Files
Paradise/code/modules/projectiles/projectile/magic.dm
Tigercat2000 71e5344a98 Mass replace
2016-07-07 19:34:02 -07:00

266 lines
9.3 KiB
Plaintext

/obj/item/projectile/magic
name = "bolt of nothing"
icon_state = "energy"
damage = 0
damage_type = OXY
nodamage = 1
armour_penetration = 100
flag = "magic"
/obj/item/projectile/magic/death
name = "bolt of death"
icon_state = "pulse1_bl"
damage_type = BURN //OXY does not kill IPCs
damage = 50000
nodamage = 0
/obj/item/projectile/magic/fireball
name = "bolt of fireball"
icon_state = "fireball"
damage = 10
damage_type = BRUTE
nodamage = 0
/obj/item/projectile/magic/fireball/Range()
var/turf/T1 = get_step(src,turn(dir, -45))
var/turf/T2 = get_step(src,turn(dir, 45))
var/mob/living/L = locate(/mob/living) in T1 //if there's a mob alive in our front right diagonal, we hit it.
if(L && L.stat != DEAD)
Bump(L) //Magic Bullet #teachthecontroversy
return
L = locate(/mob/living) in T2
if(L && L.stat != DEAD)
Bump(L)
return
..()
/obj/item/projectile/magic/fireball/on_hit(var/target)
. = ..()
var/turf/T = get_turf(target)
explosion(T, -1, 0, 2, 3, 0, flame_range = 2)
if(ismob(target)) //multiple flavors of pain
var/mob/living/M = target
M.take_overall_damage(0,10) //between this 10 burn, the 10 brute, the explosion brute, and the onfire burn, your at about 65 damage if you stop drop and roll immediately
/obj/item/projectile/magic/resurrection
name = "bolt of resurrection"
icon_state = "ion"
/obj/item/projectile/magic/resurrection/on_hit(var/mob/living/carbon/target)
. = ..()
if(ismob(target))
var/old_stat = target.stat
target.suiciding = 0
target.revive()
if(!target.ckey)
for(var/mob/dead/observer/ghost in player_list)
if(target.real_name == ghost.real_name)
ghost.reenter_corpse()
break
if(old_stat != DEAD)
to_chat(target, "<span class='notice'>You feel great!</span>")
else
to_chat(target, "<span class='notice'>You rise with a start, you're alive!!!</span>")
/obj/item/projectile/magic/teleport
name = "bolt of teleportation"
icon_state = "bluespace"
var/inner_tele_radius = 0
var/outer_tele_radius = 6
/obj/item/projectile/magic/teleport/on_hit(var/mob/target)
. = ..()
var/teleammount = 0
var/teleloc = target
if(!isturf(target))
teleloc = target.loc
for(var/atom/movable/stuff in teleloc)
if(!stuff.anchored && stuff.loc)
teleammount++
do_teleport(stuff, stuff, 10)
var/datum/effect/system/harmless_smoke_spread/smoke = new /datum/effect/system/harmless_smoke_spread()
smoke.set_up(max(round(10 - teleammount),1), 0, stuff.loc) //Smoke drops off if a lot of stuff is moved for the sake of sanity
smoke.start()
/obj/item/projectile/magic/door
name = "bolt of door creation"
icon_state = "energy"
var/list/door_types = list(/obj/structure/mineral_door/wood,/obj/structure/mineral_door/iron,/obj/structure/mineral_door/silver,\
/obj/structure/mineral_door/gold,/obj/structure/mineral_door/uranium,/obj/structure/mineral_door/sandstone,/obj/structure/mineral_door/transparent/plasma,\
/obj/structure/mineral_door/transparent/diamond)
/obj/item/projectile/magic/door/on_hit(var/atom/target)
. = ..()
var/atom/T = target.loc
if(isturf(target) && target.density)
CreateDoor(target)
else if(isturf(T) && T.density)
CreateDoor(T)
else if(istype(target, /obj/machinery/door))
OpenDoor(target)
/obj/item/projectile/magic/door/proc/CreateDoor(turf/T)
var/door_type = pick(door_types)
var/obj/structure/mineral_door/D = new door_type(T)
T.ChangeTurf(/turf/simulated/floor/plasteel)
D.Open()
/obj/item/projectile/magic/door/proc/OpenDoor(var/obj/machinery/door/D)
if(istype(D,/obj/machinery/door/airlock))
var/obj/machinery/door/airlock/A = D
A.locked = 0
D.open()
/obj/item/projectile/magic/change
name = "bolt of change"
icon_state = "ice_1"
damage_type = BURN
/obj/item/projectile/magic/change/on_hit(var/atom/change)
. = ..()
wabbajack(change)
proc/wabbajack(mob/living/M)
if(istype(M))
if(istype(M, /mob/living) && M.stat != DEAD)
if(M.notransform)
return
M.notransform = 1
M.canmove = 0
M.icon = null
M.overlays.Cut()
M.invisibility = 101
if(istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/Robot = M
if(Robot.mmi)
qdel(Robot.mmi)
Robot.notify_ai(1)
else
if(ishuman(M))
var/mob/living/carbon/human/H = M
// Make sure there are no organs or limbs to drop
for(var/t in H.organs)
qdel(t)
for(var/i in H.internal_organs)
qdel(i)
for(var/obj/item/W in M)
M.unEquip(W, 1)
qdel(W)
var/mob/living/new_mob
var/randomize = pick("robot","slime","xeno","human","animal")
switch(randomize)
if("robot")
if(prob(30))
new_mob = new /mob/living/silicon/robot/syndicate(M.loc)
else
new_mob = new /mob/living/silicon/robot(M.loc)
new_mob.gender = M.gender
new_mob.invisibility = 0
new_mob.job = "Cyborg"
var/mob/living/silicon/robot/Robot = new_mob
Robot.mmi = new /obj/item/device/mmi(new_mob)
if(ishuman(M))
Robot.mmi.transfer_identity(M) //Does not transfer key/client.
