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This reverts commit451c934379, reversing changes made to64f26d999f. Conflicts: SQL/paradise_schema.sql SQL/paradise_schema_prefixed.sql
2020 lines
74 KiB
Plaintext
2020 lines
74 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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var/list/preferences_datums = list()
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var/global/list/special_role_times = list( //minimum age (in days) for accounts to play these roles
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ROLE_PAI = 0,
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ROLE_POSIBRAIN = 0,
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ROLE_GUARDIAN = 0,
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ROLE_TRAITOR = 7,
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ROLE_CHANGELING = 14,
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ROLE_SHADOWLING = 14,
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ROLE_WIZARD = 14,
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ROLE_REV = 14,
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ROLE_VAMPIRE = 14,
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ROLE_BLOB = 14,
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ROLE_REVENANT = 14,
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ROLE_OPERATIVE = 21,
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ROLE_CULTIST = 21,
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ROLE_RAIDER = 21,
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ROLE_ALIEN = 21,
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ROLE_DEMON = 21,
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ROLE_SENTIENT = 21,
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// ROLE_GANG = 21,
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ROLE_BORER = 21,
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ROLE_NINJA = 21,
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ROLE_MUTINEER = 21,
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ROLE_MALF = 30,
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ROLE_ABDUCTOR = 30,
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)
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/proc/player_old_enough_antag(client/C, role)
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if(available_in_days_antag(C, role) == 0)
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return 1 //Available in 0 days = available right now = player is old enough to play.
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return 0
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/proc/available_in_days_antag(client/C, role)
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if(!C)
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return 0
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if(!role)
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return 0
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if(!config.use_age_restriction_for_antags)
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return 0
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if(!isnum(C.player_age))
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return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
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var/minimal_player_age_antag = special_role_times[num2text(role)]
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if(!isnum(minimal_player_age_antag))
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return 0
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return max(0, minimal_player_age_antag - C.player_age)
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/proc/check_client_age(client/C, var/days) // If days isn't provided, returns the age of the client. If it is provided, it returns the days until the player_age is equal to or greater than the days variable
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if(!days)
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return C.player_age
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else
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return max(0, days - C.player_age)
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return 0
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//used for alternate_option
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#define GET_RANDOM_JOB 0
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#define BE_CIVILIAN 1
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#define RETURN_TO_LOBBY 2
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#define MAX_SAVE_SLOTS 20 // Save slots for regular players
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#define MAX_SAVE_SLOTS_MEMBER 20 // Save slots for BYOND members
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#define MAX_GEAR_COST config.max_loadout_points
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#define TAB_CHAR 0
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#define TAB_GAME 1
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#define TAB_GEAR 2
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/datum/preferences
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//doohickeys for savefiles
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// var/path
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var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
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// var/savefile_version = 0
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var/max_save_slots = MAX_SAVE_SLOTS
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//non-preference stuff
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var/warns = 0
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var/muted = 0
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var/last_ip
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var/last_id
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//game-preferences
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var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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var/ooccolor = "#b82e00"
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var/be_special = list() //Special role selection
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var/UI_style = "Midnight"
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var/nanoui_fancy = TRUE
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var/toggles = TOGGLES_DEFAULT
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var/sound = SOUND_DEFAULT
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var/show_ghostitem_attack = TRUE
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var/UI_style_color = "#ffffff"
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var/UI_style_alpha = 255
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//character preferences
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var/real_name //our character's name
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var/be_random_name = 0 //whether we are a random name every round
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var/gender = MALE //gender of character (well duh)
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var/age = 30 //age of character
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var/spawnpoint = "Arrivals Shuttle" //where this character will spawn (0-2).
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var/b_type = "A+" //blood type (not-chooseable)
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var/underwear = "Nude" //underwear type
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var/undershirt = "Nude" //undershirt type
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var/socks = "Nude" //socks type
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var/backbag = 2 //backpack type
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var/ha_style = "None" //Head accessory style
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var/r_headacc = 0 //Head accessory colour
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var/g_headacc = 0 //Head accessory colour
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var/b_headacc = 0 //Head accessory colour
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var/m_style = "None" //Marking style
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var/r_markings = 0 //Marking colour
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var/g_markings = 0 //Marking colour
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var/b_markings = 0 //Marking colour
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var/h_style = "Bald" //Hair type
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var/r_hair = 0 //Hair color
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var/g_hair = 0 //Hair color
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var/b_hair = 0 //Hair color
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var/f_style = "Shaved" //Face hair type
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var/r_facial = 0 //Face hair color
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var/g_facial = 0 //Face hair color
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var/b_facial = 0 //Face hair color
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var/s_tone = 0 //Skin tone
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var/r_skin = 0 //Skin color
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var/g_skin = 0 //Skin color
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var/b_skin = 0 //Skin color
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var/r_eyes = 0 //Eye color
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var/g_eyes = 0 //Eye color
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var/b_eyes = 0 //Eye color
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var/species = "Human"
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var/language = "None" //Secondary language
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var/body_accessory = null
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var/speciesprefs = 0//I hate having to do this, I really do (Using this for oldvox code, making names universal I guess
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//Mob preview
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var/icon/preview_icon = null
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var/icon/preview_icon_front = null
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var/icon/preview_icon_side = null
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//Jobs, uses bitflags
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var/job_support_high = 0
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var/job_support_med = 0
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var/job_support_low = 0
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var/job_medsci_high = 0
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var/job_medsci_med = 0
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var/job_medsci_low = 0
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var/job_engsec_high = 0
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var/job_engsec_med = 0
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var/job_engsec_low = 0
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var/job_karma_high = 0
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var/job_karma_med = 0
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var/job_karma_low = 0
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//Keeps track of preferrence for not getting any wanted jobs
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var/alternate_option = 0
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// maps each organ to either null(intact), "cyborg" or "amputated"
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// will probably not be able to do this for head and torso ;)
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var/list/organ_data = list()
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var/list/rlimb_data = list()
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var/list/player_alt_titles = new() // the default name of a job like "Medical Doctor"
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// var/accent = "en-us"
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// var/voice = "m1"
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// var/pitch = 50
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// var/talkspeed = 175
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var/flavor_text = ""
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var/med_record = ""
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var/sec_record = ""
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var/gen_record = ""
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var/disabilities = 0
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var/nanotrasen_relation = "Neutral"
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// 0 = character settings, 1 = game preferences
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var/current_tab = TAB_CHAR
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// OOC Metadata:
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var/metadata = ""
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var/slot_name = ""
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// Whether or not to use randomized character slots
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var/randomslot = 0
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// jukebox volume
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var/volume = 100
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// BYOND membership
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var/unlock_content = 0
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//Gear stuff
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var/list/gear = list()
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var/gear_tab = "General"
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/datum/preferences/New(client/C)
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b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
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if(istype(C))
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if(!IsGuestKey(C.key))
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unlock_content = C.IsByondMember()
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if(unlock_content)
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max_save_slots = MAX_SAVE_SLOTS_MEMBER
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var/loaded_preferences_successfully = load_preferences(C)
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if(loaded_preferences_successfully)
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if(load_character(C))
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return
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//we couldn't load character data so just randomize the character appearance + name
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random_character() //let's create a random character then - rather than a fat, bald and naked man.
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real_name = random_name(gender)
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if(!loaded_preferences_successfully)
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save_preferences(C)
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save_character(C) //let's save this new random character so it doesn't keep generating new ones.
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/datum/preferences/proc/color_square(r, g, b)
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return "<span style='font-face: fixedsys; background-color: #[num2hex(r, 2)][num2hex(g, 2)][num2hex(b, 2)]; color: #[num2hex(r, 2)][num2hex(g, 2)][num2hex(b, 2)]'>___</span>"
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// Hello I am a proc full of snowflake species checks how are you
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/datum/preferences/proc/ShowChoices(mob/user)
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if(!user || !user.client)
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return
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update_preview_icon()
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user << browse_rsc(preview_icon_front, "previewicon.png")
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user << browse_rsc(preview_icon_side, "previewicon2.png")
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var/dat = ""
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dat += "<center>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=[TAB_CHAR]' [current_tab == TAB_CHAR ? "class='linkOn'" : ""]>Character Settings</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=[TAB_GAME]' [current_tab == TAB_GAME ? "class='linkOn'" : ""]>Game Preferences</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=[TAB_GEAR]' [current_tab == TAB_GEAR ? "class='linkOn'" : ""]>Loadout</a>"
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dat += "</center>"
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dat += "<HR>"
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switch(current_tab)
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if(TAB_CHAR) // Character Settings
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dat += "<div class='statusDisplay' style='max-width: 128px; position: absolute; left: 150px; top: 150px'><img src=previewicon.png height=64 width=64><img src=previewicon2.png height=64 width=64></div>"
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dat += "<table width='100%'><tr><td width='405px' height='25px' valign='top'>"
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dat += "<b>Name: </b>"
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dat += "<a href='?_src_=prefs;preference=name;task=input'><b>[real_name]</b></a>"
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dat += "<a href='?_src_=prefs;preference=name;task=random'>(Randomize)</a>"
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dat += "<a href='?_src_=prefs;preference=name'><span class='[be_random_name ? "good" : "bad"]'>(Always Randomize)</span></a><br>"
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dat += "</td><td width='405px' height='25px' valign='left'>"
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dat += "<center>"
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dat += "Slot <b>[slot_name]</b> - "
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dat += "<a href=\"byond://?src=\ref[user];preference=open_load_dialog\">Load slot</a> - "
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dat += "<a href=\"byond://?src=\ref[user];preference=save\">Save slot</a> - "
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dat += "<a href=\"byond://?src=\ref[user];preference=reload\">Reload slot</a>"
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dat += "</center>"
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dat += "</td></tr></table>"
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dat += "<table width='100%'><tr><td width='405px' height='200px' valign='top'>"
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dat += "<h2>Identity</h2>"
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if(appearance_isbanned(user))
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dat += "<b>You are banned from using custom names and appearances. \
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You can continue to adjust your characters, but you will be randomised once you join the game.\
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</b><br>"
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dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : "Female"]</a><br>"
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dat += "<b>Age:</b> <a href='?_src_=prefs;preference=age;task=input'>[age]</a><br>"
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dat += "<b>Body:</b> <a href='?_src_=prefs;preference=all;task=random'>(®)</a><br>"
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dat += "<b>Species:</b> <a href='?_src_=prefs;preference=species;task=input'>[species]</a><br>"
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if(species == "Vox")
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dat += "<b>N2 Tank:</b> <a href='?_src_=prefs;preference=speciesprefs;task=input'>[speciesprefs ? "Large N2 Tank" : "Specialized N2 Tank"]</a><br>"
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dat += "<b>Secondary Language:</b> <a href='?_src_=prefs;preference=language;task=input'>[language]</a><br>"
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dat += "<b>Blood Type:</b> <a href='?_src_=prefs;preference=b_type;task=input'>[b_type]</a><br>"
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if(species in list("Human", "Drask", "Vox"))
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dat += "<b>Skin Tone:</b> <a href='?_src_=prefs;preference=s_tone;task=input'>[species == "Vox" ? "[s_tone]" : "[-s_tone + 35]/220"]</a><br>"
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dat += "<b>Disabilities:</b> <a href='?_src_=prefs;preference=disabilities'>\[Set\]</a><br>"
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dat += "<b>Nanotrasen Relation:</b> <a href ='?_src_=prefs;preference=nt_relation;task=input'>[nanotrasen_relation]</a><br>"
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dat += "<a href='byond://?src=\ref[user];preference=flavor_text;task=input'>Set Flavor Text</a><br>"
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if(lentext(flavor_text) <= 40)
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if(!lentext(flavor_text)) dat += "\[...\]<br>"
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else dat += "[flavor_text]<br>"
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else dat += "[TextPreview(flavor_text)]...<br>"
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dat += "<h2>Hair & Accessories</h2>"
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if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species that have head accessories.
