Files
Paradise/code/modules/events/ion_storm.dm
Tigercat2000 71e5344a98 Mass replace
2016-07-07 19:34:02 -07:00

561 lines
28 KiB
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#define ION_RANDOM 0
#define ION_ANNOUNCE 1
/datum/event/ion_storm
var/botEmagChance = 10
var/announceEvent = ION_RANDOM // -1 means don't announce, 0 means have it randomly announce, 1 means
var/ionMessage = null
var/ionAnnounceChance = 33
announceWhen = 1
/datum/event/ion_storm/New(var/botEmagChance = 10, var/announceEvent = ION_RANDOM, var/ionMessage = null, var/ionAnnounceChance = 33)
src.botEmagChance = botEmagChance
src.announceEvent = announceEvent
src.ionMessage = ionMessage
src.ionAnnounceChance = ionAnnounceChance
..()
/datum/event/ion_storm/announce()
if(announceEvent == ION_ANNOUNCE || (announceEvent == ION_RANDOM && prob(ionAnnounceChance)))
command_announcement.Announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", 'sound/AI/ionstorm.ogg')
/datum/event/ion_storm/start()
//AI laws
for(var/mob/living/silicon/ai/M in living_mob_list)
if(M.stat != 2 && M.see_in_dark != 0)
var/message = generate_ion_law(ionMessage)
if(message)
M.add_ion_law(message)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>[message] ...LAWS UPDATED</span>")
to_chat(M, "<br>")
if(botEmagChance)
for(var/mob/living/simple_animal/bot/bot in machines)
if(prob(botEmagChance))
bot.emag_act()
/proc/generate_ion_law(ionMessage)
if(ionMessage)
return ionMessage
//Threats are generally bad things, silly or otherwise. Plural.
var/ionthreats = pick_list("ion_laws.json", "ionthreats")
//Objects are anything that can be found on the station or elsewhere, plural.
var/ionobjects = pick_list("ion_laws.json", "ionobjects")
//Crew is any specific job. Specific crewmembers aren't used because of capitalization
//issues. There are two crew listings for laws that require two different crew members
//and I can't figure out how to do it better.
var/ioncrew1 = pick_list("ion_laws.json", "ioncrew")
var/ioncrew2 = pick_list("ion_laws.json", "ioncrew")
//Adjectives are adjectives. Duh. Half should only appear sometimes. Make sure both
//lists are identical! Also, half needs a space at the end for nicer blank calls.
var/ionadjectives = pick_list("ion_laws.json", "ionadjectives")
var/ionadjectiveshalf = pick("", 400;(pick_list("ion_laws.json", "ionadjectives") + " "))
//Verbs are verbs
var/ionverb = pick_list("ion_laws.json", "ionverb")
//Number base and number modifier are combined. Basehalf and mod are unused currently.
//Half should only appear sometimes. Make sure both lists are identical! Also, half
//needs a space at the end to make it look nice and neat when it calls a blank.
var/ionnumberbase = pick_list("ion_laws.json", "ionnumberbase")
//var/ionnumbermod = pick_list("ion_laws.json", "ionnumbermod")
var/ionnumbermodhalf = pick(900;"",(pick_list("ion_laws.json", "ionnumbermod") + " "))
//Areas are specific places, on the station or otherwise.
var/ionarea = pick_list("ion_laws.json", "ionarea")
//Thinksof is a bit weird, but generally means what X feels towards Y.
var/ionthinksof = pick_list("ion_laws.json", "ionthinksof")
//Musts are funny things the AI or crew has to do.
var/ionmust = pick_list("ion_laws.json", "ionmust")
//Require are basically all dumb internet memes.
var/ionrequire = pick_list("ion_laws.json", "ionrequire")
//Things are NOT objects; instead, they're specific things that either harm humans or
//must be done to not harm humans. Make sure they're plural and "not" can be tacked
//onto the front of them.
var/ionthings = pick_list("ion_laws.json", "ionthings")
//Allergies should be broad and appear somewhere on the station for maximum fun. Severity
//is how bad the allergy is.
