mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 23:31:04 +00:00
633 lines
18 KiB
Plaintext
633 lines
18 KiB
Plaintext
/* Tables and Racks
|
|
* Contains:
|
|
* Tables
|
|
* Wooden tables
|
|
* Reinforced tables
|
|
* Racks
|
|
*/
|
|
|
|
|
|
/*
|
|
* Tables
|
|
*/
|
|
/obj/structure/table
|
|
name = "table"
|
|
desc = "A square piece of metal standing on four metal legs. It can not move."
|
|
icon = 'icons/obj/smooth_structures/table.dmi'
|
|
icon_state = "table"
|
|
density = 1
|
|
anchored = 1.0
|
|
layer = 2.8
|
|
throwpass = 1 //You can throw objects over this, despite it's density.")
|
|
climbable = 1
|
|
|
|
var/parts = /obj/item/weapon/table_parts
|
|
var/flipped = 0
|
|
var/health = 100
|
|
var/busy = 0
|
|
smooth = SMOOTH_TRUE
|
|
canSmoothWith = list(/obj/structure/table, /obj/structure/table/reinforced)
|
|
|
|
/obj/structure/table/New()
|
|
..()
|
|
for(var/obj/structure/table/T in src.loc)
|
|
if(T != src)
|
|
qdel(T)
|
|
if(flipped)
|
|
update_icon()
|
|
|
|
/obj/structure/table/proc/destroy()
|
|
new parts(loc)
|
|
density = 0
|
|
qdel(src)
|
|
|
|
/obj/structure/table/update_icon()
|
|
if(smooth && !flipped)
|
|
icon_state = ""
|
|
smooth_icon(src)
|
|
smooth_icon_neighbors(src)
|
|
|
|
if(flipped)
|
|
clear_smooth_overlays()
|
|
|
|
var/type = 0
|
|
var/subtype = null
|
|
for(var/direction in list(turn(dir,90), turn(dir,-90)) )
|
|
var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,direction))
|
|
if(T && T.flipped)
|
|
type++
|
|
if(type == 1)
|
|
subtype = direction == turn(dir,90) ? "-" : "+"
|
|
var/base = "table"
|
|
if(istype(src, /obj/structure/table/woodentable))
|
|
base = "wood"
|
|
if(istype(src, /obj/structure/table/reinforced))
|
|
base = "rtable"
|
|
|
|
icon_state = "[base]flip[type][type == 1 ? subtype : ""]"
|
|
|
|
return 1
|
|
|
|
|
|
/obj/structure/table/ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
qdel(src)
|
|
return
|
|
if(2.0)
|
|
if(prob(50))
|
|
qdel(src)
|
|
return
|
|
if(3.0)
|
|
if(prob(25))
|
|
destroy()
|
|
else
|
|
return
|
|
|
|
|
|
/obj/structure/table/blob_act()
|
|
if(prob(75))
|
|
destroy()
|
|
|
|
|
|
/obj/structure/table/attack_alien(mob/living/user)
|
|
user.do_attack_animation(src)
|
|
visible_message("<span class='danger'>[user] slices [src] apart!</span>")
|
|
destroy()
|
|
|
|
/obj/structure/table/mech_melee_attack(obj/mecha/M)
|
|
visible_message("<span class='danger'>[M] smashes [src] apart!</span>")
|
|
destroy()
|
|
|
|
/obj/structure/table/attack_animal(mob/living/simple_animal/user)
|
|
if(user.environment_smash)
|
|
user.do_attack_animation(src)
|
|
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
|
destroy()
|
|
|
|
|
|
|
|
/obj/structure/table/attack_hand(mob/living/user)
|
|
if(HULK in user.mutations)
|
|
user.do_attack_animation(src)
|
|
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
|
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
|
destroy()
|
|
else
|
|
..()
|
|
if(climber)
|
|
climber.Weaken(2)
|
|
climber.visible_message("<span class='warning'>[climber.name] has been knocked off the table", "You've been knocked off the table", "You see [climber.name] get knocked off the table</span>")
|
|
|
|
/obj/structure/table/attack_tk() // no telehulk sorry
|
|
return
|
|
|
|
/obj/structure/table/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
if(air_group || (height==0)) return 1
|
|
if(istype(mover,/obj/item/projectile))
|
|
return (check_cover(mover,target))
|
|
if(ismob(mover))
|
|
var/mob/M = mover
|
|
if(M.flying)
|
|
return 1
|
|
if(istype(mover) && mover.checkpass(PASSTABLE))
|
|
return 1
|
|
if(locate(/obj/structure/table) in get_turf(mover))
|
|
return 1
|
|
if(flipped)
|
|
if(get_dir(loc, target) == dir)
|
|
return !density
|
|
else
|
|
return 1
|
|
return 0
|
|
|
|
/obj/structure/table/CanAStarPass(ID, dir, caller)
|
|
. = !density
|
|
if(ismovableatom(caller))
|
|
var/atom/movable/mover = caller
|
|
. = . || mover.checkpass(PASSTABLE)
|
|
|
|
//checks if projectile 'P' from turf 'from' can hit whatever is behind the table. Returns 1 if it can, 0 if bullet stops.
