= 5; i++)
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/farwacube(src)
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/obj/item/weapon/storage/box/stokcubes
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name = "stok cube box"
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desc = "Drymate brand stok cubes. Just add water!"
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icon = 'icons/obj/food/food.dmi'
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icon_state = "monkeycubebox"
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storage_slots = 7
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|
can_hold = list("/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/stokcube")
|
|
New()
|
|
..()
|
|
for(var/i = 1; i <= 5; i++)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/stokcube(src)
|
|
|
|
/obj/item/weapon/storage/box/neaeracubes
|
|
name = "neaera cube box"
|
|
desc = "Drymate brand neaera cubes. Just add water!"
|
|
icon = 'icons/obj/food/food.dmi'
|
|
icon_state = "monkeycubebox"
|
|
storage_slots = 7
|
|
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube")
|
|
New()
|
|
..()
|
|
for(var/i = 1; i <= 5; i++)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube(src)
|
|
|
|
|
|
/obj/item/weapon/storage/box/wolpincubes
|
|
name = "wolpin cube box"
|
|
desc = "Drymate brand wolpin cubes. Just add water!"
|
|
icon = 'icons/obj/food/food.dmi'
|
|
icon_state = "monkeycubebox"
|
|
storage_slots = 7
|
|
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/wolpincube")
|
|
New()
|
|
..()
|
|
for(var/i = 1; i <= 5; i++)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/wolpincube(src)
|
|
|
|
|
|
/obj/item/weapon/storage/box/permits
|
|
name = "box of construction permits"
|
|
desc = "A box for containing construction permits, used to officially declare built rooms as additions to the station."
|
|
icon_state = "id"
|
|
|
|
/obj/item/weapon/storage/box/permits/New() //There's only a few, so blueprints are still useful beyond setting every room's name to PRIMARY FART STORAGE
|
|
..()
|
|
new /obj/item/areaeditor/permit(src)
|
|
new /obj/item/areaeditor/permit(src)
|
|
new /obj/item/areaeditor/permit(src)
|
|
|
|
|
|
/obj/item/weapon/storage/box/ids
|
|
name = "spare IDs"
|
|
desc = "Has so many empty IDs."
|
|
icon_state = "id"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
|
|
/obj/item/weapon/storage/box/prisoner
|
|
name = "prisoner IDs"
|
|
desc = "Take away their last shred of dignity, their name."
|
|
icon_state = "id"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/card/id/prisoner/one(src)
|
|
new /obj/item/weapon/card/id/prisoner/two(src)
|
|
new /obj/item/weapon/card/id/prisoner/three(src)
|
|
new /obj/item/weapon/card/id/prisoner/four(src)
|
|
new /obj/item/weapon/card/id/prisoner/five(src)
|
|
new /obj/item/weapon/card/id/prisoner/six(src)
|
|
new /obj/item/weapon/card/id/prisoner/seven(src)
|
|
|
|
/obj/item/weapon/storage/box/seccarts
|
|
name = "spare R.O.B.U.S.T. Cartridges"
|
|
desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
|
|
icon_state = "pda"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
|
|
|
|
/obj/item/weapon/storage/box/handcuffs
|
|
name = "spare handcuffs"
|
|
desc = "A box full of handcuffs."
|
|
icon_state = "handcuff"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/restraints/handcuffs(src)
|
|
new /obj/item/weapon/restraints/handcuffs(src)
|
|
new /obj/item/weapon/restraints/handcuffs(src)
|
|
new /obj/item/weapon/restraints/handcuffs(src)
|
|
new /obj/item/weapon/restraints/handcuffs(src)
|
|
new /obj/item/weapon/restraints/handcuffs(src)
|
|
new /obj/item/weapon/restraints/handcuffs(src)
|
|
|
|
/obj/item/weapon/storage/box/zipties
|
|
name = "box of spare zipties"
|
|
desc = "A box full of zipties."
|
|
icon_state = "handcuff"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
|
|
/obj/item/weapon/storage/box/alienhandcuffs
|
|
name = "box of spare handcuffs"
|
|
desc = "A box full of handcuffs."
|
|
icon_state = "alienboxCuffs"
|
|
|
|
New()
|
|
..()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/weapon/restraints/handcuffs/alien(src)
|
|
|
|
/obj/item/weapon/storage/box/fakesyndiesuit
|
|
name = "boxed space suit and helmet"
|
|
desc = "A sleek, sturdy box used to hold replica spacesuits."