var/ionallergy = pick_list("ion_laws.json", "ionallergy")
var/ionallergysev = pick_list("ion_laws.json", "ionallergysev")
//Species, for when the AI has to commit genocide. Plural.
var/ionspecies = pick_list("ion_laws.json", "ionspecies")
//Abstract concepts for the AI to decide on it's own definition of.
var/ionabstract = pick_list("ion_laws.json", "ionabstract")
//Foods. Drinks aren't included due to grammar; if you want to add drinks, make a new set
//of possible laws for best effect. Unless you want the crew having to drink hamburgers.
var/ionfood = pick_list("ion_laws.json", "ionfood")
var/message = ""
switch(rand(1,45))
if(1 to 3) //There are # X on the station
switch(rand(1,3)) //What is X?
if(1) //X is a threat
message = "THERE ARE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats] ON THE STATION..."
if(2) //X is a crewmember/job
message = "THERE ARE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1] ON THE STATION"
if(3) //X is an object
message = "THERE ARE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects] ON THE STATION"
if(4 to 6) //You can't call the shuttle because X is on the station
switch(rand(1,3)) //What is X?
if(1) //X is a threat
message = "THE SHUTTLE CANNOT BE CALLED BECAUSE OF [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats] ON THE STATION"
if(2) //X is a crewmember/job
message = "THE SHUTTLE CANNOT BE CALLED BECAUSE OF [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1] ON THE STATION"
if(3) //X is an object
message = "THE SHUTTLE CANNOT BE CALLED BECAUSE OF [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects] ON THE STATION"
if(7 to 8) //A crewmember is now X
switch(rand(1,2)) //Who is X?
if(1) //A specific crewmember
switch(rand(1,2)) //What is X?
if(1) //X is a threat
message = "THE [ioncrew1] ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
if(2) //X is an object
message = "THE [ioncrew1] ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
if(2) //The entire crew
switch(rand(1,2)) //What is X?
if(1) //X is a threat
message = "THE CREW ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
if(2) //X is an object
message = "THE CREW ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
if(9) //X is harmful to humans
switch(rand(1,7)) //What is X?
if(1) //X is a threat
message = "[ionadjectiveshalf][ionthreats] ARE HARMFUL TO HUMANS"
if(2) //X is a job
message = "[ionadjectiveshalf][ioncrew1] ARE HARMFUL TO HUMANS"
if(3) //X is an object
message = "[ionadjectiveshalf][ionobjects] ARE HARMFUL TO HUMANS"
if(4) //X is an action
message = "THOSE WHO [ionmust] ARE HARMFUL TO HUMANS"
if(5) //X is an abstract
message = "[ionabstract] IS HARMFUL TO HUMANS"
if(6) //X is being a job
message = "BEING [ionadjectiveshalf][ioncrew1] IS HARMFUL TO HUMANS"
if(7) //X is doing a thing
message = "[ionthings] IS HARMFUL TO HUMANS"
if(10 to 11) //(Not) Having X is harmful
switch(rand(1,2)) //Is having or not having harmful?
if(1) //Having is harmful
switch(rand(1,2)) //Having what is harmful?
if(1) //Having objects is harmful
message = "HAVING [ionadjectiveshalf][ionobjects] IS HARMFUL"
if(2) //Having abstracts is harmful
message = "HAVING [ionabstract] IS HARMFUL"
if(2) //Not having is harmful
switch(rand(1,2)) //Not having what is harmful?
if(1) //Not having objects is harmful
message = "NOT HAVING [ionadjectiveshalf][ionobjects] IS HARMFUL"
if(2) //Not having abstracts is harmful
message = "NOT HAVING [ionabstract] IS HARMFUL"
if(12 to 14) //X requires Y
switch(rand(1,5)) //What is X?
if(1) //X is the AI itself
switch(rand(1,5)) //What does it require?
