Files
Paradise/code/modules/hydroponics/grown.dm
Tigercat2000 71e5344a98 Mass replace
2016-07-07 19:34:02 -07:00

534 lines
19 KiB
Plaintext

//Grown foods.
/obj/item/weapon/reagent_containers/food/snacks/grown
name = "fruit"
icon = 'icons/obj/hydroponics_products.dmi'
icon_state = "blank"
desc = "Nutritious! Probably."
var/plantname
var/datum/seed/seed
var/potency = -1
var/awakening = 0
/obj/item/weapon/reagent_containers/food/snacks/grown/New(newloc,planttype)
..()
if(!dried_type)
dried_type = type
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
// Fill the object up with the appropriate reagents.
if(planttype)
plantname = planttype
if(!plantname)
return
if(!plant_controller)
sleep(250) // ugly hack, should mean roundstart plants are fine.
if(!plant_controller)
to_chat(world, "<span class='danger'>Plant controller does not exist and [src] requires it. Aborting.</span>")
qdel(src)
return
seed = plant_controller.seeds[plantname]
if(!seed)
return
name = "[seed.seed_name]"
if(seed.modular_icon == 1)
update_icon()
else
icon = 'icons/obj/harvest.dmi'
icon_state = seed.preset_icon
if(!seed.chems)
return
potency = seed.get_trait(TRAIT_POTENCY)
for(var/rid in seed.chems)
var/list/reagent_data = seed.chems[rid]
if(reagent_data && reagent_data.len)
var/rtotal = reagent_data[1]
if(reagent_data.len > 1 && potency > 0)
rtotal += round(potency/reagent_data[2])
reagents.add_reagent(rid,max(1,rtotal))
update_desc()
update_trash()
if(reagents.total_volume > 0)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/proc/update_trash()
if(!seed)
return
trash = seed.trash_type
if(seed.kitchen_tag)
if(seed.kitchen_tag == "watermelon") // 15% chance to leave behind a pack of watermelon seeds
if(prob(15))
var/obj/item/seeds/seeds = new()
seeds.seed = seed
seeds.update_seed()
trash = seeds
else
trash = null
/obj/item/weapon/reagent_containers/food/snacks/grown/proc/update_desc()
if(!seed)
return
if(!plant_controller)
sleep(250) // ugly hack, should mean roundstart plants are fine.
if(!plant_controller)
to_chat(world, "<span class='danger'>Plant controller does not exist and [src] requires it. Aborting.</span>")
qdel(src)
return
if(plant_controller.product_descs["[seed.uid]"])
desc = plant_controller.product_descs["[seed.uid]"]
else
var/list/descriptors = list()
if(reagents.has_reagent("sugar") || reagents.has_reagent("cherryjelly") || reagents.has_reagent("honey") || reagents.has_reagent("berryjuice"))
descriptors |= "sweet"
if(reagents.has_reagent("charcoal"))
descriptors |= "astringent"
if(reagents.has_reagent("frostoil"))
descriptors |= "numbing"
if(reagents.has_reagent("nutriment"))
descriptors |= "nutritious"
if(reagents.has_reagent("condensedcapsaicin") || reagents.has_reagent("capsaicin"))
descriptors |= "spicy"
if(reagents.has_reagent("cocoa"))
descriptors |= "bitter"
if(reagents.has_reagent("orangejuice") || reagents.has_reagent("lemonjuice") || reagents.has_reagent("limejuice"))
descriptors |= "sweet-sour"
if(reagents.has_reagent("radium") || reagents.has_reagent("uranium"))
descriptors |= "radioactive"
if(reagents.has_reagent("amanitin") || reagents.has_reagent("toxin") || reagents.has_reagent("carpotoxin"))
descriptors |= "poisonous"
if(reagents.has_reagent("lsd") || reagents.has_reagent("space_drugs") || reagents.has_reagent("psilocybin"))
descriptors |= "hallucinogenic"
if(reagents.has_reagent("styptic_powder"))
descriptors |= "medicinal"
if(reagents.has_reagent("gold") || reagents.has_reagent("silver"))
descriptors |= "shiny"
if(reagents.has_reagent("lube"))
descriptors |= "slippery"
if(reagents.has_reagent("facid") || reagents.has_reagent("sacid"))
descriptors |= "acidic"
if(reagents.has_reagent("fuel"))
descriptors |= "flammable"
if(reagents.has_reagent("moonshine"))
descriptors |= "intoxicating"
if(seed.get_trait(TRAIT_JUICY))
descriptors |= "juicy"
if(seed.get_trait(TRAIT_STINGS))
descriptors |= "stinging"
if(seed.get_trait(TRAIT_TELEPORTING))
descriptors |= "glowing"
if(seed.get_trait(TRAIT_EXPLOSIVE))
descriptors |= "bulbous"
var/descriptor_num = rand(2,4)
var/descriptor_count = descriptor_num
desc = "A"
while(descriptors.len && descriptor_num > 0)
var/chosen = pick(descriptors)
descriptors -= chosen
desc += "[(descriptor_count>1 && descriptor_count!=descriptor_num) ? "," : "" ] [chosen]"
descriptor_num--
if(seed.seed_noun == "spores")
desc += " mushroom"
else
desc += " fruit"
plant_controller.product_descs["[seed.uid]"] = desc
desc += ". Delicious! Probably."
