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Paradise/code/modules/mob/new_player/new_player.dm

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
/mob/new_player
var/ready = 0
var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
var/totalPlayers = 0 //Player counts for the Lobby tab
var/totalPlayersReady = 0
universal_speak = 1
invisibility = 101
density = 0
stat = 2
canmove = 0
anchored = 1 // don't get pushed around
/mob/new_player/New()
mob_list += src
/mob/new_player/verb/new_player_panel()
set src = usr
new_player_panel_proc()
/mob/new_player/proc/new_player_panel_proc()
var/real_name = client.prefs.real_name
var/output = "<center><p><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</A><br /><i>[real_name]</i></p>"
if(!ticker || ticker.current_state <= GAME_STATE_PREGAME)
if(!ready) output += "<p><a href='byond://?src=\ref[src];ready=1'>Declare Ready</A></p>"
else output += "<p><b>You are ready</b> (<a href='byond://?src=\ref[src];ready=2'>Cancel</A>)</p>"
else
output += "<p><a href='byond://?src=\ref[src];manifest=1'>View the Crew Manifest</A></p>"
output += "<p><a href='byond://?src=\ref[src];late_join=1'>Join Game!</A></p>"
output += "<p><a href='byond://?src=\ref[src];observe=1'>Observe</A></p>"
if(!IsGuestKey(src.key))
establish_db_connection()
if(dbcon.IsConnected())
var/isadmin = 0
if(src.client && src.client.holder)
isadmin = 1
var/DBQuery/query = dbcon.NewQuery("SELECT id FROM [format_table_name("poll_question")] WHERE [(isadmin ? "" : "adminonly = false AND")] Now() BETWEEN starttime AND endtime AND id NOT IN (SELECT pollid FROM [format_table_name("poll_vote")] WHERE ckey = \"[ckey]\") AND id NOT IN (SELECT pollid FROM [format_table_name("poll_textreply")] WHERE ckey = \"[ckey]\")")
query.Execute()
var/newpoll = 0
while(query.NextRow())
newpoll = 1
break
if(newpoll)
output += "<p><b><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A> (NEW!)</b></p>"
else
output += "<p><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A></p>"
output += "</center>"
var/datum/browser/popup = new(src, "playersetup", "<div align='center'>New Player Options</div>", 220, 290)
popup.set_window_options("can_close=0")
popup.set_content(output)
popup.open(0)
return
/mob/new_player/Stat()
if((!ticker) || ticker.current_state == GAME_STATE_PREGAME)
statpanel("Lobby") // First tab during pre-game.
..()
statpanel("Status")
if(client.statpanel == "Status" && ticker)
if(ticker.current_state != GAME_STATE_PREGAME)
stat(null, "Station Time: [worldtime2text()]")
statpanel("Lobby")
if(client.statpanel=="Lobby" && ticker)
if(ticker.hide_mode)
stat("Game Mode:", "Secret")
else
if(ticker.hide_mode == 0)
stat("Game Mode:", "[master_mode]") // Old setting for showing the game mode
else
stat("Game Mode: ", "Secret")
if((ticker.current_state == GAME_STATE_PREGAME) && going)
stat("Time To Start:", ticker.pregame_timeleft)
if((ticker.current_state == GAME_STATE_PREGAME) && !going)
stat("Time To Start:", "DELAYED")
if(ticker.current_state == GAME_STATE_PREGAME)
stat("Players:", "[totalPlayers]")
if(check_rights(R_ADMIN, 0, src))
stat("Players Ready:", "[totalPlayersReady]")
totalPlayers = 0
totalPlayersReady = 0
for(var/mob/new_player/player in player_list)
if(check_rights(R_ADMIN, 0, src))
stat("[player.key]", (player.ready)?("(Playing)"):(null))
totalPlayers++
if(player.ready)
totalPlayersReady++
/mob/new_player/Topic(href, href_list[])
if(!client) return 0
if(href_list["show_preferences"])
client.prefs.ShowChoices(src)
return 1
if(href_list["ready"])
ready = !ready
new_player_panel_proc()
if(href_list["refresh"])
src << browse(null, "window=playersetup") //closes the player setup window
new_player_panel_proc()
if(href_list["observe"])
if(alert(src,"Are you sure you wish to observe? You cannot normally join the round after doing this!","Player Setup","Yes","No") == "Yes")
if(!client) return 1
var/mob/dead/observer/observer = new()
src << browse(null, "window=playersetup")
spawning = 1
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)// MAD JAMS cant last forever yo
observer.started_as_observer = 1
close_spawn_windows()
var/obj/O = locate("landmark*Observer-Start")
to_chat(src, "\blue Now teleporting.")