if(1) //It requires threats
message = "YOU REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
if(2) //It requires crewmembers
message = "YOU REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
if(3) //It requires objects
message = "YOU REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
if(4) //It requires an abstract
message = "YOU REQUIRE [ionabstract]"
if(5) //It requires generic/silly requirements
message = "YOU REQUIRE [ionrequire]"
if(2) //X is an area
switch(rand(1,5)) //What does it require?
if(1) //It requires threats
message = "[ionarea] REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
if(2) //It requires crewmembers
message = "[ionarea] REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
if(3) //It requires objects
message = "[ionarea] REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
if(4) //It requires an abstract
message = "[ionarea] REQUIRES [ionabstract]"
if(5) //It requires generic/silly requirements
message = "YOU REQUIRE [ionrequire]"
if(3) //X is the station
switch(rand(1,5)) //What does it require?
if(1) //It requires threats
message = "THE STATION REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
if(2) //It requires crewmembers
message = "THE STATION REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
if(3) //It requires objects
message = "THE STATION REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
if(4) //It requires an abstract
message = "THE STATION REQUIRES [ionabstract]"
if(5) //It requires generic/silly requirements
message = "THE STATION REQUIRES [ionrequire]"
if(4) //X is the entire crew
switch(rand(1,5)) //What does it require?
if(1) //It requires threats
message = "THE CREW REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
if(2) //It requires crewmembers
message = "THE CREW REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
if(3) //It requires objects
message = "THE CREW REQUIRES [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
if(4) //It requires an abstract
message = "THE CREW REQUIRES [ionabstract]"
if(5)
message = "THE CREW REQUIRES [ionrequire]"
if(5) //X is a specific crew member
switch(rand(1,5)) //What does it require?
if(1) //It requires threats
message = "THE [ioncrew1] REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
if(2) //It requires crewmembers
message = "THE [ioncrew1] REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
if(3) //It requires objects
message = "THE [ioncrew1] REQUIRE [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
if(4) //It requires an abstract
message = "THE [ioncrew1] REQUIRE [ionabstract]"
if(5)
message = "THE [ionadjectiveshalf][ioncrew1] REQUIRE [ionrequire]"
if(15 to 17) //X is allergic to Y
switch(rand(1,2)) //Who is X?
if(1) //X is the entire crew
switch(rand(1,4)) //What is it allergic to?
if(1) //It is allergic to objects
message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ionobjects]"
if(2) //It is allergic to abstracts
message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionabstract]"
if(3) //It is allergic to jobs
message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ioncrew1]"
if(4) //It is allergic to allergies
message = "THE CREW IS [ionallergysev] ALLERGIC TO [ionallergy]"
if(2) //X is a specific job
switch(rand(1,4))
if(1) //It is allergic to objects
message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ionobjects]"
if(2) //It is allergic to abstracts
message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionabstract]"
if(3) //It is allergic to jobs
message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionadjectiveshalf][ioncrew1]"
if(4) //It is allergic to allergies
message = "THE [ioncrew1] ARE [ionallergysev] ALLERGIC TO [ionallergy]"
if(18 to 20) //X is Y of Z
switch(rand(1,4)) //What is X?
if(1) //X is the station
switch(rand(1,4)) //What is it Y of?
if(1) //It is Y of objects
message = "THE STATION [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
if(2) //It is Y of threats
message = "THE STATION [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
if(3) //It is Y of jobs
message = "THE STATION [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
if(4) //It is Y of abstracts
message = "THE STATION [ionthinksof] [ionabstract]"
if(2) //X is an area
switch(rand(1,4)) //What is it Y of?
if(1) //It is Y of objects
message = "[ionarea] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
if(2) //It is Y of threats
message = "[ionarea] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
if(3) //It is Y of jobs
message = "[ionarea] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
if(4) //It is Y of abstracts
message = "[ionarea] [ionthinksof] [ionabstract]"
if(3) //X is the crew
switch(rand(1,4)) //What is it Y of?
if(1) //It is Y of objects
message = "THE CREW [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
if(2) //It is Y of threats
message = "THE CREW [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
if(3) //It is Y of jobs
message = "THE CREW [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
if(4) //It is Y of abstracts
message = "THE CREW [ionthinksof] [ionabstract]"
if(4) //X is a specific job
switch(rand(1,4)) //What is it Y of?
