mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-24 17:22:23 +00:00
Mostly sounds using to_chat instead of << like they should. Also, the to_chat CRASH now refers to itself as to_chat instead of Boutput.
63 lines
1.8 KiB
Plaintext
63 lines
1.8 KiB
Plaintext
/obj/structure/closet/cardboard
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name = "large cardboard box"
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desc = "Just a box..."
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icon_state = "cardboard"
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icon_opened = "cardboard_open"
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icon_closed = "cardboard"
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health = 10
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sound = 'sound/effects/rustle2.ogg'
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material_drop = /obj/item/stack/sheet/cardboard
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cutting_sound = 'sound/items/poster_ripped.ogg'
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var/move_delay = 0
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var/egged = 0
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/obj/structure/closet/cardboard/relaymove(mob/user, direction)
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if(opened || move_delay || user.stat || user.stunned || user.weakened || user.paralysis || !isturf(loc) || !has_gravity(loc))
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return
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move_delay = 1
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if(step(src, direction))
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spawn(config.walk_speed)
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move_delay = 0
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else
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move_delay = 0
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/obj/structure/closet/cardboard/open()
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if(opened || !can_open())
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return 0
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if(!egged)
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var/mob/living/Snake = null
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for(var/mob/living/L in src.contents)
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Snake = L
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break
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if(Snake)
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var/list/alerted = viewers(7,src)
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if(alerted)
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for(var/mob/living/L in alerted)
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if(!L.stat)
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L.do_alert_animation(L)
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egged = 1
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alerted << sound('sound/machines/chime.ogg')
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..()
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/mob/living/proc/do_alert_animation(atom/A)
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var/image/I
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I = image('icons/obj/closet.dmi', A, "cardboard_special", A.layer+1)
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var/list/viewing = list()
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for(var/mob/M in viewers(A))
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if(M.client)
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viewing |= M.client
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flick_overlay(I,viewing,8)
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I.alpha = 0
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animate(I, pixel_z = 32, alpha = 255, time = 5, easing = ELASTIC_EASING)
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/obj/structure/closet/cardboard/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(src.opened)
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if(istype(W, /obj/item/weapon/weldingtool))
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return
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if(istype(W, /obj/item/weapon/wirecutters))
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var/obj/item/weapon/wirecutters/WC = W
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new /obj/item/stack/sheet/cardboard(src.loc)
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for(var/mob/M in viewers(src))
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M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WC].</span>", 3, "You hear cutting.", 2)
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qdel(src)
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