|
|
icon_state = "box_of_doom"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/clothing/head/syndicatefake(src)
|
|
new /obj/item/clothing/suit/syndicatefake(src)
|
|
|
|
/obj/item/weapon/storage/box/mousetraps
|
|
name = "box of Pest-B-Gon mousetraps"
|
|
desc = "<B><FONT color='red'>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
|
|
icon_state = "mousetraps"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
|
|
/obj/item/weapon/storage/box/pillbottles
|
|
name = "box of pill bottles"
|
|
desc = "It has pictures of pill bottles on its front."
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
|
|
|
|
/obj/item/weapon/storage/box/snappops
|
|
name = "snap pop box"
|
|
desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
|
|
icon = 'icons/obj/toy.dmi'
|
|
icon_state = "spbox"
|
|
storage_slots = 8
|
|
can_hold = list("/obj/item/toy/snappop")
|
|
New()
|
|
..()
|
|
for(var/i=1; i <= storage_slots; i++)
|
|
new /obj/item/toy/snappop(src)
|
|
|
|
/obj/item/weapon/storage/box/matches
|
|
name = "matchbox"
|
|
desc = "A small box of Almost But Not Quite Plasma Premium Matches."
|
|
icon = 'icons/obj/cigarettes.dmi'
|
|
icon_state = "matchbox"
|
|
item_state = "zippo"
|
|
storage_slots = 10
|
|
w_class = 1
|
|
slot_flags = SLOT_BELT
|
|
|
|
New()
|
|
..()
|
|
for(var/i=1; i <= storage_slots; i++)
|
|
new /obj/item/weapon/match(src)
|
|
|
|
attackby(obj/item/weapon/match/W as obj, mob/user as mob, params)
|
|
if(istype(W, /obj/item/weapon/match) && W.lit == 0)
|
|
W.lit = 1
|
|
W.icon_state = "match_lit"
|
|
processing_objects.Add(W)
|
|
playsound(user.loc, 'sound/goonstation/misc/matchstick_light.ogg', 50, 1)
|
|
W.update_icon()
|
|
return
|
|
|
|
/obj/item/weapon/storage/box/autoinjectors
|
|
name = "box of injectors"
|
|
desc = "Contains autoinjectors."
|
|
icon_state = "syringe"
|
|
New()
|
|
..()
|
|
for(var/i; i < storage_slots; i++)
|
|
new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
|
|
|
|
/obj/item/weapon/storage/box/autoinjector/utility
|
|
name = "autoinjector kit"
|
|
desc = "A box with several utility autoinjectors for the economical miner."
|
|
icon_state = "syringe"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/teporone(src)
|
|
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/teporone(src)
|
|
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack(src)
|
|
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack(src)
|
|
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack(src)
|
|
|
|
/obj/item/weapon/storage/box/lights
|
|
name = "replacement bulbs"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "light"
|
|
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
|
|
item_state = "syringe_kit"
|
|
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
|
storage_slots=21
|
|
can_hold = list("/obj/item/weapon/light/tube", "/obj/item/weapon/light/bulb")
|
|
max_combined_w_class = 21
|
|
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
|
|
|
/obj/item/weapon/storage/box/lights/bulbs/New()
|
|
..()
|
|
for(var/i = 0; i < 21; i++)
|
|
new /obj/item/weapon/light/bulb(src)
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes
|
|
name = "replacement tubes"
|
|
icon_state = "lighttube"
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes/New()
|
|
..()
|
|
for(var/i = 0; i < 21; i++)
|
|
new /obj/item/weapon/light/tube(src)
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed
|
|
name = "replacement lights"
|
|
icon_state = "lightmixed"
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed/New()
|
|
..()
|
|
for(var/i = 0; i < 14; i++)
|
|
new /obj/item/weapon/light/tube(src)
|
|
for(var/i = 0; i < 7; i++)
|
|
new /obj/item/weapon/light/bulb(src)
|
|
|
|
/obj/item/weapon/storage/box/barber
|
|
name = "Barber Starter Kit"
|
|
desc = "For all hairstyling needs."
