mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 23:31:04 +00:00
153 lines
4.7 KiB
Plaintext
153 lines
4.7 KiB
Plaintext
/////////////////
|
|
// NEW DEFINES //
|
|
/////////////////
|
|
|
|
/client
|
|
var/viewingCanvas = 0 //If this is 1, as soon as client /TRIES/ to move the view resets.
|
|
|
|
///////////
|
|
// EASEL //
|
|
///////////
|
|
|
|
/obj/structure/easel
|
|
name = "easel"
|
|
desc = "only for the finest of art!"
|
|
icon = 'icons/obj/artstuff.dmi'
|
|
icon_state = "easel"
|
|
density = 1
|
|
var/obj/item/weapon/canvas/painting = null
|
|
|
|
|
|
//Adding canvases
|
|
/obj/structure/easel/attackby(var/obj/item/I, var/mob/user, params)
|
|
if(istype(I, /obj/item/weapon/canvas))
|
|
var/obj/item/weapon/canvas/C = I
|
|
user.unEquip(C)
|
|
painting = C
|
|
C.loc = get_turf(src)
|
|
C.layer = layer+0.1
|
|
user.visible_message("<span class='notice'>[user] puts \the [C] on \the [src].</span>","<span class='notice'>You place \the [C] on \the [src].</span>")
|
|
return
|
|
|
|
..()
|
|
|
|
|
|
//Stick to the easel like glue
|
|
/obj/structure/easel/Move()
|
|
var/turf/T = get_turf(src)
|
|
..()
|
|
if(painting && painting.loc == T) //Only move if it's near us.
|
|
painting.loc = get_turf(src)
|
|
else
|
|
painting = null
|
|
|
|
|
|
//////////////
|
|
// CANVASES //
|
|
//////////////
|
|
|
|
#define AMT_OF_CANVASES 4 //Keep this up to date or shit will break.
|
|
|
|
//To safe memory on making /icons we cache the blanks..
|
|
var/global/list/globalBlankCanvases[AMT_OF_CANVASES]
|
|
|
|
/obj/item/weapon/canvas
|
|
name = "11px by 11px canvas"
|
|
desc = "Draw out your soul on this canvas! Only crayons can draw on it. Examine it to focus on the canvas."
|
|
icon = 'icons/obj/artstuff.dmi'
|
|
icon_state = "11x11"
|
|
var/whichGlobalBackup = 1 //List index
|
|
|
|
/obj/item/weapon/canvas/nineteenXnineteen
|
|
name = "19px by 19px canvas"
|
|
icon_state = "19x19"
|
|
whichGlobalBackup = 2
|
|
|
|
/obj/item/weapon/canvas/twentythreeXnineteen
|
|
name = "23px by 19px canvas"
|
|
icon_state = "23x19"
|
|
whichGlobalBackup = 3
|
|
|
|
/obj/item/weapon/canvas/twentythreeXtwentythree
|
|
name = "23px by 23px canvas"
|
|
icon_state = "23x23"
|
|
whichGlobalBackup = 4
|
|
|
|
|
|
//Find the right size blank canvas
|
|
/obj/item/weapon/canvas/proc/getGlobalBackup()
|
|
. = null
|
|
if(globalBlankCanvases[whichGlobalBackup])
|
|
. = globalBlankCanvases[whichGlobalBackup]
|
|
else
|
|
var/icon/I = icon(initial(icon),initial(icon_state))
|
|
globalBlankCanvases[whichGlobalBackup] = I
|
|
. = I
|
|
|
|
|
|
|
|
//One pixel increments
|
|
/obj/item/weapon/canvas/attackby(var/obj/item/I, var/mob/user, params)
|
|
//Click info
|
|
var/list/click_params = params2list(params)
|
|
var/pixX = text2num(click_params["icon-x"])
|
|
var/pixY = text2num(click_params["icon-y"])
|
|
|
|
//Should always be true, otherwise you didn't click the object, but let's check because SS13~
|
|
if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
|
|
return
|
|
|
|
var/icon/masterpiece = icon(icon,icon_state)
|
|
//Cleaning one pixel with a soap or rag
|
|
if(istype(I, /obj/item/weapon/soap) || istype(I, /obj/item/weapon/reagent_containers/glass/rag))
|
|
//Pixel info created only when needed
|
|
var/thePix = masterpiece.GetPixel(pixX,pixY)
|
|
var/icon/Ico = getGlobalBackup()
|
|
if(!Ico)
|
|
qdel(masterpiece)
|
|
return
|
|
|
|
var/theOriginalPix = Ico.GetPixel(pixX,pixY)
|
|
if(thePix != theOriginalPix) //colour changed
|
|
DrawPixelOn(theOriginalPix,pixX,pixY)
|
|
qdel(masterpiece)
|
|
return 1
|
|
|
|
//Drawing one pixel with a crayon
|
|
if(istype(I, /obj/item/toy/crayon))
|
|
var/obj/item/toy/crayon/C = I
|
|
var/pix = masterpiece.GetPixel(pixX, pixY)
|
|
if(pix && pix != C.colour) // if the located pixel isn't blank (null))
|
|
DrawPixelOn(C.colour, pixX, pixY)
|
|
qdel(masterpiece)
|
|
return 1
|
|
|
|
..()
|
|
|
|
//Clean the whole canvas
|
|
/obj/item/weapon/canvas/attack_self(var/mob/user)
|
|
if(!user)
|
|
return
|
|
var/icon/blank = getGlobalBackup()
|
|
if(blank)
|
|
//it's basically a giant etch-a-sketch
|
|
icon = blank
|
|
user.visible_message("<span class='notice'>[user] cleans the canvas.</span>","<span class='notice'>You clean the canvas.</span>")
|
|
|
|
//Examine to enlarge
|
|
/obj/item/weapon/canvas/examine(mob/user)
|
|
..(user)
|
|
if(in_range(user, src) && get_turf(src) && user.client && ishuman(user)) //Let only humans be the robust zoominators. I'm too spooked other mobs trying to use it may get broken huds.
|
|
if(src.loc == user || get_turf(src) == get_turf(user))
|
|
to_chat(user, "<span class='notice'>[src] has to be on the ground to focus on it!</span>")
|
|
return
|
|
to_chat(user, "<span class='notice'>You focus on \the [src].</span>")
|
|
user.client.screen = list() //This is because screen objects go way past the view bounds we set, therefore not allowing stretch to fit to zoom in properly.
|
|
user.client.reset_stretch = winget(user.client, "mapwindow.map", "icon-size") //Remember previous icon-size
|
|
user.client.view = 3 //Decrease view
|
|
winset(user.client, "mapwindow.map", "icon-size=0") //Enable stretch-to-fit
|
|
user.client.viewingCanvas = 1 //Reset everything we just changed as soon as client tries to move
|
|
else
|
|
to_chat(user, "<span class='notice'>It is too far away.</span>")
|
|
|
|
#undef AMT_OF_CANVASES |