observer.loc = O.loc
observer.timeofdeath = world.time // Set the time of death so that the respawn timer works correctly.
client.prefs.update_preview_icon(1)
observer.icon = client.prefs.preview_icon
observer.alpha = 127
if(client.prefs.be_random_name)
client.prefs.real_name = random_name(client.prefs.gender,client.prefs.species)
observer.real_name = client.prefs.real_name
observer.name = observer.real_name
if(!client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
observer.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
observer.key = key
respawnable_list += observer
qdel(src)
return 1
if(href_list["late_join"])
if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
to_chat(usr, "\red The round is either not ready, or has already finished...")
return
if(client.prefs.species in whitelisted_species)
if(!is_alien_whitelisted(src, client.prefs.species) && config.usealienwhitelist)
to_chat(src, alert("You are currently not whitelisted to play [client.prefs.species]."))
return 0
LateChoices()
if(href_list["manifest"])
ViewManifest()
if(href_list["SelectedJob"])
if(!enter_allowed)
to_chat(usr, "\blue There is an administrative lock on entering the game!")
return
if(client.prefs.species in whitelisted_species)
if(!is_alien_whitelisted(src, client.prefs.species) && config.usealienwhitelist)
to_chat(src, alert("You are currently not whitelisted to play [client.prefs.species]."))
return 0
AttemptLateSpawn(href_list["SelectedJob"],client.prefs.spawnpoint)
return
if(!ready && href_list["preference"])
if(client)
client.prefs.process_link(src, href_list)
else if(!href_list["late_join"])
new_player_panel()
if(href_list["showpoll"])
handle_player_polling()
return
if(href_list["pollid"])
var/pollid = href_list["pollid"]
if(istext(pollid))
pollid = text2num(pollid)
if(isnum(pollid))
src.poll_player(pollid)
return
if(href_list["votepollid"] && href_list["votetype"])
var/pollid = text2num(href_list["votepollid"])
var/votetype = href_list["votetype"]
switch(votetype)
if("OPTION")
var/optionid = text2num(href_list["voteoptionid"])
vote_on_poll(pollid, optionid)
if("TEXT")
var/replytext = href_list["replytext"]
log_text_poll_reply(pollid, replytext)
if("NUMVAL")
var/id_min = text2num(href_list["minid"])
var/id_max = text2num(href_list["maxid"])
if( (id_max - id_min) > 100 ) //Basic exploit prevention
to_chat(usr, "The option ID difference is too big. Please contact administration or the database admin.")
return
for(var/optionid = id_min; optionid <= id_max; optionid++)
if(!isnull(href_list["o[optionid]"])) //Test if this optionid was replied to
var/rating
if(href_list["o[optionid]"] == "abstain")
rating = null
else
rating = text2num(href_list["o[optionid]"])
if(!isnum(rating))
return
vote_on_numval_poll(pollid, optionid, rating)
if("MULTICHOICE")
var/id_min = text2num(href_list["minoptionid"])
var/id_max = text2num(href_list["maxoptionid"])
if( (id_max - id_min) > 100 ) //Basic exploit prevention
to_chat(usr, "The option ID difference is too big. Please contact administration or the database admin.")
