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This fixes an inconsistency when you use wirecutters on a destroyed grille. Instead of giving 1 like it should, it gives two. 🆑 Twinmold Fix: Fixes the inconsistency of getting 2 metal rods when you wirecutter a destroyed grille down to 1. /🆑
266 lines
8.0 KiB
Plaintext
266 lines
8.0 KiB
Plaintext
/obj/structure/grille
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desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
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name = "grille"
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icon = 'icons/obj/structures.dmi'
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icon_state = "grille"
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density = 1
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anchored = 1
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flags = CONDUCT
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pressure_resistance = 5*ONE_ATMOSPHERE
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layer = 2.9
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var/health = 10
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var/destroyed = 0
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level = 3
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/obj/structure/grille/fence/
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var/width = 3
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health = 50
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/obj/structure/grille/fence/New()
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if(width > 1)
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if(dir in list(EAST, WEST))
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bound_width = width * world.icon_size
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bound_height = world.icon_size
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else
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bound_width = world.icon_size
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bound_height = width * world.icon_size
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/obj/structure/grille/fence/east_west
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//width=80
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//height=42
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icon='icons/fence-ew.dmi'
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/obj/structure/grille/fence/north_south
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//width=80
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//height=42
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icon='icons/fence-ns.dmi'
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/obj/structure/grille/ex_act(severity)
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qdel(src)
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/obj/structure/grille/blob_act()
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qdel(src)
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/obj/structure/grille/Bumped(atom/user)
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if(ismob(user)) shock(user, 70)
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/obj/structure/grille/attack_hand(mob/living/user as mob)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
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"<span class='warning'>You kick [src].</span>", \
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"You hear twisting metal.")
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if(shock(user, 70))
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return
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if(HULK in user.mutations)
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health -= 5
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else
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health -= 1
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healthcheck()
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/obj/structure/grille/attack_alien(mob/living/user as mob)
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if(istype(user, /mob/living/carbon/alien/larva)) return
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
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"<span class='warning'>You mangle [src].</span>", \
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"You hear twisting metal.")
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if(!shock(user, 70))
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health -= 5
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healthcheck()
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return
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/obj/structure/grille/attack_slime(mob/living/user as mob)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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var/mob/living/carbon/slime/S = user
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if(!S.is_adult)
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return
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("<span class='warning'>[user] smashes against [src].</span>", \
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"<span class='warning'>You smash against [src].</span>", \
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"You hear twisting metal.")
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health -= rand(2,3)
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healthcheck()
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return
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/obj/structure/grille/attack_animal(var/mob/living/simple_animal/M as mob)
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if(M.melee_damage_upper == 0) return
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M.changeNext_move(CLICK_CD_MELEE)
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M.do_attack_animation(src)
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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M.visible_message("<span class='warning'>[M] smashes against [src].</span>", \
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"<span class='warning'>You smash against [src].</span>", \
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"You hear twisting metal.")
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health -= M.melee_damage_upper
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healthcheck()
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return
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/obj/structure/grille/mech_melee_attack(obj/mecha/M)
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if(..())
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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health -= M.force * 0.5
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healthcheck()
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/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover) && mover.checkpass(PASSGRILLE))
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return 1
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else
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if(istype(mover, /obj/item/projectile))
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return prob(30)
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else
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return !density
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/obj/structure/grille/CanAStarPass(ID, dir, caller)
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. = !density
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if(ismovableatom(caller))
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var/atom/movable/mover = caller
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. = . || mover.checkpass(PASSGRILLE)
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/obj/structure/grille/bullet_act(var/obj/item/projectile/Proj)
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if(!Proj)
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return
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..()
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if((Proj.damage_type != STAMINA)) //Grilles can't be exhausted to death
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src.health -= Proj.damage*0.3
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healthcheck()
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return
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/obj/structure/grille/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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user.changeNext_move(CLICK_CD_MELEE)
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if(iswirecutter(W))
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if(!shock(user, 100))
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playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
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if(!destroyed)
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new /obj/item/stack/rods(loc, 2)
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else
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new /obj/item/stack/rods(loc)
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qdel(src)
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else if((isscrewdriver(W)) && (istype(loc, /turf/simulated) || anchored))
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if(!shock(user, 90))
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playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
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anchored = !anchored
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user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] the grille.</span>", \
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"<span class='notice'>You have [anchored ? "fastened the grille to" : "unfastened the grill from"] the floor.</span>")
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return
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//window placing begin
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else if( istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass) || istype(W,/obj/item/stack/sheet/plasmaglass) || istype(W,/obj/item/stack/sheet/plasmarglass) )
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var/dir_to_set = 1
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if(loc == user.loc)
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dir_to_set = user.dir
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else
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if( ( x == user.x ) || (y == user.y) ) //Only supposed to work for cardinal directions.