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var/headaccessoryname = "Head Accessory: "
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if(species == "Unathi")
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headaccessoryname = "Horns: "
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dat += "<b>[headaccessoryname]</b>"
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dat += "<a href='?_src_=prefs;preference=ha_style;task=input'>[ha_style]</a> "
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dat += "<a href='?_src_=prefs;preference=headaccessory;task=input'>Color</a> [color_square(r_headacc, g_headacc, b_headacc)]<br>"
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if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species that have body markings.
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dat += "<b>Body Markings:</b> "
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dat += "<a href='?_src_=prefs;preference=m_style;task=input'>[m_style]</a>"
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dat += "<a href='?_src_=prefs;preference=markings;task=input'>Color</a> [color_square(r_markings, g_markings, b_markings)]<br>"
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dat += "<b>Hair:</b> "
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dat += "<a href='?_src_=prefs;preference=h_style;task=input'>[h_style]</a>"
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dat += "<a href='?_src_=prefs;preference=hair;task=input'>Color</a> [color_square(r_hair, g_hair, b_hair)]<br>"
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dat += "<b>Facial Hair:</b> "
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dat += "<a href='?_src_=prefs;preference=f_style;task=input'>[f_style ? "[f_style]" : "Shaved"]</a>"
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dat += "<a href='?_src_=prefs;preference=facial;task=input'>Color</a> [color_square(r_facial, g_facial, b_facial)]<br>"
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if(species != "Machine")
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dat += "<b>Eyes:</b> "
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dat += "<a href='?_src_=prefs;preference=eyes;task=input'>Color</a> [color_square(r_eyes, g_eyes, b_eyes)]<br>"
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if((species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Vulpkanin", "Machine")) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user)) //admins can always fuck with this, because they are admins
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dat += "<b>Body Color:</b> "
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dat += "<a href='?_src_=prefs;preference=skin;task=input'>Color</a> [color_square(r_skin, g_skin, b_skin)]<br>"
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if(body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user))
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dat += "<b>Body Accessory:</b> "
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dat += "<a href='?_src_=prefs;preference=body_accessory;task=input'>[body_accessory ? "[body_accessory]" : "None"]</a><br>"
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dat += "</td><td width='405px' height='200px' valign='top'>"
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dat += "<h2>Occupation Choices</h2>"
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dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br>"
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if(jobban_isbanned(user, "Records"))
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dat += "<b>You are banned from using character records.</b><br>"
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else
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dat += "<a href=\"byond://?src=\ref[user];preference=records;record=1\">Character Records</a><br>"
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dat += "<h2>Limbs</h2>"
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dat += "<b>Limbs and Parts:</b> <a href='?_src_=prefs;preference=limbs;task=input'>Adjust</a><br>"
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if(species != "Slime People" && species != "Machine")
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dat += "<b>Internal Organs:</b> <a href='?_src_=prefs;preference=organs;task=input'>Adjust</a><br>"
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//display limbs below
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var/ind = 0
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for(var/name in organ_data)
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var/status = organ_data[name]
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var/organ_name = null
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switch(name)
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if("chest") organ_name = "torso"
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if("groin") organ_name = "lower body"
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if("head") organ_name = "head"
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if("l_arm") organ_name = "left arm"
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if("r_arm") organ_name = "right arm"
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if("l_leg") organ_name = "left leg"
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if("r_leg") organ_name = "right leg"
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if("l_foot") organ_name = "left foot"
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if("r_foot") organ_name = "right foot"
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if("l_hand") organ_name = "left hand"
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if("r_hand") organ_name = "right hand"
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if("heart") organ_name = "heart"
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if("eyes") organ_name = "eyes"
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if(status in list("cyborg", "amputated", "mechanical", "assisted"))
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++ind
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if(ind > 1) dat += ", "
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switch(status)
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if("cyborg")
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var/datum/robolimb/R
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if(rlimb_data[name] && all_robolimbs[rlimb_data[name]])
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R = all_robolimbs[rlimb_data[name]]
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else
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R = basic_robolimb
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dat += "\t[R.company] [organ_name] prosthesis"
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if("amputated") dat += "\tAmputated [organ_name]"
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if("mechanical") dat += "\tMechanical [organ_name]"
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if("assisted")
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switch(organ_name)
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if("heart") dat += "\tPacemaker-assisted [organ_name]"
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if("voicebox") dat += "\tSurgically altered [organ_name]"
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if("eyes") dat += "\tRetinal overlayed [organ_name]"
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else dat += "\tMechanically assisted [organ_name]"
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if(!ind) dat += "\[...\]<br>"
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else dat += "<br>"
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dat += "<h2>Clothing</h2>"
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dat += "<b>Underwear:</b> <a href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a><BR>"
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dat += "<b>Undershirt:</b> <a href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a><BR>"
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dat += "<b>Socks:</b> <a href ='?_src_=prefs;preference=socks;task=input'>[socks]</a><BR>"
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dat += "<b>Backpack Type:</b> <a href ='?_src_=prefs;preference=bag;task=input'>[backbaglist[backbag]]</a><br>"
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dat += "</td></tr></table>"
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if(TAB_GAME) // General Preferences
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dat += "<table><tr><td width='340px' height='300px' valign='top'>"
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dat += "<h2>General Settings</h2>"
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dat += "<b>Fancy NanoUI:</b> <a href='?_src_=prefs;preference=nanoui'>[(nanoui_fancy) ? "Yes" : "No"]</a><br>"
|
|
dat += "<b>Ghost-Item Attack Animation:</b> <a href='?_src_=prefs;preference=ghost_att_anim'>[(show_ghostitem_attack) ? "Yes" : "No"]</a><br>"
|
|
dat += "<b>Custom UI settings:</b><br>"
|
|
dat += " - <b>UI Style:</b> <a href='?_src_=prefs;preference=ui'><b>[UI_style]</b></a><br>"
|
|
dat += " - <b>Color:</b> <a href='?_src_=prefs;preference=UIcolor'><b>[UI_style_color]</b></a> <table style='display:inline;' bgcolor='[UI_style_color]'<tr><td>__</td></tr></table><br>"
|
|
dat += " - <b>Alpha (transparency):</b> <a href='?_src_=prefs;preference=UIalpha'><b>[UI_style_alpha]</b></a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Play admin midis:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(sound & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
|
|
dat += "<b>Play lobby music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(sound & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
|
|
if(user.client.holder)
|
|
dat += "<b>Adminhelp sound:</b> "
|
|
dat += "<a href='?_src_=prefs;preference=hear_adminhelps'><b>[(sound & SOUND_ADMINHELP)?"On":"Off"]</b></a><br>"
|
|
|
|
if(check_rights(R_ADMIN,0))
|
|
dat += "<b>OOC:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : normal_ooc_colour];'> </span> <a href='?_src_=prefs;preference=ooccolor;task=input'><b>Change</b></a><br>"
|
|
if(config.allow_Metadata)
|
|
dat += "<b>OOC notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'><b>Edit</b></a><br>"
|
|
if(unlock_content)
|
|
dat += "<b>BYOND Membership Publicity:</b> <a href='?_src_=prefs;preference=publicity'><b>[(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]</b></a><br>"
|
|
|
|
dat += "<b>Randomized character slot:</b> <a href='?_src_=prefs;preference=randomslot'><b>[randomslot ? "Yes" : "No"]</b></a><br>"
|
|
dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]</b></a><br>"
|
|
dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'><b>[(toggles & CHAT_GHOSTSIGHT) ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
|
|
dat += "<b>Ghost radio:</b> <a href='?_src_=prefs;preference=ghost_radio'><b>[(toggles & CHAT_GHOSTRADIO) ? "Nearest Speakers" : "All Chatter"]</b></a><br>"
|
|
|
|
dat += "</td><td width='300px' height='300px' valign='top'>"
|
|
dat += "<h2>Special Role Settings</h2>"
|
|
if(jobban_isbanned(user, "Syndicate"))
|
|
dat += "<b>You are banned from special roles.</b>"
|
|
be_special = list()
|
|
else
|
|
for(var/i in special_roles)
|
|
if(jobban_isbanned(user, i))
|
|
dat += "<b>Be [capitalize(i)]:</b> <font color=red><b> \[BANNED]</b></font><br>"
|
|
else if(!player_old_enough_antag(user.client,i))
|
|
var/available_in_days_antag = available_in_days_antag(user.client,i)
|
|
dat += "<b>Be [capitalize(i)]:</b> <font color=red><b> \[IN [(available_in_days_antag)] DAYS]</b></font><br>"
|
|
else
|
|
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;preference=be_special;role=[i]'><b>[(i in src.be_special) ? "Yes" : "No"]</b></a><br>"
|
|
dat += "</td></tr></table>"
|
|
|
|
if(TAB_GEAR)
|
|
var/total_cost = 0
|
|
var/list/type_blacklist = list()
|
|
if(gear && gear.len)
|
|
for(var/i = 1, i <= gear.len, i++)
|
|
var/datum/gear/G = gear_datums[gear[i]]
|
|
if(G)
|
|
if(!G.subtype_cost_overlap)
|
|
if(G.subtype_path in type_blacklist)
|
|
continue
|
|
type_blacklist += G.subtype_path
|
|
total_cost += G.cost
|
|
|
|
var/fcolor = "#3366CC"
|
|
if(total_cost < MAX_GEAR_COST)
|
|
fcolor = "#E67300"
|
|
dat += "<table align='center' width='100%'>"
|
|
dat += "<tr><td colspan=4><center><b><font color='[fcolor]'>[total_cost]/[MAX_GEAR_COST]</font> loadout points spent.</b> \[<a href='?_src_=prefs;preference=gear;clear_loadout=1'>Clear Loadout</a>\]</center></td></tr>"
|
|
dat += "<tr><td colspan=4><center><b>"
|
|
|
|
var/firstcat = 1
|
|
for(var/category in loadout_categories)
|
|
if(firstcat)
|
|
firstcat = 0
|
|
else
|
|
dat += " |"
|
|
if(category == gear_tab)
|
|
dat += " <span class='linkOff'>[category]</span> "
|
|
else
|
|
dat += " <a href='?_src_=prefs;preference=gear;select_category=[category]'>[category]</a> "
|
|
dat += "</b></center></td></tr>"
|
|
|
|
var/datum/loadout_category/LC = loadout_categories[gear_tab]
|
|
dat += "<tr><td colspan=4><hr></td></tr>"
|
|
dat += "<tr><td colspan=4><b><center>[LC.category]</center></b></td></tr>"
|
|
dat += "<tr><td colspan=4><hr></td></tr>"
|
|
for(var/gear_name in LC.gear)
|
|
var/datum/gear/G = LC.gear[gear_name]
|
|
var/ticked = (G.display_name in gear)
|
|
dat += "<tr style='vertical-align:top;'><td width=15%><a style='white-space:normal;' [ticked ? "class='linkOn' " : ""]href='?_src_=prefs;preference=gear;toggle_gear=[G.display_name]'>[G.display_name]</a></td>"
|
|
dat += "<td width = 5% style='vertical-align:top'>[G.cost]</td><td>"
|
|
if(G.allowed_roles)
|
|
dat += "<font size=2>Restrictions: "
|
|
for(var/role in G.allowed_roles)
|
|
dat += role + " "
|
|
dat += "</font>"
|
|
dat += "</td><td><font size=2><i>[G.description]</i></font></td></tr>"
|
|
if(ticked)
|
|
. += "<tr><td colspan=4>"
|
|
for(var/datum/gear_tweak/tweak in G.gear_tweaks)
|
|
. += " <a href='?_src_=prefs;preference=gear;gear=[G.display_name];tweak=\ref[tweak]'>[tweak.get_contents(get_tweak_metadata(G, tweak))]</a>"
|
|
. += "</td></tr>"
|
|
dat += "</table>"
|
|
|
|
dat += "<hr><center>"
|
|
if(!IsGuestKey(user.key))
|
|
dat += "<a href='?_src_=prefs;preference=load'>Undo</a> - "
|
|
dat += "<a href='?_src_=prefs;preference=save'>Save Setup</a> - "
|
|
|
|
dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
|
|
dat += "</center>"
|
|
|
|
var/datum/browser/popup = new(user, "preferences", "<div align='center'>Character Setup</div>", 820, 640)
|
|
popup.set_content(dat)
|
|
popup.open(0)
|
|
|
|
|
|
/datum/preferences/proc/get_gear_metadata(var/datum/gear/G)
|
|
. = gear[G.display_name]
|
|
if(!.)