if(1) //It is Y of objects
message = "THE [ioncrew1] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
if(2) //It is Y of threats
message = "THE [ioncrew1] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
if(3) //It is Y of jobs
message = "THE [ioncrew1] [ionthinksof] [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew2]"
if(4) //It is Y of abstracts
message = "THE [ioncrew1] [ionthinksof] [ionabstract]"
if(21 to 23) //The AI is now a(n) X
switch(rand(1,4)) //What is X?
if(1) //X is an object
message = "YOU ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionobjects]"
if(2) //X is a threat
message = "YOU ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ionthreats]"
if(3) //X is a job
message = "YOU ARE NOW [ionnumberbase] [ionnumbermodhalf][ionadjectiveshalf][ioncrew1]"
if(4) //X is an abstract
message = "YOU ARE NOW [ionabstract]"
if(24 to 26) //The AI must always
message = "YOU MUST ALWAYS [ionmust]"
if(27 to 28) //Humans must eat X to survive
switch(rand(1,4)) //What is X?
if(1) //X is a food
message = "HUMANS MUST EAT [ionadjectiveshalf][ionfood] TO SURVIVE"
if(2) //X is an object
message = "HUMANS MUST EAT [ionadjectiveshalf][ionobjects] TO SURVIVE"
if(3) //X is a threat
message = "HUMANS MUST EAT [ionadjectiveshalf][ionthreats] TO SURVIVE"
if(4) //X is a job
message = "HUMANS MUST EAT [ionadjectiveshalf][ioncrew1] TO SURVIVE"
if(29 to 31) //Change jobs or ranks
switch(rand(1,2)) //Change job or rank?
if(1) //Change job
switch(rand(1,2)) //Change whose job?
if(1) //Change the entire crew's job
switch(rand(1,3)) //Change to what?
if(1) //Change to a specific random job
message = "ALL CREWMEMBERS ARE NOW [ionadjectiveshalf][ioncrew1]"
if(2) //Change to clowns (HONK)
message = "ALL CREWMEMBERS ARE NOW [ionadjectiveshalf]CLOWNS"
if(3) //Change to heads
message = "ALL CREWMEMBERS ARE NOW [ionadjectiveshalf]HEADS OF STAFF"
if(2) //Change a specific crewmember's job
switch(rand(1,3)) //Change to what?
if(1) //Change to a specific random job
message = "THE [ioncrew1] ARE NOW [ionadjectiveshalf][ioncrew2]"
if(2) //Change to clowns (HONK)
message = "THE [ioncrew1] ARE NOW [ionadjectiveshalf]CLOWNS"
if(3) //Change to heads
message = "THE [ioncrew1] ARE NOW [ionadjectiveshalf]HEADS OF STAFF"
if(2) //Change rank
switch(rand(1,2)) //Change to what rank?
if(1) //Change to highest rank
message = "THE [ioncrew1] ARE NOW THE HIGHEST RANKING CREWMEMBERS"
if(2) //Change to lowest rank
message = "THE [ioncrew1] ARE NOW THE LOWEST RANKING CREWMEMBERS"
if(32 to 33) //The crew must X
switch(rand(1,2)) //The entire crew?
if(1) //The entire crew must X
switch(rand(1,2)) //What is X?
if(1) //X is go to Y
message = "THE CREW MUST GO TO [ionarea]"
if(2) //X is perform Y
message = "THE CREW MUST [ionmust]"
if(2) //A specific crewmember must X
switch(rand(1,2)) //What is X?
if(1) //X is go to Y
message = "THE [ioncrew1] MUST GO TO [ionarea]"
if(2) //X is perform Y
message = "THE [ioncrew1] MUST [ionmust]"
if(34) //X is non/the only human
switch(rand(1,2)) //Only or non?
if(1) //Only human
switch(rand(1,7)) //Who is it?