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if( x == user.x )
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if( y > user.y )
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dir_to_set = 2
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else
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dir_to_set = 1
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else if( y == user.y )
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if( x > user.x )
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dir_to_set = 8
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else
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dir_to_set = 4
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else
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to_chat(user, "<span class='notice'>You can't reach.</span>")
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return //Only works for cardinal direcitons, diagonals aren't supposed to work like this.
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for(var/obj/structure/window/WINDOW in loc)
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if(WINDOW.dir == dir_to_set)
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to_chat(user, "<span class='notice'>There is already a window facing this way there.</span>")
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return
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to_chat(user, "<span class='notice'>You start placing the window.</span>")
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if(do_after(user,20, target = src))
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if(!src) return //Grille destroyed while waiting
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for(var/obj/structure/window/WINDOW in loc)
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if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
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to_chat(user, "<span class='notice'>There is already a window facing this way there.</span>")
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return
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var/obj/structure/window/WD
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if(istype(W,/obj/item/stack/sheet/rglass))
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WD = new/obj/structure/window/reinforced(loc) //reinforced window
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else if(istype(W,/obj/item/stack/sheet/glass))
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WD = new/obj/structure/window/basic(loc) //normal window
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else if(istype(W,/obj/item/stack/sheet/plasmaglass))
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WD = new/obj/structure/window/plasmabasic(loc) //basic plasma window
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else
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WD = new/obj/structure/window/plasmareinforced(loc) //reinforced plasma window
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WD.dir = dir_to_set
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WD.ini_dir = dir_to_set
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WD.anchored = 0
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WD.state = 0
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var/obj/item/stack/ST = W
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ST.use(1)
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to_chat(user, "<span class='notice'>You place the [WD] on [src].</span>")
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WD.update_icon()
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return
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//window placing end
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else if(istype(W, /obj/item/weapon/shard))
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health -= W.force * 0.1
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else if(!shock(user, 70))
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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switch(W.damtype)
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if("fire")
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health -= W.force
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if("brute")
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health -= W.force * 0.1
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healthcheck()
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..()
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return
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/obj/structure/grille/proc/healthcheck()
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if(health <= 0)
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if(!destroyed)
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icon_state = "brokengrille"
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density = 0
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destroyed = 1
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new /obj/item/stack/rods(loc)
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else
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if(health <= -6)
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new /obj/item/stack/rods(loc)
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qdel(src)
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return
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return
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// shock user with probability prb (if all connections & power are working)
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// returns 1 if shocked, 0 otherwise
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/obj/structure/grille/proc/shock(mob/user as mob, prb)
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if(!anchored || destroyed) // deanchored/destroyed grilles are never connected
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return 0
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if(!prob(prb))
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return 0
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if(!in_range(src, user))//To prevent TK and mech users from getting shocked
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return 0
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var/turf/T = get_turf(src)
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var/obj/structure/cable/C = T.get_cable_node()
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if(C)
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if(electrocute_mob(user, C, src))
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var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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return 1
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else
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return 0
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return 0
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/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(!destroyed)
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if(exposed_temperature > T0C + 1500)
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health -= 1
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healthcheck()
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..()
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