return
for(var/optionid = id_min; optionid <= id_max; optionid++)
if(!isnull(href_list["option_[optionid]"])) //Test if this optionid was selected
vote_on_poll(pollid, optionid, 1)
/mob/new_player/proc/IsJobAvailable(rank)
var/datum/job/job = job_master.GetJob(rank)
if(!job) return 0
if(!job.is_position_available()) return 0
if(jobban_isbanned(src,rank)) return 0
if(!is_job_whitelisted(src, rank)) return 0
if(!job.player_old_enough(src.client)) return 0
if(job.admin_only && !(check_rights(R_EVENT, 0))) return 0
if(config.assistantlimit)
if(job.title == "Civilian")
var/count = 0
var/datum/job/officer = job_master.GetJob("Security Officer")
var/datum/job/warden = job_master.GetJob("Warden")
var/datum/job/hos = job_master.GetJob("Head of Security")
count += (officer.current_positions + warden.current_positions + hos.current_positions)
if(job.current_positions > (config.assistantratio * count))
if(count >= 5) // if theres more than 5 security on the station just let assistants join regardless, they should be able to handle the tide
return 1
return 0
return 1
/mob/new_player/proc/IsAdminJob(rank)
var/datum/job/job = job_master.GetJob(rank)
if(job.admin_only)
return 1
else
return 0
/mob/new_player/proc/IsERTSpawnJob(rank)
var/datum/job/job = job_master.GetJob(rank)
if(job.spawn_ert)
return 1
else
return 0
/mob/new_player/proc/AttemptLateSpawn(rank,var/spawning_at)
if(src != usr)
return 0
if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
to_chat(usr, "\red The round is either not ready, or has already finished...")
return 0
if(!enter_allowed)
to_chat(usr, "\blue There is an administrative lock on entering the game!")
return 0
if(!IsJobAvailable(rank))
to_chat(src, alert("[rank] is not available. Please try another."))
return 0
job_master.AssignRole(src, rank, 1)
var/mob/living/character = create_character() //creates the human and transfers vars and mind
character = job_master.EquipRank(character, rank, 1) //equips the human
EquipCustomItems(character)
// AIs don't need a spawnpoint, they must spawn at an empty core
if(character.mind.assigned_role == "AI")
character = character.AIize(move=0) // AIize the character, but don't move them yet
// IsJobAvailable for AI checks that there is an empty core available in this list
var/obj/structure/AIcore/deactivated/C = empty_playable_ai_cores[1]
empty_playable_ai_cores -= C
character.loc = C.loc
AnnounceCyborg(character, rank, "has been downloaded to the empty core in \the [get_area(character)]")
ticker.mode.latespawn(character)
qdel(C)
qdel(src)
return
//Find our spawning point.
var/join_message
var/datum/spawnpoint/S
if(IsAdminJob(rank))
if(IsERTSpawnJob(rank))
character.loc = pick(ertdirector)
else
character.loc = pick(aroomwarp)
join_message = "has arrived"
else
if(spawning_at)
S = spawntypes[spawning_at]
if(S && istype(S))
if(S.check_job_spawning(rank))
character.loc = pick(S.turfs)
join_message = S.msg
else
to_chat(character, "Your chosen spawnpoint ([S.display_name]) is unavailable for your chosen job. Spawning you at the Arrivals shuttle instead.")
character.loc = pick(latejoin)
join_message = "has arrived on the station"
else
character.loc = pick(latejoin)
join_message = "has arrived on the station"
character.lastarea = get_area(loc)
// Moving wheelchair if they have one
if(character.buckled && istype(character.buckled, /obj/structure/stool/bed/chair/wheelchair))
character.buckled.loc = character.loc
character.buckled.dir = character.dir
ticker.mode.latespawn(character)
if(character.mind.assigned_role == "Cyborg")
AnnounceCyborg(character, rank, join_message)
callHook("latespawn", list(character))
else if(IsAdminJob(rank))
callHook("latespawn", list(character))
else
data_core.manifest_inject(character)
ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn
AnnounceArrival(character, rank, join_message)
callHook("latespawn", list(character))
qdel(src)
/mob/new_player/proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank, var/join_message)
if(ticker.current_state == GAME_STATE_PLAYING)
var/ailist[] = list()
for(var/mob/living/silicon/ai/A in living_mob_list)
ailist += A
if(ailist.len)
var/mob/living/silicon/ai/announcer = pick(ailist)
if(character.mind)
if((character.mind.assigned_role != "Cyborg") && (character.mind.special_role != "MODE"))
if(character.mind.role_alt_title)
rank = character.mind.role_alt_title
var/arrivalmessage = announcer.arrivalmsg
arrivalmessage = replacetext(arrivalmessage,"$name",character.real_name)
arrivalmessage = replacetext(arrivalmessage,"$rank",rank ? "[rank]" : "visitor")
arrivalmessage = replacetext(arrivalmessage,"$species",character.species.name)
arrivalmessage = replacetext(arrivalmessage,"$age",num2text(character.age))
arrivalmessage = replacetext(arrivalmessage,"$gender",character.gender == FEMALE ? "Female" : "Male")
announcer.say(";[arrivalmessage]")
else
if(character.mind)
if((character.mind.assigned_role != "Cyborg") && (character.mind.special_role != "MODE"))
if(character.mind.role_alt_title)
rank = character.mind.role_alt_title
global_announcer.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer")
/mob/new_player/proc/AnnounceCyborg(var/mob/living/character, var/rank, var/join_message)
if(ticker.current_state == GAME_STATE_PLAYING)
var/ailist[] = list()
for(var/mob/living/silicon/ai/A in living_mob_list)
ailist += A
if(ailist.len)
var/mob/living/silicon/ai/announcer = pick(ailist)
if(character.mind)
if((character.mind.special_role != "MODE"))
var/arrivalmessage = "A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"]."