|
|
. = list()
|
|
gear[G.display_name] = .
|
|
|
|
/datum/preferences/proc/get_tweak_metadata(var/datum/gear/G, var/datum/gear_tweak/tweak)
|
|
var/list/metadata = get_gear_metadata(G)
|
|
. = metadata["[tweak]"]
|
|
if(!.)
|
|
. = tweak.get_default()
|
|
metadata["[tweak]"] = .
|
|
|
|
/datum/preferences/proc/set_tweak_metadata(var/datum/gear/G, var/datum/gear_tweak/tweak, var/new_metadata)
|
|
var/list/metadata = get_gear_metadata(G)
|
|
metadata["[tweak]"] = new_metadata
|
|
|
|
|
|
/datum/preferences/proc/SetChoices(mob/user, limit = 12, list/splitJobs = list("Civilian","Research Director","AI","Bartender"), width = 760, height = 790)
|
|
if(!job_master)
|
|
return
|
|
|
|
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
|
|
//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
|
|
//width - Screen' width. Defaults to 550 to make it look nice.
|
|
//height - Screen's height. Defaults to 500 to make it look nice.
|
|
|
|
|
|
var/HTML = "<body>"
|
|
HTML += "<tt><center>"
|
|
HTML += "<b>Choose occupation chances</b><br>Unavailable occupations are crossed out.<br><br>"
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>\[Done\]</a></center><br>" // Easier to press up here.
|
|
HTML += "<div align='center'>Left-click to raise an occupation preference, right-click to lower it.<br></div>"
|
|
HTML += "<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?_src_=prefs;preference=job;task=setJobLevel;level=' + level + ';text=' + encodeURIComponent(rank); return false; }</script>"
|
|
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
|
|
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
|
|
var/index = -1
|
|
|
|
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
|
|
var/datum/job/lastJob
|
|
if(!job_master) return
|
|
for(var/datum/job/job in job_master.occupations)
|
|
|
|
if(job.admin_only)
|
|
continue
|
|
|
|
index += 1
|
|
if((index >= limit) || (job.title in splitJobs))
|
|
if((index < limit) && (lastJob != null))
|
|
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
|
|
//the last job's selection color. Creating a rather nice effect.
|
|
for(var/i = 0, i < (limit - index), i += 1)
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
|
|
index = 0
|
|
|
|
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
|
|
var/rank = job.title
|
|
lastJob = job
|
|
if(!is_job_whitelisted(user, rank))
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[KARMA]</b></font></td></tr>"
|
|
continue
|
|
if(jobban_isbanned(user, rank))
|
|
HTML += "<del>[rank]</del></td><td><b> \[BANNED]</b></td></tr>"
|
|
continue
|
|
if(!job.player_old_enough(user.client))
|
|
var/available_in_days = job.available_in_days(user.client)
|
|
HTML += "<del>[rank]</del></td><td> \[IN [(available_in_days)] DAYS]</td></tr>"
|
|
continue
|
|
if((job_support_low & CIVILIAN) && (rank != "Civilian"))
|
|
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
|
|
continue
|
|
if((rank in command_positions) || (rank == "AI"))//Bold head jobs
|
|
HTML += "<b><span class='dark'>[rank]</span></b>"
|
|
else
|
|
HTML += "<span class='dark'>[rank]</span>"
|
|
|
|
HTML += "</td><td width='40%'>"
|
|
|
|
var/prefLevelLabel = "ERROR"
|
|
var/prefLevelColor = "pink"
|
|
var/prefUpperLevel = -1 // level to assign on left click
|
|
var/prefLowerLevel = -1 // level to assign on right click
|
|
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
prefLevelLabel = "High"
|
|
prefLevelColor = "slateblue"
|
|
prefUpperLevel = 4
|
|
prefLowerLevel = 2
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
prefLevelLabel = "Medium"
|
|
prefLevelColor = "green"
|
|
prefUpperLevel = 1
|
|
prefLowerLevel = 3
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
prefLevelLabel = "Low"
|
|
prefLevelColor = "orange"
|
|
prefUpperLevel = 2
|
|
prefLowerLevel = 4
|
|
else
|
|
prefLevelLabel = "NEVER"
|
|
prefLevelColor = "red"
|
|
prefUpperLevel = 3
|
|
prefLowerLevel = 1
|
|
|
|
|
|
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=setJobLevel;level=[prefUpperLevel];text=[rank]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
|
|
|
|
// HTML += "<a href='?_src_=prefs;preference=job;task=input;text=[rank]'>"
|
|
|
|
if(rank == "Civilian")//Civilian is special
|
|
if(job_support_low & CIVILIAN)
|
|
HTML += " <font color=green>\[Yes]</font></a>"
|
|
else
|
|
HTML += " <font color=red>\[No]</font></a>"
|
|
if(job.alt_titles)
|
|
HTML += "<br><b><a class='white' href=\"byond://?src=\ref[user];preference=job;task=alt_title;job=\ref[job]\">\[[GetPlayerAltTitle(job)]\]</a></b></td></tr>"
|
|
HTML += "</td></tr>"
|
|
continue
|
|
/*
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
HTML += " <font color=blue>\[High]</font>"
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
HTML += " <font color=green>\[Medium]</font>"
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
HTML += " <font color=orange>\[Low]</font>"
|
|
else
|
|
HTML += " <font color=red>\[NEVER]</font>"
|
|
*/
|
|
HTML += "<font color=[prefLevelColor]>[prefLevelLabel]</font></a>"
|
|
|
|
if(job.alt_titles)
|
|
HTML += "<br><b><a class='white' href=\"byond://?src=\ref[user];preference=job;task=alt_title;job=\ref[job]\">\[[GetPlayerAltTitle(job)]\]</a></b></td></tr>"
|
|
|
|
|
|
HTML += "</td></tr>"
|
|
|
|
for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
|
|
HTML += "</td'></tr></table>"
|
|
|
|
HTML += "</center></table>"
|
|
|
|
switch(alternate_option)
|
|
if(GET_RANDOM_JOB)
|
|
HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=white>Get random job if preferences unavailable</font></a></u></center><br>"
|
|
if(BE_CIVILIAN)
|
|
HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=white>Be a civilian if preferences unavailable</font></a></u></center><br>"
|
|
if(RETURN_TO_LOBBY)
|
|
HTML += "<center><br><u><a href='?_src_=prefs;preference=job;task=random'><font color=white>Return to lobby if preferences unavailable</font></a></u></center><br>"
|
|
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>\[Reset\]</a></center>"
|
|
HTML += "</tt>"
|
|
|
|
user << browse(null, "window=preferences")
|
|
// user << browse(HTML, "window=mob_occupation;size=[width]x[height]")
|
|
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Occupation Preferences</div>", width, height)
|
|
popup.set_window_options("can_close=0")
|
|
popup.set_content(HTML)
|
|
popup.open(0)
|
|
return
|
|
|
|
/datum/preferences/proc/SetJobPreferenceLevel(var/datum/job/job, var/level)
|
|
if(!job)
|
|
return 0
|
|
|
|
if(level == 1) // to high
|
|
// remove any other job(s) set to high
|
|
job_support_med |= job_support_high
|
|
job_engsec_med |= job_engsec_high
|
|
job_medsci_med |= job_medsci_high
|
|
job_karma_med |= job_karma_high
|
|
job_support_high = 0
|
|
job_engsec_high = 0
|
|
job_medsci_high = 0
|
|
job_karma_high = 0
|
|
|
|
if(job.department_flag == SUPPORT)
|
|
job_support_low &= ~job.flag
|
|
job_support_med &= ~job.flag
|
|
job_support_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if(1)
|
|
job_support_high |= job.flag
|
|
if(2)
|
|
job_support_med |= job.flag
|
|
if(3)
|
|
job_support_low |= job.flag
|
|
|
|
return 1
|
|
else if(job.department_flag == ENGSEC)
|
|
job_engsec_low &= ~job.flag
|
|
job_engsec_med &= ~job.flag
|
|
job_engsec_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if(1)
|
|
job_engsec_high |= job.flag
|
|
if(2)
|
|
job_engsec_med |= job.flag
|
|
if(3)
|
|
job_engsec_low |= job.flag
|
|
|
|
return 1
|
|
else if(job.department_flag == MEDSCI)
|
|
job_medsci_low &= ~job.flag
|
|
job_medsci_med &= ~job.flag
|
|
job_medsci_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if(1)
|
|
job_medsci_high |= job.flag
|
|
if(2)
|
|
job_medsci_med |= job.flag
|
|
if(3)
|
|
job_medsci_low |= job.flag
|
|
|
|
return 1
|
|
else if(job.department_flag == KARMA)
|
|
job_karma_low &= ~job.flag
|
|
job_karma_med &= ~job.flag
|
|
job_karma_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if(1)
|
|
job_karma_high |= job.flag
|
|
if(2)
|
|
job_karma_med |= job.flag
|
|
if(3)
|
|
job_karma_low |= job.flag
|
|
|
|
return 1
|
|
|
|
return 0
|
|
|
|
/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl)
|
|
var/datum/job/job = job_master.GetJob(role)
|
|
|
|
if(!job)