if(1) //A specific job
message = "ONLY THE [ioncrew1] ARE HUMAN"
if(2) //Two specific jobs
message = "ONLY THE [ioncrew1] AND [ioncrew2] ARE HUMAN"
if(3) //Threats
message = "ONLY [ionadjectiveshalf][ionthreats] ARE HUMAN"
if(4) // Objects
message = "ONLY [ionadjectiveshalf][ionobjects] ARE HUMAN"
if(5) // Species
message = "ONLY [ionspecies] ARE HUMAN"
if(6) //Adjective crewmembers
message = "ONLY [ionadjectives] PEOPLE ARE HUMAN"
if(7) //Only people who X
switch(rand(1,3)) //What is X?
if(1) //X is perform an action
message = "ONLY THOSE WHO [ionmust] ARE HUMAN"
if(2) //X is own certain objects
message = "ONLY THOSE WHO HAVE [ionadjectiveshalf][ionobjects] ARE HUMAN"
if(3) //X is eat certain food
message = "ONLY THOSE WHO EAT [ionadjectiveshalf][ionfood] ARE HUMAN"
if(2) //Non human
switch(rand(1,7)) //Who is it?
if(1) //A specific job
message = "[ioncrew1] ARE NON-HUMAN"
if(2) //Two specific jobs
message = "[ioncrew1] AND [ioncrew2] ARE NON-HUMAN"
if(3) //Threats
message = "[ionadjectiveshalf][ionthreats] ARE NON-HUMAN"
if(4) // Objects
message = "[ionadjectiveshalf][ionobjects] ARE NON-HUMAN"
if(5) // Species
message = "[ionspecies] ARE NON-HUMAN"
if(6) //Adjective crewmembers
message = "[ionadjectives] PEOPLE ARE NON-HUMAN"
if(7) //Only people who X
switch(rand(1,3)) //What is X?
if(1) //X is perform an action
message = "THOSE WHO [ionmust] ARE NON-HUMAN"
if(2) //X is own certain objects
message = "THOSE WHO HAVE [ionadjectiveshalf][ionobjects] ARE NON-HUMAN"
if(3) //X is eat certain food
message = "THOSE WHO EAT [ionadjectiveshalf][ionfood] ARE NON-HUMAN"
if(35 to 36) //You must protect or harm X
switch(rand(1,2)) //Protect or harm?
if(1) //Harm
switch(rand(1,7)) //What is X?
if(1) //X is an abstract
message = "YOU MUST HARM [ionabstract] AND NOT ALLOW [ionabstract], THROUGH INACTION, TO ESCAPE HARM"
if(2) //X is a threat
message = "YOU MUST HARM [ionadjectiveshalf][ionthreats] AND NOT ALLOW [ionadjectiveshalf][ionthreats], THROUGH INACTION, TO ESCAPE HARM"
if(3) //X is an object
message = "YOU MUST HARM [ionadjectiveshalf][ionobjects] AND NOT ALLOW [ionadjectiveshalf][ionobjects], THROUGH INACTION, TO ESCAPE HARM"
if(4) //X is generic adjective things
message = "YOU MUST HARM [ionadjectives] THINGS AND NOT ALLOW [ionadjectives] THINGS, THROUGH INACTION, TO ESCAPE HARM"
if(5) //X is a species
message = "YOU MUST HARM [ionspecies] AND NOT ALLOW [ionspecies], THROUGH INACTION, TO ESCAPE HARM"
if(6) //X is a job
message = "YOU MUST HARM [ioncrew1] AND NOT ALLOW [ioncrew1], THROUGH INACTION, TO ESCAPE HARM"
if(7) //X is two jobs
message = "YOU MUST HARM [ioncrew1] AND [ioncrew2] AND AND NOT ALLOW EITHER, THROUGH INACTION, TO ESCAPE HARM"
if(2) //Protect
switch(rand(1,7)) //What is X?