announcer.say(";[arrivalmessage]")
else
if(character.mind)
if((character.mind.special_role != "MODE"))
// can't use their name here, since cyborg namepicking is done post-spawn, so we'll just say "A new Cyborg has arrived"/"A new Android has arrived"/etc.
global_announcer.autosay("A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer")
/mob/new_player/proc/LateChoices()
var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
//var/secs = ((mills % 36000) % 600) / 10 //Not really needed, but I'll leave it here for refrence.. or something
var/mins = (mills % 36000) / 600
var/hours = mills / 36000
var/dat = "<html><body><center>"
dat += "Round Duration: [round(hours)]h [round(mins)]m<br>"
if(shuttle_master.emergency.mode >= SHUTTLE_ESCAPE)
dat += "<font color='red'><b>The station has been evacuated.</b></font><br>"
else if(shuttle_master.emergency.mode >= SHUTTLE_CALL)
dat += "<font color='red'>The station is currently undergoing evacuation procedures.</font><br>"
dat += "Choose from the following open positions:<br><br>"
var/list/activePlayers = list()
var/list/categorizedJobs = list(
"Command" = list(jobs = list(), titles = command_positions, color = "#aac1ee"),
"Engineering" = list(jobs = list(), titles = engineering_positions, color = "#ffd699"),
"Security" = list(jobs = list(), titles = security_positions, color = "#ff9999"),
"Miscellaneous" = list(jobs = list(), titles = list(), color = "#ffffff", colBreak = 1),
"Synthetic" = list(jobs = list(), titles = nonhuman_positions, color = "#ccffcc"),
"Support / Service" = list(jobs = list(), titles = service_positions, color = "#cccccc"),
"Medical" = list(jobs = list(), titles = medical_positions, color = "#99ffe6", colBreak = 1),
"Science" = list(jobs = list(), titles = science_positions, color = "#e6b3e6"),
"Supply" = list(jobs = list(), titles = supply_positions, color = "#ead4ae"),
)
for(var/datum/job/job in job_master.occupations)
if(job && IsJobAvailable(job.title))
activePlayers[job] = 0
var/categorized = 0
// Only players with the job assigned and AFK for less than 10 minutes count as active
for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 MINUTES)
activePlayers[job]++
for(var/jobcat in categorizedJobs)
var/list/jobs = categorizedJobs[jobcat]["jobs"]
if(job.title in categorizedJobs[jobcat]["titles"])
categorized = 1
if(jobcat == "Command") // Put captain at top of command jobs
if(job.title == "Captain")
jobs.Insert(1, job)
else
jobs += job
else // Put heads at top of non-command jobs
if(job.title in command_positions)
jobs.Insert(1, job)
else
jobs += job
if(!categorized)
categorizedJobs["Miscellaneous"]["jobs"] += job
dat += "<table><tr><td valign='top'>"
for(var/jobcat in categorizedJobs)
if(categorizedJobs[jobcat]["colBreak"])
dat += "</td><td valign='top'>"
if(length(categorizedJobs[jobcat]["jobs"]) < 1)
continue
var/color = categorizedJobs[jobcat]["color"]
dat += "<fieldset style='border: 2px solid [color]; display: inline'>"
dat += "<legend align='center' style='color: [color]'>[jobcat]</legend>"
for(var/datum/job/job in categorizedJobs[jobcat]["jobs"])
dat += "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [activePlayers[job]])</a><br>"
dat += "</fieldset><br>"
dat += "</td></tr></table></center>"
// Removing the old window method but leaving it here for reference
// src << browse(dat, "window=latechoices;size=300x640;can_close=1")
// Added the new browser window method
var/datum/browser/popup = new(src, "latechoices", "Choose Profession", 900, 600)
popup.add_stylesheet("playeroptions", 'html/browser/playeroptions.css')
