mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 15:21:29 +00:00
Mostly sounds using to_chat instead of << like they should. Also, the to_chat CRASH now refers to itself as to_chat instead of Boutput.
151 lines
4.2 KiB
Plaintext
151 lines
4.2 KiB
Plaintext
/obj/singularity/narsie //Moving narsie to a child object of the singularity so it can be made to function differently. --NEO
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name = "Nar-sie's Avatar"
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desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees."
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icon = 'icons/obj/magic_terror.dmi'
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pixel_x = -89
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pixel_y = -85
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current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO
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contained = 0 //Are we going to move around?
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dissipate = 0 //Do we lose energy over time?
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move_self = 1 //Do we move on our own?
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grav_pull = 5 //How many tiles out do we pull?
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consume_range = 6 //How many tiles out do we eat
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/obj/singularity/narsie/large
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name = "Nar-Sie"
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icon = 'icons/obj/narsie.dmi'
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// Pixel stuff centers Narsie.
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pixel_x = -236
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pixel_y = -256
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current_size = 12
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move_self = 1 //Do we move on our own?
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grav_pull = 10
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consume_range = 12 //How many tiles out do we eat
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/obj/singularity/narsie/large/New()
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..()
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to_chat(world, "<font size='15' color='red'><b>NAR-SIE HAS RISEN</b></font>")
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world << pick(sound('sound/hallucinations/im_here1.ogg'), sound('sound/hallucinations/im_here2.ogg'))
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var/area/A = get_area(src)
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if(A)
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var/image/alert_overlay = image('icons/effects/effects.dmi', "ghostalertsie")
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notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, attack_not_jump = 1)
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narsie_spawn_animation()
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sleep(70)
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shuttle_master.emergency.request(null, 0.3) // Cannot recall
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/obj/singularity/narsie/large/attack_ghost(mob/dead/observer/user as mob)
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makeNewConstruct(/mob/living/simple_animal/construct/harvester, user, null, 1)
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new /obj/effect/effect/sleep_smoke(user.loc)
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/obj/singularity/narsie/process()
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eat()
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if(!target || prob(5))
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pickcultist()
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move()
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if(prob(25))
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mezzer()
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/obj/singularity/narsie/Bump(atom/A)//you dare stand before a god?!
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godsmack(A)
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return
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/obj/singularity/narsie/Bumped(atom/A)
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godsmack(A)
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return
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/obj/singularity/narsie/proc/godsmack(var/atom/A)
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if(istype(A,/obj/))
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var/obj/O = A
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O.ex_act(1.0)
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if(O) qdel(O)
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else if(isturf(A))
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var/turf/T = A
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T.ChangeTurf(/turf/simulated/floor/engine/cult)
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/obj/singularity/narsie/mezzer()
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for(var/mob/living/carbon/M in oviewers(8, src))
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if(M.stat == CONSCIOUS)
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if(!iscultist(M))
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to_chat(M, "<span class='warning'>You feel your sanity crumble away in an instant as you gaze upon [src.name]...</span>")
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M.apply_effect(3, STUN)
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/obj/singularity/narsie/consume(var/atom/A)
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A.narsie_act()
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/obj/singularity/narsie/ex_act() //No throwing bombs at it either. --NEO
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return
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/obj/singularity/narsie/proc/pickcultist() //Narsie rewards his cultists with being devoured first, then picks a ghost to follow. --NEO
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var/list/cultists = list()
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var/list/noncultists = list()
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for(var/mob/living/carbon/food in living_mob_list) //we don't care about constructs or cult-Ians or whatever. cult-monkeys are fair game i guess
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var/turf/pos = get_turf(food)
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if(pos.z != src.z)
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continue
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if(iscultist(food))
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cultists += food
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else
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noncultists += food
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if(cultists.len) //cultists get higher priority
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acquire(pick(cultists))
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return
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if(noncultists.len)
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acquire(pick(noncultists))
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return
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//no living humans, follow a ghost instead.
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for(var/mob/dead/observer/ghost in player_list)
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if(!ghost.client)
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continue
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var/turf/pos = get_turf(ghost)
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if(pos.z != src.z)
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continue
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cultists += ghost
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if(cultists.len)
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acquire(pick(cultists))
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return
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/obj/singularity/narsie/proc/acquire(var/mob/food)
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to_chat(target, "<span class='notice'>NAR-SIE HAS LOST INTEREST IN YOU</span>")
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target = food
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if(ishuman(target))
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to_chat(target, "<span class ='userdanger'>NAR-SIE HUNGERS FOR YOUR SOUL</span>")
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else
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to_chat(target, "<span class ='userdanger'>NAR-SIE HAS CHOSEN YOU TO LEAD HIM TO HIS NEXT MEAL</span>")
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//Wizard narsie
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/obj/singularity/narsie/wizard
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grav_pull = 0
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/obj/singularity/narsie/wizard/eat()
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set background = BACKGROUND_ENABLED
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for(var/atom/X in orange(consume_range,src))
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if(isturf(X) || istype(X, /atom/movable))
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consume(X)
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return
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/obj/singularity/narsie/proc/narsie_spawn_animation()
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icon = 'icons/obj/narsie_spawn_anim.dmi'
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dir = SOUTH
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move_self = 0
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flick("narsie_spawn_anim",src)
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sleep(11)
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move_self = 1
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icon = initial(icon)
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