mirror of
https://github.com/ParadiseSS13/Paradise.git
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89 lines
2.4 KiB
Plaintext
89 lines
2.4 KiB
Plaintext
/*Contains:
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* Prize balls
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* Prize tickets
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*/
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/obj/item/toy/prizeball
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name = "prize ball"
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desc = "A toy is a toy, but a prize ball could be anything! It could even be a toy!"
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icon = 'icons/obj/arcade.dmi'
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icon_state = "prizeball_1"
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var/opening = 0
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var/possible_contents = list(/obj/random/carp_plushie, /obj/random/plushie, /obj/random/figure, /obj/item/toy/eight_ball, /obj/item/stack/tickets)
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/obj/item/toy/prizeball/New()
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..()
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icon_state = pick("prizeball_1","prizeball_2","prizeball_3")
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/obj/item/toy/prizeball/attack_self(mob/user as mob)
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if(opening)
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return
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opening = 1
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playsound(src.loc, 'sound/items/bubblewrap.ogg', 30, 1, extrarange = -4, falloff = 10)
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icon_state = "prizeconfetti"
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src.color = pick(random_color_list)
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var/prize_inside = pick(possible_contents)
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spawn(10)
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user.unEquip(src)
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if(istype(prize_inside, /obj/item/stack))
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var/amount = pick(5, 10, 15, 25, 50)
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new prize_inside(user.loc, amount)
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else
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new prize_inside(user.loc)
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qdel(src)
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/obj/item/toy/prizeball/mech
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name = "mecha figure capsule"
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desc = "Contains one collectible mecha figure!"
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possible_contents = list(/obj/random/mech)
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/obj/item/toy/prizeball/carp_plushie
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name = "carp plushie capsule"
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desc = "Contains one space carp plushie!"
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possible_contents = list(/obj/random/carp_plushie)
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/obj/item/toy/prizeball/plushie
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name = "animal plushie capsule"
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desc = "Contains one cuddly animal plushie!"
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possible_contents = list(/obj/random/plushie)
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/obj/item/toy/prizeball/figure
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name = "action figure capsule"
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desc = "Contains one action figure!"
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possible_contents = list(/obj/random/figure)
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/obj/item/toy/prizeball/therapy
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name = "therapy doll capsule"
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desc = "Contains one squishy therapy doll."
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possible_contents = list(/obj/random/therapy)
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/obj/item/stack/tickets
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name = "prize ticket"
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desc = "Prize tickets from the arcade. Exchange them for fabulous prizes!"
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singular_name = "prize ticket"
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icon = 'icons/obj/arcade.dmi'
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icon_state = "tickets_1"
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force = 0
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throwforce = 0
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throw_speed = 1
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throw_range = 1
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w_class = 1
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max_amount = 9999 //Dang that's a lot of tickets
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/obj/item/stack/tickets/New(var/loc, var/amount=null)
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..()
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update_icon()
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/obj/item/stack/tickets/attack_self(mob/user as mob)
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return
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/obj/item/stack/tickets/update_icon()
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var/amount = get_amount()
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if((amount >= 75))
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icon_state = "tickets_4"
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else if(amount >=25)
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icon_state = "tickets_3"
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else if(amount >= 4)
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icon_state = "tickets_2"
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else
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icon_state = "tickets_1" |