|
|
icon_state = "implant"
|
|
|
|
/obj/item/weapon/storage/box/barber/New()
|
|
..()
|
|
new /obj/item/weapon/scissors/barber(src)
|
|
new /obj/item/hair_dye_bottle(src)
|
|
new /obj/item/weapon/reagent_containers/glass/bottle/reagent/hairgrownium(src)
|
|
new /obj/item/weapon/reagent_containers/glass/bottle/reagent/hair_dye(src)
|
|
new /obj/item/weapon/reagent_containers/glass/bottle/reagent(src)
|
|
new /obj/item/weapon/reagent_containers/dropper(src)
|
|
new /obj/item/clothing/mask/fakemoustache(src) //totally necessary for successful barbering -Fox
|
|
|
|
/obj/item/weapon/storage/box/lip_stick
|
|
name = "Lipstick Kit"
|
|
desc = "For all your lip coloring needs."
|
|
icon_state = "implant"
|
|
|
|
/obj/item/weapon/storage/box/lip_stick/New()
|
|
..()
|
|
new /obj/item/weapon/lipstick(src)
|
|
new /obj/item/weapon/lipstick/purple(src)
|
|
new /obj/item/weapon/lipstick/jade(src)
|
|
new /obj/item/weapon/lipstick/black(src)
|
|
new /obj/item/weapon/lipstick/green(src)
|
|
new /obj/item/weapon/lipstick/blue(src)
|
|
new /obj/item/weapon/lipstick/white(src)
|
|
|
|
#define NODESIGN "None"
|
|
#define NANOTRASEN "NanotrasenStandard"
|
|
#define SYNDI "SyndiSnacks"
|
|
#define HEART "Heart"
|
|
#define SMILE "SmileyFace"
|
|
|
|
/obj/item/weapon/storage/box/papersack
|
|
name = "paper sack"
|
|
desc = "A sack neatly crafted out of paper."
|
|
icon_state = "paperbag_None"
|
|
item_state = "paperbag_None"
|
|
foldable = null
|
|
var/design = NODESIGN
|
|
|
|
/obj/item/weapon/storage/box/papersack/update_icon()
|
|
if(!contents.len)
|
|
icon_state = "[item_state]"
|
|
else icon_state = "[item_state]_closed"
|
|
|
|
/obj/item/weapon/storage/box/papersack/attackby(obj/item/weapon/W, mob/user, params)
|
|
if(istype(W, /obj/item/weapon/pen))
|
|
//if a pen is used on the sack, dialogue to change its design appears
|
|
if(contents.len)
|
|
to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
|
|
return
|
|
var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILE)
|
|
var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) as null|anything in designs
|
|
if(!switchDesign)
|
|
return
|
|
if(get_dist(usr, src) > 1 && !usr.incapacitated())
|
|
to_chat(usr, "<span class='warning'>You have moved too far away!</span>")
|
|
return
|
|
if(design == switchDesign)
|
|
return
|
|
to_chat(usr, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
|
|
design = switchDesign
|
|
icon_state = "paperbag_[design]"
|
|
item_state = "paperbag_[design]"
|
|
switch(design)
|
|
if(NODESIGN)
|
|
desc = "A sack neatly crafted out of paper."
|
|
if(NANOTRASEN)
|
|
desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
|
|
if(SYNDI)
|
|
desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
|
|
if(HEART)
|
|
desc = "A paper sack with a heart etched onto the side."
|
|
if(SMILE)
|
|
desc = "A paper sack with a crude smile etched onto the side."
|
|
return
|
|
else if(is_sharp(W))
|
|
if(!contents.len)
|
|
if(item_state == "paperbag_None")
|
|
to_chat(user, "<span class='notice'>You cut eyeholes into [src].</span>")
|
|
new /obj/item/clothing/head/papersack(user.loc)
|
|
qdel(src)
|
|
return
|
|
else if(item_state == "paperbag_SmileyFace")
|
|
to_chat(user, "<span class='notice'>You cut eyeholes into [src] and modify the design.</span>")
|
|
new /obj/item/clothing/head/papersack/smiley(user.loc)
|
|
qdel(src)
|
|
return
|
|
return ..()
|
|
|
|
#undef NODESIGN
|
|
#undef NANOTRASEN
|
|
#undef SYNDI
|
|
#undef HEART
|
|
#undef SMILE |