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if(!isnum(desiredLvl))
|
|
to_chat(user, "\red UpdateJobPreference - desired level was not a number. Please notify coders!")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if(role == "Civilian")
|
|
if(job_support_low & job.flag)
|
|
job_support_low &= ~job.flag
|
|
else
|
|
job_support_low |= job.flag
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
SetJobPreferenceLevel(job, desiredLvl)
|
|
SetChoices(user)
|
|
|
|
return 1
|
|
|
|
/datum/preferences/proc/ShowDisabilityState(mob/user,flag,label)
|
|
if(flag==DISABILITY_FLAG_FAT && species!=("Human" || "Tajaran" || "Grey"))
|
|
return "<li><i>[species] cannot be fat.</i></li>"
|
|
return "<li><b>[label]:</b> <a href=\"?_src_=prefs;task=input;preference=disabilities;disability=[flag]\">[disabilities & flag ? "Yes" : "No"]</a></li>"
|
|
|
|
/datum/preferences/proc/SetDisabilities(mob/user)
|
|
var/HTML = "<body>"
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:474: HTML += "<tt><center>"
|
|
HTML += {"<tt><center>
|
|
<b>Choose disabilities</b><ul>"}
|
|
// END AUTOFIX
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_NEARSIGHTED,"Needs Glasses")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_FAT,"Obese")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_EPILEPTIC,"Seizures")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_DEAF,"Deaf")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_BLIND,"Blind")
|
|
HTML += ShowDisabilityState(user,DISABILITY_FLAG_MUTE,"Mute")
|
|
|
|
|
|
// AUTOFIXED BY fix_string_idiocy.py
|
|
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\client\preferences.dm:481: HTML += "</ul>"
|
|
HTML += {"</ul>
|
|
<a href=\"?_src_=prefs;task=close;preference=disabilities\">\[Done\]</a>
|
|
<a href=\"?_src_=prefs;task=reset;preference=disabilities\">\[Reset\]</a>
|
|
</center></tt>"}
|
|
// END AUTOFIX
|
|
user << browse(null, "window=preferences")
|
|
user << browse(HTML, "window=disabil;size=350x300")
|
|
return
|
|
|
|
/datum/preferences/proc/SetRecords(mob/user)
|
|
var/HTML = "<body>"
|
|
HTML += "<tt><center>"
|
|
HTML += "<b>Set Character Records</b><br>"
|
|
|
|
HTML += "<a href=\"byond://?src=\ref[user];preference=records;task=med_record\">Medical Records</a><br>"
|
|
|
|
if(lentext(med_record) <= 40)
|
|
HTML += "[med_record]"
|
|
else
|
|
HTML += "[copytext(med_record, 1, 37)]..."
|
|
|
|
HTML += "<br><br><a href=\"byond://?src=\ref[user];preference=records;task=gen_record\">Employment Records</a><br>"
|
|
|
|
if(lentext(gen_record) <= 40)
|
|
HTML += "[gen_record]"
|
|
else
|
|
HTML += "[copytext(gen_record, 1, 37)]..."
|
|
|
|
HTML += "<br><br><a href=\"byond://?src=\ref[user];preference=records;task=sec_record\">Security Records</a><br>"
|
|
|
|
if(lentext(sec_record) <= 40)
|
|
HTML += "[sec_record]<br>"
|
|
else
|
|
HTML += "[copytext(sec_record, 1, 37)]...<br>"
|
|
|
|
HTML += "<br>"
|
|
HTML += "<a href=\"byond://?src=\ref[user];preference=records;records=-1\">\[Done\]</a>"
|
|
HTML += "</center></tt>"
|
|
|
|
user << browse(null, "window=preferences")
|
|
user << browse(HTML, "window=records;size=350x300")
|
|
return
|
|
|
|
/datum/preferences/proc/GetPlayerAltTitle(datum/job/job)
|
|
return player_alt_titles.Find(job.title) > 0 \
|
|
? player_alt_titles[job.title] \
|
|
: job.title
|
|
|
|
/datum/preferences/proc/SetPlayerAltTitle(datum/job/job, new_title)
|
|
// remove existing entry
|
|
if(player_alt_titles.Find(job.title))
|
|
player_alt_titles -= job.title
|
|
// add one if it's not default
|
|
if(job.title != new_title)
|
|
player_alt_titles[job.title] = new_title
|
|
|
|
/datum/preferences/proc/SetJob(mob/user, role)
|
|
var/datum/job/job = job_master.GetJob(role)
|
|
if(!job)
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if(role == "Civilian")
|
|
if(job_support_low & job.flag)
|
|
job_support_low &= ~job.flag
|
|
else
|
|
job_support_low |= job.flag
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
SetJobDepartment(job, 1)
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
SetJobDepartment(job, 2)
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
SetJobDepartment(job, 3)
|
|
else//job = Never
|
|
SetJobDepartment(job, 4)
|
|
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
/datum/preferences/proc/ResetJobs()
|
|
job_support_high = 0
|
|
job_support_med = 0
|
|
job_support_low = 0
|
|
|
|
job_medsci_high = 0
|
|
job_medsci_med = 0
|
|
job_medsci_low = 0
|
|
|
|
job_engsec_high = 0
|
|
job_engsec_med = 0
|
|
job_engsec_low = 0
|
|
|
|
job_karma_high = 0
|
|
job_karma_med = 0
|
|
job_karma_low = 0
|
|
|
|
|
|
/datum/preferences/proc/GetJobDepartment(var/datum/job/job, var/level)
|
|
if(!job || !level) return 0
|
|
switch(job.department_flag)
|
|
if(SUPPORT)
|
|
switch(level)
|
|
if(1)
|
|
return job_support_high
|
|
if(2)
|
|
return job_support_med
|
|
if(3)
|
|
return job_support_low
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(1)
|
|
return job_medsci_high
|
|
if(2)
|
|
return job_medsci_med
|
|
if(3)
|
|
return job_medsci_low
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(1)
|
|
return job_engsec_high
|
|
if(2)
|
|
return job_engsec_med
|
|
if(3)
|
|
return job_engsec_low
|
|
if(KARMA)
|
|
switch(level)
|
|
if(1)
|
|
return job_karma_high
|
|
if(2)
|
|
return job_karma_med
|
|
if(3)
|
|
return job_karma_low
|
|
return 0
|
|
|
|
/datum/preferences/proc/SetJobDepartment(var/datum/job/job, var/level)
|
|
if(!job || !level) return 0
|
|
switch(level)
|
|
if(1)//Only one of these should ever be active at once so clear them all here
|
|
job_support_high = 0
|
|
job_medsci_high = 0
|
|
job_engsec_high = 0
|
|
job_karma_high = 0
|
|
return 1
|
|
if(2)//Set current highs to med, then reset them
|
|
job_support_med |= job_support_high
|
|
job_medsci_med |= job_medsci_high
|
|
job_engsec_med |= job_engsec_high
|
|
job_karma_med |= job_karma_high
|
|
job_support_high = 0
|
|
job_medsci_high = 0
|
|
job_engsec_high = 0
|
|
job_karma_high = 0
|
|
|
|
switch(job.department_flag)
|
|
if(SUPPORT)
|
|
switch(level)
|
|
if(2)
|
|
job_support_high = job.flag
|
|
job_support_med &= ~job.flag
|
|
if(3)
|
|
job_support_med |= job.flag
|
|
job_support_low &= ~job.flag
|
|
else
|
|
job_support_low |= job.flag
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(2)
|
|
job_medsci_high = job.flag
|
|
job_medsci_med &= ~job.flag
|
|
if(3)
|
|
job_medsci_med |= job.flag
|
|
job_medsci_low &= ~job.flag
|
|
else
|
|
job_medsci_low |= job.flag
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(2)
|
|
job_engsec_high = job.flag
|
|
job_engsec_med &= ~job.flag
|
|
if(3)
|
|
job_engsec_med |= job.flag
|
|
job_engsec_low &= ~job.flag
|
|
else
|
|
job_engsec_low |= job.flag
|
|
if(KARMA)
|
|
switch(level)
|
|
if(2)
|
|
job_karma_high = job.flag
|
|
job_karma_med &= ~job.flag
|
|
if(3)
|
|
job_karma_med |= job.flag
|
|
job_karma_low &= ~job.flag
|
|
else
|
|
job_karma_low |= job.flag
|
|
return 1
|
|
|
|
/datum/preferences/proc/process_link(mob/user, list/href_list)
|
|
if(!user) return
|
|
|
|
if(href_list["preference"] == "job")
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
if("reset")
|
|
ResetJobs()
|
|
SetChoices(user)
|
|
if("random")
|
|
if(alternate_option == GET_RANDOM_JOB || alternate_option == BE_CIVILIAN)
|
|
alternate_option += 1
|
|
else if(alternate_option == RETURN_TO_LOBBY)
|
|
alternate_option = 0
|
|
else
|
|
return 0
|
|
SetChoices(user)
|
|
if("alt_title")
|
|
var/datum/job/job = locate(href_list["job"])
|
|
if(job)
|
|
var/choices = list(job.title) + job.alt_titles
|
|
var/choice = input("Pick a title for [job.title].", "Character Generation", GetPlayerAltTitle(job)) as anything in choices | null
|
|
if(choice)
|
|
SetPlayerAltTitle(job, choice)
|
|
SetChoices(user)
|
|
if("input")
|
|
SetJob(user, href_list["text"])
|
|
if("setJobLevel")
|
|
UpdateJobPreference(user, href_list["text"], text2num(href_list["level"]))
|
|
else
|
|
SetChoices(user)
|
|
return 1
|
|
else if(href_list["preference"] == "disabilities")
|
|
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=disabil")
|
|
ShowChoices(user)
|
|
if("reset")
|
|
disabilities=0
|
|
SetDisabilities(user)
|
|
if("input")
|
|
var/dflag=text2num(href_list["disability"])
|
|
if(dflag >= 0)
|
|