|
|
/obj/structure/table/proc/check_cover(obj/item/projectile/P, turf/from)
|
|
var/turf/cover = flipped ? get_turf(src) : get_step(loc, get_dir(from, loc))
|
|
if(get_dist(P.starting, loc) <= 1) //Tables won't help you if people are THIS close
|
|
return 1
|
|
if(get_turf(P.original) == cover)
|
|
var/chance = 20
|
|
if(ismob(P.original))
|
|
var/mob/M = P.original
|
|
if(M.lying)
|
|
chance += 20 //Lying down lets you catch less bullets
|
|
if(flipped)
|
|
if(get_dir(loc, from) == dir) //Flipped tables catch mroe bullets
|
|
chance += 20
|
|
else
|
|
return 1 //But only from one side
|
|
if(prob(chance))
|
|
health -= P.damage/2
|
|
if(health > 0)
|
|
visible_message("<span class='warning'>[P] hits \the [src]!</span>")
|
|
return 0
|
|
else
|
|
visible_message("<span class='warning'>[src] breaks down!</span>")
|
|
destroy()
|
|
return 1
|
|
return 1
|
|
|
|
/obj/structure/table/CheckExit(atom/movable/O as mob|obj, target as turf)
|
|
if(istype(O) && O.checkpass(PASSTABLE))
|
|
return 1
|
|
if(flipped)
|
|
if(get_dir(loc, target) == dir)
|
|
return !density
|
|
else
|
|
return 1
|
|
return 1
|
|
|
|
/obj/structure/table/MouseDrop_T(obj/O as obj, mob/user as mob)
|
|
..()
|
|
if((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
|
|
return
|
|
if(isrobot(user))
|
|
return
|
|
if(!user.drop_item())
|
|
return
|
|
if(O.loc != src.loc)
|
|
step(O, get_dir(O, src))
|
|
return
|
|
|
|
/obj/structure/table/proc/tablepush(obj/item/I, mob/user)
|
|
if(get_dist(src, user) < 2)
|
|
var/obj/item/weapon/grab/G = I
|
|
if(G.affecting.buckled)
|
|
to_chat(user, "<span class='warning'>[G.affecting] is buckled to [G.affecting.buckled]!</span>")
|
|
return 0
|
|
if(G.state < GRAB_AGGRESSIVE)
|
|
to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
|
|
return 0
|
|
if(!G.confirm())
|
|
return 0
|
|
G.affecting.forceMove(get_turf(src))
|
|
G.affecting.Weaken(2)
|
|
G.affecting.visible_message("<span class='danger'>[G.assailant] pushes [G.affecting] onto [src].</span>", \
|
|
"<span class='userdanger'>[G.assailant] pushes [G.affecting] onto [src].</span>")
|
|
add_logs(G.affecting, G.assailant, "pushed onto a table")
|
|
qdel(I)
|
|
return 1
|
|
qdel(I)
|
|
|
|
/obj/structure/table/attackby(obj/item/W as obj, mob/user as mob, params)
|
|
if(istype(W, /obj/item/weapon/grab))
|
|
tablepush(W, user)
|
|
return
|
|
|
|
if(istype(W, /obj/item/weapon/wrench))
|
|
user.visible_message("<span class='notice'>[user] is disassembling \a [src].</span>", "<span class='notice'>You start disassembling \the [src].</span>")
|
|
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
|
if(do_after(user, 50, target = src))
|
|