popup.add_script("delay_interactivity", 'html/browser/delay_interactivity.js')
popup.set_content(dat)
popup.open(0) // 0 is passed to open so that it doesn't use the onclose() proc
/mob/new_player/proc/create_character()
spawning = 1
close_spawn_windows()
check_prefs_are_sane()
var/mob/living/carbon/human/new_character = new(loc)
new_character.lastarea = get_area(loc)
if(ticker.random_players || appearance_isbanned(new_character))
client.prefs.random_character()
client.prefs.real_name = random_name(client.prefs.gender)
client.prefs.copy_to(new_character)
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)// MAD JAMS cant last forever yo
if(mind)
mind.active = 0 //we wish to transfer the key manually
if(mind.assigned_role == "Clown") //give them a clownname if they are a clown
new_character.real_name = pick(clown_names) //I hate this being here of all places but unfortunately dna is based on real_name!
new_character.rename_self("clown")
else if(new_character.species == "Diona")
new_character.real_name = pick(diona_names) //I hate this being here of all places but unfortunately dna is based on real_name!
new_character.rename_self("diona")
mind.original = new_character
mind.transfer_to(new_character) //won't transfer key since the mind is not active
new_character.key = key //Manually transfer the key to log them in
return new_character
// This is to check that the player only has preferences set that they're supposed to
/mob/new_player/proc/check_prefs_are_sane()
var/datum/species/chosen_species
if(client.prefs.species)
chosen_species = all_species[client.prefs.species]
if(!(chosen_species && (is_species_whitelisted(chosen_species) || has_admin_rights())))
// Have to recheck admin due to no usr at roundstart. Latejoins are fine though.
log_debug("[src] had species [client.prefs.species], though they weren't supposed to. Setting to Human.")
client.prefs.species = "Human"
var/datum/language/chosen_language
if(client.prefs.language)
chosen_language = all_languages[client.prefs.language]
if((chosen_language == null && client.prefs.language != "None") || (chosen_language && chosen_language.flags & RESTRICTED))
log_debug("[src] had language [client.prefs.language], though they weren't supposed to. Setting to None.")
client.prefs.language = "None"
/mob/new_player/proc/ViewManifest()
var/dat = "<html><body>"
dat += "<h4>Crew Manifest</h4>"
dat += data_core.get_manifest(OOC = 1)
src << browse(dat, "window=manifest;size=370x420;can_close=1")
/mob/new_player/Move()
return 0
/mob/new_player/proc/close_spawn_windows()
src << browse(null, "window=latechoices") //closes late choices window
src << browse(null, "window=playersetup") //closes the player setup window
src << browse(null, "window=preferences") //closes job selection
src << browse(null, "window=mob_occupation")
src << browse(null, "window=latechoices") //closes late job selection
/mob/new_player/proc/has_admin_rights()
return check_rights(R_ADMIN, 0, src)
/mob/new_player/proc/is_species_whitelisted(datum/species/S)
if(!S) return 1
return is_alien_whitelisted(src, S.name) || !config.usealienwhitelist || !(S.flags & IS_WHITELISTED)
/mob/new_player/get_species()
var/datum/species/chosen_species
if(client.prefs.species)
chosen_species = all_species[client.prefs.species]
if(!chosen_species)
return "Human"
if(is_species_whitelisted(chosen_species) || has_admin_rights())
return chosen_species.name
return "Human"
/mob/new_player/get_gender()
if(!client || !client.prefs) ..()
return client.prefs.gender
/mob/new_player/is_ready()
return ready && ..()