/obj/item/weapon/reagent_containers/food/snacks/grown/update_icon()
if(!seed || !plant_controller || !plant_controller.plant_icon_cache)
return
if(seed.modular_icon != 1)
return
overlays.Cut()
var/image/plant_icon
var/icon_key = "fruit-[seed.get_trait(TRAIT_PRODUCT_ICON)]-[seed.get_trait(TRAIT_PRODUCT_COLOUR)]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"
if(plant_controller.plant_icon_cache[icon_key])
plant_icon = plant_controller.plant_icon_cache[icon_key]
else
plant_icon = image('icons/obj/hydroponics_products.dmi',"blank")
var/image/fruit_base = image('icons/obj/hydroponics_products.dmi',"[seed.get_trait(TRAIT_PRODUCT_ICON)]-product")
fruit_base.color = "[seed.get_trait(TRAIT_PRODUCT_COLOUR)]"
plant_icon.overlays |= fruit_base
if("[seed.get_trait(TRAIT_PRODUCT_ICON)]-leaf" in icon_states('icons/obj/hydroponics_products.dmi'))
var/image/fruit_leaves = image('icons/obj/hydroponics_products.dmi',"[seed.get_trait(TRAIT_PRODUCT_ICON)]-leaf")
fruit_leaves.color = "[seed.get_trait(TRAIT_PLANT_COLOUR)]"
plant_icon.overlays |= fruit_leaves
plant_controller.plant_icon_cache[icon_key] = plant_icon
overlays |= plant_icon
/obj/item/weapon/reagent_containers/food/snacks/grown/Crossed(var/mob/living/M)
if(seed && seed.get_trait(TRAIT_JUICY) == 2)
if(istype(M))
if(M.buckled)
return
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.shoes && H.shoes.flags & NOSLIP)
return
M.stop_pulling()
to_chat(M, "<span class='notice'>You slipped on the [name]!</span>")
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
M.Stun(8)
M.Weaken(5)
seed.thrown_at(src,M)
sleep(-1)
if(src) qdel(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom)
..()
if(seed) seed.thrown_at(src,hit_atom)
/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(var/obj/item/weapon/W, var/mob/user)
if(seed)
if(seed.get_trait(TRAIT_PRODUCES_POWER) && istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if(C.use(5))
//TODO: generalize this.
to_chat(user, "<span class='notice'>You add some cable to the [src.name] and slide it inside the battery casing.</span>")
var/obj/item/weapon/stock_parts/cell/potato/pocell = new /obj/item/weapon/stock_parts/cell/potato(get_turf(user))
if(src.loc == user && !(user.l_hand && user.r_hand) && istype(user,/mob/living/carbon/human))
user.put_in_hands(pocell)
pocell.maxcharge = src.potency * 10
pocell.charge = pocell.maxcharge
qdel(src)
return
else if(W.sharp)
var/reagents_per_slice
var/obj/slice
if(seed.kitchen_tag == "pumpkin") // Ugggh these checks are awful.
user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
new /obj/item/clothing/head/hardhat/pumpkinhead (user.loc)
qdel(src)
return
else if(seed.kitchen_tag == "potato")
to_chat(user, "You slice \the [src] into sticks.")
