Files
Paradise/code/modules/crafting/guncrafting.dm
Tigercat2000 71e5344a98 Mass replace
2016-07-07 19:34:02 -07:00

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// This file is for projectile weapon crafting. All parts and construction paths will be contained here.
// The weapons themselves are children of other weapons and should be contained in their respective files.
// PARTS //
/obj/item/weaponcrafting/receiver
name = "modular receiver"
desc = "A prototype modular receiver and trigger assembly for a firearm."
icon = 'icons/obj/improvised.dmi'
icon_state = "receiver"
/obj/item/weaponcrafting/stock
name = "rifle stock"
desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
icon = 'icons/obj/improvised.dmi'
icon_state = "riflestock"
// CRAFTING //
/obj/item/weaponcrafting/receiver/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W,/obj/item/pipe))
to_chat(user, "You attach the shotgun barrel to the receiver. The pins seem loose.")
var/obj/item/weaponcrafting/ishotgunconstruction/I = new /obj/item/weaponcrafting/ishotgunconstruction
user.unEquip(src)
user.put_in_hands(I)
qdel(W)
qdel(src)
return
// SHOTGUN //
/obj/item/weaponcrafting/ishotgunconstruction
name = "slightly conspicuous metal construction"
desc = "A long pipe attached to a firearm receiver. The pins seem loose."
icon = 'icons/obj/improvised.dmi'
icon_state = "ishotgunstep1"
/obj/item/weaponcrafting/ishotgunconstruction/attackby(var/obj/item/I, mob/user as mob, params)
..()
if(istype(I, /obj/item/weapon/screwdriver))
var/obj/item/weaponcrafting/ishotgunconstruction2/C = new /obj/item/weaponcrafting/ishotgunconstruction2
user.unEquip(src)
user.put_in_hands(C)
to_chat(user, "<span class='notice'>You screw the pins into place, securing the pipe to the receiver.</span>")
qdel(src)
/obj/item/weaponcrafting/ishotgunconstruction2
name = "very conspicuous metal construction"
desc = "A long pipe attached to a trigger assembly."
icon = 'icons/obj/improvised.dmi'
icon_state = "ishotgunstep1"
/obj/item/weaponcrafting/ishotgunconstruction2/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W,/obj/item/weaponcrafting/stock))
to_chat(user, "You attach the stock to the receiver-barrel assembly.")
var/obj/item/weaponcrafting/ishotgunconstruction3/I = new /obj/item/weaponcrafting/ishotgunconstruction3
user.unEquip(src)
user.put_in_hands(I)
qdel(W)
qdel(src)
return
/obj/item/weaponcrafting/ishotgunconstruction3
name = "extremely conspicuous metal construction"
desc = "A receiver-barrel shotgun assembly with a loose wooden stock. There's no way you can fire it without the stock coming loose."
icon = 'icons/obj/improvised.dmi'
icon_state = "ishotgunstep2"
/obj/item/weaponcrafting/ishotgunconstruction3/attackby(var/obj/item/I, mob/user as mob, params)
..()
if(istype(I, /obj/item/stack/packageWrap))
var/obj/item/stack/packageWrap/C = I
if(C.use(5))
var/obj/item/weapon/gun/projectile/revolver/doublebarrel/improvised/W = new /obj/item/weapon/gun/projectile/revolver/doublebarrel/improvised
user.unEquip(src)
user.put_in_hands(W)
to_chat(user, "<span class='notice'>You tie the wrapping paper around the stock and the barrel to secure it.</span>")
qdel(src)
else
to_chat(user, "<span class='warning'>You need at least five feet of wrapping paper to secure the stock.</span>")
return