Files
Paradise/code/modules/arcade/arcade_base.dm
Tigercat2000 71e5344a98 Mass replace
2016-07-07 19:34:02 -07:00

165 lines
5.3 KiB
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/obj/machinery/arcade
name = "Arcade Game"
desc = "One of the most generic arcade games ever."
icon = 'icons/obj/arcade.dmi'
icon_state = "clawmachine_on"
density = 1
anchored = 1
use_power = 1
idle_power_usage = 40
var/tokens = 0
var/freeplay = 0 //for debugging and admin kindness
var/token_price = 0
var/last_winner = null //for letting people who to hunt down and steal prizes from
var/window_name = "arcade" //in case you want to change the window name for certain machines
/obj/machinery/arcade/New()
..()
var/choice = pick(subtypesof(/obj/machinery/arcade))
new choice(loc)
qdel(src)
/obj/machinery/arcade/examine(mob/user)
..(user)
if(freeplay)
to_chat(user, "Someone enabled freeplay on this machine!")
else
if(token_price)
to_chat(user, "\The [src.name] costs [token_price] credits per play.")
if(!tokens)
to_chat(user, "\The [src.name] has no available play credits. Better feed the machine!")
else if(tokens == 1)
to_chat(user, "\The [src.name] has only 1 play credit left!")
else
to_chat(user, "\The [src.name] has [tokens] play credits!")
/obj/machinery/arcade/attack_hand(mob/user as mob)
if(..())
if(in_use && src == user.machine) //this one checks if they fell down/died and closes the game
src.close_game()
return
if(in_use && src == user.machine) //this one just checks if they are playing so it doesn't eat tokens
return
interact(user)
/obj/machinery/arcade/interact(mob/user as mob)
if(stat & BROKEN || panel_open)
return
if(!tokens && !freeplay)
to_chat(user, "\The [src.name] doesn't have enough credits to play! Pay first!")
return
if(!in_use && (tokens || freeplay))
in_use = 1
start_play(user)
return
if(in_use)
if(src != user.machine)
to_chat(user, "Someone else is already playing this machine, please wait your turn!")
return
/obj/machinery/arcade/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
if(istype(O, /obj/item/weapon/screwdriver) && anchored)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
panel_open = !panel_open
to_chat(user, "You [panel_open ? "open" : "close"] the maintenance panel.")
update_icon()
return
if(!freeplay)
if(istype(O, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = O
if(pay_with_card(C))
tokens += 1
return
else if(istype(O, /obj/item/weapon/spacecash))
var/obj/item/weapon/spacecash/C = O
if(pay_with_cash(C, user))
tokens += 1
return
if(panel_open&& component_parts && istype(O, /obj/item/weapon/crowbar))
default_deconstruction_crowbar(O)
/obj/machinery/arcade/update_icon()
return
/obj/machinery/arcade/proc/pay_with_cash(var/obj/item/weapon/spacecash/cashmoney, var/mob/user)
if(cashmoney.get_total() < token_price)
to_chat(user, "[bicon(cashmoney)] <span class='warning'>That is not enough money.</span>")
return 0
visible_message("<span class='info'>[usr] inserts a credit chip into [src].</span>")
var/left = cashmoney.get_total() - token_price
user.unEquip(cashmoney)
qdel(cashmoney)
if(left)
dispense_cash(left, src.loc, user)
return 1
/obj/machinery/arcade/proc/pay_with_card(var/obj/item/weapon/card/id/I, var/mob/user)
visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
var/datum/money_account/customer_account = attempt_account_access_nosec(I.associated_account_number)
if(!customer_account)
to_chat(user, "Error: Unable to access account. Please contact technical support if problem persists.")
return 0
if(customer_account.suspended)
to_chat(user, "Unable to access account: account suspended.")
return 0
// Have the customer punch in the PIN before checking if there's enough money. Prevents people from figuring out acct is
// empty at high security levels
if(customer_account.security_level != 0) //If card requires pin authentication (ie seclevel 1 or 2)
var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
customer_account = attempt_account_access(I.associated_account_number, attempt_pin, 2)
if(!customer_account)
to_chat(user, "Unable to access account: incorrect credentials.")
return 0
if(token_price > customer_account.money)
to_chat(user, "Insufficient funds in account.")
return 0
else
// Okay to move the money at this point
// debit money from the purchaser's account
customer_account.money -= token_price
// create entry in the purchaser's account log
var/datum/transaction/T = new()
T.target_name = "[src.name]"
T.purpose = "Purchase of [src.name] credit"
if(token_price > 0)
T.amount = "([token_price])"
else
T.amount = "[token_price]"
T.source_terminal = src.name
T.date = current_date_string
T.time = worldtime2text()
customer_account.transaction_log.Add(T)
return 1
/obj/machinery/arcade/proc/start_play(mob/user as mob)
user.set_machine(src)
if(!freeplay)
tokens -= 1
/obj/machinery/arcade/proc/close_game()
in_use = 0
for(var/mob/user in viewers(world.view, src)) // I don't know who you are.
if(user.client && user.machine == src) // I will look for you,
user.unset_machine() // I will find you,
user << browse(null, "window=[window_name]") // And I will kill you.
return
/obj/machinery/arcade/proc/win()
return
/obj/machinery/arcade/process()
if(in_use)
src.updateUsrDialog()
if(!in_use)
src.close_game()
/obj/machinery/arcade/Destroy()
src.close_game()
return ..()