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This reverts commit451c934379, reversing changes made to64f26d999f. Conflicts: SQL/paradise_schema.sql SQL/paradise_schema_prefixed.sql
153 lines
3.6 KiB
Plaintext
153 lines
3.6 KiB
Plaintext
/turf/space/transit
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var/pushdirection // push things that get caught in the transit tile this direction
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//Overwrite because we dont want people building rods in space.
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/turf/space/transit/attackby(obj/O as obj, mob/user as mob, params)
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return
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/turf/space/transit/north // moving to the north
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pushdirection = SOUTH // south because the space tile is scrolling south
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//IF ANYONE KNOWS A MORE EFFICIENT WAY OF MANAGING THESE SPRITES, BE MY GUEST.
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shuttlespace_ns1
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icon_state = "speedspace_ns_1"
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shuttlespace_ns2
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icon_state = "speedspace_ns_2"
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shuttlespace_ns3
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icon_state = "speedspace_ns_3"
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shuttlespace_ns4
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icon_state = "speedspace_ns_4"
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shuttlespace_ns5
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icon_state = "speedspace_ns_5"
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shuttlespace_ns6
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icon_state = "speedspace_ns_6"
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shuttlespace_ns7
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icon_state = "speedspace_ns_7"
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shuttlespace_ns8
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icon_state = "speedspace_ns_8"
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shuttlespace_ns9
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icon_state = "speedspace_ns_9"
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shuttlespace_ns10
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icon_state = "speedspace_ns_10"
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shuttlespace_ns11
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icon_state = "speedspace_ns_11"
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shuttlespace_ns12
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icon_state = "speedspace_ns_12"
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shuttlespace_ns13
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icon_state = "speedspace_ns_13"
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shuttlespace_ns14
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icon_state = "speedspace_ns_14"
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shuttlespace_ns15
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icon_state = "speedspace_ns_15"
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/turf/space/transit/east // moving to the east
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pushdirection = WEST
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shuttlespace_ew1
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icon_state = "speedspace_ew_1"
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shuttlespace_ew2
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icon_state = "speedspace_ew_2"
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shuttlespace_ew3
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icon_state = "speedspace_ew_3"
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shuttlespace_ew4
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icon_state = "speedspace_ew_4"
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shuttlespace_ew5
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icon_state = "speedspace_ew_5"
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shuttlespace_ew6
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icon_state = "speedspace_ew_6"
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shuttlespace_ew7
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icon_state = "speedspace_ew_7"
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shuttlespace_ew8
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icon_state = "speedspace_ew_8"
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shuttlespace_ew9
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icon_state = "speedspace_ew_9"
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shuttlespace_ew10
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icon_state = "speedspace_ew_10"
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shuttlespace_ew11
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icon_state = "speedspace_ew_11"
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shuttlespace_ew12
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icon_state = "speedspace_ew_12"
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shuttlespace_ew13
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icon_state = "speedspace_ew_13"
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shuttlespace_ew14
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icon_state = "speedspace_ew_14"
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shuttlespace_ew15
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icon_state = "speedspace_ew_15"
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//-tg- stuff
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/turf/space/transit
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icon_state = "black"
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dir = SOUTH
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/turf/space/transit/horizontal
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dir = WEST
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/turf/space/transit/Entered(atom/movable/AM, atom/OldLoc, ignoreRest = 0)
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if(!AM)
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return
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if(istype(AM, /obj/docking_port) || !AM.simulated)
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return //this was fucking hilarious, the docking ports were getting thrown to random Z-levels
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var/max = world.maxx-TRANSITIONEDGE
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var/min = 1+TRANSITIONEDGE
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var/_z = rand(ZLEVEL_CENTCOMM+1,MAX_Z) //select a random space zlevel
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//now select coordinates for a border turf
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var/_x
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var/_y
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switch(dir)
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if(SOUTH)
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_x = rand(min,max)
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_y = max
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if(WEST)
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_x = max
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_y = rand(min,max)
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if(EAST)
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_x = min
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_y = rand(min,max)
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else
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_x = rand(min,max)
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_y = min
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var/turf/T = locate(_x, _y, _z)
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AM.forceMove(T)
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AM.newtonian_move(dir)
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//Overwrite because we dont want people building rods in space.
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/turf/space/transit/attackby()
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return
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/turf/space/transit/New()
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update_icon()
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..()
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/turf/space/transit/proc/update_icon()
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var/p = 9
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var/angle = 0
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var/state = 1
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switch(dir)
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if(NORTH)
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angle = 180
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state = ((-p*x+y) % 15) + 1
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if(state < 1)
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state += 15
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if(EAST)
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angle = 90
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state = ((x+p*y) % 15) + 1
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if(WEST)
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angle = -90
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state = ((x-p*y) % 15) + 1
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if(state < 1)
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state += 15
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else
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state = ((p*x+y) % 15) + 1
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icon_state = "speedspace_ns_[state]"
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transform = turn(matrix(), angle)
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