mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-21 07:42:21 +00:00
497 lines
14 KiB
Plaintext
497 lines
14 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
|
|
|
/* Tools!
|
|
* Note: Multitools are /obj/item/device
|
|
*
|
|
* Contains:
|
|
* Wrench
|
|
* Screwdriver
|
|
* Wirecutters
|
|
* Welding Tool
|
|
* Crowbar
|
|
* Revolver Conversion Kit
|
|
*/
|
|
|
|
/*
|
|
* Wrench
|
|
*/
|
|
/obj/item/weapon/wrench
|
|
name = "wrench"
|
|
desc = "A wrench with common uses. Can be found in your hand."
|
|
icon = 'icons/obj/items.dmi'
|
|
icon_state = "wrench"
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
force = 5.0
|
|
throwforce = 7.0
|
|
w_class = 2
|
|
materials = list(MAT_METAL=150)
|
|
origin_tech = "materials=1;engineering=1"
|
|
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
|
|
|
|
|
/*
|
|
* Screwdriver
|
|
*/
|
|
/obj/item/weapon/screwdriver
|
|
name = "screwdriver"
|
|
desc = "You can be totally screwy with this."
|
|
icon = 'icons/obj/items.dmi'
|
|
icon_state = "screwdriver"
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
force = 5.0
|
|
w_class = 1
|
|
throwforce = 5.0
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
materials = list(MAT_METAL=75)
|
|
attack_verb = list("stabbed")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
|
|
suicide_act(mob/user)
|
|
to_chat(viewers(user), pick("<span class='suicide'>[user] is stabbing the [src.name] into \his temple! It looks like \he's trying to commit suicide.</span>", \
|
|
"<span class='suicide'>[user] is stabbing the [src.name] into \his heart! It looks like \he's trying to commit suicide.</span>"))
|
|
return(BRUTELOSS)
|
|
|
|
/obj/item/weapon/screwdriver/New()
|
|
switch(pick("red","blue","purple","brown","green","cyan","yellow"))
|
|
if("red")
|
|
icon_state = "screwdriver2"
|
|
item_state = "screwdriver"
|
|
if("blue")
|
|
icon_state = "screwdriver"
|
|
item_state = "screwdriver_blue"
|
|
if("purple")
|
|
icon_state = "screwdriver3"
|
|
item_state = "screwdriver_purple"
|
|
if("brown")
|
|
icon_state = "screwdriver4"
|
|
item_state = "screwdriver_brown"
|
|
if("green")
|
|
icon_state = "screwdriver5"
|
|
item_state = "screwdriver_green"
|
|
if("cyan")
|
|
icon_state = "screwdriver6"
|
|
item_state = "screwdriver_cyan"
|
|
if("yellow")
|
|
icon_state = "screwdriver7"
|
|
item_state = "screwdriver_yellow"
|
|
|
|
if(prob(75))
|
|
src.pixel_y = rand(0, 16)
|
|
return
|
|
|
|
/obj/item/weapon/screwdriver/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
|
if(!istype(M) || user.a_intent == I_HELP)
|
|
return ..()
|
|
if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head")
|
|
return ..()
|
|
if((CLUMSY in user.mutations) && prob(50))
|
|
M = user
|
|
return eyestab(M,user)
|
|
|
|
/*
|
|
* Wirecutters
|
|
*/
|
|
/obj/item/weapon/wirecutters
|
|
name = "wirecutters"
|
|
desc = "This cuts wires."
|
|
icon = 'icons/obj/items.dmi'
|
|
icon_state = "cutters"
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
force = 6.0
|
|
throw_speed = 3
|
|
throw_range = 7
|
|
w_class = 2
|
|
materials = list(MAT_METAL=80)
|
|
origin_tech = "materials=1;engineering=1"
|
|
attack_verb = list("pinched", "nipped")
|
|
hitsound = "sound/items/Wirecutter.ogg"
|
|
sharp = 1
|
|
edge = 1
|
|
|
|
/obj/item/weapon/wirecutters/New(loc, var/param_color = null)
|
|
..()
|
|
if((!param_color && prob(50)) || param_color == "yellow")
|
|
icon_state = "cutters-y"
|
|
item_state = "cutters_yellow"
|
|
|
|
/obj/item/weapon/wirecutters/attack(mob/living/carbon/human/C as mob, mob/user as mob)
|
|
if(istype(C) && C.handcuffed)
|
|
if(istype(C.handcuffed, /obj/item/weapon/restraints/handcuffs/cable))
|
|
usr.visible_message("\The [usr] cuts \the [C]'s restraints with \the [src]!",\
|
|
"You cut \the [C]'s restraints with \the [src]!",\
|
|
"You hear cable being cut.")