if(!(dflag==DISABILITY_FLAG_FAT && species!=("Human" || "Tajaran" || "Grey")))
|
|
disabilities ^= text2num(href_list["disability"]) //MAGIC
|
|
SetDisabilities(user)
|
|
else
|
|
SetDisabilities(user)
|
|
return 1
|
|
|
|
else if(href_list["preference"] == "records")
|
|
if(text2num(href_list["record"]) >= 1)
|
|
SetRecords(user)
|
|
return
|
|
else
|
|
user << browse(null, "window=records")
|
|
if(href_list["task"] == "med_record")
|
|
var/medmsg = input(usr,"Set your medical notes here.","Medical Records",html_decode(med_record)) as message
|
|
|
|
if(medmsg != null)
|
|
medmsg = copytext(medmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
|
medmsg = html_encode(medmsg)
|
|
|
|
med_record = medmsg
|
|
SetRecords(user)
|
|
|
|
if(href_list["task"] == "sec_record")
|
|
var/secmsg = input(usr,"Set your security notes here.","Security Records",html_decode(sec_record)) as message
|
|
|
|
if(secmsg != null)
|
|
secmsg = copytext(secmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
|
secmsg = html_encode(secmsg)
|
|
|
|
sec_record = secmsg
|
|
SetRecords(user)
|
|
if(href_list["task"] == "gen_record")
|
|
var/genmsg = input(usr,"Set your employment notes here.","Employment Records",html_decode(gen_record)) as message
|
|
|
|
if(genmsg != null)
|
|
genmsg = copytext(genmsg, 1, MAX_PAPER_MESSAGE_LEN)
|
|
genmsg = html_encode(genmsg)
|
|
|
|
gen_record = genmsg
|
|
SetRecords(user)
|
|
|
|
if(href_list["preference"] == "gear")
|
|
if(href_list["toggle_gear"])
|
|
var/datum/gear/TG = gear_datums[href_list["toggle_gear"]]
|
|
if(TG.display_name in gear)
|
|
gear -= TG.display_name
|
|
else
|
|
var/total_cost = 0
|
|
var/list/type_blacklist = list()
|
|
for(var/gear_name in gear)
|
|
var/datum/gear/G = gear_datums[gear_name]
|
|
if(istype(G))
|
|
if(!G.subtype_cost_overlap)
|
|
if(G.subtype_path in type_blacklist)
|
|
continue
|
|
type_blacklist += G.subtype_path
|
|
total_cost += G.cost
|
|
|
|
if((total_cost + TG.cost) <= MAX_GEAR_COST)
|
|
gear += TG.display_name
|
|
|
|
else if(href_list["gear"] && href_list["tweak"])
|
|
var/datum/gear/gear = gear_datums[href_list["gear"]]
|
|
var/datum/gear_tweak/tweak = locate(href_list["tweak"])
|
|
if(!tweak || !istype(gear) || !(tweak in gear.gear_tweaks))
|
|
return
|
|
var/metadata = tweak.get_metadata(user, get_tweak_metadata(gear, tweak))
|
|
if(!metadata || !CanUseTopic(user))
|
|
return
|
|
set_tweak_metadata(gear, tweak, metadata)
|
|
else if(href_list["select_category"])
|
|
gear_tab = href_list["select_category"]
|
|
else if(href_list["clear_loadout"])
|
|
gear.Cut()
|
|
|
|
ShowChoices(user)
|
|
return
|
|
|
|
switch(href_list["task"])
|
|
if("random")
|
|
switch(href_list["preference"])
|
|
if("name")
|
|
real_name = random_name(gender,species)
|
|
if("age")
|
|
age = rand(AGE_MIN, AGE_MAX)
|
|
if("hair")
|
|
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Wryn", "Vulpkanin", "Vox"))
|
|
r_hair = rand(0,255)
|
|
g_hair = rand(0,255)
|
|
b_hair = rand(0,255)
|
|
if("h_style")
|
|
h_style = random_hair_style(gender, species)
|
|
if("facial")
|
|
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Wryn", "Vulpkanin", "Vox"))
|
|
r_facial = rand(0,255)
|
|
g_facial = rand(0,255)
|
|
b_facial = rand(0,255)
|
|
if("f_style")
|
|
f_style = random_facial_hair_style(gender, species)
|
|
if("underwear")
|
|
underwear = random_underwear(gender)
|
|
ShowChoices(user)
|
|
if("undershirt")
|
|
undershirt = random_undershirt(gender)
|
|
ShowChoices(user)
|
|
if("socks")
|
|
socks = random_socks(gender)
|
|
ShowChoices(user)
|
|
if("eyes")
|
|
r_eyes = rand(0,255)
|
|
g_eyes = rand(0,255)
|
|
b_eyes = rand(0,255)
|
|
if("s_tone")
|
|
if(species in list("Human", "Drask", "Vox"))
|
|
s_tone = random_skin_tone()
|
|
if("s_color")
|
|
if(species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Wryn", "Vulpkanin", "Machine"))
|
|
r_skin = rand(0,255)
|
|
g_skin = rand(0,255)
|
|
b_skin = rand(0,255)
|
|
if("bag")
|
|
backbag = rand(1,4)
|
|
/*if("skin_style")
|
|
h_style = random_skin_style(gender)*/
|
|
if("all")
|
|
random_character()
|
|
if("input")
|
|
switch(href_list["preference"])
|
|
if("name")
|
|
var/raw_name = input(user, "Choose your character's name:", "Character Preference") as text|null
|
|
if(!isnull(raw_name)) // Check to ensure that the user entered text (rather than cancel.)
|
|
var/new_name = reject_bad_name(raw_name)
|
|
if(new_name)
|
|
real_name = new_name
|
|
else
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>")
|
|
|
|
if("age")
|
|
var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null
|
|
if(new_age)
|
|
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
|
|
if("species")
|
|
|
|
var/list/new_species = list("Human", "Tajaran", "Skrell", "Unathi", "Diona", "Vulpkanin")
|
|
var/prev_species = species
|
|
// var/whitelisted = 0
|
|
|
|
if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
|
|
for(var/S in whitelisted_species)
|
|
if(is_alien_whitelisted(user,S))
|
|
new_species += S
|
|
// whitelisted = 1
|
|
// if(!whitelisted)
|
|
// alert(user, "You cannot change your species as you need to be whitelisted. If you wish to be whitelisted contact an admin in-game, on the forums, or on IRC.")
|
|
else //Not using the whitelist? Aliens for everyone!
|
|
new_species += whitelisted_species
|
|
|
|
species = input("Please select a species", "Character Generation", null) in new_species
|
|
|
|
if(prev_species != species)
|
|
//grab one of the valid hair styles for the newly chosen species
|
|
var/list/valid_hairstyles = list()
|
|
for(var/hairstyle in hair_styles_list)
|
|
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
|
|
if(gender == MALE && S.gender == FEMALE)
|
|
continue
|
|
if(gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if(!(species in S.species_allowed))
|
|
continue
|
|
|
|
valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
|
|
|
|
if(valid_hairstyles.len)
|
|
h_style = pick(valid_hairstyles)
|
|
else
|
|
//this shouldn't happen
|
|
h_style = hair_styles_list["Bald"]
|
|
|
|
//grab one of the valid facial hair styles for the newly chosen species
|
|
var/list/valid_facialhairstyles = list()
|
|
for(var/facialhairstyle in facial_hair_styles_list)
|
|
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
|
|
if(gender == MALE && S.gender == FEMALE)
|
|
continue
|
|
if(gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if(!(species in S.species_allowed))
|
|
continue
|
|
|
|
valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
|
|
|
|
if(valid_facialhairstyles.len)
|
|
f_style = pick(valid_facialhairstyles)
|
|
else
|
|
//this shouldn't happen
|
|
f_style = facial_hair_styles_list["Shaved"]
|
|
|
|
// Don't wear another species' underwear!
|
|
var/datum/sprite_accessory/S = underwear_list[underwear]
|
|
if(!S || !(species in S.species_allowed))
|
|
underwear = random_underwear(gender, species)
|
|
|
|
S = undershirt_list[undershirt]
|
|
if(!S || !(species in S.species_allowed))
|
|
undershirt = random_undershirt(gender, species)
|
|
|
|
S = socks_list[socks]
|
|
if(!S || !(species in S.species_allowed))
|
|
socks = random_socks(gender, species)
|
|
|
|
//reset hair colour and skin colour
|
|
r_hair = 0//hex2num(copytext(new_hair, 2, 4))
|
|
g_hair = 0//hex2num(copytext(new_hair, 4, 6))
|
|
b_hair = 0//hex2num(copytext(new_hair, 6, 8))
|
|
|
|
s_tone = 0
|
|
|
|
if(!(species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Vulpkanin", "Machine")))
|
|
r_skin = 0
|
|
g_skin = 0
|
|
b_skin = 0
|
|
|
|
ha_style = "None" // No Vulp ears on Unathi
|
|
m_style = "None" // No Unathi markings on Tajara
|
|
|
|
body_accessory = null //no vulptail on humans damnit
|
|
|
|
//Reset prosthetics.
|
|
organ_data = list()
|
|
rlimb_data = list()
|
|
if("speciesprefs")//oldvox code
|
|
speciesprefs = !speciesprefs
|
|
|
|
if("language")
|
|
// var/languages_available
|
|
var/list/new_languages = list("None")
|
|
/*
|
|
if(config.usealienwhitelist)
|
|
for(var/L in all_languages)
|
|
var/datum/language/lang = all_languages[L]
|
|
if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED ))))
|
|
new_languages += lang
|
|
languages_available = 1
|
|
|
|
if(!(languages_available))
|
|
alert(user, "There are not currently any available secondary languages.")