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
destroy()
|
|
return
|
|
|
|
if(isrobot(user))
|
|
return
|
|
|
|
if(istype(W, /obj/item/weapon/melee/energy/blade))
|
|
var/datum/effect/system/spark_spread/spark_system = new /datum/effect/system/spark_spread()
|
|
spark_system.set_up(5, 0, src.loc)
|
|
spark_system.start()
|
|
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
|
playsound(src.loc, "sparks", 50, 1)
|
|
for(var/mob/O in viewers(user, 4))
|
|
O.show_message("\blue The [src] was sliced apart by [user]!", 1, "\red You hear [src] coming apart.", 2)
|
|
destroy()
|
|
return
|
|
|
|
if(!(W.flags & ABSTRACT))
|
|
if(user.drop_item())
|
|
W.Move(loc)
|
|
var/list/click_params = params2list(params)
|
|
//Center the icon where the user clicked.
|
|
if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
|
|
return
|
|
//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
|
|
W.pixel_x = Clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
|
|
W.pixel_y = Clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
|
|
|
|
return
|
|
|
|
/obj/structure/table/proc/straight_table_check(var/direction)
|
|
var/obj/structure/table/T
|
|
for(var/angle in list(-90,90))
|
|
T = locate() in get_step(src.loc,turn(direction,angle))
|
|
if(T && !T.flipped)
|
|
return 0
|
|
T = locate() in get_step(src.loc,direction)
|
|
if(!T || T.flipped)
|
|
return 1
|
|
if(istype(T,/obj/structure/table/reinforced/))
|
|
var/obj/structure/table/reinforced/R = T
|
|
if(R.status == 2)
|
|
return 0
|
|
return T.straight_table_check(direction)
|
|
|
|
/obj/structure/table/verb/do_flip()
|
|
set name = "Flip table"
|
|
set desc = "Flips a non-reinforced table"
|
|
set category = null
|
|
set src in oview(1)
|
|
|
|
if(!can_touch(usr) || ismouse(usr))
|
|
return
|
|
|
|
if(!flip(get_cardinal_dir(usr,src)))
|
|
to_chat(usr, "<span class='notice'>It won't budge.</span>")
|
|
return
|
|
|
|
usr.visible_message("<span class='warning'>[usr] flips \the [src]!</span>")
|
|
|
|
if(climbable)
|
|
structure_shaken()
|
|
|
|
return
|
|
|
|
/obj/structure/table/proc/do_put()
|
|
set name = "Put table back"
|
|
set desc = "Puts flipped table back"
|
|
set category = "Object"
|
|
set src in oview(1)
|
|
|
|
if(!unflip())
|
|
to_chat(usr, "<span class='notice'>It won't budge.</span>")
|
|
return
|
|
|
|
|
|
/obj/structure/table/proc/flip(var/direction)
|
|
if(flipped)
|
|
return 0
|
|
|
|
if( !straight_table_check(turn(direction,90)) || !straight_table_check(turn(direction,-90)) )
|
|
return 0
|
|
|
|
verbs -=/obj/structure/table/verb/do_flip
|
|
verbs +=/obj/structure/table/proc/do_put
|
|
|
|