|
|
C.handcuffed = null
|
|
if(C.buckled && C.buckled.buckle_requires_restraints)
|
|
C.buckled.unbuckle_mob()
|
|
C.update_handcuffed()
|
|
return
|
|
else
|
|
..()
|
|
|
|
/*
|
|
* Welding Tool
|
|
*/
|
|
/obj/item/weapon/weldingtool
|
|
name = "welding tool"
|
|
icon = 'icons/obj/items.dmi'
|
|
icon_state = "welder"
|
|
item_state = "welder"
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
|
|
//Amount of OUCH when it's thrown
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
w_class = 2
|
|
|
|
//Cost to make in the autolathe
|
|
materials = list(MAT_METAL=70, MAT_GLASS=30)
|
|
|
|
//R&D tech level
|
|
origin_tech = "engineering=1"
|
|
|
|
//Welding tool specific stuff
|
|
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
|
|
var/status = 1 //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
|
|
var/max_fuel = 20 //The max amount of fuel the welder can hold
|
|
var/change_icons = 1
|
|
var/can_off_process = 0
|
|
var/light_intensity = 2 //how powerful the emitted light is when used.
|
|
|
|
/obj/item/weapon/weldingtool/New()
|
|
..()
|
|
create_reagents(max_fuel)
|
|
reagents.add_reagent("fuel", max_fuel)
|
|
update_icon()
|
|
return
|
|
|
|
/obj/item/weapon/weldingtool/examine(mob/user)
|
|
if(..(user, 0))
|
|
to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
|
|
|
|
/obj/item/weapon/weldingtool/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] welds \his every orifice closed! It looks like \he's trying to commit suicide..</span>")
|
|
return (FIRELOSS)
|
|
|
|
/obj/item/weapon/weldingtool/proc/update_torch()
|
|
overlays.Cut()
|
|
if(welding)
|
|
overlays += "[initial(icon_state)]-on"
|
|
item_state = "[initial(item_state)]1"
|
|
else
|
|
item_state = "[initial(item_state)]"
|
|
|
|
/obj/item/weapon/weldingtool/update_icon()
|
|
if(change_icons)
|
|
var/ratio = get_fuel() / max_fuel
|
|
ratio = Ceiling(ratio*4) * 25
|
|
if(ratio == 100)
|
|
icon_state = initial(icon_state)
|
|
else
|
|
icon_state = "[initial(icon_state)][ratio]"
|
|
update_torch()
|
|
return
|
|
|
|
/obj/item/weapon/weldingtool/attackby(obj/item/I as obj, mob/user as mob, params)
|
|
if(istype(I, /obj/item/weapon/screwdriver))
|
|
flamethrower_screwdriver(I, user)
|
|
if(istype(I, /obj/item/stack/rods))
|
|
flamethrower_rods(I, user)
|
|
..()
|
|
|
|
/obj/item/weapon/weldingtool/process()
|
|
switch(welding)
|
|
if(0)
|
|
force = 3
|
|
damtype = "brute"
|
|
update_icon()
|
|
if(!can_off_process)
|
|
processing_objects.Remove(src)
|
|
return
|
|
//Welders left on now use up fuel, but lets not have them run out quite that fast
|
|
if(1)
|
|
force = 15
|
|
damtype = "fire"
|
|
if(prob(5))
|
|
remove_fuel(1)
|
|
update_icon()
|
|
|
|
//This is to start fires. process() is only called if the welder is on.
|
|
var/turf/location = loc
|
|
if(ismob(location))
|
|
var/mob/M = location
|
|
if(M.l_hand == src || M.r_hand == src)
|
|
location = get_turf(M)
|
|
if(isturf(location))
|
|
location.hotspot_expose(700, 5)
|
|
|
|
/obj/item/weapon/weldingtool/attack(mob/M as mob, mob/user as mob)
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/H = M
|
|
var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
|
|
if(!S)
|
|
return
|
|
|
|
if(!(S.status & ORGAN_ROBOT) || user.a_intent != I_HELP || S.open == 2)
|
|
return ..()
|
|
|
|
if(S.brute_dam)
|
|
if(S.brute_dam < ROBOLIMB_SELF_REPAIR_CAP)
|
|
if(remove_fuel(0,null))
|
|
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
|
|
S.heal_damage(15,0,0,1)
|
|
user.visible_message("<span class='alert'>\The [user] patches some dents on \the [M]'s [S.name] with \the [src].</span>")
|
|
else if(S.open != 2)
|
|
to_chat(user, "<span class='warning'>Need more welding fuel!</span>")
|
|
return 1
|
|
else
|
|
to_chat(user, "<span class='danger'>The damage is far too severe to patch over externally.</span>")
|
|
return 1
|
|
else if(S.open != 2)
|
|
to_chat(user, "<span class='notice'>Nothing to fix!</span>")
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/weapon/weldingtool/afterattack(obj/O as obj, mob/user as mob, proximity)
|
|
if(!proximity) return
|
|
if(istype(O, /obj/structure/reagent_dispensers/fueltank) && in_range(src, O))
|
|
if(!welding)
|
|
O.reagents.trans_to(src, max_fuel)
|
|
to_chat(user, "<span class='notice'>[src] refueled.</span>")
|
|
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
|
|
update_icon()
|
|
return
|
|
else
|
|
message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
|
|
log_game("[key_name(user)] triggered a fueltank explosion.")