|
|
else
|
|
*/
|
|
for(var/L in all_languages)
|
|
var/datum/language/lang = all_languages[L]
|
|
if(!(lang.flags & RESTRICTED))
|
|
new_languages += lang.name
|
|
|
|
language = input("Please select a secondary language", "Character Generation", null) in new_languages
|
|
|
|
if("metadata")
|
|
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
|
|
if(new_metadata)
|
|
metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN))
|
|
|
|
if("b_type")
|
|
var/new_b_type = input(user, "Choose your character's blood-type:", "Character Preference") as null|anything in list( "A+", "A-", "B+", "B-", "AB+", "AB-", "O+", "O-" )
|
|
if(new_b_type)
|
|
b_type = new_b_type
|
|
|
|
if("hair")
|
|
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Vulpkanin", "Vox"))
|
|
var/input = "Choose your character's hair colour:"
|
|
var/new_hair = input(user, input, "Character Preference", rgb(r_hair, g_hair, b_hair)) as color|null
|
|
if(new_hair)
|
|
r_hair = hex2num(copytext(new_hair, 2, 4))
|
|
g_hair = hex2num(copytext(new_hair, 4, 6))
|
|
b_hair = hex2num(copytext(new_hair, 6, 8))
|
|
|
|
if("h_style")
|
|
var/list/valid_hairstyles = list()
|
|
for(var/hairstyle in hair_styles_list)
|
|
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
|
|
if(species == "Machine") //Species that can use prosthetic heads.
|
|
var/obj/item/organ/external/head/H = new()
|
|
if(S.name == "Bald")
|
|
valid_hairstyles[hairstyle] = S
|
|
if(!rlimb_data["head"]) //Handle situations where the head is default.
|
|
H.model = "Morpheus Cyberkinetics"
|
|
else
|
|
H.model = rlimb_data["head"]
|
|
var/datum/robolimb/robohead = all_robolimbs[H.model]
|
|
if(species in S.species_allowed)
|
|
if(robohead.is_monitor && (robohead.company in S.models_allowed)) //If the Machine character has the default Morpheus screen head or another screen head
|
|
//and said head is in the hair style's allowed models list...
|
|
valid_hairstyles[hairstyle] = S //Allow them to select the hairstyle.
|
|
continue
|
|
else
|
|
if(robohead.is_monitor) //Monitors (incl. the default morpheus head) cannot have wigs (human hairstyles).
|
|
continue
|
|
else if(!robohead.is_monitor && ("Human" in S.species_allowed))
|
|
valid_hairstyles[hairstyle] = S
|
|
continue
|
|
else
|
|
if(!(species in S.species_allowed))
|
|
continue
|
|
|
|
valid_hairstyles[hairstyle] = S
|
|
|
|
var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in valid_hairstyles
|
|
if(new_h_style)
|
|
h_style = new_h_style
|
|
|
|
if("headaccessory")
|
|
if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with head accessories.
|
|
var/input = "Choose the colour of your your character's head accessory:"
|
|
var/new_head_accessory = input(user, input, "Character Preference", rgb(r_headacc, g_headacc, b_headacc)) as color|null
|
|
if(new_head_accessory)
|
|
r_headacc = hex2num(copytext(new_head_accessory, 2, 4))
|
|
g_headacc = hex2num(copytext(new_head_accessory, 4, 6))
|
|
b_headacc = hex2num(copytext(new_head_accessory, 6, 8))
|
|
|
|
if("ha_style")
|
|
if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with head accessories.
|
|
var/list/valid_head_accessory_styles = list()
|
|
for(var/head_accessory_style in head_accessory_styles_list)
|
|
var/datum/sprite_accessory/H = head_accessory_styles_list[head_accessory_style]
|
|
if(!(species in H.species_allowed))
|
|
continue
|
|
|
|
valid_head_accessory_styles[head_accessory_style] = head_accessory_styles_list[head_accessory_style]
|
|
|
|
var/new_head_accessory_style = input(user, "Choose the style of your character's head accessory:", "Character Preference") as null|anything in valid_head_accessory_styles
|
|
if(new_head_accessory_style)
|
|
ha_style = new_head_accessory_style
|
|
|
|
if("markings")
|
|
if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with markings.
|
|
var/input = "Choose the colour of your your character's markings:"
|
|
var/new_markings = input(user, input, "Character Preference", rgb(r_markings, g_markings, b_markings)) as color|null
|
|
if(new_markings)
|
|
r_markings = hex2num(copytext(new_markings, 2, 4))
|
|
g_markings = hex2num(copytext(new_markings, 4, 6))
|
|
b_markings = hex2num(copytext(new_markings, 6, 8))
|
|
|
|
if("m_style")
|
|
if(species in list("Unathi", "Vulpkanin", "Tajaran", "Machine")) //Species with markings.
|
|
var/list/valid_markings = list()
|
|
for(var/markingstyle in marking_styles_list)
|
|
var/datum/sprite_accessory/M = marking_styles_list[markingstyle]
|
|
if(!(species in M.species_allowed))
|
|
continue
|
|
|
|
if(species == "Machine") //Species that can use prosthetic heads.
|
|
var/obj/item/organ/external/head/H = new()
|
|
if(!rlimb_data["head"]) //Handle situations where the head is default.
|
|
H.model = "Morpheus Cyberkinetics"
|
|
else
|
|
H.model = rlimb_data["head"]
|
|
var/datum/robolimb/robohead = all_robolimbs[H.model]
|
|
if(robohead.is_monitor && M.name != "None") //If the character can have prosthetic heads and they have the default Morpheus head (or another monitor-head), no optic markings.
|
|
continue
|
|
else if(!robohead.is_monitor && M.name != "None") //Otherwise, if they DON'T have the default head and the head's not a monitor but the head's not in the style's list of allowed models, skip.
|
|
if(!(robohead.company in M.models_allowed))
|
|
continue
|
|
|
|
valid_markings[markingstyle] = marking_styles_list[markingstyle]
|
|
|
|
var/new_marking_style = input(user, "Choose the style of your character's markings:", "Character Preference", m_style) as null|anything in valid_markings
|
|
if(new_marking_style)
|
|
m_style = new_marking_style
|
|
|
|
if("body_accessory")
|
|
var/list/possible_body_accessories = list()
|
|
if(check_rights(R_ADMIN, 1, user))
|
|
possible_body_accessories = body_accessory_by_name.Copy()
|
|
else
|
|
for(var/B in body_accessory_by_name)
|
|
var/datum/body_accessory/accessory = body_accessory_by_name[B]
|
|
if(!istype(accessory))
|
|
possible_body_accessories += "None" //the only null entry should be the "None" option
|
|
continue
|
|
if(species in accessory.allowed_species)
|
|
possible_body_accessories += B
|
|
|
|
var/new_body_accessory = input(user, "Choose your body accessory:", "Character Preference") as null|anything in possible_body_accessories
|
|
if(new_body_accessory)
|
|
body_accessory = (new_body_accessory == "None") ? null : new_body_accessory
|
|
|
|
if("facial")
|
|
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Vulpkanin", "Vox"))
|
|
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", rgb(r_facial, g_facial, b_facial)) as color|null
|
|
if(new_facial)
|
|
r_facial = hex2num(copytext(new_facial, 2, 4))
|
|
g_facial = hex2num(copytext(new_facial, 4, 6))
|
|
b_facial = hex2num(copytext(new_facial, 6, 8))
|
|
|
|
if("f_style")
|
|
var/list/valid_facialhairstyles = list()
|
|
for(var/facialhairstyle in facial_hair_styles_list)
|
|
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
|
|
if(S.name == "Shaved")
|
|
valid_facialhairstyles[facialhairstyle] = S
|
|
if(gender == MALE && S.gender == FEMALE)
|
|
continue
|
|
if(gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if(species == "Machine") //Species that can use prosthetic heads.
|
|
var/obj/item/organ/external/head/H = new()
|
|
if(!rlimb_data["head"]) //Handle situations where the head is default.
|
|
H.model = "Morpheus Cyberkinetics"
|
|
else
|
|
H.model = rlimb_data["head"]
|
|
var/datum/robolimb/robohead = all_robolimbs[H.model]
|
|
if(species in S.species_allowed)
|
|
if(robohead.is_monitor) //If the Machine character has the default Morpheus screen head or another screen head and they're allowed to have the style, let them have it.
|
|
valid_facialhairstyles[facialhairstyle] = S
|
|
continue
|
|
else
|
|
if(robohead.is_monitor) //Monitors (incl. the default morpheus head) cannot have wigs (human facial hairstyles).