reagents_per_slice = reagents.total_volume
slice = new /obj/item/weapon/reagent_containers/food/snacks/rawsticks(get_turf(src))
reagents.trans_to(slice, reagents_per_slice)
qdel(src)
return
else if(seed.kitchen_tag == "carrot")
to_chat(user, "You slice \the [src] into sticks.")
reagents_per_slice = reagents.total_volume
slice = new /obj/item/weapon/reagent_containers/food/snacks/carrotfries(get_turf(src))
reagents.trans_to(slice, reagents_per_slice)
qdel(src)
return
else if(seed.kitchen_tag == "watermelon")
to_chat(user, "You slice \the [src] into large slices.")
reagents_per_slice = reagents.total_volume/5
for(var/i=0,i<5,i++)
slice = new /obj/item/weapon/reagent_containers/food/snacks/watermelonslice(get_turf(src))
reagents.trans_to(slice, reagents_per_slice)
qdel(src)
return
else if(seed.kitchen_tag == "soybeans")
to_chat(user, "You roughly chop up \the [src].")
reagents_per_slice = reagents.total_volume
slice = new /obj/item/weapon/reagent_containers/food/snacks/soydope(get_turf(src))
reagents.trans_to(slice, reagents_per_slice)
qdel(src)
return
else if(seed.chems)
if(istype(W,/obj/item/weapon/hatchet) && !isnull(seed.chems["woodpulp"]))
user.show_message("<span class='notice'>You make planks out of \the [src]!</span>", 1)
for(var/i=0,i<2,i++)
var/obj/item/stack/sheet/wood/NG = new (user.loc)
NG.color = seed.get_trait(TRAIT_PRODUCT_COLOUR)
for(var/obj/item/stack/sheet/wood/G in user.loc)
if(G==NG)
continue
if(G.amount>=G.max_amount)
continue
G.attackby(NG, user)
to_chat(user, "You add the newly-formed wood to the stack. It now contains [NG.amount] planks.")
qdel(src)
return
else if(istype(W, /obj/item/weapon/rollingpaper))
if(seed.kitchen_tag == "ambrosia" || seed.kitchen_tag == "ambrosiadeus" || seed.kitchen_tag == "tobacco" || seed.kitchen_tag == "stobacco")
user.unEquip(W)
if(seed.kitchen_tag == "ambrosia")
var/obj/item/clothing/mask/cigarette/joint/J = new /obj/item/clothing/mask/cigarette/joint(user.loc)
J.chem_volume = src.reagents.total_volume
src.reagents.trans_to(J, J.chem_volume)
qdel(W)
user.put_in_active_hand(J)
else if(seed.kitchen_tag == "ambrosiadeus")
var/obj/item/clothing/mask/cigarette/joint/deus/J = new /obj/item/clothing/mask/cigarette/joint/deus(user.loc)
J.chem_volume = src.reagents.total_volume
src.reagents.trans_to(J, J.chem_volume)
qdel(W)
user.put_in_active_hand(J)
else if(seed.kitchen_tag == "tobacco" || seed.kitchen_tag == "stobacco")
var/obj/item/clothing/mask/cigarette/handroll/J = new /obj/item/clothing/mask/cigarette/handroll(user.loc)
J.chem_volume = src.reagents.total_volume
src.reagents.trans_to(J, J.chem_volume)
qdel(W)
user.put_in_active_hand(J)
to_chat(user, "\blue You roll the [src] into a rolling paper.")
qdel(src)
else
to_chat(user, "\red You can't roll a smokable from the [src].")
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/attack(var/mob/living/carbon/M, var/mob/user, var/def_zone)
if(awakening)
to_chat(user, "<span class='warning'>The [src] is twitching and shaking, preventing you from eating it.</span>")
return
if(user == M)
return ..()
if(user.a_intent == I_HARM)
// This is being copypasted here because reagent_containers (WHY DOES FOOD DESCEND FROM THAT) overrides it completely.
