mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 23:31:04 +00:00
167 lines
4.1 KiB
Plaintext
167 lines
4.1 KiB
Plaintext
/obj/structure
|
|
icon = 'icons/obj/structures.dmi'
|
|
pressure_resistance = 8
|
|
var/climbable
|
|
var/mob/climber
|
|
|
|
/obj/structure/blob_act()
|
|
if(prob(50))
|
|
qdel(src)
|
|
|
|
/obj/structure/ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
qdel(src)
|
|
return
|
|
if(2.0)
|
|
if(prob(50))
|
|
qdel(src)
|
|
return
|
|
if(3.0)
|
|
return
|
|
|
|
/obj/structure/mech_melee_attack(obj/mecha/M)
|
|
if(M.damtype == "brute")
|
|
M.occupant_message("<span class='danger'>You hit [src].</span>")
|
|
visible_message("<span class='danger'>[src] has been hit by [M.name].</span>")
|
|
return 1
|
|
return 0
|
|
|
|
/obj/structure/New()
|
|
..()
|
|
if(smooth)
|
|
if(ticker && ticker.current_state == GAME_STATE_PLAYING)
|
|
smooth_icon(src)
|
|
smooth_icon_neighbors(src)
|
|
icon_state = ""
|
|
if(climbable)
|
|
verbs += /obj/structure/proc/climb_on
|
|
if(ticker)
|
|
cameranet.updateVisibility(src)
|
|
|
|
/obj/structure/Destroy()
|
|
if(ticker)
|
|
cameranet.updateVisibility(src)
|
|
if(smooth)
|
|
var/turf/T = get_turf(src)
|
|
spawn(0)
|
|
smooth_icon_neighbors(T)
|
|
return ..()
|
|
|
|
/obj/structure/proc/climb_on()
|
|
|
|
set name = "Climb structure"
|
|
set desc = "Climbs onto a structure."
|
|
set category = null
|
|
set src in oview(1)
|
|
|
|
do_climb(usr)
|
|
|
|
/obj/structure/MouseDrop_T(var/atom/movable/C, mob/user as mob)
|
|
if(..())
|
|
return
|
|
if(C == user)
|
|
do_climb(user)
|
|
|
|
|
|
/obj/structure/proc/do_climb(var/mob/living/user)
|
|
|
|
if(!can_touch(user) || !climbable)
|
|
return
|
|
|
|
for(var/obj/O in range(0, src))
|
|
if(O.density == 1 && O != src && !istype(O, /obj/machinery/door/window)) //Ignores windoors, as those already block climbing, otherwise a windoor on the opposite side of a table would prevent climbing.
|
|
to_chat(user, "\red You cannot climb [src], as it is blocked by \a [O]!")
|
|
return
|
|
for(var/turf/T in range(0, src))
|
|
if(T.density == 1)
|
|
to_chat(user, "\red You cannot climb [src], as it is blocked by \a [T]!")
|
|
return
|
|
var/turf/T = src.loc
|
|
if(!T || !istype(T)) return
|
|
|
|
var/obj/machinery/door/poddoor/shutters/S = locate() in T.contents
|
|
if(S && S.density) return
|
|
|
|
usr.visible_message("<span class='warning'>[user] starts climbing onto \the [src]!</span>")
|
|
climber = user
|
|
if(!do_after(user,50, target = src))
|
|
climber = null
|
|
return
|
|
|
|
if(!can_touch(user) || !climbable)
|
|
climber = null
|
|
return
|
|
|
|
S = locate() in T.contents
|
|
if(S && S.density)
|
|
climber = null
|
|
return
|
|
|
|
usr.loc = get_turf(src)
|
|
if(get_turf(user) == get_turf(src))
|
|
usr.visible_message("<span class='warning'>[user] climbs onto \the [src]!</span>")
|
|
|
|
climber = null
|
|
|
|
/obj/structure/proc/structure_shaken()
|
|
|
|
for(var/mob/living/M in get_turf(src))
|
|
|
|
if(M.lying) return //No spamming this on people.
|
|
|
|
M.Weaken(5)
|
|
to_chat(M, "\red You topple as \the [src] moves under you!")
|
|
|
|
if(prob(25))
|
|
|
|
var/damage = rand(15,30)
|
|
var/mob/living/carbon/human/H = M
|
|
if(!istype(H))
|
|
to_chat(H, "\red You land heavily!")
|
|
M.adjustBruteLoss(damage)
|
|
return
|
|
|
|
var/obj/item/organ/external/affecting
|
|
|
|
switch(pick(list("ankle","wrist","head","knee","elbow")))
|
|
if("ankle")
|
|
affecting = H.get_organ(pick("l_foot", "r_foot"))
|
|
if("knee")
|
|
affecting = H.get_organ(pick("l_leg", "r_leg"))
|
|
if("wrist")
|
|
affecting = H.get_organ(pick("l_hand", "r_hand"))
|
|
if("elbow")
|
|
affecting = H.get_organ(pick("l_arm", "r_arm"))
|
|
if("head")
|
|
affecting = H.get_organ("head")
|
|
|
|
if(affecting)
|
|
to_chat(M, "\red You land heavily on your [affecting.name]!")
|
|
affecting.take_damage(damage, 0)
|
|
if(affecting.parent)
|
|
affecting.parent.add_autopsy_data("Misadventure", damage)
|
|
else
|
|
to_chat(H, "\red You land heavily!")
|
|
H.adjustBruteLoss(damage)
|
|
|
|
H.UpdateDamageIcon()
|
|
H.updatehealth()
|
|
return
|
|
|
|
/obj/structure/proc/can_touch(var/mob/user)
|
|
if(!user)
|
|
return 0
|
|
if(!Adjacent(user))
|
|
return 0
|
|
if(user.restrained() || user.buckled)
|
|
to_chat(user, "<span class='notice'>You need your hands and legs free for this.</span>")
|
|
return 0
|
|
if(user.stat || user.paralysis || user.sleeping || user.lying || user.weakened)
|
|
return 0
|
|
if(issilicon(user))
|
|
to_chat(user, "<span class='notice'>You need hands for this.</span>")
|
|
return 0
|
|
return 1
|
|
|