if("slime")
new_mob = new /mob/living/carbon/slime(M.loc)
new_mob.universal_speak = 1
if("xeno")
if(prob(50))
new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc)
else
new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc)
new_mob.universal_speak = 1
if("animal")
if(prob(50))
var/beast = pick("carp","bear","mushroom","statue", "bat", "goat", "tomato")
switch(beast)
if("carp") new_mob = new /mob/living/simple_animal/hostile/carp(M.loc)
if("bear") new_mob = new /mob/living/simple_animal/hostile/bear(M.loc)
if("mushroom") new_mob = new /mob/living/simple_animal/hostile/mushroom(M.loc)
if("statue") new_mob = new /mob/living/simple_animal/hostile/statue(M.loc)
if("bat") new_mob = new /mob/living/simple_animal/hostile/scarybat(M.loc)
if("goat") new_mob = new /mob/living/simple_animal/hostile/retaliate/goat(M.loc)
if("tomato") new_mob = new /mob/living/simple_animal/hostile/killertomato(M.loc)
else
var/animal = pick("parrot","corgi","crab","pug","cat","mouse","chicken","cow","lizard","chick","fox")
switch(animal)
if("parrot") new_mob = new /mob/living/simple_animal/parrot(M.loc)
if("corgi") new_mob = new /mob/living/simple_animal/pet/corgi(M.loc)
if("crab") new_mob = new /mob/living/simple_animal/crab(M.loc)
if("cat") new_mob = new /mob/living/simple_animal/pet/cat(M.loc)
if("mouse") new_mob = new /mob/living/simple_animal/mouse(M.loc)
if("chicken") new_mob = new /mob/living/simple_animal/chicken(M.loc)
if("cow") new_mob = new /mob/living/simple_animal/cow(M.loc)
if("lizard") new_mob = new /mob/living/simple_animal/lizard(M.loc)
if("fox") new_mob = new /mob/living/simple_animal/pet/fox(M.loc)
else new_mob = new /mob/living/simple_animal/chick(M.loc)
new_mob.universal_speak = 1
if("human")
new_mob = new /mob/living/carbon/human/human(M.loc)
// Include standard, whitelisted, and monkey species...
var/list/new_species = list("Human","Tajaran","Skrell","Unathi","Diona","Vulpkanin")
new_species |= whitelisted_species
for(var/SN in all_species)
var/datum/species/S = all_species[SN]
if(S.greater_form) // Monkeys
new_species |= SN
new_species -= "Vox Armalis" // ... but not Armalis. They're not really designed to be playable
new_species |= "Golem" // Also, golems, sure, why not
var/picked_species = pick(new_species)
var/mob/living/carbon/human/H = new_mob
H.set_species(picked_species)
randomize = picked_species
var/datum/preferences/A = new() //Randomize appearance for the human
A.copy_to(new_mob)
else
return
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>[M.real_name] ([M.ckey]) became [new_mob.real_name].</font>")
new_mob.attack_log = M.attack_log
new_mob.a_intent = I_HARM
if(M.mind)
M.mind.transfer_to(new_mob)
else
new_mob.key = M.key
to_chat(new_mob, "<B>Your form morphs into that of a [randomize].</B>")
qdel(M)
return new_mob
/obj/item/projectile/magic/animate
name = "bolt of animation"
icon_state = "red_1"
damage_type = BURN
/obj/item/projectile/magic/animate/Bump(var/atom/change)
..()
if(istype(change, /obj/item) || istype(change, /obj/structure) && !is_type_in_list(change, protected_objects))
if(istype(change, /obj/structure/closet/statue))
for(var/mob/living/carbon/human/H in change.contents)
var/mob/living/simple_animal/hostile/statue/S = new /mob/living/simple_animal/hostile/statue(change.loc, firer)
S.name = "statue of [H.name]"
S.faction = list("\ref[firer]")
S.icon = change.icon
if(H.mind)
H.mind.transfer_to(S)
to_chat(S, "<span class='warning'>You are an animated statue. You cannot move when monitored, but are nearly invincible and deadly when unobserved!</span>")
to_chat(S, "<span class='userdanger'>Do not harm [firer.name], your creator.</span>")
H = change
H.loc = S
qdel(src)
else
var/obj/O = change
if(istype(O, /obj/item/weapon/gun))
new /mob/living/simple_animal/hostile/mimic/copy/ranged(O.loc, O, firer)
else
new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer)
else if(istype(change, /mob/living/simple_animal/hostile/mimic/copy))
// Change our allegiance!
var/mob/living/simple_animal/hostile/mimic/copy/C = change
C.ChangeOwner(firer)