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https://github.com/ParadiseSS13/Paradise.git
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88 lines
2.8 KiB
Plaintext
88 lines
2.8 KiB
Plaintext
/obj/structure/closet/secure_closet/personal
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desc = "It's a secure locker for personnel. The first card swiped gains control."
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name = "personal closet"
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req_access = list(access_all_personal_lockers)
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var/registered_name = null
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/obj/structure/closet/secure_closet/personal/New()
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..()
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if(prob(50))
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new /obj/item/weapon/storage/backpack/duffel(src)
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if(prob(50))
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new /obj/item/weapon/storage/backpack(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_norm(src)
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new /obj/item/device/radio/headset( src )
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/obj/structure/closet/secure_closet/personal/patient
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name = "patient's closet"
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/obj/structure/closet/secure_closet/personal/patient/New()
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..()
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contents.Cut()
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new /obj/item/clothing/under/color/white( src )
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new /obj/item/clothing/shoes/white( src )
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/obj/structure/closet/secure_closet/personal/cabinet
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icon_state = "cabinetdetective_locked"
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icon_closed = "cabinetdetective"
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icon_locked = "cabinetdetective_locked"
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icon_opened = "cabinetdetective_open"
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icon_broken = "cabinetdetective_broken"
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icon_off = "cabinetdetective_broken"
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/obj/structure/closet/secure_closet/personal/cabinet/update_icon()
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if(broken)
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icon_state = icon_broken
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else
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if(!opened)
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if(locked)
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icon_state = icon_locked
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else
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icon_state = icon_closed
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else
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icon_state = icon_opened
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/obj/structure/closet/secure_closet/personal/cabinet/New()
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..()
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contents.Cut()
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new /obj/item/weapon/storage/backpack/satchel/withwallet( src )
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new /obj/item/device/radio/headset( src )
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/obj/structure/closet/secure_closet/personal/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(src.opened)
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if(istype(W, /obj/item/weapon/grab))
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src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
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user.drop_item()
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if(W) W.forceMove(loc)
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else if(istype(W, /obj/item/weapon/card/id))
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if(src.broken)
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to_chat(user, "\red It appears to be broken.")
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return
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var/obj/item/weapon/card/id/I = W
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if(!I || !I.registered_name) return
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if(src == user.loc)
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to_chat(user, "<span class='notice'>You can't reach the lock from inside.</span>")
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else if(src.allowed(user) || !src.registered_name || (istype(I) && (src.registered_name == I.registered_name)))
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//they can open all lockers, or nobody owns this, or they own this locker
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src.locked = !( src.locked )
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if(src.locked)
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src.icon_state = src.icon_locked
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else
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src.icon_state = src.icon_closed
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registered_name = null
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desc = initial(desc)
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if(!src.registered_name && src.locked)
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src.registered_name = I.registered_name
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src.desc = "Owned by [I.registered_name]."
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else
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to_chat(user, "\red Access Denied")
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else if((istype(W, /obj/item/weapon/card/emag) || istype(W, /obj/item/weapon/melee/energy/blade)) && !broken)
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emag_act(user)
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else
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to_chat(user, "\red Access Denied")
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