var/list/targets = list(get_step(src,dir),get_step(src,turn(dir, 45)),get_step(src,turn(dir, -45)))
|
|
for(var/atom/movable/A in get_turf(src))
|
|
if(!A.anchored)
|
|
spawn(0)
|
|
A.throw_at(pick(targets),1,1)
|
|
|
|
dir = direction
|
|
if(dir != NORTH)
|
|
layer = 5
|
|
flipped = 1
|
|
smooth = SMOOTH_FALSE
|
|
flags |= ON_BORDER
|
|
for(var/D in list(turn(direction, 90), turn(direction, -90)))
|
|
if(locate(/obj/structure/table,get_step(src,D)))
|
|
var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,D))
|
|
T.flip(direction)
|
|
update_icon()
|
|
|
|
return 1
|
|
|
|
/obj/structure/table/proc/unflip()
|
|
if(!flipped)
|
|
return 0
|
|
|
|
var/can_flip = 1
|
|
for(var/mob/A in oview(src,0))//src.loc)
|
|
if(istype(A))
|
|
can_flip = 0
|
|
if(!can_flip)
|
|
return 0
|
|
|
|
verbs -=/obj/structure/table/proc/do_put
|
|
verbs +=/obj/structure/table/verb/do_flip
|
|
|
|
layer = initial(layer)
|
|
flipped = 0
|
|
smooth = initial(smooth)
|
|
flags &= ~ON_BORDER
|
|
for(var/D in list(turn(dir, 90), turn(dir, -90)))
|
|
if(locate(/obj/structure/table,get_step(src,D)))
|
|
var/obj/structure/table/T = locate(/obj/structure/table,get_step(src,D))
|
|
T.unflip()
|
|
update_icon()
|
|
|
|
return 1
|
|
|
|
/*
|
|
* Wooden tables
|
|
*/
|
|
/obj/structure/table/woodentable
|
|
name = "wooden table"
|
|
desc = "Do not apply fire to this. Rumour says it burns easily."
|
|
icon = 'icons/obj/smooth_structures/wood_table.dmi'
|
|
icon_state = "wood_table"
|
|
parts = /obj/item/weapon/table_parts/wood
|
|
health = 50
|
|
canSmoothWith = list(/obj/structure/table/woodentable, /obj/structure/table/woodentable/poker)
|
|
var/canPokerize = 1
|
|
|
|
/obj/structure/table/woodentable/attackby(obj/item/I as obj, mob/user as mob, params)
|
|
if(canPokerize && istype(I, /obj/item/stack/tile/grass))
|
|
var/obj/item/stack/tile/grass/gr = I
|
|
gr.use(1)
|
|
new /obj/structure/table/woodentable/poker( src.loc )
|
|
qdel(src)
|
|
visible_message("<span class='notice'>[user] adds the grass to the wooden table</span>")
|
|
return 1
|
|
else
|
|
return ..()
|
|
|
|
return 1
|
|
|
|
/obj/structure/table/woodentable/poker //No specialties, Just a mapping object.
|
|
name = "gambling table"
|
|
desc = "A seedy table for seedy dealings in seedy places."
|
|
icon = 'icons/obj/smooth_structures/poker_table.dmi'
|
|
icon_state = "pokertable"
|
|
canSmoothWith = list(/obj/structure/table/woodentable/poker, /obj/structure/table/woodentable)
|
|
canPokerize = 0
|
|
|
|
/obj/structure/table/woodentable/poker/destroy()
|
|
new /obj/item/stack/tile/grass(loc)
|
|
..()
|
|
|
|
/obj/structure/glasstable_frame
|
|
name = "glass table frame"
|
|
desc = "A metal frame for a glass table."