|
|
continue
|
|
else if(!robohead.is_monitor && ("Human" in S.species_allowed))
|
|
valid_facialhairstyles[facialhairstyle] = S
|
|
continue
|
|
else
|
|
if(!(species in S.species_allowed))
|
|
continue
|
|
|
|
valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
|
|
|
|
var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in valid_facialhairstyles
|
|
if(new_f_style)
|
|
f_style = new_f_style
|
|
|
|
if("underwear")
|
|
var/list/underwear_options
|
|
if(gender == MALE)
|
|
underwear_options = underwear_m
|
|
else
|
|
underwear_options = underwear_f
|
|
|
|
var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in underwear_options
|
|
if(new_underwear)
|
|
underwear = new_underwear
|
|
ShowChoices(user)
|
|
|
|
if("undershirt")
|
|
var/new_undershirt
|
|
if(gender == MALE)
|
|
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_m
|
|
else
|
|
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in undershirt_f
|
|
if(new_undershirt)
|
|
undershirt = new_undershirt
|
|
ShowChoices(user)
|
|
|
|
if("socks")
|
|
var/list/valid_sockstyles = list()
|
|
for(var/sockstyle in socks_list)
|
|
var/datum/sprite_accessory/S = socks_list[sockstyle]
|
|
if(gender == MALE && S.gender == FEMALE)
|
|
continue
|
|
if(gender == FEMALE && S.gender == MALE)
|
|
continue
|
|
if(!(species in S.species_allowed))
|
|
continue
|
|
valid_sockstyles[sockstyle] = socks_list[sockstyle]
|
|
var/new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in valid_sockstyles
|
|
ShowChoices(user)
|
|
if(new_socks)
|
|
socks = new_socks
|
|
|
|
if("eyes")
|
|
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", rgb(r_eyes, g_eyes, b_eyes)) as color|null
|
|
if(new_eyes)
|
|
r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
|
g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
|
b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
|
|
|
if("s_tone")
|
|
if(species == "Human" || species == "Drask")
|
|
var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference") as num|null
|
|
if(new_s_tone)
|
|
s_tone = 35 - max(min(round(new_s_tone), 220), 1)
|
|
else if(species == "Vox")
|
|
var/skin_c = input(user, "Choose your Vox's skin color:\n(1 = Default Green, 2 = Dark Green, 3 = Brown, 4 = Grey, \n5 = Emerald, 6 = Azure)", "Character Preference") as num|null
|
|
if(skin_c)
|
|
s_tone = max(min(round(skin_c), 6), 1)
|
|
|
|
if("skin")
|
|
if((species in list("Unathi", "Tajaran", "Skrell", "Slime People", "Vulpkanin", "Machine")) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user))
|
|
var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", rgb(r_skin, g_skin, b_skin)) as color|null
|
|
if(new_skin)
|
|
r_skin = hex2num(copytext(new_skin, 2, 4))
|
|
g_skin = hex2num(copytext(new_skin, 4, 6))
|
|
b_skin = hex2num(copytext(new_skin, 6, 8))
|
|
|
|
|
|
if("ooccolor")
|
|
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference", ooccolor) as color|null
|
|
if(new_ooccolor)
|
|
ooccolor = new_ooccolor
|
|
|
|
if("bag")
|
|
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist
|
|
if(new_backbag)
|
|
backbag = backbaglist.Find(new_backbag)
|
|
|
|
if("nt_relation")
|
|
var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in list("Loyal", "Supportive", "Neutral", "Skeptical", "Opposed")
|
|
if(new_relation)
|
|
nanotrasen_relation = new_relation
|
|
|
|
if("flavor_text")
|
|
var/msg = input(usr,"Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!","Flavor Text",html_decode(flavor_text)) as message
|
|
|
|
if(msg != null)
|
|
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
|
|
msg = html_encode(msg)
|
|
|
|
flavor_text = msg
|
|
|
|
if("limbs")
|
|
var/valid_limbs = list("Left Leg", "Right Leg", "Left Arm", "Right Arm", "Left Foot", "Right Foot", "Left Hand", "Right Hand")
|
|
if(species == "Machine")
|
|
valid_limbs = list("Torso", "Lower Body", "Head", "Left Leg", "Right Leg", "Left Arm", "Right Arm", "Left Foot", "Right Foot", "Left Hand", "Right Hand")
|
|
var/limb_name = input(user, "Which limb do you want to change?") as null|anything in valid_limbs
|
|
if(!limb_name) return
|
|
|
|
var/limb = null
|
|
var/second_limb = null // if you try to change the arm, the hand should also change
|
|
var/third_limb = null // if you try to unchange the hand, the arm should also change
|
|
var/valid_limb_states = list("Normal", "Amputated", "Prosthesis")
|
|
var/no_amputate = 0
|
|
|
|
switch(limb_name)
|
|
if("Torso")
|
|
limb = "chest"
|
|
second_limb = "groin"
|
|
no_amputate = 1
|
|
if("Lower Body")
|
|
limb = "groin"
|
|
no_amputate = 1
|
|
if("Head")
|
|
limb = "head"
|
|
no_amputate = 1
|
|
if("Left Leg")
|
|
limb = "l_leg"
|
|
second_limb = "l_foot"
|
|
if("Right Leg")
|
|
limb = "r_leg"
|
|
second_limb = "r_foot"
|
|
if("Left Arm")
|
|
limb = "l_arm"
|
|
second_limb = "l_hand"
|
|
if("Right Arm")
|
|
limb = "r_arm"
|
|
second_limb = "r_hand"
|
|
if("Left Foot")
|
|
limb = "l_foot"
|
|
if(species != "Machine")
|
|
third_limb = "l_leg"
|
|
if("Right Foot")
|
|
limb = "r_foot"
|
|
if(species != "Machine")
|
|
third_limb = "r_leg"
|
|
if("Left Hand")
|
|
limb = "l_hand"
|
|
if(species != "Machine")
|
|
third_limb = "l_arm"
|
|
if("Right Hand")
|
|
limb = "r_hand"
|
|
if(species != "Machine")
|
|
third_limb = "r_arm"
|
|
|
|
var/new_state = input(user, "What state do you wish the limb to be in?") as null|anything in valid_limb_states
|
|
if(!new_state) return
|
|
|
|
switch(new_state)
|
|
if("Normal")
|
|
if(limb == "head")
|
|
m_style = "None"
|
|
h_style = random_hair_style(gender, species)
|
|
f_style = facial_hair_styles_list["Shaved"]
|
|
organ_data[limb] = null
|
|
rlimb_data[limb] = null
|
|
if(third_limb)
|
|
organ_data[third_limb] = null
|
|
rlimb_data[third_limb] = null
|
|
if("Amputated")
|
|
if(!no_amputate)
|
|
organ_data[limb] = "amputated"
|
|
rlimb_data[limb] = null
|
|
if(second_limb)
|
|
organ_data[second_limb] = "amputated"
|
|
rlimb_data[second_limb] = null
|
|
if("Prosthesis")
|
|
var/choice
|
|
var/subchoice
|
|
var/datum/robolimb/R = new()
|
|
var/in_model
|
|
var/robolimb_companies = list()
|
|
for(var/limb_type in typesof(/datum/robolimb)) //This loop populates a list of companies that offer the limb the user selected previously as one of their cybernetic products.
|
|
R = new limb_type()
|
|
if(!R.unavailable_at_chargen && (limb in R.parts) && R.has_subtypes) //Ensures users can only choose companies that offer the parts they want, that singular models get added to the list as well companies that offer more than one model, and...
|
|
robolimb_companies[R.company] = R //List only main brands that have the parts we're looking for.
|
|
R = new() //Re-initialize R.
|
|
|
|
choice = input(user, "Which manufacturer do you wish to use for this limb?") as null|anything in robolimb_companies //Choose from a list of companies that offer the part the user wants.
|
|
if(!choice)
|
|
return
|
|
R.company = choice
|
|
R = all_robolimbs[R.company]
|
|
if(R.has_subtypes == 1) //If the company the user selected provides more than just one base model, lets handle it.
|
|
var/list/robolimb_models = list()
|
|
for(var/limb_type in typesof(R)) //Handling the different models of parts that manufacturers can provide.
|
|
var/datum/robolimb/L = new limb_type()
|
|
if(limb in L.parts) //Make sure that only models that provide the parts the user needs populate the list.
|
|
robolimb_models[L.company] = L
|
|
if(robolimb_models.len == 1) //If there's only one model available in the list, autoselect it to avoid having to bother the user with a dialog that provides only one option.
|
|
subchoice = L.company //If there ends up being more than one model populating the list, subchoice will be overwritten later anyway, so this isn't a problem.
|
|
if(second_limb in L.parts) //If the child limb of the limb the user selected is also present in the model's parts list, state it's been found so the second limb can be set later.
|
|
in_model = 1
|
|
if(robolimb_models.len > 1) //If there's more than one model in the list that can provide the part the user wants, let them choose.
|
|
subchoice = input(user, "Which model of [choice] [limb_name] do you wish to use?") as null|anything in robolimb_models
|
|
if(subchoice)
|
|
choice = subchoice
|
|
if(limb == "head")
|
|
ha_style = "None"
|
|
h_style = hair_styles_list["Bald"]
|
|
f_style = facial_hair_styles_list["Shaved"]
|
|
m_style = "None"
|
|
rlimb_data[limb] = choice
|
|
organ_data[limb] = "cyborg"
|
|
if(second_limb)
|
|
if(subchoice)
|
|
if(in_model)
|
|
rlimb_data[second_limb] = choice
|
|
organ_data[second_limb] = "cyborg"
|
|
else
|
|
rlimb_data[second_limb] = choice
|
|
organ_data[second_limb] = "cyborg"
|
|
|
|
if("organs")
|
|
var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes")
|
|
if(!organ_name) return
|
|
|
|
var/organ = null
|
|
switch(organ_name)
|
|
if("Heart")
|
|
organ = "heart"
|
|
if("Eyes")
|
|
organ = "eyes"
|
|
|
|
var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in list("Normal","Assisted","Mechanical")
|
|
if(!new_state) return
|
|
|
|
switch(new_state)
|
|
if("Normal")
|
|
organ_data[organ] = null
|
|
if("Assisted")
|
|
organ_data[organ] = "assisted"
|
|
if("Mechanical")
|
|
organ_data[organ] = "mechanical"
|
|
|
|
/*
|
|
if("skin_style")
|
|
var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3")
|
|
if(!skin_style_name) return
|
|
*/
|
|
|
|
/* if("spawnpoint")
|
|
var/list/spawnkeys = list()
|
|
for(var/S in spawntypes)
|
|
spawnkeys += S
|
|
var/choice = input(user, "Where would you like to spawn when latejoining?") as null|anything in spawnkeys
|
|
if(!choice || !spawntypes[choice])
|
|
spawnpoint = "Arrivals Shuttle"
|
|
return
|
|
spawnpoint = choice */
|
|
|
|
else
|
|
switch(href_list["preference"])
|
|
if("publicity")
|
|
if(unlock_content)
|
|