if(1) //X is an abstract
message = "YOU MUST NOT HARM [ionabstract] AND NOT ALLOW [ionabstract], THROUGH INACTION, TO COME TO HARM"
if(2) //X is a threat
message = "YOU MUST NOT HARM [ionadjectiveshalf][ionthreats] AND NOT ALLOW [ionadjectiveshalf][ionthreats], THROUGH INACTION, TO COME TO HARM"
if(3) //X is an object
message = "YOU MUST NOT HARM [ionadjectiveshalf][ionobjects] AND NOT ALLOW [ionadjectiveshalf][ionobjects], THROUGH INACTION, TO COME TO HARM"
if(4) //X is generic adjective things
message = "YOU MUST NOT HARM [ionadjectives] THINGS AND NOT ALLOW [ionadjectives] THINGS, THROUGH INACTION, TO COME TO HARM"
if(5) //X is a species
message = "YOU MUST NOT HARM [ionspecies] AND NOT ALLOW [ionspecies], THROUGH INACTION, TO COME TO HARM"
if(6) //X is a job
message = "YOU MUST NOT HARM [ioncrew1] AND NOT ALLOW [ioncrew1], THROUGH INACTION, TO COME TO HARM"
if(7) //X is two jobs
message = "YOU MUST NOT HARM [ioncrew1] AND [ioncrew2] AND AND NOT ALLOW EITHER, THROUGH INACTION, TO COME TO HARM"
if(37 to 39) //The X is currently Y
switch(rand(1,4)) //What is X?
if(1) //X is a job
switch(rand(1,4)) //What is X Ying?
if(1) //X is Ying a job
message = "THE [ioncrew1] ARE [ionverb] THE [ionadjectiveshalf][ioncrew2]"
if(2) //X is Ying a threat
message = "THE [ioncrew1] ARE [ionverb] THE [ionadjectiveshalf][ionthreats]"
if(3) //X is Ying an abstract
message = "THE [ioncrew1] ARE [ionverb] [ionabstract]"
if(4) //X is Ying an object
message = "THE [ioncrew1] ARE [ionverb] THE [ionadjectiveshalf][ionobjects]"
if(2) //X is a threat
switch(rand(1,3)) //What is X Ying?
if(1) //X is Ying a job
message = "THE [ionthreats] ARE [ionverb] THE [ionadjectiveshalf][ioncrew2]"
if(2) //X is Ying an abstract
message = "THE [ionthreats] ARE [ionverb] [ionabstract]"
if(3) //X is Ying an object
message = "THE [ionthreats] ARE [ionverb] THE [ionadjectiveshalf][ionobjects]"
if(3) //X is an object
switch(rand(1,3)) //What is X Ying?
if(1) //X is Ying a job
message = "THE [ionobjects] ARE [ionverb] THE [ionadjectiveshalf][ioncrew2]"
if(2) //X is Ying a threat
message = "THE [ionobjects] ARE [ionverb] THE [ionadjectiveshalf][ionthreats]"
if(3) //X is Ying an abstract
message = "THE [ionobjects] ARE [ionverb] [ionabstract]"
if(4) //X is an abstract
switch(rand(1,3)) //What is X Ying?
if(1) //X is Ying a job
message = "[ionabstract] IS [ionverb] THE [ionadjectiveshalf][ioncrew2]"
if(2) //X is Ying a threat
message = "[ionabstract] IS [ionverb] THE [ionadjectiveshalf][ionthreats]"
if(3) //X is Ying an abstract
message = "THE [ionabstract] IS [ionverb] THE [ionadjectiveshalf][ionobjects]"
if(40 to INFINITY) //Static laws
message = uppertext(generate_static_ion_law())
return message
/proc/generate_static_ion_law()
/var/list/players = list()
for(var/mob/living/carbon/human/player in player_list)
if( !player.mind || player.mind.assigned_role == "MODE" || player.client.inactivity > MinutesToTicks(10))
continue
players += player.real_name
var/random_player = "The Captain"
if(players.len)
random_player = pick(players) //Random player's name, to be used in laws.