|
|
to_chat(user, "<span class='warning'>That was stupid of you.</span>")
|
|
O.ex_act()
|
|
return
|
|
|
|
if(welding)
|
|
remove_fuel(1)
|
|
var/turf/location = get_turf(user)
|
|
location.hotspot_expose(700, 50, 1)
|
|
|
|
if(isliving(O))
|
|
var/mob/living/L = O
|
|
L.IgniteMob()
|
|
|
|
/obj/item/weapon/weldingtool/attack_self(mob/user)
|
|
toggle(user)
|
|
update_icon()
|
|
|
|
//Returns the amount of fuel in the welder
|
|
/obj/item/weapon/weldingtool/proc/get_fuel()
|
|
return reagents.get_reagent_amount("fuel")
|
|
|
|
//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
|
|
/obj/item/weapon/weldingtool/proc/remove_fuel(var/amount = 1, var/mob/living/M = null)
|
|
if(!welding || !check_fuel())
|
|
return 0
|
|
if(get_fuel() >= amount)
|
|
reagents.remove_reagent("fuel", amount)
|
|
check_fuel()
|
|
if(M)
|
|
M.flash_eyes(light_intensity)
|
|
return 1
|
|
else
|
|
if(M)
|
|
to_chat(M, "\blue You need more welding fuel to complete this task.")
|
|
return 0
|
|
|
|
//Returns whether or not the welding tool is currently on.
|
|
/obj/item/weapon/weldingtool/proc/isOn()
|
|
return welding
|
|
|
|
//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
|
|
/obj/item/weapon/weldingtool/proc/check_fuel(mob/user)
|
|
if(get_fuel() <= 0 && welding)
|
|
toggle(user, 1)
|
|
update_icon()
|
|
//mob icon update
|
|
if(ismob(loc))
|
|
var/mob/M = loc
|
|
M.update_inv_r_hand(0)
|
|
M.update_inv_l_hand(0)
|
|
|
|
return 0
|
|
return 1
|
|
|
|
//Toggles the welder off and on
|
|
/obj/item/weapon/weldingtool/proc/toggle(mob/user, message = 0)
|
|
if(!status)
|
|
to_chat(user, "<span class='warning'>[src] can't be turned on while unsecured!</span>")
|
|
return
|
|
welding = !welding
|
|
if(welding)
|
|
if(get_fuel() >= 1)
|
|
to_chat(user, "<span class='notice'>You switch [src] on.</span>")
|
|
force = 15
|
|
damtype = "fire"
|
|
hitsound = 'sound/items/welder.ogg'
|
|
update_icon()
|
|
processing_objects |= src
|
|
else
|
|
to_chat(user, "<span class='warning'>You need more fuel!</span>")
|
|
welding = 0
|
|
else
|
|
if(!message)
|
|
to_chat(user, "<span class='notice'>You switch [src] off.</span>")
|
|
else
|
|
visible_message("<span class='warning'>[src] shuts off!</span>")
|
|
force = 3
|
|
damtype = "brute"
|
|
hitsound = "swing_hit"
|
|
update_icon()
|
|
|
|
/obj/item/weapon/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
|
|
if(welding)
|
|
to_chat(user, "<span class='warning'>Turn it off first!</span>")
|
|
return
|
|
status = !status
|
|
if(status)
|
|
to_chat(user, "<span class='notice'>You resecure [src].</span>")
|
|
else
|
|
to_chat(user, "<span class='notice'>[src] can now be attached and modified.</span>")
|
|
add_fingerprint(user)
|
|
|
|
/obj/item/weapon/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
|
|
if(!status)
|
|
var/obj/item/stack/rods/R = I
|
|
if(R.use(1))
|
|
var/obj/item/weapon/flamethrower/F = new /obj/item/weapon/flamethrower(user.loc)
|
|
if(!remove_item_from_storage(F))
|
|
user.unEquip(src)
|
|
loc = F
|
|
F.weldtool = src
|
|
add_fingerprint(user)
|
|
to_chat(user, "<span class='notice'>You add a rod to a welder, starting to build a flamethrower.</span>")
|
|
user.put_in_hands(F)
|
|
else
|
|
to_chat(user, "<span class='warning'>You need one rod to start building a flamethrower!</span>")
|
|
return
|
|
|
|
/obj/item/weapon/weldingtool/largetank
|
|
name = "Industrial Welding Tool"
|
|
desc = "A slightly larger welder with a larger tank."