toggles ^= MEMBER_PUBLIC
|
|
|
|
if("gender")
|
|
if(gender == MALE)
|
|
gender = FEMALE
|
|
else
|
|
gender = MALE
|
|
underwear = random_underwear(gender)
|
|
|
|
if("hear_adminhelps")
|
|
sound ^= SOUND_ADMINHELP
|
|
|
|
if("ui")
|
|
switch(UI_style)
|
|
if("Midnight")
|
|
UI_style = "Plasmafire"
|
|
if("Plasmafire")
|
|
UI_style = "Retro"
|
|
if("Retro")
|
|
UI_style = "Slimecore"
|
|
if("Slimecore")
|
|
UI_style = "Operative"
|
|
if("Operative")
|
|
UI_style = "White"
|
|
else
|
|
UI_style = "Midnight"
|
|
|
|
if(ishuman(usr)) //mid-round preference changes, for aesthetics
|
|
var/mob/living/carbon/human/H = usr
|
|
H.remake_hud()
|
|
|
|
if("nanoui")
|
|
nanoui_fancy = !nanoui_fancy
|
|
|
|
if("ghost_att_anim")
|
|
show_ghostitem_attack = !show_ghostitem_attack
|
|
|
|
if("UIcolor")
|
|
var/UI_style_color_new = input(user, "Choose your UI color, dark colors are not recommended!", UI_style_color) as color|null
|
|
if(!UI_style_color_new) return
|
|
UI_style_color = UI_style_color_new
|
|
|
|
if(ishuman(usr)) //mid-round preference changes, for aesthetics
|
|
var/mob/living/carbon/human/H = usr
|
|
H.remake_hud()
|
|
|
|
if("UIalpha")
|
|
var/UI_style_alpha_new = input(user, "Select a new alpha(transparence) parameter for UI, between 50 and 255", UI_style_alpha) as num
|
|
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
|
|
UI_style_alpha = UI_style_alpha_new
|
|
|
|
if(ishuman(usr)) //mid-round preference changes, for aesthetics
|
|
var/mob/living/carbon/human/H = usr
|
|
H.remake_hud()
|
|
|
|
if("be_special")
|
|
var/r = href_list["role"]
|
|
if(!(r in special_roles))
|
|
var/cleaned_r = sql_sanitize_text(r)
|
|
if(r != cleaned_r) // up to no good
|
|
message_admins("[user] attempted an href exploit! (This could have possibly lead to a \"Bobby Tables\" exploit, so they're probably up to no good). String: [r] ID: [last_id] IP: [last_ip]")
|
|
to_chat(user, "<span class='userdanger'>Stop right there, criminal scum</span>")
|
|
else
|
|
be_special ^= r
|
|
|
|
if("name")
|
|
be_random_name = !be_random_name
|
|
|
|
if("randomslot")
|
|
randomslot = !randomslot
|
|
|
|
if("hear_midis")
|
|
sound ^= SOUND_MIDI
|
|
|
|
if("lobby_music")
|
|
sound ^= SOUND_LOBBY
|
|
if(sound & SOUND_LOBBY)
|
|
user << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1)
|
|
else
|
|
user << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)
|
|
|
|
if("ghost_ears")
|
|
toggles ^= CHAT_GHOSTEARS
|
|
|
|
if("ghost_sight")
|
|
toggles ^= CHAT_GHOSTSIGHT
|
|
|
|
if("ghost_radio")
|
|
toggles ^= CHAT_GHOSTRADIO
|
|
|
|
if("ghost_radio")
|
|
toggles ^= CHAT_GHOSTRADIO
|
|
|
|
if("save")
|
|
save_preferences(user)
|
|
save_character(user)
|
|
|
|
if("reload")
|
|
load_preferences(user)
|
|
load_character(user)
|
|
|
|
if("open_load_dialog")
|
|
if(!IsGuestKey(user.key))
|
|
open_load_dialog(user)
|
|
return 1
|
|
|
|
if("close_load_dialog")
|
|
close_load_dialog(user)
|
|
|
|
if("changeslot")
|
|
if(!load_character(user,text2num(href_list["num"])))
|
|
random_character()
|
|
real_name = random_name(gender)
|
|
save_character(user)
|
|
close_load_dialog(user)
|
|
|
|
if("tab")
|
|
if(href_list["tab"])
|
|
current_tab = text2num(href_list["tab"])
|
|
|
|
ShowChoices(user)
|
|
return 1
|
|
|
|
/datum/preferences/proc/copy_to(mob/living/carbon/human/character)
|
|
var/datum/species/S = all_species[species]
|
|
character.change_species(species) // Yell at me if this causes everything to melt
|
|
if(be_random_name)
|
|
real_name = random_name(gender,species)
|
|
|
|
if(config.humans_need_surnames)
|
|
var/firstspace = findtext(real_name, " ")
|
|
var/name_length = length(real_name)
|
|
if(!firstspace) //we need a surname
|
|
real_name += " [pick(last_names)]"
|
|
else if(firstspace == name_length)
|
|
real_name += "[pick(last_names)]"
|
|
|
|
character.add_language(language)
|
|
|
|
character.real_name = real_name
|
|
character.dna.real_name = real_name
|
|
character.name = character.real_name
|
|
|
|
character.flavor_text = flavor_text
|
|
character.med_record = med_record
|
|
character.sec_record = sec_record
|
|
character.gen_record = gen_record
|
|
|
|
character.change_gender(gender)
|
|
character.age = age
|
|
character.b_type = b_type
|
|
|
|
character.r_eyes = r_eyes
|
|
character.g_eyes = g_eyes
|
|
character.b_eyes = b_eyes
|
|
|
|
//Head-specific
|
|
var/obj/item/organ/external/head/H = character.get_organ("head")
|
|
H.r_hair = r_hair
|
|
H.g_hair = g_hair
|
|
H.b_hair = b_hair
|
|
|
|
H.r_facial = r_facial
|
|
H.g_facial = g_facial
|
|
H.b_facial = b_facial
|
|
|
|
H.h_style = h_style
|
|
H.f_style = f_style
|
|
//End of head-specific.
|
|
|
|
character.r_skin = r_skin
|
|
character.g_skin = g_skin
|
|
character.b_skin = b_skin
|
|
|
|
character.s_tone = s_tone
|
|
|
|
// Destroy/cyborgize organs
|
|
for(var/name in organ_data)
|
|
|
|
var/status = organ_data[name]
|
|
var/obj/item/organ/external/O = character.organs_by_name[name]
|
|
if(O)
|
|
if(status == "amputated")
|
|
character.organs_by_name[O.limb_name] = null
|
|
character.organs -= O
|
|
if(O.children) // This might need to become recursive.
|
|
for(var/obj/item/organ/external/child in O.children)
|
|
character.organs_by_name[child.limb_name] = null
|
|
character.organs -= child
|
|
|
|
else if(status == "cyborg")
|
|
if(rlimb_data[name])
|
|
O.robotize(rlimb_data[name])
|
|
else
|
|
O.robotize()
|
|
else
|
|
var/obj/item/organ/internal/I = character.get_int_organ_tag(name)
|
|
if(I)
|
|
if(status == "assisted")
|
|
I.mechassist()
|
|
else if(status == "mechanical")
|
|
I.robotize()
|
|
|
|
character.dna.b_type = b_type
|
|
if(disabilities & DISABILITY_FLAG_FAT && character.species.flags & CAN_BE_FAT)
|
|
character.dna.SetSEState(FATBLOCK,1,1)
|
|
character.mutations += FAT
|
|
character.mutations += OBESITY
|
|
character.overeatduration = 600
|
|
|
|
if(disabilities & DISABILITY_FLAG_NEARSIGHTED)
|
|
character.dna.SetSEState(GLASSESBLOCK,1,1)
|
|
character.disabilities|=NEARSIGHTED
|
|
|
|
if(disabilities & DISABILITY_FLAG_EPILEPTIC)
|
|
character.dna.SetSEState(EPILEPSYBLOCK,1,1)
|
|
character.disabilities|=EPILEPSY
|
|
|
|
if(disabilities & DISABILITY_FLAG_DEAF)
|
|
character.dna.SetSEState(DEAFBLOCK,1,1)
|
|
character.disabilities|=DEAF
|
|
|
|
if(disabilities & DISABILITY_FLAG_BLIND)
|
|
character.dna.SetSEState(BLINDBLOCK,1,1)
|
|
character.disabilities|=BLIND
|
|
|
|
if(disabilities & DISABILITY_FLAG_MUTE)
|
|
character.dna.SetSEState(MUTEBLOCK,1,1)
|
|
character.disabilities |= MUTE
|
|
|
|
S.handle_dna(character)
|
|
|
|
if(character.dna.dirtySE)
|
|
character.dna.UpdateSE()
|
|
domutcheck(character)
|
|
|
|
// Wheelchair necessary?
|
|
var/obj/item/organ/external/l_foot = character.get_organ("l_foot")
|
|
var/obj/item/organ/external/r_foot = character.get_organ("r_foot")
|
|
if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED))
|
|
var/obj/structure/stool/bed/chair/wheelchair/W = new /obj/structure/stool/bed/chair/wheelchair (character.loc)
|
|
character.buckled = W
|
|
character.update_canmove()
|
|
W.dir = character.dir
|
|
W.buckled_mob = character
|
|
W.add_fingerprint(character)
|
|
|
|
character.underwear = underwear
|
|
character.undershirt = undershirt
|
|
character.socks = socks
|
|
|
|
if(character.species.bodyflags & HAS_HEAD_ACCESSORY)
|
|
H.r_headacc = r_headacc
|
|
H.g_headacc = g_headacc
|
|
H.b_headacc = b_headacc
|
|
H.ha_style = ha_style
|
|
if(character.species.bodyflags & HAS_MARKINGS)
|
|
character.r_markings = r_markings
|
|
character.g_markings = g_markings
|
|
character.b_markings = b_markings
|
|
character.m_style = m_style
|
|
|
|
if(body_accessory)
|
|
character.body_accessory = body_accessory_by_name["[body_accessory]"]
|
|
|
|
if(backbag > 4 || backbag < 1)
|
|
backbag = 1 //Same as above
|
|
character.backbag = backbag
|
|
|
|
//Debugging report to track down a bug, which randomly assigned the plural gender to people.
|
|
if(character.gender in list(PLURAL, NEUTER))
|
|
if(isliving(src)) //Ghosts get neuter by default
|
|
message_admins("[key_name_admin(character)] has spawned with their gender as plural or neuter. Please notify coders.")
|
|
character.change_gender(MALE)
|
|
|
|
character.dna.ready_dna(character, flatten_SE = 0)
|
|
character.sync_organ_dna(assimilate=1)
|
|
character.UpdateAppearance()
|
|
|
|
// Do the initial caching of the player's body icons.
|
|
character.force_update_limbs()
|
|
character.update_eyes()
|
|
character.regenerate_icons()
|
|
|
|
/datum/preferences/proc/open_load_dialog(mob/user)
|
|
|
|
var/DBQuery/query = dbcon.NewQuery("SELECT slot,real_name FROM [format_table_name("characters")] WHERE ckey='[user.ckey]' ORDER BY slot")
|
|
|
|
var/dat = "<body>"
|
|
dat += "<tt><center>"
|
|
dat += "<b>Select a character slot to load</b><hr>"
|
|
var/name
|
|
|
|
for(var/i=1, i<=max_save_slots, i++)
|
|
if(!query.Execute())
|
|
var/err = query.ErrorMsg()
|
|
log_game("SQL ERROR during character slot loading. Error : \[[err]\]\n")
|
|
message_admins("SQL ERROR during character slot loading. Error : \[[err]\]\n")
|
|
return
|
|
while(query.NextRow())
|
|
if(i==text2num(query.item[1]))
|
|
name = query.item[2]
|
|
if(!name) name = "Character[i]"
|
|
if(i==default_slot)
|
|
name = "<b>[name]</b>"
|
|
dat += "<a href='?_src_=prefs;preference=changeslot;num=[i];'>[name]</a><br>"
|
|
name = null
|
|
|
|
dat += "<hr>"
|
|
dat += "<a href='byond://?src=\ref[user];preference=close_load_dialog'>Close</a><br>"
|
|
dat += "</center></tt>"
|
|
// user << browse(dat, "window=saves;size=300x390")
|
|
var/datum/browser/popup = new(user, "saves", "<div align='center'>Character Saves</div>", 300, 390)
|
|
popup.set_content(dat)
|
|
popup.open(0)
|
|
|
|
/datum/preferences/proc/close_load_dialog(mob/user)
|
|
user << browse(null, "window=saves") |