mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 23:31:04 +00:00
Overrides the generic sounds with more suitable ones where needed. Weapons that do no damage don't have sound effects. Conflicts: code/game/gamemodes/wizard/artefact.dm code/game/objects/items/stacks/sheets/glass.dm code/game/objects/items/weapons/melee/misc.dm code/game/objects/items/weapons/storage/toolbox.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/items/weapons/weaponry.dm code/game/objects/weapons.dm code/modules/hydroponics/hydroitemdefines.dm code/modules/surgery/tools.dm
9 lines
151 B
Plaintext
9 lines
151 B
Plaintext
/obj/item/weapon
|
|
name = "weapon"
|
|
icon = 'icons/obj/weapons.dmi'
|
|
hitsound = "swing_hit"
|
|
|
|
/obj/item/weapon/Bump(mob/M as mob)
|
|
spawn(0)
|
|
..()
|
|
return |