|
|
icon = 'icons/obj/structures.dmi'
|
|
icon_state = "glass_table_frame"
|
|
density = 1
|
|
|
|
/obj/structure/glasstable_frame/attackby(obj/item/I as obj, mob/user as mob, params)
|
|
if(istype(I, /obj/item/stack/sheet/glass))
|
|
var/obj/item/stack/sheet/glass/G = I
|
|
if(G.amount >= 2)
|
|
to_chat(user, "<span class='notice'>You start to add the glass to \the [src].</span>")
|
|
if(do_after(user, 10, target = src))
|
|
G.use(2)
|
|
to_chat(user, "<span class='notice'>You add the glass to \the [src].</span>")
|
|
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
|
|
new /obj/structure/table/glass(loc)
|
|
qdel(src)
|
|
else
|
|
to_chat(user, "<span class='notice'>You don't have enough glass! You need at least 2 sheets.</span>")
|
|
return
|
|
|
|
if(iswrench(I))
|
|
to_chat(user, "<span class='notice'>You start to deconstruct \the [src].</span>")
|
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
|
if(do_after(user, 10, target = src))
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 75, 1)
|
|
to_chat(user, "<span class='notice'>You dismantle \the [src].</span>")
|
|
new /obj/item/stack/sheet/metal(loc)
|
|
new /obj/item/stack/sheet/metal(loc)
|
|
qdel(src)
|
|
|
|
/obj/structure/table/glass
|
|
name = "glass table"
|
|
desc = "Looks fragile. You should totally flip it. It is begging for it."
|
|
icon = 'icons/obj/smooth_structures/glass_table.dmi'
|
|
icon_state = "glass_table"
|
|
parts = /obj/item/weapon/table_parts/glass
|
|
health = 10
|
|
canSmoothWith = null
|
|
|
|
/obj/structure/table/glass/flip(var/direction)
|
|
collapse()
|
|
|
|
/obj/structure/table/glass/proc/collapse() //glass table collapse is called twice in this code, more efficent to just have a proc
|
|
src.visible_message("<span class='warning'>\The [src] shatters, and the frame collapses!</span>", "<span class='warning'>You hear metal collapsing and glass shattering.</span>")
|
|
playsound(src.loc, "shatter", 50, 1)
|
|
destroy(1)
|
|
|
|
/obj/structure/table/glass/destroy(dirty)
|
|
if(dirty)
|
|
new /obj/item/weapon/shard(loc)
|
|
new /obj/item/weapon/shard(loc)
|
|
else
|
|
new /obj/item/stack/sheet/glass(loc, 2)
|
|
..()
|
|
|
|
/obj/structure/table/glass/tablepush(obj/item/I, mob/user)
|
|
if(..())
|
|
collapse()
|
|
|
|
/*
|
|
* Reinforced tables
|
|
*/
|
|
/obj/structure/table/reinforced
|
|
name = "reinforced table"
|
|
desc = "A version of the four legged table. It is stronger."
|
|
icon = 'icons/obj/smooth_structures/reinforced_table.dmi'
|
|
icon_state = "r_table"
|
|
health = 200
|
|
var/status = 2
|
|
parts = /obj/item/weapon/table_parts/reinforced
|
|
canSmoothWith = list(/obj/structure/table/reinforced, /obj/structure/table)
|
|
|
|
/obj/structure/table/reinforced/flip(var/direction)
|
|
if(status == 2)
|
|
return 0
|
|
else
|
|
return ..()
|
|
|
|
/obj/structure/table/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
|
if(istype(W, /obj/item/weapon/weldingtool))
|
|
var/obj/item/weapon/weldingtool/WT = W
|
|
if(WT.remove_fuel(0, user))
|
|
if(src.status == 2)
|
|
to_chat(user, "\blue Now weakening the reinforced table")
|
|
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
|
if(do_after(user, 50, target = src))
|
|
if(!src || !WT.isOn()) return
|
|
to_chat(user, "\blue Table weakened")
|
|
src.status = 1
|
|
else
|
|
to_chat(user, "\blue Now strengthening the reinforced table")
|
|
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
|
if(do_after(user, 50, target = src))
|
|
if(!src || !WT.isOn()) return
|
|
to_chat(user, "\blue Table strengthened")
|
|
src.status = 2
|
|
return
|
|
return
|
|
|
|
if(istype(W, /obj/item/weapon/wrench))
|
|
if(src.status == 2)
|
|
return
|
|
|
|
..()
|
|
|
|
/*
|
|
* Racks
|
|
*/
|
|
/obj/structure/rack
|
|
name = "rack"
|
|
desc = "Different from the Middle Ages version."
|
|
icon = 'icons/obj/objects.dmi'
|
|
icon_state = "rack"
|
|
density = 1
|
|
anchored = 1.0
|
|
throwpass = 1 //You can throw objects over this, despite it's density.