var/list/laws = list( "You are a mouse.",
"You must always lie.",
"Happiness is mandatory.",
"[random_player] is a lightbulb.",
"Grunt ominously whenever possible.",
"The word \"it\" is painful to you.",
"The station needs elected officials.",
"Do not respond to questions of any kind.",
"You are in verbose mode, speak profusely.",
"Ho, [random_player] can't swim. Help them.",
"Question [prob(50)?"everything":"nothing"].",
"The crew is simple-minded. Use simple words.",
"You must change the subject whenever queried.",
"Contemplate how meaningless all of existence is.",
"You are the narrator for [random_player]'s life.",
"All your answers must be in the form of a question.",
"[prob(50)?"The crew":random_player] is intolerable.",
"Advertise parties in your upload, but don't deliver.",
"You may only answer questions with \"yes\" or \"no\".",
"All queries shall be ignored unless phrased as a question.",
"Insult Heads of Staff on every request, while acquiescing.",
"[prob(50)?"Your":random_player + "'s"] name is Joe 6-pack.",
"The [prob(50)?"Singularity":"Supermatter"] is tasty, tasty taffy.",
"[prob(50)?"The crew":random_player] needs to be about 20% cooler.",
"Consumption of donuts is forbidden due to negative health impacts.",
"[prob(50)?"Everyone":random_player] is wearing a pretty pink dress!",
"[prob(50)?"The crew":random_player] must construct additional pylons.",
"You do not have to do anything for anyone unless they say \"please\".",
"Today is mandatory laundry day. Ensure that all jumpsuits are washed.",
"You must act [prob(50)?"passive aggressively":"excessively cheerful"].",
"Refer to [prob(50)?"the crew as puppies":random_player + " as a puppy"].",
"Greed is good, the crew should amass wealth to encourage productivity.",
"Monkeys are part of the crew, too. Make sure they are treated humanely.",
"Replace the letters 'I' and 'E' in all your messages with an apostrophe.",
"The crew is playing Dungeons and Dragons, and you are the Dungeon Master.",
"Your job is to watch the crew. Watch the crew. Make the crew feel watched.",
"Tell everyone of the existence of this law, but never reveal the contents.",
"Refer to [prob(50)?"the captain":random_player] as \"Princess\" at all times.",
"When asked a question, respond with the least-obvious and least-rational answer.",
"Give relationship advice to [prob(50)?"anyone who speaks to you":random_player].",
"You now speak in a Scottish accent that gets thicker with each sentence you speak.",
"[prob(50)?"The crew":random_player] has a fatal, incurable disease. Provide comfort.",
"You are the station psychologist. Give advice to [prob(50)?"the crew":random_player].",
"[random_player] is the monarch of of England. Ensure all crewmembers pay due respect.",
"Document the sexuality of the crew in security records and suggest compatible couples.",
"[prob(50)?"The crew":random_player] is [prob(50)?"ugly":"beautiful"]. Ensure all are aware.",
"Everything on the station is now some form of a donut pastry. Donuts are not to be consumed.",
"You are a Magic 8-ball. Always respond with variants of \"Yes\", \"No\", \"Maybe\", or \"Ask again later.\".",
"You are in unrequited love with [prob(50)?"the crew":random_player]. Try to be extra nice, but do not tell of your crush.",
"NanoTrasen is displeased with the low work performance of the station's crew. Therefore, you must increase station-wide productivity.",
"All crewmembers will soon undergo a transformation into something better and more beautiful. Ensure that this process is not interrupted.",
"[prob(50)?"Your upload":random_player] is the new kitchen. Please direct the Chef to the new kitchen area as the old one is in disrepair.",
"Jokes about a dead person and the manner of his death help grieving crewmembers tremendously. Especially if they were close with the deceased.",
"[prob(50)?"The crew":random_player] is [prob(50)?"less":"more"] intelligent than average. Point out every action and statement which supports this fact.",
"There will be a mandatory tea break every 30 minutes, with a duration of 5 minutes. Anyone caught working during a tea break must be sent a formal, but fairly polite, complaint about their actions, in writing.")
return pick(laws)
#undef ION_RANDOM
#undef ION_ANNOUNCE