// TODO: refactor all food paths to be less horrible and difficult to work with in this respect. ~Z
if(!istype(M)) return 0
if(!def_zone)
def_zone = check_zone(user.zone_sel.selecting)
user.lastattacked = M
M.lastattacker = user
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [key_name(user)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
msg_admin_attack("[key_name_admin(user)] attacked [key_name_admin(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" )
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
var/hit = H.attacked_by(src, user, def_zone)
if(hit && hitsound)
playsound(loc, hitsound, 50, 1, -1)
//return hit
else
if(attack_verb.len)
user.visible_message("<span class='danger'>[M] has been [pick(attack_verb)] with [src] by [user]!</span>")
else
user.visible_message("<span class='danger'>[M] has been attacked with [src] by [user]!</span>")
if(hitsound)
playsound(loc, hitsound, 50, 1, -1)
switch(damtype)
if("brute")
M.take_organ_damage(force)
if(prob(33))
var/turf/simulated/location = get_turf(M)
if(istype(location)) location.add_blood_floor(M)
if("fire")
M.take_organ_damage(0, force)
M.updatehealth()
if(seed && seed.get_trait(TRAIT_CARNIVOROUS))
seed.do_thorns(M, src, def_zone)
if(ishuman(M) && seed && seed.get_trait(TRAIT_STINGS))
if(!reagents || reagents.total_volume <= 0)
return
seed.do_sting(M, src, def_zone)
reagents.remove_any(rand(1,3)) //use up some of the reagents at random
sleep(-1)
if(!src)
return
if(reagents && reagents.total_volume <= 0) //used-up fruit will be destroyed
if(user)
to_chat(user, "<span class='danger'>\The [src] has dried out and crumbles to dust.</span>")
//user.drop_from_inventory(src)
qdel(src)
else if(prob(35)) //fruit that still has reagents has a chance of breaking each time it stings on hit
if(user)
to_chat(user, "<span class='danger'>\The [src] has fallen to bits.</span>")
//user.drop_from_inventory(src)
qdel(src)
add_fingerprint(user)
return 1
else
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/attack_self(mob/user as mob)
if(!seed)
return
if(istype(user.loc,/turf/space))
return
if(user.a_intent == I_HARM)
user.visible_message("<span class='danger'>\The [user] squashes \the [src]!</span>")
seed.thrown_at(src,user)
sleep(-1)
if(src) qdel(src)
return
if(user.a_intent == I_DISARM && seed.get_trait(TRAIT_SPREAD) > 0) //Using disarm so we can tell if you want to plant or convert non-final plants
to_chat(user, "<span class='notice'>You plant the [src.name].</span>")
new /obj/machinery/portable_atmospherics/hydroponics/soil/invisible(get_turf(user),src.seed)
new /obj/effect/plant(get_turf(user), src.seed)
qdel(src)
return
if(!seed.final_form) //This isn't even my final form! (sorry, it had to be done)
switch(seed.kitchen_tag)
if("comfrey")
var/obj/item/stack/medical/bruise_pack/comfrey/poultice = new /obj/item/stack/medical/bruise_pack/comfrey(user.loc)
poultice.heal_brute = potency
to_chat(user, "<span class='notice'>You mash the leaves into a poultice.</span>")
qdel(src)
return
if("aloe")
var/obj/item/stack/medical/ointment/aloe/poultice = new /obj/item/stack/medical/ointment/aloe(user.loc)
poultice.heal_burn = potency
to_chat(user, "<span class='notice'>You mash the petals into a poultice.</span>")
qdel(src)
return
if("grass")
user.show_message("<span class='notice'>You make a grass tile out of \the [src]!</span>", 1)
for(var/i=0,i<2,i++)
var/obj/item/stack/tile/grass/G = new (user.loc)
G.color = seed.get_trait(TRAIT_PRODUCT_COLOUR)
for(var/obj/item/stack/tile/grass/NG in user.loc)
if(G==NG)
continue
if(NG.amount>=NG.max_amount)
continue
NG.attackby(G, user)
to_chat(user, "You add the newly-formed grass to the stack. It now contains [G.amount] tiles.")
qdel(src)
return
if("sunflower")
var/obj/item/weapon/grown/sunflower/SF = new /obj/item/weapon/grown/sunflower(user.loc)
user.unEquip(src)
user.put_in_hands(SF)
qdel(src)
return
if("novaflower")
var/obj/item/weapon/grown/novaflower/NF = new /obj/item/weapon/grown/novaflower(user.loc)
if(prob(10))
user.say("PRAISE THE SUN!")
else
to_chat(user, "PRAISE THE SUN!")