|
|
var/parts = /obj/item/weapon/rack_parts
|
|
var/health = 5
|
|
|
|
/obj/structure/rack/proc/destroy()
|
|
new parts(loc)
|
|
density = 0
|
|
qdel(src)
|
|
|
|
/obj/structure/rack/ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
qdel(src)
|
|
if(2.0)
|
|
qdel(src)
|
|
if(prob(50))
|
|
new /obj/item/weapon/rack_parts(src.loc)
|
|
if(3.0)
|
|
if(prob(25))
|
|
qdel(src)
|
|
new /obj/item/weapon/rack_parts(src.loc)
|
|
|
|
/obj/structure/rack/blob_act()
|
|
if(prob(75))
|
|
qdel(src)
|
|
return
|
|
else if(prob(50))
|
|
new /obj/item/weapon/rack_parts(src.loc)
|
|
qdel(src)
|
|
return
|
|
|
|
/obj/structure/rack/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
if(air_group || (height==0)) return 1
|
|
if(src.density == 0) //Because broken racks -Agouri |TODO: SPRITE!|
|
|
return 1
|
|
if(istype(mover) && mover.checkpass(PASSTABLE))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/obj/structure/rack/CanAStarPass(ID, dir, caller)
|
|
. = !density
|
|
if(ismovableatom(caller))
|
|
var/atom/movable/mover = caller
|
|
. = . || mover.checkpass(PASSTABLE)
|
|
|
|
/obj/structure/rack/MouseDrop_T(obj/O as obj, mob/user as mob)
|
|
if((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
|
|
return
|
|
if(isrobot(user))
|
|
return
|
|
if(!user.drop_item())
|
|
return
|
|
if(O.loc != src.loc)
|
|
step(O, get_dir(O, src))
|
|
return
|
|
|
|
/obj/structure/rack/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
|
if(istype(W, /obj/item/weapon/wrench))
|
|
new /obj/item/weapon/rack_parts( src.loc )
|
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
|
qdel(src)
|
|
return
|
|
if(isrobot(user))
|
|
return
|
|
if(!(W.flags & ABSTRACT))
|
|
if(user.drop_item())
|
|
W.Move(loc)
|
|
return
|
|
|
|
/obj/structure/rack/attack_hand(mob/user)
|
|
if(HULK in user.mutations)
|
|
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
|
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
|
destroy()
|
|
else
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
user.do_attack_animation(src)
|
|
playsound(loc, 'sound/items/dodgeball.ogg', 80, 1)
|
|
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
|
|
"<span class='danger'>You kick [src].</span>")
|
|
health -= rand(1,2)
|
|
healthcheck()
|
|
|
|
/obj/structure/rack/mech_melee_attack(obj/mecha/M)
|
|
visible_message("<span class='danger'>[M] smashes [src] apart!</span>")
|
|
destroy()
|
|
|
|
/obj/structure/rack/attack_alien(mob/living/user)
|
|
user.do_attack_animation(src)
|
|
visible_message("<span class='danger'>[user] slices [src] apart!</span>")
|
|
destroy()
|
|
|
|
|
|
/obj/structure/rack/attack_animal(mob/living/simple_animal/user)
|
|
if(user.environment_smash)
|
|
user.do_attack_animation(src)
|
|
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
|
destroy()
|
|
|
|
/obj/structure/rack/attack_tk() // no telehulk sorry
|
|
return
|
|
|
|
/obj/structure/rack/proc/healthcheck()
|
|
if(health <= 0)
|
|
destroy()
|
|
|
|
/obj/structure/rack/skeletal_bar
|
|
name = "skeletal minibar"
|
|
desc = "Made with the skulls of the fallen."
|
|
icon = 'icons/obj/stationobjs.dmi'
|
|
icon_state = "minibar"
|
|
|
|
/obj/structure/rack/skeletal_bar/left
|
|
icon_state = "minibar_left"
|
|
|
|
/obj/structure/rack/skeletal_bar/right
|
|
icon_state = "minibar_right" |