|
|
icon_state = "indwelder"
|
|
max_fuel = 40
|
|
materials = list(MAT_METAL=70, MAT_GLASS=60)
|
|
origin_tech = "engineering=2"
|
|
|
|
/obj/item/weapon/weldingtool/largetank/cyborg
|
|
|
|
/obj/item/weapon/weldingtool/largetank/flamethrower_screwdriver()
|
|
return
|
|
|
|
/obj/item/weapon/weldingtool/mini
|
|
name = "emergency welding tool"
|
|
desc = "A miniature welder used during emergencies."
|
|
icon_state = "miniwelder"
|
|
max_fuel = 10
|
|
w_class = 1
|
|
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
|
change_icons = 0
|
|
|
|
/obj/item/weapon/weldingtool/mini/flamethrower_screwdriver()
|
|
return
|
|
|
|
/obj/item/weapon/weldingtool/hugetank
|
|
name = "Upgraded Welding Tool"
|
|
desc = "An upgraded welder based of the industrial welder."
|
|
icon_state = "upindwelder"
|
|
item_state = "upindwelder"
|
|
max_fuel = 80
|
|
w_class = 3
|
|
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
|
origin_tech = "engineering=3"
|
|
|
|
/obj/item/weapon/weldingtool/experimental
|
|
name = "Experimental Welding Tool"
|
|
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
|
|
icon_state = "exwelder"
|
|
item_state = "exwelder"
|
|
max_fuel = 40
|
|
w_class = 3
|
|
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
|
origin_tech = "engineering=4;plasmatech=3"
|
|
var/last_gen = 0
|
|
change_icons = 0
|
|
can_off_process = 1
|
|
light_intensity = 1
|
|
|
|
/obj/item/weapon/weldingtool/experimental/proc/fuel_gen()
|
|
if(!welding && !last_gen)
|
|
last_gen = 1
|
|
reagents.add_reagent("fuel",1)
|
|
spawn(10)
|
|
last_gen = 0
|
|
|
|
/obj/item/weapon/weldingtool/experimental/process()
|
|
..()
|
|
if(reagents.total_volume < max_fuel)
|
|
fuel_gen()
|
|
|
|
/*
|
|
* Crowbar
|
|
*/
|
|
|
|
/obj/item/weapon/crowbar
|
|
name = "pocket crowbar"
|
|
desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
|
|
icon = 'icons/obj/items.dmi'
|
|
icon_state = "crowbar"
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BELT
|
|
force = 5.0
|
|
throwforce = 7.0
|
|
item_state = "crowbar"
|
|
w_class = 2
|
|
materials = list(MAT_METAL=50)
|
|
origin_tech = "engineering=1"
|
|
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
|
|
|
/obj/item/weapon/crowbar/red
|
|
icon = 'icons/obj/items.dmi'
|
|
icon_state = "red_crowbar"
|
|
item_state = "crowbar_red"
|
|
|
|
/obj/item/weapon/crowbar/large
|
|
name = "crowbar"
|
|
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
|
|
force = 12
|
|
w_class = 3
|
|
throw_speed = 3
|
|
throw_range = 3
|
|
materials = list(MAT_METAL=70)
|
|
icon_state = "crowbar_large"
|
|
|
|
/obj/item/weapon/conversion_kit
|
|
name = "\improper Revolver Conversion Kit"
|
|
desc = "A professional conversion kit used to convert any knock off revolver into the real deal capable of shooting lethal .357 rounds without the possibility of catastrophic failure"
|
|
icon = 'icons/obj/weapons.dmi'
|
|
icon_state = "kit"
|
|
flags = CONDUCT
|
|
w_class = 2
|
|
origin_tech = "combat=2"
|
|
var/open = 0
|
|
|
|
New()
|
|
..()
|
|
update_icon()
|
|
|
|
update_icon()
|
|
icon_state = "[initial(icon_state)]_[open]"
|
|
|
|
attack_self(mob/user as mob)
|
|
open = !open
|
|
to_chat(user, "\blue You [open?"open" : "close"] the conversion kit.")
|
|
update_icon()
|