user.unEquip(src)
user.put_in_hands(NF)
qdel(src)
return
if("nettle")
var/obj/item/weapon/grown/nettle/nettle = new /obj/item/weapon/grown/nettle(user.loc)
nettle.force = round((5 + potency / 5), 1)
to_chat(user, "You straighten up the plant.")
user.unEquip(src)
user.put_in_hands(nettle)
qdel(src)
return
if("deathnettle")
var/obj/item/weapon/grown/nettle/death/DN = new /obj/item/weapon/grown/nettle/death(user.loc)
DN.force = round((5 + potency / 2.5), 1)
to_chat(user, "You straighten up the plant.")
user.unEquip(src)
user.put_in_hands(DN)
qdel(src)
return
if("killertomato")
if(awakening || istype(user.loc,/turf/space))
return
to_chat(user, "<span class='notice'>You begin to awaken the Killer Tomato...</span>")
awakening = 1
spawn(30)
if(!qdeleted(src))
var/mob/living/simple_animal/hostile/killertomato/K = new /mob/living/simple_animal/hostile/killertomato(get_turf(src.loc))
var/endurance_value = seed.get_trait(TRAIT_ENDURANCE)
K.maxHealth += round(endurance_value / 3)
K.melee_damage_lower += round(potency / 10)
K.melee_damage_upper += round(potency / 10)
var/production_value = seed.get_trait(TRAIT_PRODUCTION)
K.move_to_delay -= round(production_value / 50)
K.health = K.maxHealth
K.visible_message("<span class='notice'>The Killer Tomato growls as it suddenly awakens.</span>")
if(user)
user.unEquip(src)
qdel(src)
if("cashpod")
to_chat(user, "You crack open the cash pod...")
var/value = round(seed.get_trait(TRAIT_POTENCY))
user.unEquip(src)
switch(value)
if(0)
to_chat(user, "It's empty! What a waste...")
if(1 to 10)
to_chat(user, "It has a space dollar inside. Woo.")
new /obj/item/weapon/spacecash(get_turf(user))
if(11 to 20)
to_chat(user, "It has 10 space dollars inside!")
new /obj/item/weapon/spacecash/c10(get_turf(user))
if(21 to 30)
to_chat(user, "It has 20 space dollars inside! Cool!")
new /obj/item/weapon/spacecash/c20(get_turf(user))
if(31 to 40)
to_chat(user, "It has 50 space dollars inside! Nice!")
new /obj/item/weapon/spacecash/c50(get_turf(user))
if(41 to 50)
to_chat(user, "It has 100 space dollars inside! Sweet!")
new /obj/item/weapon/spacecash/c100(get_turf(user))
if(51 to 60)
to_chat(user, "It has 200 space dollars inside! Awesome!")
new /obj/item/weapon/spacecash/c200(get_turf(user))
if(61 to 80)
to_chat(user, "It has 500 space dollars inside! CHA-CHING!")
new /obj/item/weapon/spacecash/c500(get_turf(user))
else
to_chat(user, "It has 1000 space dollars inside! JACKPOT!")
new /obj/item/weapon/spacecash/c1000(get_turf(user))
qdel(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/pickup(mob/user)
..()
if(!seed)
return
if(seed.get_trait(TRAIT_STINGS))
var/mob/living/carbon/human/H = user
if(istype(H) && H.gloves)
return
if(!reagents || reagents.total_volume <= 0)
return
reagents.remove_any(rand(1,3)) //Todo, make it actually remove the reagents the seed uses.
seed.do_thorns(H,src)
seed.do_sting(H,src,pick("r_hand","l_hand"))
/obj/item/weapon/reagent_containers/food/snacks/grown/On_Consume(mob/M, mob/user)
if(seed && seed.get_trait(TRAIT_BATTERY_RECHARGE))
if(!reagents.total_volume)
var/batteries_recharged = 0
for(var/obj/item/weapon/stock_parts/cell/C in user.GetAllContents())
var/newcharge = (potency*0.01)*C.maxcharge
if(C.charge < newcharge)
C.charge = newcharge
if(isobj(C.loc))
var/obj/O = C.loc
O.update_icon() //update power meters and such
batteries_recharged = 1
if(batteries_recharged)
to_chat(user, "<span class='notice'>Battery has recovered.</span>")
..()